SlideShare a Scribd company logo
1 of 19
Assessing Engagement
in an Emotionally-Adaptive
Applied Game
Boyan Bontchev and Dessislava Vassileva
Dep. of Software Technologies,
Fac. of Mathematics and Informatics, Sofia Univ., Bulgaria
TEEM-2016
Salamanca, November 2, 2016
Player-centric adaptation
Player-centric adaptation in video games needs to
answer some questions:
Who – player character structural and behavioral
changes => requires player modelling
How – how adaptation will be realized => requires
adaptive loop design
What – which game features can be adapted =>
requires adaptive gameplay design
Why – advantages of game adaptation => requires
analysis of outcomes in playability and learning results
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
2
The ADAPTIMES FP7 project
 ADAPTIve player-centric serious video gaMES
 ADAPTIMES aims at investigating how
cognitive abilities (the cognitive part),
psycho-emotional status (the affective part) and
playing style (the conative part – that of “desire, volition, and
striving”)
 can be used in a
holistic approach
for efficient and
effective
player-centric
adaptation
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
3
Adaptation Model
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
4
Game dynamics
Player
Player style metrics
Playing styles
Performance
and efficiency
(abilities, skills
and knowledge)
Emotions
(flow, immersion &
intrinsic
motivation)
Measuring process
Measuring player’s performance – by tracking player’s
results, incl. time, task difficulties and efficiency
Measuring playing styles – based on tracking specific
gaming metrics describing player’s style of playing
Measuring player’s affect (emotions and arousal):
By means of analysis of psychophysiology signals
(arousal)
By means of visual expressions analysis (emotional
states)
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
5
Affect inferred by psychophysiology signals
EDA (Electro-Dermal Activity)
Custom EDA meter – custom hardware device and
software (H2020 RAGE asset developed by SU)
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
6
Emotions inferred by visual expressions analysis
Custom emotion recognizer using Affectiva SDK
Recognizes: sadness, disgust, anger, surprise, fear, joy;
engagement, attention (fixation), eye closures (saccades)
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
7
Workflow of emotion-based
game dynamic adaptation control
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
8
Implicit
Emotional
Indicators
(via sensors &
other devices)
Facial expr.
GSR
Heart Rhythm
ECG
EEG
Pressure
…
Change
Procedures
Time
Velocity
Acceleration
Route
Size
Defeat range
Luminosity
Contrast
…
Real-Time
Explicit
Player
Feedback
through
Adaptation
Control Panel
Analysis
Change
Visuali-
zation
Triggering
Events
on Behavior
Templates
Emotional Game Adaptation 1/2
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
9
Adaptation of flying objects’ velocity, puzzle difficulty, and
ambient light for lower phasic arousal
Emotional Game Adaptation 2/2
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
10
Adaptation of flying objects’ velocity, puzzle difficulty, and
ambient light for higher phasic arousal
Box plots of player’s average
emotions inferred by facial
expressions
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
11
Box plots of measured GEngQ terms
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
12
GEngQ = Game Engagement Questionnaire (Brockmyer et al., 2009)
Player´s joy, engagement, attention, eye
closure, and SCR (skin conductance response)
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
13
Successful shot Unsuccessful shot
Correlations of psychological states (by facial
expressions) and arousal with GEngQ terms
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
14
Game Engagement Questionnaire (GEngQ)
State /
arousal
Presen-
ce
Absorp-
tion
Flow
Immer-
sion
Engage-
ment
Atten-
tion
0.3878 0.0645 0.1779 0.0139 0.1978
Enga-
gement
0.0087 -0.0510 0.1870 -0.0532 0.0221
Eye
closure
0.3818 0.0885 0.3711 0.1737 0.1554
SCL
level
0.1341 -0.1312 0.0459 -0.1067 -0.0318
SCR
level
0.0119 -0.0558 -0.2177 0.1042 -0.0674
Correlations of psychological states and arousal
with emotions inferred by facial expressions
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
15
Emotions
State /
arousal
Sad-
ness
Disgust Anger
Surp-
rise
Fear Joy
Atten-
tion
-0.0226 0.3712 0.2329 0.1835 -0.1677 0.2040
Enga-
gement
0.0782 0.7049 0.1653 0.4296 0.1013 0.8346
Eye
closure
-0.1257 0.2293 0.0918 0.4657 0.1713 0.3196
SCL
level
0.0226 -0.1484 -0.0759 0.3873 0.3007 -0.0027
SCR
level
-0.0275 0.3616 -0.0307 0.1285 -0.0959 0.4008
Conclusions 1/2
Statistically significant correlations found:
attention and presence
eye closure and presence
eye closure and flow
engagement and surprise
engagement and joy
SCL arousal level and surprise
SCR and joy
eye closure & average efficiency
SCL & relative time
Facial expressions (emotions) are complementary to
EDA (arousal)
16
02/11/2016
Assessing Engagement in an Emotionally-Adaptive Applied Game
Conclusions 2/2
Player-centric adaptive game play possesses essential
advantages compared to the non-adaptive gameplay
The synergy of using player´s performance, emotions,
and playing styles is very promising
All they are identified at run time and used for adapting
game mechanics, dynamics and audio-visual content, in
a dynamic and implicit way
More experiments are needed for revealing how such
emotion-based adaptations affect game experience
and playability, learning outcomes and consequences
of flow
17
02/11/2016
Assessing Engagement in an Emotionally-Adaptive Applied Game
Future work
Emotionally-adaptive games and other software app’s
Dynamic adaptation control
Software app’s using user affectation:
HRV
TEMP
….
Web-based platforms for generation of educational
games targeted to non-ICT people
Semantic content management in applied games
02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game
18
Thank you for your attention!
Discussion
Videos at:
https://www.youtube.com/watch?v=rSzM2RrceNw&index=1&li
st=PLs4ZK9XAjRxpROiCNQ1kdDR8SFpH-itmY
More info at: http://adaptimes.eu/
19
02/11/2016
Assessing Engagement in an Emotionally-Adaptive Applied Game

