Ad monetization is a popular platform for bringing revenue to free-to-play games. However, this model hides an inherent conflict of interest. Understanding the motives of all participants is important for maximising the impact.
2. HELLO!
I AM STANISLAV STANKOVIĆ,
the Creative Director at Track20/EA Studio
in Helsinki, Finland
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3. “
In-game ads are a popular model of
monetization for many free-to-play
games
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4. $190 000 000 000
Mobile ad spending in 2019!
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Data by Statista
5. WHY THIS PRESENTATION?
▪ Ad monetization is complex
▪ Multiple participants involved
▪ Understanding motives is important
to maximize the revenue
▪ Model hides a dark secret!
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8. PARTICIPANTS
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YOUR GAMEAD NETWORK YOUR PLAYERADVERTISER
Buys ad space from
AD NETWORK
Provides an ad
Buys ad space in
YOUR GAME
Sells ad space to
AD NETWORK
Shows ads to
THE PLAYER
Watches ads
Installs games
12. GAME CREATOR
▪ Player is a product
▪ Sells eyeballs
▪ Wants that player sees
as many ads as possible
GAME CREATOR vs. PLAYER
PLAYER
▪ Things game is a product
▪ Wants to play the game
▪ Wants to see as few ads as
possible
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13. GAME CREATOR
▪ Cares about player
engagement
▪ Wants to keep the player
GAME CREATOR vs. AD NETWORK
AD NETWORK
▪ Gets paid per install
▪ Wants to take the player
away from the game
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14. OPTIMIZING USER EXPERIENCE
▪ GAME CREATORS and AD NETWORK
optimize UX for opposite aims
▪ Average play session 10 minutes
▪ Ad length 30 seconds
▪ Ads per session 4
▪ Time spent watching ads 2 minutes
▪ 20% of UX in hands of AD NETWORK!
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15. GAME CREATOR
▪ Paid to acquire users
▪ Wants to keep the player
▪ Sells ad space
GAME CREATOR vs. ADVERTISER
ADVERTISER
▪ pays to acquire users
▪ Wants to take away the
player
▪ Buys ad space
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17. AD NETWORK
▪ Gets payer per install
▪ Maximises click through rate
▪ Optimises visuals for click
through rate
AD NETWORK vs. ADVERTISERS
ADVERTISERS
▪ Pays per install
▪ Wants to minimise the cost
▪ Cares about quality of acquired
users
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19. AD NETWORK
▪ Maximises click through rate
▪ Doesn’t care that ad is
representative of the game
AD NETWORK vs. PLAYERS
PLAYERS
▪ Wants to be entertained
▪ Counts that ad is
a representative of the game
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23. KEY TAKEAWAYS
▪ Ad monetization model is complex
▪ Four sides in the operation
▪ Inherent conflict of interest on multiple levels
▪ Understanding interests of participants is important
▪ Finding a compromise is the key
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