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T H E F U T U R E T O D AY
TheBusiness
Thesmartplatform services
andhowwe monestise.
TheMarket
The market trends and
themillennial audience.
TheInvestment
The capitalisation and
theinvestment offering.
B U S I N E S S P R E S E N TAT I O N
T H E U S E R T O D A
Y
Do you have many
appson yourphone?
Usershave in average 90 apps installed,
butusearound30monthlyandonly10daily!
Aplethoraof appslacking
an integratedecosystem.
T H E P R O B L E M T O D AY
Today
Connected smart phones
Appeconomyviaappstores
Appstores arecatalysts
Nounified intelligence
“Thereis an appforthat”
Weinnovatewitha smartplatformconsolidatingthefragmentedplethoraofapps
intoaneasilyaccessiblerewardingrealmwheremillennialsareservedaskings!
Future
Connected smartplatforms
Platformeconomyviausers
Platforms are catalysts
Unifiedintelligence
“Thereisa buttonforthat”
Potential serviceproviders
Asmartplatformfor
gaming andservices.
T H E F U T U R E T O D A
Y
ModellingChina’sleadinglifestyleplatformwith1 billionusers.
Platform
Unitingmillennialsin a
highly rewardingrealm.
Gaming
The perfect catalyst in
buildingthe futuretoday.
Services
Leveraging userbase in
providing digitalservices.
Make it cool, easy and
rewarding formillennials!
#supermission
T H E S T A TU S T O D A
Y
Aprovengamingplatform
1 milliongamesplayedinover100countriesby
25000usersservedbyappsfrom195appstores.
Aprovennetworkingplatform
50milliontokensboughtby8 000usersin52000
transactionswith250000rewardspaid.
Asmartplatformreadyto boost
Now raisingfor gamelaunchandmarketing
to reach3 millionplayersandbreakeven.
Ateamthatnevergiveup
The core team are the principal investors and
hasdemonstratedsolidpersistencyoveryears.
Auniquekingdomof users
Thesmartplatformwherethe usersare the
kingsof a trulyrewardingrealmisthe future.
Amillennialsweetspot
The digital native millennials entering their
primespendingyearsform a giganticmarket.
THE
BUSINESSLet’stalk about what we do!
#superbusiness
Arewardingrealmusingthepopularityofgamingtogrowa largeuserbase
ina trustedenvironmentandfurtherexpandintocomplimentaryservices.
Partnerships
Services
Digitalmoney,shopping
andtravel services.
Proprietary
Gaming
Entertainment,enterpriseand
educational gamingservices.
Users
Delightusersina rewarding
multifacetedservice realm.
$
Brands
Platform
$
$ $
Entertainment
G A M I N G
Ultimategame
Modernswipe experience
Coolfeatures
Freshnewsocialfunctions
Easygameplay
Stunningly polishedinterface
Enjoycategories
Driving userengagement
Enjoyraising
Dedicated learningtools
Enjoymastering
Fighting favouritetopics
Rewarding
gameconcept
Ultimategame
Themodernvisualgameplaycombinesstunningimagery,
a multitudeofquestionsanda widevarietyof categories
anddifficulties,withthe thrill of winningprizes.
Profoundlyengaging
The various single, double and multiplayer games are
designedfor socialinteraction,fastviralgrowthandhigh
levelsof engagementandretention.
Proprietarytechnology
The advanced and dynamic algorithms facilitate both
asynchronousandreal-timegameplay,whileavailability
in 100languagesmakesthe platform trulyglobal.
Singleplayer
Single player games allow the users
to playagainstthemselvesto raisethe
game,rank andenjoytheir mastery.
Doubleplayer
Double games adds the excitement of
fighting other usersbeing your friends
or new platformrelationshipsyouget.
Multiplayer
Multiplayer tournaments have a lot of
great prizesfor you to win either alone,
amongfriendsor withnew playmates.
Thegamesaredesignedforenjoyment,smartnessandwinningsleadingupto
user’sjoyinmasteryandthefeelingofearningtheirluck.Smartisthenewsexy!
Multiplayer
tournaments
Always50% winnerson the two
firstlevels,then10%oneachlevel.
Payment of entry feeswith credits
purchasedorearnedontheplatform.
Pre-fundedprizepoolswithflexible
configurationstosetfixedmargins.
Level Credits Winners Prize
8 10 1 $1000000
7 100 10 $100000
6 1000 100 $10000
5 10000 1000 $1000
4 100000 10000 Levelup
3 1 000000 100 000 Levelup
2 2 000000 1000 000 Levelup
1 4 000000 2000 000 Levelup
Exampleconfiguration
Gameswith entry fees and prizeswill be allowed in most jurisdictions,
whilethesegamesmightbeclosedtocertainaudiencesforlegalreasons.
