SlideShare a Scribd company logo
1 of 48
Trailer
Worlds explored, secrets revealed, adventures
taken and some stories about Men need to be
told
Difficulty
• Biggest SNS project ever in GSN
• 2/3 team is new members with
timited experience in game
development
• Lack of 3D resources
• Complex requirements: Mixture
between Social and MMO
Big thanks to GSS for support on 3D content !
Challenges
Expectations are high:
How to make users happy ?
How to stand out of the crowd ?
And innovations are much needed
What do we lack ?
What do we need to do better?
…
So many things to do with so many difficulties and
lot of room to innovate
In the end, what we can do best ?
Drawing is thinking
From there, many questions rise up:
Emotions – Interactions
Why?
Show them what they care about.
Directly increase the number of users
Directly inspire others (art, dev..)
Huge advantage along with other aspects:
Gorgeous graphics and carefully driven
gameplay…
Art of Cam Gioi
The art structure
Toon (casual game ) Real (MMO game )
Build a City Kill monsters save the world
Art style
The settings take place in Medieval Europe (Norse mythos)
Toon style
Playdom Zynga GSN
Illumination
Camera
Contrast
Thần điện
Architecture styles ?
Materials : ?
Themes: ?
- Pillar details
- Architecture patterns,
- Building details
- …
House
House
Building
A few building types
City Map
Central Square
Game world
Sand Map
Fire Map
Silent Tower
Silent Tower
PVP Map
Ice Map
Characters
?
? ?
Character - Characteristics
How to fulfill the
expectations ?
Using in-house surveys ?
Character game concepts
After using result from surveys
Character Artworks
Assassin
Knight
Wizard
NPCs
Goddess
Power
Beauty
Authority Feminine Merchant
Fat
Cunning
Wealth Pride
NPCs
Monsters concept
+ +
nightmare
+
weapons
GUI - usability
Difficulty in a resizable screen ?
Retain the authentic experience
from Norse mythology ?
GUI - usability
Font type Bold italic size fx-outline anti-aliased # color
Title-Gui Camgioi-font x 14 x x ffffff
information Tahoma 12-13 x f0cb00
notice Tahoma x 12
Chat private Tahoma 10
Chat Group Tahoma 10
Chat all Tahoma 10
Font guide line
Font design
Focus group
60% like 15 % don’t like 15% don’t care
Focus Group
Feel more natural and
understandable
in-game GUIs
Optimizations
Format file
Tool tip
Reusability
Reduce numbers of frames used
button
Buttons !!!!
Button
4 1
Tool-tip
Characters-optimize
Total characters size : 47,33 Mb
Include: monsters, NPC, character, weapons
Original:42,8kb Save ~8 times in size
Resource
Mr. TrungNK – my boss – my hero
Let go home,
My boys
It’s time : 8h pm
Resources
Last words
Please play the game with us and share it
with your friends, peers!
We are looking forward to your feedback
The time is near, the
world needs you !
Thanks for your attention
Thank god , it’s over
(almost)
?

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The story inside art of Cam Gioi

