SuperOne is a gaming company that is on a mission to become a market leader in gaming, technology and entertainment.
We want to create rewarding gaming experiences that will thrive in a fast-growing global market.
The Company was founded in 2013 by the Norwegian entrepreneur and investor Andreas Christensen with the objective of creating a new and profoundly rewarding generation of games that capitalise on the growing trend of visual communication in mobile technology.
Our focus is to provide a highly engaging, differentiated entertainment experience where the combination of challenge and progress results in real rewards.
Many our games are free to play, while players also can purchase tickets to access premium skill based tournaments, where they compete against each other for prizes and rewards.
We have put the long-term retention of our players at the heart of our business model.
While our players can enjoy our games for free, we generate the majority of our revenue by selling tickets that are used to access prize tournaments to a subset of players who wish to enhance their entertainment experience.
We believe that targeting a modest share of our customers’ entertainment spend drives game longevity and customer loyalty, and is the most effective way of building a sustainable business over the long term.
Welcome to the Future of To
8. TWO KINDS OF OPPORTUNITY
LIFE CHANGINGDAY – TO - DAY
9. DAY – TO – DAY
OPPORTUNITIES
1. New Job
2. Contract
3. Orders
4. New Projects
5. Offers
H E R E I S T H E L I S T O F T H E F E W
O P P O R T U N I T I E S T H A T I S P R O V I D E D
T O U S O N A R E G U L A R B A S I S :
13. Today The Biggest Opportunity are :
Network Marketing
Bigger than anything we have seen
in our lifetime and maybe the last
opportunity in our lifetime
Gaming
21. But the question is
how do we enter or
take benefit of this
industry ?
22.
23. Andreas Christensen
Founder & Chairman
Lifelong Entrepreneur and a majority
shareholder of MowJow Limited and
SuperOne Limited
Incorporated In London In 2013
Owner of SuperOne Limited
“Mobile First” Gaming & Technology
Company
Developer & Publisher of skill-based games.
20+ Team Around The World
Incorporated In London In 2018
Headquarters in Oslo, Norway
Owned By MowJow Limited
Tokenized Profit-Sharing Model
Affiliate-Based Model
24. We’re a mobile gaming
andtechnology company.
T H E FU T U R E T O D AY
25. Year2014
1st edition
PHP/MYSQL
Rackspace
Testgames
Initial design
Rewards
QMS
Year 2015
2nd edition
Hybrid MEAN/PHP
Single playergame
Cash games
Design update
Rewards
New QMS
5,000 players
500,000 games
Year 2016
3rd edition
MEAN/NEO4J
Amazon EC2/S3
Challenges
Private games
Tournaments
Prize games
ELOranking
Geo location
Design update
Rewardsupdate
Chat/notify
QMS update
Additional content
New webapp
Year 2019
6th edition
Upgraded network
Higher performance
Exchange solution
Updated Telegrambots
Native demoapp
New SuperOnegame
SuperOne 2.0
New algorithms
Year 2017
4th edition
BTCplatform
BTCtransactions
ETHtransactions
Smart contracts
Token saleconcept
QMS update
Additional content
25,000 players
1 milliongames
Year 2018
5th edition
Native apps
ETHplatform
ETH network
ETH games
Dynamic prizepools
State channels
Smart contractRNG
Realtime rewards
Telegram bots
Additional content
100+ languages
SuperOne 1.0
Yearsof proventechnologydevelopment
With a tested and provenmultimillion dollar platform and full control over the
technology,we’reableto scalequicklyandsafely,aswellaseasilyaddnewfeatures.
26.
27. Today
The “App Economy”
via app stores
“There is an app for that”
Future
The “Platform
Economy”
via users
“There is a button for
that”
Potential Service Providers
29. T H E CONCEPT
Streamingplatforms GamingplatformPeoples'interests
Weprovidea uniqueinterest
based gaming platform with
unlimitedvarietyof categories
andgrowth verticals.
32. - Cash
- Amazing Trips
- Tickets to concerts
or sporting events
- Gadgets
- Luxury Watches
etc
33.
34. Top Sports
The big world
of sports fans
Top Football Clubs
Football 3.5B
Cricket 2.5B
Basketball
2.2B
Hockey 2.0B
Tennis 1.0B
Volleyball 900M
Baseball 500M
Manchester United 650M
Manchester City
110M
FC Barcelona 450M
Real Madrid 350M
Chelsea FC
145M
Arsenal 125M
Liverpool 100M
38. Lawful game
Bybeing a skill basedgame it’snot
gamblingandcouldoperatelawfullyin
mostjurisdictionsaroundtheworld.
“Itisouropinionthat theGamedoesnotconstitutegambling
underEnglishlawandisa prizecompetitionthat canbelawfully
conductedinEnglandwithouttheneedfora license.”
Legal opinionfrom
Lawfulcontent
Byutilisinglicensedcontentfrompartners
thegamecomplywithintellectualproperty
rightsandprovidelawfullongevity.
“Theinnovative gaming model and its useof high quality
copyrightedimages from Getty Images demonstratesthat
technologyandcontentlicensingcanbemutuallybeneficial.”
Statement from
42. Industry
example
Skill-based mobile games, United States
Same legal framework as SuperOne
20M players, 3.5M daily tournaments
$60M monthly prizes
Yearly revenue $400M, profit $150M (38%)
Estimated market cap $1.5 billion
Widely covered in Forbes, FastCompany, CNBC etc.
Funding $132M
Yearly ARPU $22
We positively differ from Skillz and with the same parameters
we estimate to have a total market value well above $1
billion.
57. DIRECTOR 10K BONUS
YOU
40% Of All Directs Referrals Matching Income &
10% From All Indirect Referrals Matchings Income.
Total Team Volume
$10000
2Cr+ Weekly
Income
58. SUPER CODE INCOME
YOU
2 31
10% Of First three Directs & Their Directs from 4th Direct Onwards upto Infinite level
4 5 6
Digital lifestyle sparks online education and the freelancer economy. The new generation of leaders requires new mobile tools for learning.
Already today, 60% of the global gaming revenue comes from mobile platforms. 2.4 Billion people around the world play mobile games. Mobile games account for 33% of all app downloads. As of 2020, people are spending more than on their phones than watching television. 72% of the revenue generated from the app stores comes from games.
The company innovates with a smart platform consolidation, shifting from the fragmented plethora of apps into an easily accessible and rewarding world, where millennials are served as kings.
Connected smart phones, App Economy via app stores
App stores are catalysts, No Unified Intelligence
Platforms are catalysts, Unified intelligence, Connected smart platforms
You aren’t just winning bragging rights, but also amazing prizes like cash, gadgets, tickets to events as well as luxury trips.
Encouraging people to share, creating huge organic growth and adding the “Viral Factor”.
Highly devoted communities, billions of global fans with massive social incluence