Massive popular
contentinventory
The bigworld
of sportsfans
3.5b
2.5b
2.2b
2.0b
1.0b
900m
500m
Topsports
Football
Cricket
Basketball
Hockey
Tennis
Volleyball
Baseball
650m
550m
450m
350m
145m
125m
110m
Top footballclubs
ManchesterUnited
Liverpool
FCBarcelona
Real Madrid
Chelsea FC
Arsenal
ManchesterCity
Biggestsport
Highuser engagement
Bestrankings
Advanced ELOranking
Bettingculture
Spending moneyattitude
Mainsports
Billionsof globalfans
Famousstars
Massive socialinfluence
Hugeclubs
Highly devotedcommunities
Greatbusiness
Profoundlycommercial
Greatchance
Profoundlyengaging
Greatskills
Profoundly skilledfans
Learningnuggets
Createusageandengagement
Win orbuy
Getfor freeor payyour way
Freepass
Makesyour gameplaybetter
Betterrates
Collected fromadvertisers
Betterexperience
Boostpositiveplayersentiment
Betterads
Withnoninvasive formats
Tinderlysocial
Find likemindedplaymates
Truthfullybonding
Create rousingrelationships
Thrillinglyrewarding
Winbraggingrightsand prizes
Nextversion
Native iOS+Android
New UX,swipeandsocialfeatures
Demo in appstores
Earlierversion
Proven webapp, native iOS + Android
25,000+players,1m+ plays,190 appstores
Huge25.000+contentlibrary
Enterprise +Education
G A M I N G
#blackberrystory
Entertainmentgamingis the
gatewayintoseriousgaming.
Enterprise
Cool gamifiedtraining
Growth
Everyone goesmobile!
Adaptable
Platformfacilitates verticals
Education
Cool gamifiedlearning
Competitive
Rewards andprizes
Contemporary
Visuallifestyleistrending
#futuregrowth
The gaming concept provides
atremendous growth potential.
#gamevideo
Learnmoreaboutthe
gameat thewebsite.
Digitalservices
G R O W T H V E R T I C A
L
#modernlifestyle
Entertainmentgamingis the
gatewayintodigitalservices.
Theskillbasedgamesprovidea newdimensionofcognitiveintelligence
enablingmodernadaptiveservicesresultinginbetterbrandconnections.
Activity Users
Personal
Skillset
NEW
Userintelligence
Money
Shop
Travel
AdaptiveservicesCatalyst
Money
Banking, exchange and trading services are making
it seamlessto exchange SuperOnetokens and other
cryptoassetsto useyour moneyin the realworld.
Shopping
By coupling shopping offers directly with gaming
activity, users will be able to soften the blow of not
winninginprovidingtargetedcomplimentaryoffers.
Travel
Travelprizesare materialinthe gamesandbeingable
to provide adaptive offerings will create additional
salesandprovidegreatmutualplatformbenefit.
Perfect
gateway
Users
Spenders
Money
Shop
Travel
Adaptiveservices
Platform
Earner
$ $
Theplatform’sbusinessmodelsistodriveusersintocomplimentarydigitalservices
eitherprovidedbytheplatformitselforthoughpartnershipsorwhitelabeling.
Monetisation
P L A T F O R
M
Wemonetisefromadvertising,
gamecreditsandservicesfees.