Editor's Notes

  1. Trchếtmìnhxinđcnóivềnhữngkhókhănvàtháchthứckhibắtđầu star project2/3-> noproplem can be suscess3D team proplem? Vấnđề GSN chưathểgiảiquyếtđcởthờiđiểmnày, dựáncầnđcđẩyrasớm, lượng content 3D thìquánhiều…Vậythì ??Many Thanks Thanks GSS support
  2. Cóphải game chúng ta làmchonhữngngườikocóxúccảm?Cáigìlàmcho gamers hàohứngphấnkhíchkhinóivề Diablo? Điềunổibậtmàmuốn chia sẻxuyênxuốt slide Cảmxúc
  3. Tạisaolạilàemtion – interactionTăng user: vì thick phimhơn gamerTạocảmhứngsángtácchohoạsĩ, cáchoạsĩbiếtrằngcáihọtạorakochỉmangtínhgiảitríbềngoài, mànócòncóchiềusâucónghĩaSẽlà 1 lợithếcạnhtranh, FB vàZmquánhiều game cóđồhoạđẹpkothiếulựachọncho gamerĐiềunổibậtmàmuốn chia sẻxuyênxuốt slide Cảmxúc
  4. Đan Mạch ·Iceland ·Na Uy ·Phần Lan ·Thụy ĐiểnÅland ·Greenland ·Quần đảo Faroe
  5. So sánh 1 chút Cấm giới với 1 số game đang có trên FB và Zme để hiểu rõ hơn về style art cấm giới.Phân tích về nguồn sáng cái giúp cho người chơi nhìn và cảm nhận về bối cảnhGóc nhìn,camera - LightingNguồn sáng đc dựa vào 1 nguồn sáng và ánh sáng trong tranh phục hưng ( thời kỳ tranh trong xưởng ánh sáng ko thật )Cái nữa để fip ảnh, các yếu tố phụ đc làm mờ.Art CG có nét văn hóa rõ ràng hơn, có cảm xúc và có tính twowg tác.
  6. So sánh 1 chút Cấm giới với 1 số game đang có trên FB và Zme để hiểu rõ hơn về style art cấm giới.Góc nhìn,camera - LightingNguồn sáng đc dựa vào 1 nguồn sáng và ánh sáng trong tranh phục hưng ( thời kỳ tranh trong xưởng ánh sáng ko thật )Cái nữa để fip ảnh, các yếu tố phụ đc làm mờ.Art CG có nét văn hóa rõ ràng hơn, có cảm xúc và có tính twowg tác.
  7. CôngtrìnhNhàchiếmphầnlớntrongviệctạorabốicảnhtrong gameVìthếđểcốgắnglàmsaođưađượcnhiềunhấtnhữngyếutốcủakiếntrúccổchâuâuvào, Cầnthamkhảonhiềutừsáchbáovề ..Vậtliệuchủyếulàđávàgỗ,Chit tiếtcộtdoric, ionic. Kiểumái, kiểuthứctrangtrítượngtrênnóc, thangxuhướnghìnhkhốinhỏdầnvềphíatrênTuynhiênthìmìnhkothể copynguyênmẫu :d sángtạovàđẩythêmcácyếutố game vàthầnthoạikếthợpvào
  8. Define concept vềnét, mầusắc, MT ánhsáng, => đẩysâudần, nhấnvàođặc điểm đặc trưng của công trình, cườngđiệuhoálên, thêmcácyếutố tự, nhiên, thêm các yếu tố Bắc Âu
  9. Define concept vềnét, mầusắc, MT ánhsáng, => đẩysâudần, nhấnvàođặcđiểm, cườngđiệuhoálên, thêmcácyếutốtựnhiên
  10. Biên mầu xanh mờ tạo thêm cho bối cảnh mang tính thần thoại hơnĐan Mạch ·Iceland ·Na Uy ·Phần Lan ·Thụy ĐiểnÅland ·Greenland ·Quần đảo Faroe
  11. Con đây là một số map khác trong cấm giới, các bạn xem qua để hiểu hơn về Art style cấm giới Được thế kế theo thiết kế quảng trường bắc âu …
  12. Yêu cầu nhân vật hợp với bối cảnh Nhân vật đc phác ra với nhiều tỉ lệ khác nhau… gặp vấn đề là tỉ lệ nào mới là hợp? Như nào mới là đạt?
  13. Yêu cầu nhân vật hợp với bối cảnh Nhân vật đc phác ra với nhiều tỉ lệ khác nhau… gặp vấn đề là tỉ lệ nào mới là hợp? Như nào mới là đạt?
  14. Nhânvậtsẽđc design cótỉlệthậthơn 1 chútđểlàm poster vàvànhững content mangtínhquảngbásp
  15. NPC làmộtyếutốtrấtquantrọngđểdẫndắtcốttruyệnvàcảmxúctrong game, đốivớicác game nướcngoàihọquantâmvàtốtviêcjnàyTạocho NPC có 1 tráitim, 1 tínhcáchrõràngNhiều game trênZmehiện nay kocó NPC hoặccónhưngkocótínhcách -> khô khan->sáorỗng, giống robotTạisaophảitạocho NPC csđặcđiểmtínhcáchlàmgì ?...Vì gamer chơiđểthựchiệncáchànhđộngchứkophảiđểđọcsách hay đốithoại 1 chiềutừcácbảngbiểukhôcứng, cũngnhưthựchiệnsứmệnhgiúpđỡbạnđồnghànhcùngbạnthấyđượcthếgiớitrong game
  16. Mộtsố NPC kháctrong game, hìnhảnhvàmầusắcđcđặctảtheogiaicấp, tôngmầukhácnhauđểdễdàngphânbiệtvìkíchthướctrong game nhỏ, Những NPC nàycòngópphầntạora 1 cồngđồngxãhộinhỏlàmsinhđộnghơntrong game
  17. Quáivậttrong game đượctạoraKinhngiệmchơi game, đọcsáchbáonhiều, trítưởngtượng, con quáivậttrongcơnácmộngCuốnbiênniêmsửsứprydain
  18. Những yêu cầu về monters cũng rất khác nhau, Phải chọn lựa và đẩy những chi tiết đặc trưng của quái ở góc nhìn trong game
  19. Vũkhícũng
  20. Có bạn nào còn nhớ tỉ lệ vàng hình chữ nhật?Tỉ lệ vàng trong Gui,Màn hình có nhiều size thay đổi
  21. Có bạn nào còn nhớ tỉ lệ vàng hình chữ nhật?Tỉ lệ vàng trong Gui,Màn hình có nhiều size thay đổi
  22. Font chữđcdesingcáchđiệutheo font chữtrêncácngôiđềncổ
  23. Đốithoạiđơngiản, tựnhiên, thânthiện,sửdụngngônngữ users, kogiốngcổng, lốicảmgiácxahơncổngViềnkhungGuiđượcápvậtliệuđánhưngvẫnđảmbảosựnhẹnhàngForcus group test về usability-> thayđổiTínhthốngnhất, consistentTấtcảđềucó tooltip hỗtrợ
  24. Yếu tố cảm xúc và dẫn truyện trong game làm cho dung lượng content game khá lớn -> phải tối ưu hóa dung lượng content
  25. Đểhoànthànhđclượng content art 2D,3D khủngkhiếpvậyxinđcnóiđếncácbạnđồngnghiệptrong art team cấmgiớinóiriêngvà project teamCGNhiệthuyết + Đammê +Tráchnhiệm = làcácbạn
  26. Và đây là đội ngũ tuyệt vời mà mình đã nhắc đến