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Immersive
Learning Solutions
Building a Successful
Immersive Learning
Development Organization
Bill West
VP of Immersive Learning Solutions
NIIT, formerly Regatta
phone: (812) 360-2077
email: bill.west@NIIT.com
web: www.NIIT.com
2
“Twenty percent (20%) of
companies with more than
1000 employees plan to increase
their investment
in VR/AR in 2019-2020.”
› Training Industry Inc.
3
“But where do you start?”
› (most of the) Training Industry
4
Best practices for an immersive learning solutions operation
Applying case-driven organizational structures and techniques to ensure the successful
launch of a highly-effective immersive technology and learning development organization.
* Based on Seven Attributes of Highly-Effective Development
Vendors (2013) and Rockstar Vendors (2017)
5
Seven Attributes of a Highly-Effective Development Organization
An Experienced team comprised of seasoned internal learning designers and industry experts
(vendors or consultants) who understand your business, immersive technology, and both learner
and usability design principles to produce effective solutions.
SOLUTIONS CONSULTANTS
Map your business and employees needs to the capabilities of the immersive
technologies. Lead the adoption of the solutions by users and stakeholders.
INSTRUCTIONAL DESIGNERS
Applying a formal methodology that ensures that each VR program is consistent and
equally effective. Work with subject matter to understand the new design experience.
IMMERSIVE MEDIA DEVELOPERS
Professionals bring the experience to life through 360 video and CGI
environments. They create am real-life experience to immerse the user into the
experience.
TECHNOLOGY SPECIALISTS
Work with IT to build solutions that work seamlessly with your LMS, LRS, and
behind your firewall to ensure a safe implementation and reliable data
capture.
6
Seven Attributes of a Highly-Effective Development Organization
Well conceived and tested VR/ID Methodology for consistent quality and effectiveness. The needs
and capabilities of VR are dramatically different than elearning, but the basic principles are the same,
so an adaptable model is needed.
CONTEXT
CHALLENGE
COACHING
CONSEQUENCES
CHOICE
MISSION
An immersive learning experience must be
backed by sound pedagogy that presents
highly focused challenges to mirror real life,
leverages the full capabilities of the
technology and produces the desired
behavioral development outcomes.
7
Seven Attributes of a Highly-Effective Development Organization
An infrastructure of experienced partners and vendors to design and develop solutions
in response to your growing needs without sacrificing quality.
Scalabl
e
Teams
Internal
ID’s
Vendor
ID’s
Internal
Authors
Vendor
Authors
Internal
IT
External
Tech
Experts
Device
Partners
LMS
Admin
8
Seven Attributes of a Highly-Effective Development Organization
A refined development process for efficient, on time, on budget delivery that is both SME
and stakeholder friendly and drives to producing the best solution for each problem.
EMPATHIZE
DEFINE
IDEATE
PROTOTYPE
TEST
LAUNCH
Kickoff Workshops
Interviews/Shadowing
Problem Definition
Behavioral Needs
Organizational Needs
Future State
Best Practices
Sample Environments
Sample Experiences
Priorities
Audience Personas
Behavioral Challenges
Performance Issues
Learning Outcomes
Technology Needs
Storyline Scripts
3D Wireframes
Low-fi VR Versions
Reviews & Iterations
Technology Review
Refine Design Details
Complete Functionality
Alpha/Beta Testing
Feedback Analysis
Reviews & Iterations
Final Version
IT Integration
Device Logistics
LMS Integration
Roll-out
* The diagram represents a process based on Design Thinking.
9
Seven Attributes of a Highly-Effective Development Organization
Technology to facilitate development, integration, and innovation that is compatible with
your ecosystem. An integrated toolset that seamlessly connects devices, content, and data.
User ID
Assignment
Results
Record
VR Content
Apps/Courses
Oculus
HTC
HP
PICO
xAPI Data
VR/LMS
VR CONTENT
MANAGEMENT
SYSTEM
VR/XAPI DATA STORE
ANALYTICS
LMS/LRS
10
Seven Attributes of a Highly-Effective Development Organization
Talented staff supported by a healthy framework that enables them to thrive, learn new immersive design skills,
reach their potential and achieve your vision.