#multimonetising
Advertising
Monetisingwith adsrevenue
Gaming
Monetising with game credits
Services
Monetising with servicefees
Ads impressionsexample
Dailyactiveusers(DAU)10million
Impressionsper user/day25
Fill rate25%
AdsblendedCPM$4.50
Daily ARPU$0.028125
LifeTime(LT)6 weeks
LifeTime Value (LTV)$1.18
Daily ads revenue $280k
Monthlyadsrevenue$8.4m
Yearlyadsrevenue$100m
Advertising
revenue
Entertainment example
Dailyactiveusers(DAU)10million
Dailypayingusers1 million(10%)
Daily ARPPU$0.83 ($25/month)
LifeTime(LT)6 weeks
LifeTime Value (LTV)$37
Dailygamerevenue$0.83m
Monthlygamerevenue$25m
Yearlygamerevenue$300m
Yearlygameprofit$100m(35%)
Gaming
revenue
BMW Dealershipexample
4 400dealers,6 regions,150countries
7 000carsof $44kinaveragedaily
1.5 car/$70k/dealer/day,$2m/month
30 production lines, 14 countries
Revenue $110b/year,$300m/day
130 000employees
40 dealers awarded yearly
Example:1 000dealerspay
Revenue $1000/dealer/month
Revenue$1m/month
Prizecosts$200k/month(21prizes)
Monthly profit$800k
Yearlyprofit$10m(onedealonly)
Gaming
revenue
Universityexample
Harvard,OxfordandStanford
75000students,800000livingalumis
Perfectgatewayto enterprise
About200mstudentsglobally
Highly attractive audience
Brandswillpayhighpremium
Example:100000studentsandalumis
ARPU$10/month
Revenue$1m/month
Prizecosts$200k/month(100prizes)
Monthly profit$800k
Yearlyprofit$10m(oneexampleonly)
Gaming
revenue
Services
revenue
Digital servicesexample
Dailyactiveusers(DAU)10million
Dailypayingusers1 million(10%)
Daily ARPPU$0.33 ($10/month)
Daily service revenue $0.33m
Monthly service revenue $10m
Yearly service revenue $120m
Yearlyserviceprofit$100m(80%)
$25
AnnualARPU
Lowmonetisation
$100
AnnualARPU
Highmonetisation
TheannualARPU(averagerevenueperuser)isestimatedtodeveloptowardsabout
$50witha highlyfeasiblepotentialofraisingtowardsthe$100markandbeyond.
$30
Gaming
Globalrangefrom Zynga$10,via average
$25to casinosin the $650-$1000range.
$50
AnnualARPU
Basemonetisation
$10
Services
Globalrange from N26 and Coinbase
around $40 to Nubank $240.
$10
Advertising
Globalrange from SnapChat$8,
via Facebook$28 to Google$137.
$8 SnapChat -ads
$10 Zynga -gaming
$12 FacebookAsia-ads
$16 Tinder -premium
$25 SuperOne-earlymonetisation
$28 Facebookglobally-ads
$42 FacebookEurope-ads
$50 SuperOne- wellmonetised
$64 Spotify -premium
$100 SuperOne-supermonetised
$131 Netflix -premium
$133 FacebookUS/Canada-ads
$137 Googleglobally-ads
$256 GoogleUS-ads
$1,000 LeoVegascasinoandbetting
ARPU
comparisons
Theuniqueadvertisingconceptwill
yieldhigherthanmarketrates.
Theuniqueprizegameswilldrivepaid
gamerevenuetowardscasinolevels.
Theadaptiveserviceswillincreasingly
driverevenuesastheplatformthrive.
Unique
potential
Lotteries
Gambling
SuperOne
Trailblazergames
Mostgames Trivia
Engagementlevels
Monetisation
potential
High engagement levelsand a viable
andtremendousmonetisationpotential.
Gamechallenges
Paidinstalls
Content + press
Referralnetwork
Playerrewards
Credibility/ Efficiency
Cost/
time
Highlyefficientmarketingfeaturesare
nativelydesignedintotheplatform.
Freeprizes
Highvolumeacquisitionfunnel
Nativevirality
Gamewinnersand invites
Paidinstalls
Gigantic commercialchannels
Acquisition
costs
Paid installsexample
Chartboost,1bgamingsmartphones
Paid installs to boost momentum
CostPerInstall(CPI)USD3.00
Virality(K-factor)of 2.00
EfficientCPIUSD1.00
Free prizes example
Designed for high virality
200000freeaccesstickets
20ticketspersignup,10000users
PrizeMaldivestripof $10000
CostPerInstall(CPI)USD1.00
Virality(K-factor)of 2.00
EfficientCPIUSD0.33
With high native virality the
averageCPIisestimatedto $1.
#lovefreestuff
The total cost base is
estimatedto 60%of revenue.
#variablecostbase
1musers
Yearlyprofit$20m-$0.01/token
Marketvalue$200m-$0.1/token
10musers
Yearlyprofit$200m-$0.10/token
Marketvalue$2000m-$1/token
100musers
Yearly profit $2 000 - $1.00/token
Market value$20000m-$10/token
Theplatform’sthreerevenuestreamsstrengthensandsolidifiesthebusiness
modelandprovidessignificantgrowthpotentialthat’shighlycashgenerative.
A highly profitable and
scalable businessmodel.
#scalableprofit
Corporate
O W N E R S H I
P
#tokenised
We’vecreateda newform
ofdirectownershipmodel.
Theplatformalignstheinterestsofit’sfounders,investorsandnetworkers
intoa modernandmutuallybeneficialandrewardingstakeholderrealm.
Founders
Active managementproviding
concept,executionandcapital.
Getting rewardedvia
ownership andperformance.
Investors
Passiveinvestors providing
capitalandinvestornetwork.
Getting extra tokens and
early exchangeopportunity.
