Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Human Factors in the Design of Emotion-Aware Gaming

965 views

Published on

Presentation in the 6th International Conference on Applied Human Factors and Ergonomics AHFE2015 in Las Vegas, Nevada, USA on July 30, 2015.

Published in: Technology
  • Be the first to comment

Human Factors in the Design of Emotion-Aware Gaming

  1. 1. Human Factors in the Design of Emotion-Aware Gaming: Examining Affective Computing in Gaming with Brain-Computer Interfaces NORA ALDAHASH, AREEJ AL-WABIL, MUHAMMAD HUSSAIN COLLEGE OF COMPUTER AND INFORMATION SCIENCES SOFTWARE AND KNOWLEDGE ENGINEERING RESEARCH GROUP [ SKERG.KSU.ED U.SA ] KING SAUD UNIVERSITY, RIYADH SAUDI ARABIA
  2. 2. @HCI_Lab
  3. 3. Introduction: Affective Gaming Measuring affective states: - brain signals - physiological signals - facial expressions
  4. 4. Introduction: Emotion-Aware Systems Emotion Stimuli Measurement Technique Machine Learning Algorithms
  5. 5. 5 Affective BCI Affective Computing HCI BCI Psychology Machine Learning Signal Processing Pattern Recognition Emotion CognitionPerception State of the Art in Affective BCI
  6. 6. Emotion Aware Systems: Stimuli and Emotion Models Stimuli:  Audio  Visual  Video  Self-induced 6
  7. 7. EEG correlations of emotion: Frequency Bands Cognitive/Affect Correlations in Human Subjects Delta 0.5-4 Hz Deep sleep, motivational states (e.g. hunger) Theta 4-8 Hz Memory, recall Alpha 8-13 Hz Relaxing/meditative state, attention Beta 13-30 Hz Cognitive processes Gamma >30 Hz Negative state (worry)
  8. 8. Categorization of Emotion-Aware BCI Audio-visual induced affect states Motor imagery control SSVEP Emotion state monitoring
  9. 9. Emotion-Aware Gaming Game Emotion Headset / HW Number of Sensors EEG Features Interaction Brain Ball (2000)[55] Relaxation ProComb 3 Alpha/Beta Active Attention Enhancement System; Virtual Reality (2002)[60] Attention Laxtha 4 Beta Activity Active Neuro Wander (2010)[61] Attention/Meditation Neuro Sky 3 N/A Active Towers of Hanoi (2010)[62] Attention/Meditation Neuro Sky 3 N/A Active Mind Maps (2011) [64] Attention/Meditation Neuro Sky 3 N/A Active Alpha WOW (2012)[5] Relaxation/Stress Emotiv 4 Alpha Activity Active Brain Chi[54] Concentration/Distraction Emotiv 1 Fractal Dimension Model Active Archery Game (2012) [63] Focus 3 Alpha Activity Active
  10. 10. Factors Affecting UX in NeuroGaming  User Interface Factors  Emotion-Aware Design Factors  Utility Factors  Software Architecture Design Factors
  11. 11. Factors affecting UX UI/UX Factors Visual Salience Interruption Handling Utility Factors Modality (e.g. Tactile response) Hardware (e.g. headset, peripherals) Software (e.g. calibration, system feedback)
  12. 12. Factors affecting UX Emotion-Aware Design Factors Active Passive Repeatability
  13. 13. Factors affecting UX Utility Factors Modality (e.g. Tactile response) Hardware (e.g. headset, peripherals) Software (e.g. calibration, system feedback)
  14. 14. Factors affecting UX Architecture Factors Pipeline Flow Fusion Participatory SW Design
  15. 15. Conclusion
  16. 16. Thank you Human Factors in the Design of Emotion-Aware Gaming: Examining Affective Computing in Gaming with Brain- Computer Interfaces Nora Aldahash, Areej Al-Wabil, Muhammad Hussain College of Computer and Information Sciences Software and Knowledge Engineering Research group [ skerg.ksu.edu.sa ] King Saud university, Riyadh Saudi Arabia

×