7. Publishing 4
Revenue Growth
Ad revenue growth hasn’t cannibalized IAP revenue
Growth
Deliberate ad management
Ads in all new games
No IAP cannibalization
Breakdown
Rewarded Video biggest market share
Offerwall for mid-core games
Ad revenue, 10 - 60% of total revenue
85%
IAP
Ads
8. Publishing 5
Key Metrics
What are the most important ad metrics?
Impressions
Number of ad views
Fill Rate
Percentage of
successful ad requests
eCPM
Revenue for every
thousand impressions
9. Publishing 6
Rewarded Video
3 Key Elements
Design
Maximize impressions
Diversify
Improve fill rate and eCPM
Manage
Maximize eCPMs
12. Publishing 9
Increase ads available
More ads —> Higher fill rate
Players will always be able to watch an ad
Multiple Networks
Always integrate more than one ad network
16. Publishing 13
> 50% of DAU
Mid-core games too!
Engagement Rate
Target KPIs
Maximize revenue potential
5 - 10 views per player
Too many adds will have diminishing returns
Ad Views
29. Publishing 24
Successful Ad Integration
Designed
Easy to access
Delightful fiction
Meaningful
Part of the core-loop
Rewards that matter
Varied
Multiple placements
Different rewards
31. Publishing 26
Mediation Challenges
Top eCPM network not being served first?
Highest eCPM is not prioritized
Doesn’t maximize revenue
]
0 5 10 15 20
1
2
3
4
eCPM by Network
35. Publishing 30
Maximize Ad Revenue
3 Key Elements
Impressions
Integrated to the core-loop
Multiple placements
Meaningful rewards
Delightful fiction!
Fill Rate
Multiple networks
Ad mediation
eCPMs
Keep an eye on the networks