2. The box art for mafia 3 is
very cleverly done as it
combines several images in
to one main image of the
main character. The cover
shows the main characters
and the gun and violence
hints what the games
about.
3. Mafia 3 concept art shows off a key area making it look very realistic and showing
some basic parts of the game. The main thing thatβs shown is the graphics but also
the area and aspects such as the cars buildings people and layout.
CONCEPT ART
4. Mafia 3 uses a simple interface in the two modes character and driving. The driving
interface uses a rearview mirror even in third person however 1st person is also an option.
There is a mini map, speedometer, and wallet. This simple set up is good and easy to
follow.
INTERFACE
5. Mafia 3 uses photo realism trying to make the characters as realistic as possible. The
entire environment of the game is 3D, along with the characters. There is the
architecture being buildings and the backgrounds and the objects such as the cars and
crates and then the terrain being the floor. The game has a lot of interactive objects and
features. Gun drops, cars blowing up, vehicles are all examples of interactive
environment.
ENVIROMENT
6. Mafia 3 has one main playable character Lincoln Clay. It then has its protagonists and
antagonists and all the other NPCβs. it features a lot of cut scenes for story development
and has many side missions. The game is played from a majorly 3rd person perspective
and is a single player game that uses only campaign.
CHARACTER
7. AUDIO
Mafia 3 uses diegetic and non diegetic sound. There's
the dialogue and game noise like gun shots and
shouting explosions etc but then there is an almost
constant soundtrack of old school music such as king
of the road and son of a preacher man.