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Shattered RiftCross Platform
3D Strategy RPG Game
Background (Game industry and Genre specifics )
● Currently 966 million consumers play some
form of mobile games
● 38% (386m) have paid for games with monthly average spend of
$2.78
● By 2016, expected increase to $3.07
● APAC contributed 48% of the global revenue
● Mobile Games Mkt to grow 27.3% annually
● By 2016, expect game revenue to reach $23.9 billion.
● This will be fueled by Increasing ARPU and numbers of Paying Mobile
Gamers
● Tablet games mkt to grow 400% annually
● By 2016, expect revenue to reach $10 billion.
● 40% of the gamers play RPG/Strategy
genre with social aspect http://www.gamesindustry.com/mobile-games-market-
double-size-2016-reach-23-9bn/
Evolution Realm Key Differentiator
● Unique gameplay in a popular genre, tapping
into popularity of RPG, Strategy and Social
games trend
● New Generation of “Human-like” AI
● Mixture of Organic and paid Marketing
strategy to capture both ends of the market
● Cross Platform, Cross Devices Experience
● We have the right team for this!
Business Model/Opportunities
● Various proven Gaming Biz Models
● Freemium with in-app purchases
● World Boss Event Offer
● Offer a “Fight Longer” option
● Bundle IAP contents
● Make the IAP store easy to find
● Use Google Analytics to manage IAP strategy
● Leverage In-App content for Non-Purchase Objectives
http://www.xconomy.com/san-
francisco/2011/04/15/choosing-the-right-business-model-
for-your-app/
Main Game Features
• Great Storyline - Fantasy Based storyline mix with technology
• Unique Gameplay powered by “Human-like” AI decision and behavioral patterns
• Beautiful Graphics - crafted 3D units/vehicles/mounts with realistic mechanics and operation
• Unique Game Management - organize your party with a BGS (Battle Grid System).
• Interactive Gameplay with friends to improve their inherent behaviour
• Gameplay features include
i. 3 different unique gameplay sets to choose from (Armour Sets, Vehicle Sets & Mount Sets
ii. Huge Dynamic map
iii. Story-Driven world boss event (this might change the encounters within the world map also)
iv. Awesome battle animation and effects on a full blown 3D battlefield
v. Social feature to drives experiences (PvP leaderboards) cooperation (world boss events)
Wireframes
Wireframes (cont)
Wireframes (cont)
Detail Game Play
When castle is tap
the bottom menu
changes
Provided the players
has already login
using his/her FB
account. They will not
see the login with fb
button and register
button. Instead just a
tap to start text.
The bottom menu will change
according to the building selected
Detail Game Play (cont)
Factory Menu
* Build
* Assembly
* Salvage
When Build is tap
another window
will open and the
main screen will
darken
When a build is
started, the next
time the player
returns. He will
see this 3D
animation of the
building process
Players candrag
blueprints up to the
slot andsee the required
materials and if they
have sufficient, they can
start the building process
Detail Game Play (cont)Detail Game Play (cont)
Lab Menu
* DNA Clone
* Incubation
* Set Fitting
* Mountpedia
When DNA Clone
is tap another
window will open
and the main
screen will
darken
The mountpedia
contain detail
information about the
family of creatures
and animals mount.
Detail Game Play (cont)
Tavern Menu
* Jobs
* Hear Rumors
* Hire Units
* Conversation
In the job scene.
Players can
choose from a
variety of jobs
will different
difficulty and tap
on each on for
more info and to
accept the job
Players can pay a certain amount of money to
attain information on sightings of events or units
movement and try to track them across the map.
Concept Arts
Buildings
Concept Arts (Cont)
Buildings
Concept Arts (Cont)
Buildings
Concept Arts (Cont)
Characters and Armours Sets
Concept Arts (Cont)
Characters and Armours Sets
RoadMap and Milestones
Duration of stages
Stage 0 ~ 2 - 3 months
Stage 1 ~ 2 - 3 months
Stage 2A ~ 8 - 10 months
Stage 2B ~ 10 - 12 months
Target Users/Demographics
Target User Market
Devices : All devices
Age : 18 - 40
Gender : Male 70%, Female 30%
Geography : Asia Pac then Global
Education : High School & Above
Typical Usage A Male or Female 26-40 Years
who is a high school graduate and will play this
game in the night before sleep or during travel
to work in the morning.