More Related Content

Viewers also liked

Viewers also liked (20)

A spatio-temporal visual analysis tool for historical dictionaries.
A spatio-temporal visual analysis tool for historical dictionaries. A spatio-temporal visual analysis tool for historical dictionaries.
A spatio-temporal visual analysis tool for historical dictionaries.
 
ECO European Project: Inclusive Education through Accessible MOOCs
ECO European Project: Inclusive Education through Accessible MOOCsECO European Project: Inclusive Education through Accessible MOOCs
ECO European Project: Inclusive Education through Accessible MOOCs
 
The Use of Online Quizzes for Continuous Assessment and Self-Assessment of Se...
The Use of Online Quizzes for Continuous Assessment and Self-Assessment of Se...The Use of Online Quizzes for Continuous Assessment and Self-Assessment of Se...
The Use of Online Quizzes for Continuous Assessment and Self-Assessment of Se...
 
How Wiki-based Tasks, and Forums Favor University Students' Writing Skills an...
How Wiki-based Tasks, and Forums Favor University Students' Writing Skills an...How Wiki-based Tasks, and Forums Favor University Students' Writing Skills an...
How Wiki-based Tasks, and Forums Favor University Students' Writing Skills an...
 
Systematic mapping of the literature: social innovation laboratories for the ...
Systematic mapping of the literature: social innovation laboratories for the ...Systematic mapping of the literature: social innovation laboratories for the ...
Systematic mapping of the literature: social innovation laboratories for the ...
 
Recognition of an optimal study modality in a continuous education program in...
Recognition of an optimal study modality in a continuous education program in...Recognition of an optimal study modality in a continuous education program in...
Recognition of an optimal study modality in a continuous education program in...
 
Study of the Methodologies used by the Teaching staff of Graphic Expression f...
Study of the Methodologies used by the Teaching staff of Graphic Expression f...Study of the Methodologies used by the Teaching staff of Graphic Expression f...
Study of the Methodologies used by the Teaching staff of Graphic Expression f...
 
A cross-platform interoperable component for course analytics.
A cross-platform interoperable component for course analytics. A cross-platform interoperable component for course analytics.
A cross-platform interoperable component for course analytics.
 
Evidence-based Innovation methodology as a way to produce Open Educational Re...
Evidence-based Innovation methodology as a way to produce Open Educational Re...Evidence-based Innovation methodology as a way to produce Open Educational Re...
Evidence-based Innovation methodology as a way to produce Open Educational Re...
 