The ID’s role transforms to require many new skills:
› The World Creator
› Environmental Architect
› Storyteller
› Script Writer
› User Interface Designer
› Game Designer
› Film Director
› Casting Supervisor
› Set Designer
› And, of course, instructional designer
11
Seven Attributes of a Highly-Effective Development Organization
Innovation! The ability to explore emerging techniques and technologies; while achieving
the basics without pain. Staying ahead of the evolution of the technologies.
VIRTUAL REALITY
Environment inside a headset
made of 360 video and 3D graphics
to replicate the real world.
AUGMENTED REALITY
Viewed through glasses
overlays digitally created content
onto the learner’s real-world environment.
XAPI DATA ANALYTICS
Data transport format
to collect hundreds of data points
during the virtual experience.
ARTIFICIAL INTELLIGENCE
Refine immersive experiences by
varying the environment with AI
controlled scenarios, characters,
and elements.
COLLABORATIVE REALITY
Enable multiple users
in different locations to virtual reside in the
same environment and interact with each
other.
12
“How do I pick the right project?”
13
VR Does What Other Modalities Can’t
14
How do you pick the right programs?
•Complex manual, mental, or interpersonal tasks
Requires repetition to master (OJT limited)
High cost to company for failure
Performance impacts the bottom line
SOFT SKILLS
(REHEARSAL)
TECHNICAL SKILLS
(PRACTICE)
Interpersonal Skills
Empathy-Driven; Rehearsal-Based Examples
Customer Service and Call Center
Practicing processes and human interactions over and over.
Compliance and Code of Conduct
Code of Conduct – authentic simulations the require the employee to
respond to inappropriate situations.
Sales Skills and Product Knowledge
Bonding the learner with the characters and the environment.
Sexual Misconduct / Diversity and Inclusion
An instinctive bodily response to a stimulus or experience.
Doctor/Administrator Interaction
Practice interacting with doctors and clinic/hospital personnel,
represent the product and the company brand effectively.
New Employee Orientation
Tours of global factories, conversations with the founders, overviews
of industry and brand.
https://tinyurl.com/VRfeedback2
Technical/Procedural Skills
Competency-Driven; Practice-Based Examples
Other highly dangerous work
Practicing processes and human interactions over and over with
multiple variables changing with each interaction for a custom
experience.
Laboratory simulations
Detailed reaction to the combination of ingredients reinforces the
authenticity and effectiveness of the experience.
Quality assurance
Allow for realistic 360 inspection of equipment and materials to
identify errors. Produce random combinations of errors to
identify.
Manufacturing and maintenance
Practice the procedures to use equipment, react to faults, handle
many variations without damaging the equipment.
Safety, OSHA, and materials handling
Explore the environment, warehouse, laboratory, or factory
without personal risk or constraints.
Mechanical processes
Practice manual procedures over and over, challenged by anomalies,
without cost or danger to the employee.
http://tinyurl.com/VRagency
17
What Does It Look Like? (Click on each thumbnail to launch the demo)
Environment
Immersing the learner in an
authentic and believable world.
Hands-on
The ability to act-in, influence, and
play a role in the environment
Practice and Rehearsal
Practicing processes and human
interactions over and over.
Repetition
Simulate failure repeatedly without
harm to person or equipment.
Visceral Reaction
An instinctive response to a
stimulus: enticement, stress
or threat.
Coaching / Certification
Methodical responses reinforce the
effectiveness of your experience.
.
Safe Zone
Exploring the environment
without personal risk or
constraints.
Empathy
Bonding the learner with the
characters and the environment.
18
Copyright 2020, NIIT LLC - All Rights Reserved Slide #18
Measurement Observational and Data Assessments
• Hundreds of data points measuring knowledge retention, skills development, and application.
• Tracking decision processing, individual choices, tendencies, risk tolerance, etc.
• Track accuracy, effectiveness and efficiency of performance
• Tracking eye movement, gestures, response time
• Observe the performance (and coach) from outside the headset
• Certification against role criteria, compliance, and other mandate
Our Three-Pronged Approach to Success
Proof of
Concept
Evidence of
Effectiveness
Fully functional VR
training program applied
to a critical business
need.