Team Introduction – Key Members
Desmond Tang
Producer and Designer of the game
I have begun interest in game designing since I was in the last year of my
poly education and I begin to generate ideas and concepts for new game
design. I was also interested in graphics and animation so I took a
professional certificate from Intense Animation Studio in 3D Computer
Animation in 2005. I graduated from University of Wollongong by SIM in 2010
with major in Multimedia and Game Development. I started my company,
Evolution Realms, with the goal of creating fun and game of next-gen to
gamers worldwide.
Chris Ong
Artist Generalist
Chris has begun this game development journey with me from 8 years back
and we have learned much from then till now. He is a artist by heart and has
also just graduated from DigiPen Singapore in Digital Art and Animation.
John Bardinelli
Writer ~ Lore/Description/Scenario etc
John Bardinelli is a writer and author who has always been intrigued by the written
word. He's produced three novels and dozens of short stories in his 10 year career,
but writing for video games is where he really feels at home. Traditional media just
can't match the depth of interaction a game can provide. Why stare at a movie
when you can immerse yourself in a story and experience a character's triumphs
firsthand? John has since worked as a narrative designer for game development
studios where he writes scripts, creates worlds with rich historical content, and
develops dialogue for characters as diverse as talking robots and child geniuses.
Pedro De La Cruz
3D Animation Wiz
Professional, creative 3D animator with a team of 3D Artists!
Focus on delivering top quality animations that convey strong feeling into the
audience to portray specific character emotions and moods in scenes! Concepts,
models, texturing, rigging, animations, FX!
Any ideas, waiting to come to live!
Have worked on films and small games for mobile devices!
Team Introduction – Key Members
Crucial App Concept, Inc
Developers and Programmers
Crucial App Concepts is dedicated to producing high quality Mobile
Applications. Founded in the year 2008, it has around 6 - 19
employees. Our extraordinary team of developers can provide all
your business needs. Our team is consistent and efficient, which
translates into cost effectiveness and a lower bottom line.

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Proposal final

  • 2. Background (Game industry and Genre specifics ) ● Currently 966 million consumers play some form of mobile games ● 38% (386m) have paid for games with monthly average spend of $2.78 ● By 2016, expected increase to $3.07 ● APAC contributed 48% of the global revenue ● Mobile Games Mkt to grow 27.3% annually ● By 2016, expect game revenue to reach $23.9 billion. ● This will be fueled by Increasing ARPU and numbers of Paying Mobile Gamers ● Tablet games mkt to grow 400% annually ● By 2016, expect revenue to reach $10 billion. ● 40% of the gamers play RPG/Strategy genre with social aspect http://www.gamesindustry.com/mobile-games-market- double-size-2016-reach-23-9bn/
  • 3. Evolution Realm Key Differentiator ● Unique gameplay in a popular genre, tapping into popularity of RPG, Strategy and Social games trend ● New Generation of “Human-like” AI ● Mixture of Organic and paid Marketing strategy to capture both ends of the market ● Cross Platform, Cross Devices Experience ● We have the right team for this!