Designing game-like activities to engage adult learners in higher education
Designing game-like activities to engage adult learners in higher educationDesigning game-like activities to engage adult learners in higher education
Designing game-like activities to engage adult learners in higher education
 
Incidence of Hearing Training in Musical Reading at First Sight. An explorato...
Incidence of Hearing Training in Musical Reading at First Sight. An explorato...Incidence of Hearing Training in Musical Reading at First Sight. An explorato...
Incidence of Hearing Training in Musical Reading at First Sight. An explorato...
 
Analyzing navigation logs in MOOC: the Coursera case
Analyzing navigation logs in MOOC: the Coursera caseAnalyzing navigation logs in MOOC: the Coursera case
Analyzing navigation logs in MOOC: the Coursera case
 
Leveraging chatbots to improve self-guided learning through conversational qu...
Leveraging chatbots to improve self-guided learning through conversational qu...Leveraging chatbots to improve self-guided learning through conversational qu...
Leveraging chatbots to improve self-guided learning through conversational qu...
 
Training to capture software requirements by role playing
Training to capture software requirements by role playingTraining to capture software requirements by role playing
Training to capture software requirements by role playing
 
Motivating students of Chemical Engineering through a cooperative work record...
Motivating students of Chemical Engineering through a cooperative work record...Motivating students of Chemical Engineering through a cooperative work record...
Motivating students of Chemical Engineering through a cooperative work record...
 
Enjoyment, Resistance to Change and mLearning Acceptance Among Pre-Service Te...
Enjoyment, Resistance to Change and mLearning Acceptance Among Pre-Service Te...Enjoyment, Resistance to Change and mLearning Acceptance Among Pre-Service Te...
Enjoyment, Resistance to Change and mLearning Acceptance Among Pre-Service Te...
 
Dynamic visualization of the relative position of straight lines on the plane...
Dynamic visualization of the relative position of straight lines on the plane...Dynamic visualization of the relative position of straight lines on the plane...
Dynamic visualization of the relative position of straight lines on the plane...
 
Gamifying Research Activity Support System
Gamifying Research Activity Support SystemGamifying Research Activity Support System
Gamifying Research Activity Support System
 
The use of wiki as a learning tool by pre-service Primary Education teachers:...
The use of wiki as a learning tool by pre-service Primary Education teachers:...The use of wiki as a learning tool by pre-service Primary Education teachers:...
The use of wiki as a learning tool by pre-service Primary Education teachers:...
 
Extracting static and dynamic model elements from textual specifications in h...
Extracting static and dynamic model elements from textual specifications in h...Extracting static and dynamic model elements from textual specifications in h...
Extracting static and dynamic model elements from textual specifications in h...
 

Similar to Assessing Engagement in an Emotionally-Adaptive Applied Game

An Educational 3D Maze Game for Bulgarian Orthodox Iconography
An Educational 3D Maze Game for Bulgarian Orthodox IconographyAn Educational 3D Maze Game for Bulgarian Orthodox Iconography
An Educational 3D Maze Game for Bulgarian Orthodox IconographyBoyan Bontchev
 
Holistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video gamesHolistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video gamesBoyan Bontchev
 
Human Factors in the Design of Emotion-Aware Gaming
Human Factors in the Design of Emotion-Aware GamingHuman Factors in the Design of Emotion-Aware Gaming
Human Factors in the Design of Emotion-Aware GamingHCI Lab
 
erious Games Adaptation According to the Learner’s Performances
erious Games Adaptation According to the Learner’s Performanceserious Games Adaptation According to the Learner’s Performances
erious Games Adaptation According to the Learner’s PerformancesIJECEIAES
 
Evaluation of heuristics for designing believability in games gameon2013
Evaluation of heuristics for designing believability in games gameon2013Evaluation of heuristics for designing believability in games gameon2013
Evaluation of heuristics for designing believability in games gameon2013Magnus Johansson
 
Controlling Adaptation in Affective Serious Games
Controlling Adaptation in Affective Serious GamesControlling Adaptation in Affective Serious Games
Controlling Adaptation in Affective Serious Gamesbbontchev
 
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...Boyan Bontchev
 

Similar to Assessing Engagement in an Emotionally-Adaptive Applied Game (8)