Digital
Roadmap
Plan for
Integration, and
Deployment
Collaborative process to
determine all integration
and adoption
requirements
VIP
Webinars
Knowledge
Transfer for
Stakeholders
Periodic workshops for
L&D and stakeholders to
understand process
16-24 Weeks
Cost Analysis
VR Cost Analysis
Initial infrastructure drives costs higher in the first project. Cost includes
acquisition of VR devices, integration with IT, and support structure.
1
Subsequent projects do not incur added infrastructure costs, thus price
drops substantially to new content development costs.2
Continued development begins to built reusable assets, further
reducing the cost of subsequent projects.3
Driving Factors for Cost Reduction
Copyright 2020, NIIT LLC - All Rights Reserved Slide #21
22
Examples of Project Costs
TYPE OF ENGAGEMENT
ENGAGEMENT
DURATION DESCRIPTION PRICING *
Proof of Concept 10 minutes Interpersonal Topic $40,000-$60,000
Pilot Program 30 minutes Interpersonal or Technical Topic $70,000-$85,000
Practicum Training 45-60 minutes Interpersonal and Decision Making
Making
$75,000-$85,000
Diversity Program 60 minutes Empathy Based Conduct $150,000-$200,000
Sales Enablement 90 minutes Conceptual and Interpersonal $200,000-$250,000
Digital Reality Roadmap
Roadmap
3-6 weeks Interviewing, Consulting $25,000-$50,000
VIP Webinars Bi-monthly Education Sessions No extra charge
* All pricing is for comparison and illustration of effort. Each project must be estimated individually to
consider all factors that influence the price.
Deployment Cost Breaks
Cost Factor Course 1 Course 2 Course 3 Course 4-6 Course 7-9 Course 10-
12
Software/Integration/Logistics $100,000 $25,000 $10,000 $5,000 $5,000 $5,000
VR Training Program
(average rate of 360-video and CGI-based
programs)
$200,000 $120,000 $80,000 $50,000 $45,000 $45,000
Total per Course $300,000 $145,000 $90,000 $55,000 $40,000 $30,000
Devices (estimate) N * $600 N * $600 N * $600 N * $600 N * $600 N * $600
Infrastructure Installed Reusability / Scalability
All costs are estimated based on general averages
used here for illustration of cost breaks. All projects
are unique and must be estimated individually.
Relative Investment per Course
Cost Savings
Sample from Top Five oil company
Cost Competitiveness
CASE 1
$0
$100,000
$200,000
$300,000
$400,000
$500,000
$600,000
100 200 300 400 500
COST
AUDIENCE
VR
ILT
Hazardous Facilities and Safety
Improved Performance
Sample from leading insurance services company
100
120
0
20
40
60
80
100
120
140
Before VR After VR
AverageTicket Size Sold
On-Boarding: 27 markets over 4 countries
100
110
0
20
40
60
80
100
120
140
Before VR 12-Months After VR
Employee Retention
CASE 2
VR improves both the learning experience and
performance.
Customer Service
Performance Improvement
Employee/User
Satisfaction Results
Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
Results from a leading global financial services company show that VR can
positively impact both the learning experience as well as performance improvement.
CASE 3
About Us
28
28
We use Design Thinking
as core to our process.
We build end-to-end
blended solutions,
essential to VR success.
Our VR can even
work without
headsets!
Industry pioneers, 40-
year legacy, zillions of
awards, masters of every
modality.
We blend game mechanics
with VR/ID to create highly
engaging experiences.
We help develop your
people to build their own
VR programs!
Our VR talks to your
LMS!
We provide a whole
product spanning all
learning services, not just
VR courses.
We have secret sauce that
enables us to produce
empathy and behavior
change.
What sets
us apart
29
We understand where immersive technologies fit into the full ecosystem.