  • 4. Business Model/Opportunities ● Various proven Gaming Biz Models ● Freemium with in-app purchases ● World Boss Event Offer ● Offer a “Fight Longer” option ● Bundle IAP contents ● Make the IAP store easy to find ● Use Google Analytics to manage IAP strategy ● Leverage In-App content for Non-Purchase Objectives http://www.xconomy.com/san- francisco/2011/04/15/choosing-the-right-business-model- for-your-app/
  • 5. Main Game Features • Great Storyline - Fantasy Based storyline mix with technology • Unique Gameplay powered by “Human-like” AI decision and behavioral patterns • Beautiful Graphics - crafted 3D units/vehicles/mounts with realistic mechanics and operation • Unique Game Management - organize your party with a BGS (Battle Grid System). • Interactive Gameplay with friends to improve their inherent behaviour • Gameplay features include i. 3 different unique gameplay sets to choose from (Armour Sets, Vehicle Sets & Mount Sets ii. Huge Dynamic map iii. Story-Driven world boss event (this might change the encounters within the world map also) iv. Awesome battle animation and effects on a full blown 3D battlefield v. Social feature to drives experiences (PvP leaderboards) cooperation (world boss events)
  • 9. Detail Game Play When castle is tap the bottom menu changes Provided the players has already login using his/her FB account. They will not see the login with fb button and register button. Instead just a tap to start text. The bottom menu will change according to the building selected
  • 10. Detail Game Play (cont) Factory Menu * Build * Assembly * Salvage When Build is tap another window will open and the main screen will darken When a build is started, the next time the player returns. He will see this 3D animation of the building process Players candrag blueprints up to the slot andsee the required materials and if they have sufficient, they can start the building process
  • 11. Detail Game Play (cont)Detail Game Play (cont) Lab Menu * DNA Clone * Incubation * Set Fitting * Mountpedia When DNA Clone is tap another window will open and the main screen will darken The mountpedia contain detail information about the family of creatures and animals mount.
  • 12. Detail Game Play (cont) Tavern Menu * Jobs * Hear Rumors * Hire Units * Conversation In the job scene. Players can choose from a variety of jobs will different difficulty and tap on each on for more info and to accept the job Players can pay a certain amount of money to attain information on sightings of events or units movement and try to track them across the map.
  • 16. Concept Arts (Cont) Characters and Armours Sets
  • 17. Concept Arts (Cont) Characters and Armours Sets
  • 18. RoadMap and Milestones Duration of stages Stage 0 ~ 2 - 3 months Stage 1 ~ 2 - 3 months Stage 2A ~ 8 - 10 months Stage 2B ~ 10 - 12 months
  • 19. Target Users/Demographics Target User Market Devices : All devices Age : 18 - 40 Gender : Male 70%, Female 30% Geography : Asia Pac then Global Education : High School & Above Typical Usage A Male or Female 26-40 Years who is a high school graduate and will play this game in the night before sleep or during travel to work in the morning.
  • 20. Team Introduction – Key Members Desmond Tang Producer and Designer of the game I have begun interest in game designing since I was in the last year of my poly education and I begin to generate ideas and concepts for new game design. I was also interested in graphics and animation so I took a professional certificate from Intense Animation Studio in 3D Computer Animation in 2005. I graduated from University of Wollongong by SIM in 2010 with major in Multimedia and Game Development. I started my company, Evolution Realms, with the goal of creating fun and game of next-gen to gamers worldwide. Chris Ong Artist Generalist Chris has begun this game development journey with me from 8 years back and we have learned much from then till now. He is a artist by heart and has also just graduated from DigiPen Singapore in Digital Art and Animation. John Bardinelli Writer ~ Lore/Description/Scenario etc John Bardinelli is a writer and author who has always been intrigued by the written word. He's produced three novels and dozens of short stories in his 10 year career, but writing for video games is where he really feels at home. Traditional media just can't match the depth of interaction a game can provide. Why stare at a movie when you can immerse yourself in a story and experience a character's triumphs firsthand? John has since worked as a narrative designer for game development studios where he writes scripts, creates worlds with rich historical content, and develops dialogue for characters as diverse as talking robots and child geniuses. Pedro De La Cruz 3D Animation Wiz Professional, creative 3D animator with a team of 3D Artists! Focus on delivering top quality animations that convey strong feeling into the audience to portray specific character emotions and moods in scenes! Concepts, models, texturing, rigging, animations, FX! Any ideas, waiting to come to live! Have worked on films and small games for mobile devices!
  • 21. Team Introduction – Key Members Crucial App Concept, Inc Developers and Programmers Crucial App Concepts is dedicated to producing high quality Mobile Applications. Founded in the year 2008, it has around 6 - 19 employees. Our extraordinary team of developers can provide all your business needs. Our team is consistent and efficient, which translates into cost effectiveness and a lower bottom line.