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Information Wayfinding — EBI Interfaces Edition

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Presented at the European Bioinformatics Institute in Cambridge, UK on February 26.

Thanks to @francisrowland for inviting me, and for the excellent blog coverage: http://ebiinterfaces.wordpress.com/2013/02/27/information-wayfinding-tyler-tate/

Presented at the European Bioinformatics Institute in Cambridge, UK on February 26.

Thanks to @francisrowland for inviting me, and for the excellent blog coverage: http://ebiinterfaces.wordpress.com/2013/02/27/information-wayfinding-tyler-tate/

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Information Wayfinding — EBI Interfaces Edition

  1. 1. Information Wayfinding Tyler Tate
  2. 2. Part 1 1. The role of metaphor 2. What is wayfinding? 3. Information seeking as wayfinding
  3. 3. Part 2 1. Elements of the information environment 2. Information wayfinding strategies 3. Heuristics for effective wayfinding design
  4. 4. The role of metaphor
  5. 5. “Mankind evolved in a world of space and time. Our memories evolved to record events that transpire in space and time. Modern attempts to externalise and enlarge that memory should not, and probably need not, neglect its spatiotemporal dimensions.” — George A. Miller
  6. 6. “Our concepts structure what we perceive, how we get around in the world, and how we relate to other people. Our conceptual system thus plays a central role in defining our everyday realities. If we are right in suggesting that our conceptual system is largely metaphorical, then the way we think, what we experience, and what we do every day is very much a matter of metaphor.” — George Lakoff and Mark Johnson
  7. 7. What is wayfinding?
  8. 8. The wayfinding process
  9. 9. The wayfinding process 1. Developing a decision plan 2. Executing a decision from the plan 3. Processing environmental information
  10. 10. Information seeking as wayfinding
  11. 11. Q3 Q5 Q6 Q4 Q2 Q7 Q1 The dynamic, or “berrypicking” model.
  12. 12. Recognize Need Use Find Interpretation Information Validate and Interpret Information The information journey model.
  13. 13. Elements of the environment 1. Districts 2. Layers 3. Nodes 4. Bits of information
  14. 14. Wayfinding strategies 1. Aerial descent 2. Teleport 3. Bottom-up 4. Conversational
  15. 15. Heuristics
  16. 16. Fluid survey views
  17. 17. Fluid survey views 1. Controls for both districts and layers
  18. 18. Fluid survey views 1. Controls for both districts and layers 2. Data visualization to enhance orientation
  19. 19. Unified interaction
  20. 20. Unified interaction 1. Search in context
  21. 21. Positional cues
  22. 22. Positional cues 1. Human-readable URLs
  23. 23. Positional cues 1. Human-readable URLs 2. Integrated breadcrumbs
  24. 24. Clear paths
  25. 25. Clear paths 1. Links between nodes
  26. 26. Clear paths 1. Links between nodes 2. Topic views
  27. 27. Information Wayfinding Tyler Tate

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