Personal
Online
Technology
Strategy
Mobile
Social
On-Demand
Communities
Of Practice
Social
Learning
Virtual
Reality
Online
Learning
Micro
Learning
Games
Adaptive
Learning
Mobile
Learning
Augmented
Reality
CONTENT
Search
Engine
Artificial
Intelligence
xAPI
Sensory
Devices
Portals
LMS
LCMS
Authoring
Tools
Learning
Record
Store
Career
Mapping
Assessment
Analytics
Curriculum
Planning
Learning
Operations
Mentoring
Programs
Virtual
Learning
Business
Simulations
Classroom
Learning
Self-Study
SIMS
Online
Help
Embedded
Performance
Support
Learning
Strategy
Expert
Facilitation
GeoPresent
Support
Mobile
Apps
Gamification
Video
Story
Telling
Curation
Social
Leadership
Job Aids
Animation
30
We Provide the Whole Product
Innovation and Thought Leadership
Research and Education
Learning Ecosystem Architecture
Learning Technology Roadmap
Curriculum Planning
Evaluation & Performance AnalyticsILT/WBT/Mobile/Micro/Game Design
Rapid Storyboarding/Development
Virtual & Augmented Reality
Staff Outsourcing
Managed Services
LMS Hosting and Support
Full Service Addressing All the Needs of Enterprise
31
We Have a Global Reach
FOCUS: Content Development |
Instructional Design | Project
Management
FACILITIES: Sound booth, Full
Service, Media Studio, Green
Screen, Office
FOCUS: Media Development |
Content Authoring | Creative
Services FACILITIES: Sound
booth, Full-Service, Media Studio,
Green Screen, 360 Video Capture,
Broadcast, Post Processing, Office
FOCUS: AR | VR | MR | Games |
Simulations FACILITIES: 3D Visual
Capture | 3D Motion Capture |
Modeling | Immersive Solutions Lab
FOCUS: Technology | Full Spectrum
Content Development | Project
Management | Media Postproduction |
Administration | Delivery Services
FACILITIES: Office | Immersive
Solutions Lab | Full-Service Media
Studio
CHICAGO
ROCHESTER
SHEFFIELD
FOCUS: Gamification| 3D Modeling
| Game Art | Post Processing
FACILITIES: Immersive Solutions
Lab
GURUGRAM
MUMBAI
FOCUS: AR | VR | MR | Games |
Simulations FACILITIES: 3D Visual
Capture | 3D Motion Capture |
Modeling | Immersive Solutions Lab
BLOOMINGTON
Atlanta | Bergen | Chicago | Dublin | Gurgaon | London |
Malaga | Mumbai | Rochester | Shanghai | Sheffield |
Toronto
Visit us atwww.niit.com

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NIIT Immersive Learning Solutions - Where to Start

  • 1. Immersive Learning Solutions Building a Successful Immersive Learning Development Organization Bill West VP of Immersive Learning Solutions NIIT, formerly Regatta phone: (812) 360-2077 email: bill.west@NIIT.com web: www.NIIT.com
  • 2. 2 “Twenty percent (20%) of companies with more than 1000 employees plan to increase their investment in VR/AR in 2019-2020.” › Training Industry Inc.
  • 3. 3 “But where do you start?” › (most of the) Training Industry
  • 4. 4 Best practices for an immersive learning solutions operation Applying case-driven organizational structures and techniques to ensure the successful launch of a highly-effective immersive technology and learning development organization. * Based on Seven Attributes of Highly-Effective Development Vendors (2013) and Rockstar Vendors (2017)
  • 5. 5 Seven Attributes of a Highly-Effective Development Organization An Experienced team comprised of seasoned internal learning designers and industry experts (vendors or consultants) who understand your business, immersive technology, and both learner and usability design principles to produce effective solutions. SOLUTIONS CONSULTANTS Map your business and employees needs to the capabilities of the immersive technologies. Lead the adoption of the solutions by users and stakeholders. INSTRUCTIONAL DESIGNERS Applying a formal methodology that ensures that each VR program is consistent and equally effective. Work with subject matter to understand the new design experience. IMMERSIVE MEDIA DEVELOPERS Professionals bring the experience to life through 360 video and CGI environments. They create am real-life experience to immerse the user into the experience. TECHNOLOGY SPECIALISTS Work with IT to build solutions that work seamlessly with your LMS, LRS, and behind your firewall to ensure a safe implementation and reliable data capture.
