Customer Development 4: Customer Discovery Part 1

Customer Development
in the High Tech Enterprise


 MBA 295-F/EMBA 295-F

 Customer Discovery: Part 1

           Steve Blank
        sblank@kandsranch.com




                                1
Agenda
           Case: WebVan
      

           Startup Hypothesis
      

           Testing the Problem
      

           Customer Development Team
      

           Testing the Product Concept
      




MBA295-F    Customer Development in the High-Tech Enterprise   Spring 2009
Webvan Case




              3
Customer Discovery: Step 1
    Customer          Customer               Customer         Company
    Discovery         Validation             Creation         Building




                Existing Market:             1 Month – 1 Year


           Resegmenting a Market:                6 Months – 3 Years



                    New Market:          1 Year – 3 Years



MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Customer Discovery: Step 1

      Customer           Customer               Customer          Company
      Discovery          Validation             Creation          Building




       Existing : 1-6 Months


    Resegmenting: 3-12 Months



     New:       1-2 Years


MBA295-F    Customer Development in the High-Tech Enterprise   Spring 2009
Methodology

    Customer Development can take months or years


    Each Step has a set of phases


    Plan what you need to learn in writing so everyone knows:


      what they should be doing

      when they should do it

      If they succeeded

      If they need to do more

    These are checklists, not the inviolable commandments





MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Before You Start

    Board and Management Buy-In


        Learning and discovery not execution
    

    Customer Development Team


        Not traditional hires
    

    Sufficient funding for 2-3 passes





MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Modify the Process for
                Your Company

    Text Example = Enterprise Software Co.


    You need to develop your own


        Specifically for your company/market
    

    Don’t quibble about details but understand there is a


    process




MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Discovery = Hypothesis Testing


       What are Hypothesis?
   

       Where do Hypothesis come from?
   

       Why Test them?
   

       How do you test them?
   




MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Customer Discovery: Step 1


          Customer          Customer               Customer         Company
          Discovery         Validation             Creation         Building




     Stop selling, start listening



     Test your hypotheses

          Two are fundamental: problem and product concept
      




    MBA295-F    Customer Development in the High-Tech Enterprise   Spring 2009
Customer Discovery

                         Phase 3                            Phase 4
           Customer
                          Test                         Verify, Iterate &
           Discovery
                        Product                             Expand
                       Hypothesis

                                                                        To Validation



                                                             Phase 1
                         Phase 2                             Author
                          Test                             Hypothesis
                        Problem
                       Hypothesis




MBA295-F      Customer Development in the High-Tech Enterprise   Spring 2009
Customer Discovery
                                              Hypotheses
                     Customer           Distribution         Demand          Market Type
 Product                                                                                       Competitive
                     & Problem           & Pricing           Creation        Hypothesis
Hypothesis                                                                                     Hypothesis
                     Hypothesis         Hypothesis          Hypothesis




                           Test “Problem” Hypothesis
                          “Problem”           Customer             Market
       Friendly
                         Presentation       Understanding        Knowledge
    First Contacts




                                                            Test “Product” Hypothesis
                                                               “Product”        Yet More             Second
                                          First Reality
                                                             Presentation       Customer           Reality Check
                                             Check
                                                                                 Visits
       Verify


                                          Verify the         Iterate or
                           Verify the
      Verify the
                                          Business              Exit
                           Problem
       Product
        MBA295-F         Customer Development in the High-Tech Enterprise            Spring 2009
                                           Model
Customer Discovery
                                       Hypotheses
                         Inside the Building
                    Customer           Distribution         Demand         Market Type
 Product                                                                                    Competitive
                    & Problem           & Pricing           Creation       Hypothesis
Hypothesis                                                                                  Hypothesis
                    Hypothesis         Hypothesis          Hypothesis




                            Test “Problem”
                              Hypothesis
                         “Problem”           Customer            Market
      Friendly
                        Presentation       Understanding       Knowledge
   First Contacts




                      Outside the Building
                            Test “Product” Hypothesis
                                                             “Product”       Yet More         Second
                                         First Reality
                                                            Presentation     Customer       Reality Check
                                            Check
   Verify                                                                     Visits




                          Verify the     Verify the         Iterate or
     Verify the
                          Problem        Business              Exit
      Product
       MBA295-F         Customer Development in the High-Tech Enterprise          Spring 2009
                                          Model
Phase 1: Author Hypothesis


                                          One-time writing exercise
 Phase 3                 Phase 4      
 Product               Iterate &
 Concept                Expand
                                          All other time spent in
                                      