An Educational 3D Maze Game for Bulgarian Orthodox Iconography
An Educational 3D Maze Game for Bulgarian Orthodox IconographyAn Educational 3D Maze Game for Bulgarian Orthodox Iconography
An Educational 3D Maze Game for Bulgarian Orthodox Iconography
 
Holistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video gamesHolistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video games
 
Human Factors in the Design of Emotion-Aware Gaming
Human Factors in the Design of Emotion-Aware GamingHuman Factors in the Design of Emotion-Aware Gaming
Human Factors in the Design of Emotion-Aware Gaming
 
erious Games Adaptation According to the Learner’s Performances
erious Games Adaptation According to the Learner’s Performanceserious Games Adaptation According to the Learner’s Performances
erious Games Adaptation According to the Learner’s Performances
 
Evaluation of heuristics for designing believability in games gameon2013
Evaluation of heuristics for designing believability in games gameon2013Evaluation of heuristics for designing believability in games gameon2013
Evaluation of heuristics for designing believability in games gameon2013
 
Controlling Adaptation in Affective Serious Games
Controlling Adaptation in Affective Serious GamesControlling Adaptation in Affective Serious Games
Controlling Adaptation in Affective Serious Games
 
R.A.W - THE GAME
R.A.W - THE GAMER.A.W - THE GAME
R.A.W - THE GAME
 
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
 

More from Technological Ecosystems for Enhancing Multiculturality

More from Technological Ecosystems for Enhancing Multiculturality (20)

A Preliminary Study of Proof of Concept Practices and their connection with I...
A Preliminary Study of Proof of Concept Practices and their connection with I...A Preliminary Study of Proof of Concept Practices and their connection with I...
A Preliminary Study of Proof of Concept Practices and their connection with I...
 
Social networks as a promotional space for Spanish radio content. The case st...
Social networks as a promotional space for Spanish radio content. The case st...Social networks as a promotional space for Spanish radio content. The case st...
Social networks as a promotional space for Spanish radio content. The case st...
 
Towards the study of sentiment in the public opinion of science in Spanish
Towards the study of sentiment in the public opinion of science in SpanishTowards the study of sentiment in the public opinion of science in Spanish
Towards the study of sentiment in the public opinion of science in Spanish
 
A Three-Step Data-Mining Analysis of Top-Ranked Higher Education Institutions...
A Three-Step Data-Mining Analysis of Top-Ranked Higher Education Institutions...A Three-Step Data-Mining Analysis of Top-Ranked Higher Education Institutions...
A Three-Step Data-Mining Analysis of Top-Ranked Higher Education Institutions...
 
Specifics of multimedia texts in the context of social networks media aesthetics
Specifics of multimedia texts in the context of social networks media aestheticsSpecifics of multimedia texts in the context of social networks media aesthetics
Specifics of multimedia texts in the context of social networks media aesthetics
 
Combined Effects of Similarity and Imagined Contact on First-Person Testimoni...
Combined Effects of Similarity and Imagined Contact on First-Person Testimoni...Combined Effects of Similarity and Imagined Contact on First-Person Testimoni...
Combined Effects of Similarity and Imagined Contact on First-Person Testimoni...
 
Direct online political communication effects on civil participation in spain...
Direct online political communication effects on civil participation in spain...Direct online political communication effects on civil participation in spain...
Direct online political communication effects on civil participation in spain...
 
University Media in Ecuador: Types, Functions and Self-determination
University Media in Ecuador: Types, Functions and Self-determinationUniversity Media in Ecuador: Types, Functions and Self-determination
University Media in Ecuador: Types, Functions and Self-determination
 
Like it or die: using social networks to improve collaborative learning in hi...
Like it or die: using social networks to improve collaborative learning in hi...Like it or die: using social networks to improve collaborative learning in hi...
Like it or die: using social networks to improve collaborative learning in hi...
 
Framing theory in studies of environmental information in press
Framing theory in studies of environmental information in pressFraming theory in studies of environmental information in press
Framing theory in studies of environmental information in press
 
Domain engineering for generating dashboards to analyze employment and employ...
Domain engineering for generating dashboards to analyze employment and employ...Domain engineering for generating dashboards to analyze employment and employ...
Domain engineering for generating dashboards to analyze employment and employ...
 