  • 6. 6 Seven Attributes of a Highly-Effective Development Organization Well conceived and tested VR/ID Methodology for consistent quality and effectiveness. The needs and capabilities of VR are dramatically different than elearning, but the basic principles are the same, so an adaptable model is needed. CONTEXT CHALLENGE COACHING CONSEQUENCES CHOICE MISSION An immersive learning experience must be backed by sound pedagogy that presents highly focused challenges to mirror real life, leverages the full capabilities of the technology and produces the desired behavioral development outcomes.
  • 7. 7 Seven Attributes of a Highly-Effective Development Organization An infrastructure of experienced partners and vendors to design and develop solutions in response to your growing needs without sacrificing quality. Scalabl e Teams Internal ID’s Vendor ID’s Internal Authors Vendor Authors Internal IT External Tech Experts Device Partners LMS Admin
  • 8. 8 Seven Attributes of a Highly-Effective Development Organization A refined development process for efficient, on time, on budget delivery that is both SME and stakeholder friendly and drives to producing the best solution for each problem. EMPATHIZE DEFINE IDEATE PROTOTYPE TEST LAUNCH Kickoff Workshops Interviews/Shadowing Problem Definition Behavioral Needs Organizational Needs Future State Best Practices Sample Environments Sample Experiences Priorities Audience Personas Behavioral Challenges Performance Issues Learning Outcomes Technology Needs Storyline Scripts 3D Wireframes Low-fi VR Versions Reviews & Iterations Technology Review Refine Design Details Complete Functionality Alpha/Beta Testing Feedback Analysis Reviews & Iterations Final Version IT Integration Device Logistics LMS Integration Roll-out * The diagram represents a process based on Design Thinking.
  • 9. 9 Seven Attributes of a Highly-Effective Development Organization Technology to facilitate development, integration, and innovation that is compatible with your ecosystem. An integrated toolset that seamlessly connects devices, content, and data. User ID Assignment Results Record VR Content Apps/Courses Oculus HTC HP PICO xAPI Data VR/LMS VR CONTENT MANAGEMENT SYSTEM VR/XAPI DATA STORE ANALYTICS LMS/LRS
  • 10. 10 Seven Attributes of a Highly-Effective Development Organization Talented staff supported by a healthy framework that enables them to thrive, learn new immersive design skills, reach their potential and achieve your vision. The ID’s role transforms to require many new skills: › The World Creator › Environmental Architect › Storyteller › Script Writer › User Interface Designer › Game Designer › Film Director › Casting Supervisor › Set Designer › And, of course, instructional designer
  • 11. 11 Seven Attributes of a Highly-Effective Development Organization Innovation! The ability to explore emerging techniques and technologies; while achieving the basics without pain. Staying ahead of the evolution of the technologies. VIRTUAL REALITY Environment inside a headset made of 360 video and 3D graphics to replicate the real world. AUGMENTED REALITY Viewed through glasses overlays digitally created content onto the learner’s real-world environment. XAPI DATA ANALYTICS Data transport format to collect hundreds of data points during the virtual experience. ARTIFICIAL INTELLIGENCE Refine immersive experiences by varying the environment with AI controlled scenarios, characters, and elements. COLLABORATIVE REALITY Enable multiple users in different locations to virtual reside in the same environment and interact with each other.
  • 12. 12 “How do I pick the right project?”