 Testing
                                          front of customers
                                          Assumes you’re smart but
                    Phase 1 
                                          guessing
  Phase 2
                     Author
   Test
 Problem
                   Hypothesis
Hypothesis




  MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Hypothesis
             Product
      

             Customer/Problem
      

             Distribution/Pricing
      

             Demand Creation
      

             Market Type
      

             Competition
      




                 Customer         Distribution      Demand           Market Type
 Product                                                                               Competitive
                 & Problem         & Pricing        Creation         Hypothesis
Hypothesis                                                                             Hypothesis
                 Hypothesis       Hypothesis       Hypothesis



    MBA295-F      Customer Development in the High-Tech Enterprise       Spring 2009
Product Hypotheses

      Features
  

      Benefits
  

      Product Delivery Schedule
  

      Intellectual Property
  

      Total Cost of Ownership
  

      Dependency Analysis
  




MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Intermission

The Customer Development Team




                                17
Traditional organizations
                           and titles Fail
    Typical Startup
                                             CEO


    VP Engineering           VP Marketing              VP Sales        VP Business Dev




    People equate their titles with their functions


        But standard titles describe execution functions
    

        We need new titles = learning & discovery functions
    




        MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Customer Development Team
             Tasks Not Titles
Customer Development
    Driven Startup




                                             CEO


  VP Product Dev         Technical Visionary      Business Visionary     Business Execution


                                In Front of Customers


    MBA295-F       Customer Development in the High-Tech Enterprise    Spring 2009
End of Intermission




                      20
Customer/Problem Hypotheses

       Types of Customers/Archetypes
   

       Magnitude of the problem
   

       Visionaries
   

       A Day in the Life of a customer
   

       Organizational impact
   

       ROI Justification
   

       Problem Recognition
   

       Minimum Feature Set
   




MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Distribution/ Pricing Hypotheses

      Distribution Model
  

      Distribution Diagram
  

      Sales Cycle/Ramp
  

      Channel strategy
  

      Pricing (ASP, LTV)
  

      Customer Organization Map
  

      Demand Creation
  




MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Demand Creation Hypotheses

    How do competitors create demand?


    How will you?


      Dave McClure’s AARGH model

    Who are influencers/recommendors?


    Key trade shows?


    Key trends?


    Start assembling advisory board





MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Type of Market Hypotheses

    Positioning and Differentiation


        Existing Market
    

             The product is the basis of competition
         


        New Market
    

             Creating the market is the basis of competition
         


        Redefine Existing Market
    

             Resegment the existing market is the basis of
         

             competition




MBA295-F      Customer Development in the High-Tech Enterprise   Spring 2009
Competition Hypotheses


    Who is out there?


    Why are they important?


    How do customers use them today?


    What don’t customers like about them?





MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Next Week: Discovery Part 2

    Read


        Christensen
    

               Discovering What Has Already Been Discovered
           

               Note on Lead User Research
           


        Blank
    

               Four Steps to the E.piphany – Chapter 3
           




MBA295-F       Customer Development in the High-Tech Enterprise   Spring 2009
XP                                           Phases
                      (Extreme Programming)


    XP by far most common agile method


    Exploration


      customers write story cards

      Project team becomes familiar with tools, technology and practices

    Planning


      set priority of stories & contents first release

    Iterations to Release


      iterations before releases

    Productionizing


      extra testing & checking before release to customer

    Maintenance and Death


      new iterations and no more more customer stories




    MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
XP                                         Practices
                 (Extreme Programming)

      Planning game
  

        programmers estimate effort of implementing cust stories

          customer decides about scope and timing of releases
       

      Short releases
  

        new release every 2-3 months

      Simple design
  

        emphasis on simplest design

      Testing
  

        development test driven. Unit tests before code

      Refactoring
  

        restructuring and changes to simplify

      Pair Programming
  

        2 people at 1 computer




MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
XP (Extreme Programming)
                Roles and Responsibilities

       Programmer
   
         writes tests and then code

       Customer
   
         writes stories and functional tests

       Tester
   
         helps customer write tests and runs them

       Tracker
   
         gives feedback on estimates and process on iterations

       Coach
   
         person responsible for whole process

       Consultant
   
         supplies specific technical knowledge needed

       Manager
   
         makes decisions



MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
XP (Extreme Programming) Practices
               Collective ownership
           
                 anyone can change any part of the code at any time

               Continuous integration
           
                 new builds as soon as code ready

               40 hour week
           
                 maximum 40-hour week. No overtime

               On-site customer
           
                 customer present and available full-time for team

               Coding standards
           
                 rules exist and are followed

               Open workspace
           
                 large room small cubicles

               Just rules
           
                 team has own rules but can be changed any at time




MBA295-F       Customer Development in the High-Tech Enterprise   Spring 2009
Scrum Phases


