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Law Enforcement in the 21st Century
Law Enforcement in a Democratic Society cha pt er 1
ISBN 0–558–46766–0 Law Enforcement in the 21 Century, Second Edition, by Heath B. Grant and
Karen J. Terry. Published by Allyn & Bacon. Copyright © 2008 by Pearson Education, Inc. st
Chapter Out line
INTRODUCTION The Themes of the Book The Police Function: Social Control and the Use of
Force Policing Within the Rule of Law: The Challenges of Discretion The Delicate Balance: Crime
Control versus Due Process The Levels of Law Enforcement
Municipal Agencies County Agencies State Agencies Federal Agencies Department of Justice
Department of Homeland Security Department of the Treasury U.S. Postal Service Tribal Agencies
Chapter Objectives
● Describe the concept of linkage blindness and ... Show more content on Helpwriting.net ...
Grant and Karen J. Terry. Published by Allyn & Bacon. Copyright © 2008 by Pearson Education,
Inc. st Introduction
5
agency. Given the complexity of both the intelligence and law enforcement communities and their
many overlapping jurisdictions, it was inevitable that key information would slip through the cracks
between agencies. The inability to analyze and link critical information across (or even within an
agency) is referred to as linkage blindness and will be a major theme throughout this book. In part,
the Homeland Security Act of 2002, the USA PATRIOT Act of 2001, and its reauthorization in 2005
were executive and legislative responses to the problem of linkage blindness by organizing diffuse
and autonomous law enforcement agencies and strengthening the government's abilities to obtain
information. Stephen Flynn (2001) provides a useful illustration of this critical law enforcement
problem, referring to the arrival of a hypothetical ship with questionable cargo and a crew on an
intelligence watch list for potential terrorist ties:
The Coast Guard would be likely to know about the scheduled arrival of a tanker carrying hazardous
cargo. The Customs Service might have some advance cargo manifest information. The INS might
or might not know much about the crew, depending
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Argumentative Essay On Violent Video Games
In today's advanced society where technology rules the world, video games are just another type that
people use as a form of entertainment or hobby. Unfortunately, there are violent video games that
actually affect people's behavior considerably without most of them realizing. With all the violent
act people commit and all of the evidence people have been arguing in favor of video games.
Deciding to regulate or change these games will affect the future generations and is a very important
and controversial issue that connects with topics like violence, and prejudice, and sexism. Although
there are many critics that argue that videogames are not the true cause of unhealthy demeanor in
today's society, they are indeed the real cause. And there are people that recognize that Videogames
are the reason. Even if I've played some video games, I stand against violent video games and will
argue that they cause disorderly behavior such as violence.
Video games are extremely addictive and can a lot influence on players minds. According to
scientists from Stanford University School of Medicine, video games are addictive because they
cause the brain to make intense feelings of accomplishment, satisfaction that are associated with the
same part of the brain that are stimulated by drugs like cocaine and the neuropsychological system
makes it difficult to stop especially active male players (Lee, Finley). Video games are very hard to
regulate because of how addictive and popular they are.
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Nature vs Nurture
Typography and Nature vs. Nurture
Jonathan M. Grush
Truman State University
Date Submitted: November 19, 2010
Author Note Jonathan M. Grush, Exercise Science, Truman State University Please address all
correspondence to: Jonathan Grush, 511 S. Elson Apt. 1, Kirksville, MO 63501, (314) 640–1760,
jmg6242@truman.edu
America has a fascination with serial killers. Everything about them is interesting to us. There are so
many questions that we have. It is incomprehensible to most people how someone can go out and
kill dozens of people, seemingly without any remorse. Although we have such a deep interest in
killers, we often do not know how to differentiate between them. All too often, we label anybody
who has killed a few ... Show more content on Helpwriting.net ...