Mapping the systematic literature studies about software ecosystems
Mapping the systematic literature studies about software ecosystemsMapping the systematic literature studies about software ecosystems
Mapping the systematic literature studies about software ecosystems
 
Tag-Based Browsing of Digital Collections with Inverted Indexes and Browsing ...
Tag-Based Browsing of Digital Collections with Inverted Indexes and Browsing ...Tag-Based Browsing of Digital Collections with Inverted Indexes and Browsing ...
Tag-Based Browsing of Digital Collections with Inverted Indexes and Browsing ...
 
A Multivocal Literature Review on the use of DevOps for e-learning systems
A Multivocal Literature Review on the use of DevOps for e-learning systemsA Multivocal Literature Review on the use of DevOps for e-learning systems
A Multivocal Literature Review on the use of DevOps for e-learning systems
 
Document Annotation Tools: Annotation Classification Mechanisms
Document Annotation Tools: Annotation Classification MechanismsDocument Annotation Tools: Annotation Classification Mechanisms
Document Annotation Tools: Annotation Classification Mechanisms
 
Toward supporting decision-making under uncertainty in digital humanities wit...
Toward supporting decision-making under uncertainty in digital humanities wit...Toward supporting decision-making under uncertainty in digital humanities wit...
Toward supporting decision-making under uncertainty in digital humanities wit...
 
Managing Uncertainty in the Humanities: Digital and Analogue Approaches
Managing Uncertainty in the Humanities: Digital and Analogue ApproachesManaging Uncertainty in the Humanities: Digital and Analogue Approaches
Managing Uncertainty in the Humanities: Digital and Analogue Approaches
 
Representing Imprecise and Uncertain Knowledge in Digital Humanities: A Theor...
Representing Imprecise and Uncertain Knowledge in Digital Humanities: A Theor...Representing Imprecise and Uncertain Knowledge in Digital Humanities: A Theor...
Representing Imprecise and Uncertain Knowledge in Digital Humanities: A Theor...
 
Dotmocracy and Planning Poker for Uncertainty Management in Collaborative Res...
Dotmocracy and Planning Poker for Uncertainty Management in Collaborative Res...Dotmocracy and Planning Poker for Uncertainty Management in Collaborative Res...
Dotmocracy and Planning Poker for Uncertainty Management in Collaborative Res...
 
Applying Commercial Computer Vision Tools to Cope with Uncertainties in a Cit...
Applying Commercial Computer Vision Tools to Cope with Uncertainties in a Cit...Applying Commercial Computer Vision Tools to Cope with Uncertainties in a Cit...
Applying Commercial Computer Vision Tools to Cope with Uncertainties in a Cit...
 

Recently uploaded

Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIShubhangi Sonawane
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesShubhangi Sonawane
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 

Recently uploaded (20)

Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 

Assessing Engagement in an Emotionally-Adaptive Applied Game

  • 1. Assessing Engagement in an Emotionally-Adaptive Applied Game Boyan Bontchev and Dessislava Vassileva Dep. of Software Technologies, Fac. of Mathematics and Informatics, Sofia Univ., Bulgaria TEEM-2016 Salamanca, November 2, 2016
  • 2. Player-centric adaptation Player-centric adaptation in video games needs to answer some questions: Who – player character structural and behavioral changes => requires player modelling How – how adaptation will be realized => requires adaptive loop design What – which game features can be adapted => requires adaptive gameplay design Why – advantages of game adaptation => requires analysis of outcomes in playability and learning results 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 2
  • 3. The ADAPTIMES FP7 project  ADAPTIve player-centric serious video gaMES  ADAPTIMES aims at investigating how cognitive abilities (the cognitive part), psycho-emotional status (the affective part) and playing style (the conative part – that of “desire, volition, and striving”)  can be used in a holistic approach for efficient and effective player-centric adaptation 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 3
  • 4. Adaptation Model 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 4 Game dynamics Player Player style metrics Playing styles Performance and efficiency (abilities, skills and knowledge) Emotions (flow, immersion & intrinsic motivation)
  • 5. Measuring process Measuring player’s performance – by tracking player’s results, incl. time, task difficulties and efficiency Measuring playing styles – based on tracking specific gaming metrics describing player’s style of playing Measuring player’s affect (emotions and arousal): By means of analysis of psychophysiology signals (arousal) By means of visual expressions analysis (emotional states) 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 5
  • 6. Affect inferred by psychophysiology signals EDA (Electro-Dermal Activity) Custom EDA meter – custom hardware device and software (H2020 RAGE asset developed by SU) 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 6
  • 7. Emotions inferred by visual expressions analysis Custom emotion recognizer using Affectiva SDK Recognizes: sadness, disgust, anger, surprise, fear, joy; engagement, attention (fixation), eye closures (saccades) 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 7
  • 8. Workflow of emotion-based game dynamic adaptation control 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 8 Implicit Emotional Indicators (via sensors & other devices) Facial expr. GSR Heart Rhythm ECG EEG Pressure … Change Procedures Time Velocity Acceleration Route Size Defeat range Luminosity Contrast … Real-Time Explicit Player Feedback through Adaptation Control Panel Analysis Change Visuali- zation Triggering Events on Behavior Templates
  • 9. Emotional Game Adaptation 1/2 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 9 Adaptation of flying objects’ velocity, puzzle difficulty, and ambient light for lower phasic arousal
  • 10. Emotional Game Adaptation 2/2 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 10 Adaptation of flying objects’ velocity, puzzle difficulty, and ambient light for higher phasic arousal
  • 11. Box plots of player’s average emotions inferred by facial expressions 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 11
  • 12. Box plots of measured GEngQ terms 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 12 GEngQ = Game Engagement Questionnaire (Brockmyer et al., 2009)
  • 13. Player´s joy, engagement, attention, eye closure, and SCR (skin conductance response) 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 13 Successful shot Unsuccessful shot
  • 14. Correlations of psychological states (by facial expressions) and arousal with GEngQ terms 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 14 Game Engagement Questionnaire (GEngQ) State / arousal Presen- ce Absorp- tion Flow Immer- sion Engage- ment Atten- tion 0.3878 0.0645 0.1779 0.0139 0.1978 Enga- gement 0.0087 -0.0510 0.1870 -0.0532 0.0221 Eye closure 0.3818 0.0885 0.3711 0.1737 0.1554 SCL level 0.1341 -0.1312 0.0459 -0.1067 -0.0318 SCR level 0.0119 -0.0558 -0.2177 0.1042 -0.0674
  • 15. Correlations of psychological states and arousal with emotions inferred by facial expressions 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 15 Emotions State / arousal Sad- ness Disgust Anger Surp- rise Fear Joy Atten- tion -0.0226 0.3712 0.2329 0.1835 -0.1677 0.2040 Enga- gement 0.0782 0.7049 0.1653 0.4296 0.1013 0.8346 Eye closure -0.1257 0.2293 0.0918 0.4657 0.1713 0.3196 SCL level 0.0226 -0.1484 -0.0759 0.3873 0.3007 -0.0027 SCR level -0.0275 0.3616 -0.0307 0.1285 -0.0959 0.4008
  • 16. Conclusions 1/2 Statistically significant correlations found: attention and presence eye closure and presence eye closure and flow engagement and surprise engagement and joy SCL arousal level and surprise SCR and joy eye closure & average efficiency SCL & relative time Facial expressions (emotions) are complementary to EDA (arousal) 16 02/11/2016 Assessing Engagement in an Emotionally-Adaptive Applied Game
  • 17. Conclusions 2/2 Player-centric adaptive game play possesses essential advantages compared to the non-adaptive gameplay The synergy of using player´s performance, emotions, and playing styles is very promising All they are identified at run time and used for adapting game mechanics, dynamics and audio-visual content, in a dynamic and implicit way More experiments are needed for revealing how such emotion-based adaptations affect game experience and playability, learning outcomes and consequences of flow 17 02/11/2016 Assessing Engagement in an Emotionally-Adaptive Applied Game
  • 18. Future work Emotionally-adaptive games and other software app’s Dynamic adaptation control Software app’s using user affectation: HRV TEMP …. Web-based platforms for generation of educational games targeted to non-ICT people Semantic content management in applied games 02/11/2016Assessing Engagement in an Emotionally-Adaptive Applied Game 18
  • 19. Thank you for your attention! Discussion Videos at: https://www.youtube.com/watch?v=rSzM2RrceNw&index=1&li st=PLs4ZK9XAjRxpROiCNQ1kdDR8SFpH-itmY More info at: http://adaptimes.eu/ 19 02/11/2016 Assessing Engagement in an Emotionally-Adaptive Applied Game