  • 13. 13 VR Does What Other Modalities Can’t
  • 14. 14 How do you pick the right programs? •Complex manual, mental, or interpersonal tasks Requires repetition to master (OJT limited) High cost to company for failure Performance impacts the bottom line SOFT SKILLS (REHEARSAL) TECHNICAL SKILLS (PRACTICE)
  • 15. Interpersonal Skills Empathy-Driven; Rehearsal-Based Examples Customer Service and Call Center Practicing processes and human interactions over and over. Compliance and Code of Conduct Code of Conduct – authentic simulations the require the employee to respond to inappropriate situations. Sales Skills and Product Knowledge Bonding the learner with the characters and the environment. Sexual Misconduct / Diversity and Inclusion An instinctive bodily response to a stimulus or experience. Doctor/Administrator Interaction Practice interacting with doctors and clinic/hospital personnel, represent the product and the company brand effectively. New Employee Orientation Tours of global factories, conversations with the founders, overviews of industry and brand. https://tinyurl.com/VRfeedback2
  • 16. Technical/Procedural Skills Competency-Driven; Practice-Based Examples Other highly dangerous work Practicing processes and human interactions over and over with multiple variables changing with each interaction for a custom experience. Laboratory simulations Detailed reaction to the combination of ingredients reinforces the authenticity and effectiveness of the experience. Quality assurance Allow for realistic 360 inspection of equipment and materials to identify errors. Produce random combinations of errors to identify. Manufacturing and maintenance Practice the procedures to use equipment, react to faults, handle many variations without damaging the equipment. Safety, OSHA, and materials handling Explore the environment, warehouse, laboratory, or factory without personal risk or constraints. Mechanical processes Practice manual procedures over and over, challenged by anomalies, without cost or danger to the employee. http://tinyurl.com/VRagency
  • 17. 17 What Does It Look Like? (Click on each thumbnail to launch the demo) Environment Immersing the learner in an authentic and believable world. Hands-on The ability to act-in, influence, and play a role in the environment Practice and Rehearsal Practicing processes and human interactions over and over. Repetition Simulate failure repeatedly without harm to person or equipment. Visceral Reaction An instinctive response to a stimulus: enticement, stress or threat. Coaching / Certification Methodical responses reinforce the effectiveness of your experience. . Safe Zone Exploring the environment without personal risk or constraints. Empathy Bonding the learner with the characters and the environment.
  • 18. 18 Copyright 2020, NIIT LLC - All Rights Reserved Slide #18 Measurement Observational and Data Assessments • Hundreds of data points measuring knowledge retention, skills development, and application. • Tracking decision processing, individual choices, tendencies, risk tolerance, etc. • Track accuracy, effectiveness and efficiency of performance • Tracking eye movement, gestures, response time • Observe the performance (and coach) from outside the headset • Certification against role criteria, compliance, and other mandate
  • 19. Our Three-Pronged Approach to Success Proof of Concept Evidence of Effectiveness Fully functional VR training program applied to a critical business need. Digital Roadmap Plan for Integration, and Deployment Collaborative process to determine all integration and adoption requirements VIP Webinars Knowledge Transfer for Stakeholders Periodic workshops for L&D and stakeholders to understand process 16-24 Weeks
  • 21. VR Cost Analysis Initial infrastructure drives costs higher in the first project. Cost includes acquisition of VR devices, integration with IT, and support structure. 1 Subsequent projects do not incur added infrastructure costs, thus price drops substantially to new content development costs.2 Continued development begins to built reusable assets, further reducing the cost of subsequent projects.3 Driving Factors for Cost Reduction Copyright 2020, NIIT LLC - All Rights Reserved Slide #21
  • 22. 22 Examples of Project Costs TYPE OF ENGAGEMENT ENGAGEMENT DURATION DESCRIPTION PRICING * Proof of Concept 10 minutes Interpersonal Topic $40,000-$60,000 Pilot Program 30 minutes Interpersonal or Technical Topic $70,000-$85,000 Practicum Training 45-60 minutes Interpersonal and Decision Making Making $75,000-$85,000 Diversity Program 60 minutes Empathy Based Conduct $150,000-$200,000 Sales Enablement 90 minutes Conceptual and Interpersonal $200,000-$250,000 Digital Reality Roadmap Roadmap 3-6 weeks Interviewing, Consulting $25,000-$50,000 VIP Webinars Bi-monthly Education Sessions No extra charge * All pricing is for comparison and illustration of effort. Each project must be estimated individually to consider all factors that influence the price.