    Pregame


        Planning - define system. Product Backlog
    

        Architecture - high level design of system
    

    Development


        Iterative cycles (sprints) - new/enhanced functionality
    

    Postgame


        Requirements satisfied - no new items or issues
    




    MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Scrum




 MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Scrum Practices
     Product Backlog


       Current prioritized list of work to be done

     Effort Estimation


       iterative on Backlog items

     Sprint


       30 day iteration

     Sprint Planning Meeting


       decide goals for next sprint and how team will implement

     Sprint Backlog


       Product Backlog items for sprint

     Daily Scrum meeting


       what doing, what will do, and any problems

     Sprint Review Meeting


       present results of sprint




    MBA295-F   Customer Development in the High-Tech Enterprise   Spring 2009
Scrum Roles and Responsibilities

      Scrum Master
  
           project following rules and practices
      

      Product owner
  
           officially responsible for project
      

      Scrum Team
  
           project team
      

            Free to organize as they see fit to achieve goals of each
              sprint
      Customer
  
           participates in Backlog items
      

      Management
  
           Makes final decisions
      




MBA295-F     Customer Development in the High-Tech Enterprise   Spring 2009
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Customer Development 4: Customer Discovery Part 1

  • 1. Customer Development in the High Tech Enterprise MBA 295-F/EMBA 295-F Customer Discovery: Part 1 Steve Blank sblank@kandsranch.com 1
  • 2. Agenda Case: WebVan  Startup Hypothesis  Testing the Problem  Customer Development Team  Testing the Product Concept  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 4. Customer Discovery: Step 1 Customer Customer Customer Company Discovery Validation Creation Building Existing Market: 1 Month – 1 Year Resegmenting a Market: 6 Months – 3 Years New Market: 1 Year – 3 Years MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 5. Customer Discovery: Step 1 Customer Customer Customer Company Discovery Validation Creation Building Existing : 1-6 Months Resegmenting: 3-12 Months New: 1-2 Years MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 6. Methodology Customer Development can take months or years  Each Step has a set of phases  Plan what you need to learn in writing so everyone knows:   what they should be doing  when they should do it  If they succeeded  If they need to do more These are checklists, not the inviolable commandments  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 7. Before You Start Board and Management Buy-In  Learning and discovery not execution  Customer Development Team  Not traditional hires  Sufficient funding for 2-3 passes  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 8. Modify the Process for Your Company Text Example = Enterprise Software Co.  You need to develop your own  Specifically for your company/market  Don’t quibble about details but understand there is a  process MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 9. Discovery = Hypothesis Testing What are Hypothesis?  Where do Hypothesis come from?  Why Test them?  How do you test them?  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 10. Customer Discovery: Step 1 Customer Customer Customer Company Discovery Validation Creation Building Stop selling, start listening  Test your hypotheses  Two are fundamental: problem and product concept  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 11. Customer Discovery Phase 3 Phase 4 Customer Test Verify, Iterate & Discovery Product Expand Hypothesis To Validation Phase 1 Phase 2 Author Test Hypothesis Problem Hypothesis MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 12. Customer Discovery Hypotheses Customer Distribution Demand Market Type Product Competitive & Problem & Pricing Creation Hypothesis Hypothesis Hypothesis Hypothesis Hypothesis Hypothesis Test “Problem” Hypothesis “Problem” Customer Market Friendly Presentation Understanding Knowledge First Contacts Test “Product” Hypothesis “Product” Yet More Second First Reality Presentation Customer Reality Check Check Visits Verify Verify the Iterate or Verify the Verify the Business Exit Problem Product MBA295-F Customer Development in the High-Tech Enterprise Spring 2009 Model
  • 13. Customer Discovery Hypotheses Inside the Building Customer Distribution Demand Market Type Product Competitive & Problem & Pricing Creation Hypothesis Hypothesis Hypothesis Hypothesis Hypothesis Hypothesis Test “Problem” Hypothesis “Problem” Customer Market Friendly Presentation Understanding Knowledge First Contacts Outside the Building Test “Product” Hypothesis “Product” Yet More Second First Reality Presentation Customer Reality Check Check Verify Visits Verify the Verify the Iterate or Verify the Problem Business Exit Product MBA295-F Customer Development in the High-Tech Enterprise Spring 2009 Model
