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We make mobile game
publishing in China easy!
Winter Nights Helsinki 2016
• Publisher of foreign mobile games in China
• Shanghai, Tianjin, Taipei, Pori, Vancouver,
Kuala Lumpur
• First publisher with the Single SDK
publishing model for China Android
MyGamez in brief
China
the Good, the Bad and the Ugly
China - the Good
mobile games market
globally
#1
• Spending money
• Decent devices
• Gaming crazy
• Connected
Android players are good!
Big demand
for foreign
games
China - the Bad
• Regulation is… weird?
• Dozens of Android stores to cover
• Billing is a head ache: SDKs
• Game stores are demanding
• Ads - it’s complicated
• No Facebook replacement
• Lot of device models to cover
20%
20%
30%
30%
24%
24%
48%
5%
More hands sharing the pie
Billing
Distribution
channel
Publisher
Game
developer
China - the Ugly
•Copy right = right to copy
•Business culture is different
Big workload + long time to
market + small revenue share + no
ad revenues + highly competitive
market = high risk
How MyGamez can help?
Risk & hassle minimized
MySDK
TM
土豆logo(带slogan,需在土豆市场部指导下使用该LOGO)
不带slogan组合
聚乐游戏WWW.JOLOPLAY.COM
Pantone 021 C
Pantone 1495 C
• Only one SDK integration
• Time to market: 1-2
months
• Strong marketing, proven
results
• Fair business model
Thank you!
Mikael Leinonen, CEO
mikael@mygamez.com

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