  • 23. Deployment Cost Breaks Cost Factor Course 1 Course 2 Course 3 Course 4-6 Course 7-9 Course 10- 12 Software/Integration/Logistics $100,000 $25,000 $10,000 $5,000 $5,000 $5,000 VR Training Program (average rate of 360-video and CGI-based programs) $200,000 $120,000 $80,000 $50,000 $45,000 $45,000 Total per Course $300,000 $145,000 $90,000 $55,000 $40,000 $30,000 Devices (estimate) N * $600 N * $600 N * $600 N * $600 N * $600 N * $600 Infrastructure Installed Reusability / Scalability All costs are estimated based on general averages used here for illustration of cost breaks. All projects are unique and must be estimated individually. Relative Investment per Course
  • 24. Cost Savings Sample from Top Five oil company Cost Competitiveness CASE 1 $0 $100,000 $200,000 $300,000 $400,000 $500,000 $600,000 100 200 300 400 500 COST AUDIENCE VR ILT Hazardous Facilities and Safety
  • 25. Improved Performance Sample from leading insurance services company 100 120 0 20 40 60 80 100 120 140 Before VR After VR AverageTicket Size Sold On-Boarding: 27 markets over 4 countries 100 110 0 20 40 60 80 100 120 140 Before VR 12-Months After VR Employee Retention CASE 2
  • 26. VR improves both the learning experience and performance. Customer Service Performance Improvement Employee/User Satisfaction Results Strongly Agree Agree Neutral Disagree Strongly Disagree Results from a leading global financial services company show that VR can positively impact both the learning experience as well as performance improvement. CASE 3
  • 28. 28 28 We use Design Thinking as core to our process. We build end-to-end blended solutions, essential to VR success. Our VR can even work without headsets! Industry pioneers, 40- year legacy, zillions of awards, masters of every modality. We blend game mechanics with VR/ID to create highly engaging experiences. We help develop your people to build their own VR programs! Our VR talks to your LMS! We provide a whole product spanning all learning services, not just VR courses. We have secret sauce that enables us to produce empathy and behavior change. What sets us apart
  • 29. 29 We understand where immersive technologies fit into the full ecosystem. Personal Online Technology Strategy Mobile Social On-Demand Communities Of Practice Social Learning Virtual Reality Online Learning Micro Learning Games Adaptive Learning Mobile Learning Augmented Reality CONTENT Search Engine Artificial Intelligence xAPI Sensory Devices Portals LMS LCMS Authoring Tools Learning Record Store Career Mapping Assessment Analytics Curriculum Planning Learning Operations Mentoring Programs Virtual Learning Business Simulations Classroom Learning Self-Study SIMS Online Help Embedded Performance Support Learning Strategy Expert Facilitation GeoPresent Support Mobile Apps Gamification Video Story Telling Curation Social Leadership Job Aids Animation
  • 30. 30 We Provide the Whole Product Innovation and Thought Leadership Research and Education Learning Ecosystem Architecture Learning Technology Roadmap Curriculum Planning Evaluation & Performance AnalyticsILT/WBT/Mobile/Micro/Game Design Rapid Storyboarding/Development Virtual & Augmented Reality Staff Outsourcing Managed Services LMS Hosting and Support Full Service Addressing All the Needs of Enterprise
  • 31. 31 We Have a Global Reach FOCUS: Content Development | Instructional Design | Project Management FACILITIES: Sound booth, Full Service, Media Studio, Green Screen, Office FOCUS: Media Development | Content Authoring | Creative Services FACILITIES: Sound booth, Full-Service, Media Studio, Green Screen, 360 Video Capture, Broadcast, Post Processing, Office FOCUS: AR | VR | MR | Games | Simulations FACILITIES: 3D Visual Capture | 3D Motion Capture | Modeling | Immersive Solutions Lab FOCUS: Technology | Full Spectrum Content Development | Project Management | Media Postproduction | Administration | Delivery Services FACILITIES: Office | Immersive Solutions Lab | Full-Service Media Studio CHICAGO ROCHESTER SHEFFIELD FOCUS: Gamification| 3D Modeling | Game Art | Post Processing FACILITIES: Immersive Solutions Lab GURUGRAM MUMBAI FOCUS: AR | VR | MR | Games | Simulations FACILITIES: 3D Visual Capture | 3D Motion Capture | Modeling | Immersive Solutions Lab BLOOMINGTON
  • 32. Atlanta | Bergen | Chicago | Dublin | Gurgaon | London | Malaga | Mumbai | Rochester | Shanghai | Sheffield | Toronto Visit us atwww.niit.com