Networkers
Active networkers providing
networkof usersandcapital.
Getting tokens and
networkingrewards.
Profits
Directdividend
Continuosliquidity
Value
Exchangable
Increasingvalue
Allprofitsfromtheplatform’srevenuestreamsaredirected
totheSuperOnetokensmaximisingtheirpayoutsandvalue.
2 billion
SuperOnetokens
Asdigitalshares
Profits
All platformprofits
Ads,gaming& services
Tokensale
Smartcontract
8 000members(2019)
Statustoday
50m tokenssold(2.5%of 2b)
Average 6 500 tokens/user
Unique network on blockchain
250000blockchainrewardspaid
Updatedplatform in Sep2019
Mowjow Limited
Incorporated in London
Owner of SuperOne Limited
Gaming and technology
Globalexecutionteam of12+
Equity$5m,turnover$1m
SuperOne Limited
Incorporated in London
OwnedbyMowjowLimited
Tokenised profitsharing
2 billion SRXtokens
SubsidiariesAsia/Africa/Europe
SRXtokens
Asdigitalshares
Founder
700investors (2013)
We create and own the
core technologyourselves.
#independent
Year 2014
1st edition
PHP/MYSQL
Rackspace
Testgames
Initial design
Rewards
QMS
Year 2015
2nd edition
Hybrid MEAN/PHP
Single playergame
Cash games
Design update
Rewards
New QMS
5,000 players
500,000 games
Year 2016
3rd edition
MEAN/NEO4J
Amazon EC2/S3
Challenges
Private games
Tournaments
Prize games
ELOranking
Geo location
Design update
Rewardsupdate
Chat/notify
QMS update
Additional content
New webapp
Year 2019
6th edition
Upgraded network
Higher performance
Exchange solution
Updated Telegrambots
Native demoapp
New SuperOnegame
SuperOne 2.0
New algorithms
Year 2017
4th edition
BTCplatform
BTCtransactions
ETHtransactions
Smart contracts
Token saleconcept
QMS update
Additional content
25,000 players
1 milliongames
Year 2018
5th edition
Native apps
ETHplatform
ETH network
ETH games
Dynamic prizepools
State channels
Smart contractRNG
Realtime rewards
Telegram bots
Additional content
100+ languages
SuperOne 1.0
Yearsof proventechnologydevelopment
With a tested and provenmultimillion dollar platform and full control over the
technology,we’reableto scalequicklyandsafely,aswellaseasilyaddnewfeatures.
We’ve a solid setup
andarereadyto scale.
#uniqueplatform
Launchroadmap
G A M I N G
There is actually a
freelunchin making!
#freestuff
Freeprizesisthecatch
Minimum 100 monthly games with free prizes of
upto $10000eachliketripsto the Maldives,cruises
and footballmatches.Stuffmakingpeoplegonuts!
Freecreditsis thedriver
Usersget enteringcreditsbyinviting.Everynew user
brings 10 credits to each and we have 20 million to
giveawayto get 1 millionnewuserseverymonth!
Fantasticresults
We calculate 50% discount on the prizes and will run
media campaignsto support the boost.We expect to
get 3 millionnew usersat a totalcostof $3million.
Launch
campaigns
Breakeven
roadmap
$500000
Gameapp
$500000
Operation
($1 000000)
Cashflow
($1 000000)
Cashbalance
$1000000
Marketing
$500000
Operation
($1 500000)
Cashflow
($2 500000)
Cashbalance
$1000000
Marketing
$500000
Operation
$500000
Netrevenue
($1 000000)
Cashflow
($3 500000)
Cashbalance
$1000000
Marketing
$500000
Operation
$1000000
Netrevenue
($500000)
Cashflow
($4 000000)
Cashbalance
$1000000
Marketing
$500000
Operation
$1500000
Netrevenue
$0
Cashflow
($4 000000)
Cashbalance
Thenetworkingappwilllaunchat $1mwhilealsorampinguptheteam,
anupgradedgameappandtonsoffreshcontent.Thegameislaunchingwhen
$10missecuredandwecommencea threemonthsrunwaytobreakeven.
5%payersapplaunch 5%payers 5%payersapplaunch
$1m $10m Month1 Month2 Month3 Growth
Network Game 1musers 2musers 3musers
QuizUpgot1 millionusers
in 8 days.We’llbeatthem!
#themillionweek
THE
MARKETLet’stalk about the opportunity!
#supermarket
$363b
$349b
$279b
$231b
$226b
$204b
Before(2006)
Technology
isthenewoil
Apple $961b
$863b
$946b
$916b
$512b
$343b
Today(2019)
Digital services are
changinglifestyles.