  • 14. Phase 1: Author Hypothesis One-time writing exercise Phase 3 Phase 4  Product Iterate & Concept Expand All other time spent in  Testing front of customers Assumes you’re smart but Phase 1  guessing Phase 2 Author Test Problem Hypothesis Hypothesis MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 15. Hypothesis Product  Customer/Problem  Distribution/Pricing  Demand Creation  Market Type  Competition  Customer Distribution Demand Market Type Product Competitive & Problem & Pricing Creation Hypothesis Hypothesis Hypothesis Hypothesis Hypothesis Hypothesis MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 16. Product Hypotheses Features  Benefits  Product Delivery Schedule  Intellectual Property  Total Cost of Ownership  Dependency Analysis  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 18. Traditional organizations and titles Fail Typical Startup CEO VP Engineering VP Marketing VP Sales VP Business Dev People equate their titles with their functions  But standard titles describe execution functions  We need new titles = learning & discovery functions  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 19. Customer Development Team Tasks Not Titles Customer Development Driven Startup CEO VP Product Dev Technical Visionary Business Visionary Business Execution In Front of Customers MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 21. Customer/Problem Hypotheses Types of Customers/Archetypes  Magnitude of the problem  Visionaries  A Day in the Life of a customer  Organizational impact  ROI Justification  Problem Recognition  Minimum Feature Set  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 22. Distribution/ Pricing Hypotheses Distribution Model  Distribution Diagram  Sales Cycle/Ramp  Channel strategy  Pricing (ASP, LTV)  Customer Organization Map  Demand Creation  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 23. Demand Creation Hypotheses How do competitors create demand?  How will you?   Dave McClure’s AARGH model Who are influencers/recommendors?  Key trade shows?  Key trends?  Start assembling advisory board  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 24. Type of Market Hypotheses Positioning and Differentiation  Existing Market  The product is the basis of competition  New Market  Creating the market is the basis of competition  Redefine Existing Market  Resegment the existing market is the basis of  competition MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 25. Competition Hypotheses Who is out there?  Why are they important?  How do customers use them today?  What don’t customers like about them?  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 26. Next Week: Discovery Part 2 Read  Christensen  Discovering What Has Already Been Discovered  Note on Lead User Research  Blank  Four Steps to the E.piphany – Chapter 3  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 27. XP Phases (Extreme Programming) XP by far most common agile method  Exploration   customers write story cards  Project team becomes familiar with tools, technology and practices Planning   set priority of stories & contents first release Iterations to Release   iterations before releases Productionizing   extra testing & checking before release to customer Maintenance and Death   new iterations and no more more customer stories MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 28. MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 29. XP Practices (Extreme Programming) Planning game   programmers estimate effort of implementing cust stories customer decides about scope and timing of releases  Short releases   new release every 2-3 months Simple design   emphasis on simplest design Testing   development test driven. Unit tests before code Refactoring   restructuring and changes to simplify Pair Programming   2 people at 1 computer MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 30. MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 31. XP (Extreme Programming) Roles and Responsibilities Programmer   writes tests and then code Customer   writes stories and functional tests Tester   helps customer write tests and runs them Tracker   gives feedback on estimates and process on iterations Coach   person responsible for whole process Consultant   supplies specific technical knowledge needed Manager   makes decisions MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 32. XP (Extreme Programming) Practices Collective ownership   anyone can change any part of the code at any time Continuous integration   new builds as soon as code ready 40 hour week   maximum 40-hour week. No overtime On-site customer   customer present and available full-time for team Coding standards   rules exist and are followed Open workspace   large room small cubicles Just rules   team has own rules but can be changed any at time MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 33. Scrum Phases Pregame  Planning - define system. Product Backlog  Architecture - high level design of system  Development  Iterative cycles (sprints) - new/enhanced functionality  Postgame  Requirements satisfied - no new items or issues  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 34. Scrum MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 35. Scrum Practices Product Backlog   Current prioritized list of work to be done Effort Estimation   iterative on Backlog items Sprint   30 day iteration Sprint Planning Meeting   decide goals for next sprint and how team will implement Sprint Backlog   Product Backlog items for sprint Daily Scrum meeting   what doing, what will do, and any problems Sprint Review Meeting   present results of sprint MBA295-F Customer Development in the High-Tech Enterprise Spring 2009
  • 36. Scrum Roles and Responsibilities Scrum Master  project following rules and practices  Product owner  officially responsible for project  Scrum Team  project team  Free to organize as they see fit to achieve goals of each sprint Customer  participates in Backlog items  Management  Makes final decisions  MBA295-F Customer Development in the High-Tech Enterprise Spring 2009