Appl
Internetpast20 years
Snap
Mobilepast10 years
“Investments in new financial services doubled to
$111 billion in more than 2,200 deals in2018”
- KPMG The Pulse of Fintech, 2019
New financialservices
Whodrivesthischange?
The millennialgeneration
brings newdimensions.
Between20 and40 years
The largestgeneration
cohort inhistory.
Themostspendingpower
ofany generation.
Betterfoundation
Thefirstgeneration of
truedigital natives.
The besteducated
generation ever.
Behaviouraleffects
Theaffinityfor technology
sparks newbehaviours.
The lifestyle focus on
experiences andwealth.
“Millennials are moving into their prime spending
years and are poised to reshape the economy”
- Goldman Sachs, 2019
Themillennial
opportunity
Globalworkforce
More than 2 billion millennials will represent
75%of the workforce and leadership in 2025,
andisenteringtheir primespendingyears.
Globalcommerce
Word-of-mouth is in the driving seat, they marry
andbuyhomeslater,whilemobileentertainment
andfinancialservicesprevails.Mobileisthe king!
Globaleducation
Digital lifestyle sparks online education and the
freelancereconomy.Thenew generationof leaders
requiresnew mobiletoolsfor learning.
Millennial traction is the
keyto thefuture.
#millennials
Howisvaluecreated?
Theworld’slargestandbest
monetised socialnetwork.
Feb2004 Dec2004 May2005 Apr2006 Jun2006 Oct2007 Jun2011 Today
Launch 1musers $100m $550m $1bn $15bn $50bn $500bn
Onlyabout2 yearstoa billiondollarvaluation.
Thepre-revenuemarket valuations
StartedmonetiseNov2007.
ARPU
Worldwide $28
Keymetrics2018
Revenue
Yearly $55b
Valuation
Marketcap $500b
Users
Users 2.4b
Daily $150m P/S 8.5 Value/user $200 USA/Canada $133
Minute $100k P/E 30 Profitmargin 40% Europe $42
Facebookisa benchmarkin adsmonetisationandmarketvaluation.
May2012 Nov2012 Jun2013 Nov2013 Jun2014 May2016 Mar2017 Today
Launch 20mpix/day $860m $3b $15b $30b $25b $22b
Only18monthstoa billiondollarvaluation.
Thepre-revenuemarket valuations
Started monetise2015.
ARPU
Worldwide $8
USA/Canada $13.5
Europe $4
Keymetrics2018
Revenue
Yearly
Daily
Minute
$1.2b
$3.3m
$2.3k
Valuation
Marketcap
P/S
P/E
$22b
18
Loss
Users
Users
Value/user
Profitmargin
200m
$100
Loss
Snapisa poster-childof fastpre-revenuevaluationgrowthinthe postFacebookera.
Snap
Apicturedriven millennial
oriented successstory.
Acquisition$1b
30m users-$33/user
Pre-revenue
Acquisition $20b
360musers-$55/user
Only $10mrevenue
Publicly listed $19b
300musers-$63/user
Runrate revenue$1b
Private valuation $6b
50m users- $120/user
Revenue$800m
Digitaleyeballs andfees- value$100/user
Private valuation $8b
12musers-$666/user
Revenue$520m
Private valuation $5b
4m users-$1,250/user
Revenue$25m
Private valuation $2.7b
2.3musers-$1,170/user
Revenue$80m
Cryptoandneo-banks- value $1,000/user
Private valuation $10b
12m users - $833/user
Revenue$1.2b
Millenial traction
creates valuefast
Drives networkeffect
Millennials’quickly invite their friends sparking
fastexponentialgrowththat drivesthe valuable
networkeffectresultinginretention.
Drivesvaluation
Investorslovemillennialtractionanda pre-revenue
valuation north of $100/user is fairly achievable
enablingaccesstogrowthcapitalat lessdilution.
Drivesrevenue
With an attractive and fast growing user base, the
initialtractiononmonetisationwilldriverevenuesand
alsoboostthe valuationsubstantiallyfurther.
Howtoreachmillennials?
Mobile gaming is the
highway tomillennials.
Entertainment
Allmillennialsusemobile
gamesandservicesdaily.
Social,excitementand relief
fromeveryday boredom.
Enterprise
Gamification of work
processes andlearning.
Internal competitions
and teambuilding.
Education
Pedagogical games
designed toeducate.
Newbehaviours change
education andlearning.
“The boom of investment in mobile gaming is
indicative of its stratospheric growth, massive
revenue and strong user engagement”
- TechCrunch, 2019
Gamingis theworld’sbiggest
entertainmentindustry.
#everyoneplays
Lifetime revenue$4b
Launched Nov 2012
Acquisition$6b
Lifetime revenue$4b
Launched Aug 2012
Acquisition$10b
Lifetime revenue$2.5b
Launched July2016
Private valuation$4b
Lifetime revenue$2.5b
Launched Mar 2018
EpicGames$15b
TopgrossingWesterntitles
Lifetime revenue$7b
Launched Aug 2013
MonsterStrike
Lifetime revenue$7b
Launched Oct 2013
Puzzle &Dragons
Lifetime revenue$4.5
Launched Nov 2015
Honor ofKings
Lifetime revenue$3b
Launched July2015
Fate GrandOrder
TopgrossingAsiantitles
Sweetspot
$350billion
2billion millennials
Advertising
$210 bnmarket
Advertising in gaming $100b
Facebook, Google,Chartboost
Advertising in general $110b
Facebook,Google,localoperators
Gaming in Asian markets $70b
leadbyChina,Japan@ARPU$90
Gaming
$140 bnmarket
Gamingin Westernmarkets$70b
leadbyUS,DE,UK@ARPU$50
Addressablemarket
Upwardsof$100billionfrom500millionplayers
Thegaming
opportunity
Gamingbehaviour
There are more than 2 billion digital natives that’s
habitualwithgamingandvisualapplicationsin easily
accessibleecosystems.
Gamingacceptance
Thereisa widespreadacceptanceof gamingamongst
advertisers, while users are readily adopting the
freemium businessmodel.
Gamingopportunity
Theisa hugebenchmarkopportunityfor ourunique,
visual gaming concept at the sweetspot between
advertising andgaming.
Money- $6 trillion
The new digital banking and crypto servicesare
servicing modern millennials with a simplified
financiallife,disruptingthe industryincumbents.
Shopping- $3 trillion
Theaccessibilityof onlineshoppingandcomparison
servicesare changingthe waypeopleshop,leaving
highstreetretailersbehind.
Travel- $1 trillion
Travelisthe mostlydesiredactivityof the millennial
generation and a plethora of online offerings
innovates theindustry.
The service
opportunity
2.2billionpeople, 1.2billionsmartphones
$65 billioningaming,750 milliongamers
10 Asiantargets
China
1,400mpeople
$38bngaming
Japan
127m people
$20bngaming
Korea
50m people
$4bngaming
Taiwan
23m people
$1.3bngaming
Indonesia
260m people
$900mgaming
Malaysia
32m people
$600mgaming
Thailand
69m people
$600mgaming
Vietnam
94m people
$400mgaming
Phillipines
101m people
$400mgaming
Singapore
6mpeople
$140mgaming
10 Westerntargets
UnitedStates
330m people
$30bngaming
Germany
82m people
$4.6bngaming
UnitedKingdom
67m people
$4.5bngaming
France
65m people
$3.3bngaming
Canada
37m people
$2.3bngaming
Spain
46m people
$2bngaming
Italy
59m people
$2bngaming
Russia
144m people
$1.7bngaming
Mexico
128m people
$1.6bngaming
Brazil
207m people
$1.5bngaming
1.2billionpeople,700 millionsmartphones
$55 billioningaming,500 milliongamers
Strategic
markets
Gigantic
gateways
Worldbiggestadsprovider
Android, search, online
Morethan 3busers
World’sbiggestsocialnetwork
Socialsharingandads
Morethan 2.4busers
World’sbiggestvideonetwork
Influencers, ads and videos
Morethan 1.3busers
World’sbiggestgamemarketer
Paid installs and in app ads
Morethan 1bsmartphones
China’sbiggestsocialnetwork
Socialsharingandads
Morethan 1busers
That’s where we get
millions ofmillennials.
#massivemarketing
That’swhywe’lllaunch
when capitalisedwell.
#massivebudgets
THE
INVESTMENTLet’stalk about yourownership!
#superinvestor
Capitalisation
I N V E S T M E N
T
Tokenised revenue
based financingmodel.
#superfinancing
Ads,gamingandservices
Profitsdistributedto the SuperOnetokens
Tokens
Digitalshares
Yourwalletandaccount
Profitsare sentdirectlyto your account
Token price increases for every token sold.
Algorithm Pn = USD0.025 x (1+(10-8.33))n
Maximum 2 billion tokens.
370m
tokens
$0.1
Tokenprice
800m
tokens
$1.0
Tokenprice
1 000m
tokens
$2.9
Tokenprice
1 170m
tokens
$5.8
Tokenprice
1 315m
tokens
$11.7
Tokenprice
Fixed token
pricealgorithm
tokens
+40m $0.03
Tokenprice
TODAY
Capitalisation
strategy
Earlystageraiseupwardsof $10m forgame launch
Thecreationanddevelopmenthavebeenfundedbythe
founders and seed networkers and investors. Now it’s
time to ramp up the fundingfor a massivegame launch.
Launchcampaignto get3 millionusers
Whenthe earlystageraiseiscompleted,a threemonths
aggressivemarketingcampaignwilllaunch.Thegoalisto
attractmore than 3 millionusers.
Growthcapitalisationat highervaluation
Leveraging the massive buzz around the game, the
capitalisationwillcontinueandprovidegrowthfundingto
growthe game andlaunchotherservices.
Capitalisation
roadmap
Today
47mtokens
$0.03
Tokenprice
Seed
Investors
Specialdeals
completed
Game
launch
Seedandearlyinvestorswillhaveexclusive
andpriorityaccesstoselltheirtokensat $1.
CryptoExchange
Platformandmarketliquidity
$400m
930mtokens
$2.00
Tokenprice
Networker
exchange
Accessto
selltokens
Exchange
launch
Services
launch
$200m
790mtokens
$1.00
Tokenprice
Investor
exchange
Accessto
selltokens
$1000m
1120m tokens
$5.00+
Tokenprice
Public
exchange
Market
pricing
Massivegrowthcapitalisation
$10m
225mtokens
$0.07
Tokenprice
Early
investors
After $1m
10-50%bonus
$1m
68mtokens
$0.04
Tokenprice
Early
investors
Up to $1m
20-100%bonus
$10mearlystagecapitalisation
$10m
end
$10m
start
$5-10m
Early capitalisation
Rampup,launchandoperations
$3m
Launchcampaign
$1m
Rampup
$1.5m
Operations
Breakeven
Huge valuecreation
Potentially$50to $100per user
The$10mraiseinearlycapitalisationwillbeusedfora majorlaunchcampaignoverthree
monthsdesignedtoattractnorthof3 millionuserscreatinga massivestakeholdervalue.
Significant capitalisation
is thekeyto usertraction.
#marketing
Valueproposition
I N V E S T M E N
T
1m players
Revenue $50m
Proft $20m
Token profit $0.01
$0.10
Tokenvalue
Massivetoken
valueincrease 3m players
Revenue $150m
Proft $60m
Token profit $0.03
$0.30
Tokenvalue
10m players
Revenue $500m
Proft $200m
Token profit $0.10
$1.00
Tokenvalue
100m players
Revenue $5 000m
Proft $2 000m
Token profit $1.00
$10.00
Tokenvalue
Market valuation based on
P/E 10 and am ARPU$50.
Value$0.03
Token pricetoday
+20% sincestart
3musers
Launchcampaign
Lovely prizestorm
Value$0.30
10x valuationincrease
BasedonP/E10(low)
Asuccessfullaunchwillpotentiallydrivethetokenvalue10xto $0.30per
tokenandcreatea greatmomentumforfurthergrowthandcapitalisation.
We are ready to scale and will use the
investmentto fund growthof ourplayer
baseto1 milliondailyplayers,ourinitial
benchmarkforprojectedprofitability.
Thisgrowthwilltakethe form of prizesand
influencer rewards to help us achieve
significant organicvirality.
Withthe funding,we willbewellpositioned
to run a 100 day intensive marketing
campaign while we fine tune our efficient
growthengine.
The potentialhomerun
Profit and Loss $k Year2020 Year2021 Year2022
Advertising 65385 240 667 423 625
Services 65385 240 667 423 625
Gaming 196 154 722 001 1 270 874
Totalrevenue 326924 1203 335 2118 124
Network rewards 80307 287 000 493 327
Net revenue 243 617 916 335 1 624 797
%growth 276 % 77%
Cost ofrevenue 51389 185 003 320 985
Development 1 336 7 450 20930
Salesand 50379 138 660 228 894
General and 10371 26412 47905
Totalexpenses 113475 357525 617904
EBITDA 130142 558811 1006 893
EV(Enterprise) 1 016 000 4 169 000 7 472 000
Revenue margin 40% 46% 48%
ARPU(monthly) $5.37 $5.46 $5.54
CPI (Installcost) $0.84 $0.99 $1.18
Players EOP(‘000) 12 300 24 500 38 500
Profit andLoss Jan Feb Mar Apr May Jun
Net revenue (26) (82) 2 513 4 907 7 869 11356
Totalexpenses 2 259 2 388 3 110 3 872 4 786 5 954
EBITDA (2285) (2465) (597) 1 035 3 088 5 403
Runrate 30156 58886 94428 136275
Players EOP 168 509 1 015 1 691 2 540 3 553
UserMetrics Year2020 Year2021 Year2022
Organicgrowth 565 520 520
Paidgrowth 1 298 1 148 1 148
Viralgrowth 58166 138 463 191 943
Totalgrowth 60009 140 131 193 612
Userattrition 47620 127 788 179 725
Net growth 12388 12343 13887
UsersEOP 12 300 24 500 38 500
ViralMetrics 1 2 3 4 Total
Userinvites 10 5 5 5 25
Conversion 10% 10% 5 % 5 %
New users 1 0.50 0.25 0.25 2.00
Virality 2x
Monetisation Metrics Value
Advertising (20%) $1.09
Services(20%) $1.09
Gaming (60%) $3.28
Totallong term ARPU permonth $5.46
LT(LifeTime in months) 1.7
Long term LTV(LifeTime Value) $9.29
Long term CPI(CostPerInstall) $1.18
Months to breakeven (13weeks) 3.0
Total users(paying users) 1091 000 (109 000)
Cash to breakeven ($’000) $5 500
AllestimatesinUSD‘000
SuperOne started in 2018 as a spin-off from Mowjow, which was founded
byAndreasChristensenfiveyearsago,and hasgrownto attractmorethan
700investors.BothMowjow andSuperOneareincorporatedin London.
SuperOneoperatesa tokenisedbusinessmodel that diverts allplatform
profits to tokens functioning as digital shares. Tofinance growth and
marketing,SuperOneisnowconductinga tokensale.
Weareofferingan earlyinvestor roundof $10millionfor 250million
tokensat highlyattractiveterms.
With the funding,we will be well-positionedto scaleand run a 100-day
intensivemarketing campaigndesignedto attract more than 1 million
dailyusers,our initialbenchmarkforprojectedprofitability.
Yourchanceto owna piece
Offering summary
Name and symbol SuperOnetokens(SRX)
Starting priceper token in the offering $0.03114679
Endingpriceper token in the offering $0.10028831
Increase in priceduring the offering $0.06914152 (222%)
Bonusprovisions 100%for the first$1million
Minimum purchases $5000
Sizeof the offering $10million
Tokensissuedbefore the offering 47million
Tokensissuedduring the offering (with 30%bonus) 250million
Totaltokens issued afterthe offering 297million
Maximum tokensto be issued 2billion
Purchase period September15,2019onwards
Payment ViaEtheror bank transfer
Tokenallocation Firstcome,firstservedbasis
Documents super.one
How toinvest?
I N V E S T M E N
T
Thefirstonemilliondollarsofinvestmentsintotheearlystageround
isrewardedwithdoublebonusresultinginsignificantbetterreturns.
Double bonus
first $1million
Package Bonus Tokens Return @$1 Return @$2 Return @$3
$5 000 20% 200k $200k(39x) $400k(79x) $590k(118x)
$10000 40% 460k $460k(46x) $920k(92x) $1.4m(138x)
$25000 60% 1.3m $1.3m(53x) $2.6m(105x) $3.9m(158x)
$50000 80% 3.0m $3.0m(59x) $5.9m(118x) $8.9m(177x)
$100000 100% 6.6m $6.6m(66x) $13.1m(131x) $19.7m(197x)
Exclusiveaccess
to selltokens
Whybecome
an earlyinvestor?
Asuccessful launchyields10x return
Themassivemarketingforthe upcominglaunchwill
quicklyprovidea largeuserbasedrivingthe valuation
andmarket perceptionto newheights.
Exclusiveaccess to selltokensat $1.00
Withthe exclusiveaccessto sellyour tokenswhen the token
pricereaches$1.00,youwillbeableto liquidateandcashin
onyour investmentto secureyour profitbeforeothers.
Priority exchangetrading
Whenthe exchangeisopenedfor everyone,youwillenjoy
prioritytradingoverother users,meaningthat yourorders
willbetransactedbeforeothers.
A homerun
investment?
Theteam thatnevergiveup!
The core team are the principal investors aligning their interests
withyours,whileyearsof profoundcreativityandsolidpersistency
in evolvingthe concept,haveprovedtheirfirm commitment.
Thekingdomof users!
The smart platform providesa rewarding realm with non-invasive
ads boosting positive user sentiment and unique data collections
whileleveragingprovengamingandnetworkingtechnology.
Themillennialsweetspot!
The sweet spot between advertising and gaming constitutes a
gigantic global market with billionsof digital native millennials
enteringtheirprimespendingyears.
Checkourcalculatorsand
choose yourinvestment.
http://so.link/calculator
T H E F U T U R E T O D A
Y
#superinvestor

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