One of the biggest arguments paired with this is the dispute between nature vs. nurture. Are
murderers simply born that way, or do their personal experiences shape the rest of their lives? This
question, although not specifically related to murderers, has been debated since Shakespeare's time,
and yet there are still very differing opinions. In my opinion, you cannot select just on or the other as
the root of the problem. Psychologist Donald Hebb once answered the question of nature vs. nurture
by responding with a similar question, "Which contributes more to the area of a rectangle, its length
or its width?" I find this to be a very interesting and true argument. As we know, a rectangle's area
can be determined by multiplying its length by its width, or vice versa. If either one of these
variables is unknown, you cannot determine what the area is. They both have an equal contribution
to the equation. Similarly, it is impossible to single out either nature or nurture as the reason that
somebody becomes a psychopath. They both contribute equally to the equation. The nature side of
the argument is basically what we are born with, our heredity. The main idea of this is that we are
born with predetermined traits that may or may not create psychopathic tendencies in us. Dr.
Richard Davidson of the University of Wisconsin at Madison published a report in 2000 that
compared brain scans of five
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Stereotypes In Video Games Analysis
Video games have been a way to express the ideas and creativity of video game developers' for year
now. Recently they have taken a turn for the worst by incorporating racial, sexual and violent
metaphors or scenarios. Two articles that talk about this important issues "Sex, violence and video
games" by Mitch Krpata and "Not a Hater, Just Keepin' It Real: The Importance of Race– and
Gender–Based Game Studies" by David J. Leonard. Leonard makes a crucial argument about the
importance of balck, Hispanic and latino's stereotypes in video games that are primarly played by
white gamers. On the other hand, Krpata defends the critiques made about racism, violence and sex
portrayed in video games by stanting that it is just fantasy. While both, Leonard ... Show more
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According to Leonard, video games mostly portray violence, sex, racism, stereotype and gender.
Thus, is of extreme importance to pay attention to what is given and shown to kids, teenagers and
even adults who play video games. For instance, Leonard (2006) is aware about the importance and
the impact video games has on everyone, as he mentions, "Video games teach, inform, and control,
mandating our development of tools of virtual literacy to expand pedagogies of games as part of a
larger discursive turn to (and within) game studies. We need to teach about games because games
are teaching so much about us . . . and "them" (p. 88). Whereas, Krpata (2008) believes that video
games are just pure entertainment as he mentions, "Hey man, it's just a game!" (para. 28). Clearly,
Leonard is more aware than Krpata about the importance of video games. People might argue and
say that Krpata statement is more realistic since he is a gamer and is used to play all kinds of video
games. Nonetheless, Leonard is more realistic since video games can have a series of effect on the
player. It can make the players to stereotype with other races and genders. In addition, video games
can inform about current issues, history, and adult life by making the gamer to have sex and so
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Costco Due Diligence Report
____________________________________________________________
______
COSTCO WHOLESALE
DUE DILIGENCE REPORT
Prepared by:
Prepared for:
Course:
Date: April 23, 2011
____________________________________________________________
______
Table of Contents
Executive Summary............................................................................ 4
Industry Overview.............................................................................. 5
Corporate Overview........................................................................... 6
SWOT Analysis................................................................................ 12
Culture........................................................................................... 16
Organization and General Corporate Issues................................................ 18
Performance Measurement................................................................... 28
Financial Overview........................................................................... 36 ... Show more content on
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Due to the market; bargains were more important to consumers. Fifty–six of Costco warehouses
exceeded $200 million in sales in fiscal 2010, and two of these units each did more than $300
million. This rate of revenue is highly attributable to the strong entrepreneurial culture that
encourages its employees and management's teams to be creative and contribute new ideas to allow
the company to constantly evolve and improve. It has been well publicized that Costco rewards and
compensates its employees well. It is a well oiled machine that reciprocates its success with its
customers and employees.
Industry Overview
The US warehouse club and superstore industry includes about 20 companies; however the major
competitors that Costco faces are Sam 's Club (owned by Wal–Mart), BJ's Wholesale Club, and
Meijer. The club superstore industry is so competitive that these four companies alone hold over 90
percent of sales. These superstores are able to offer competitive pricing because as large companies
they can offer a wide selection of products and have purchasing, distribution, marketing, and
financing advantages. Due to low margins, the profitability of these individual superstore companies
depends on high volume sales and efficient operations. This is where Costco has been able to
succeed and set itself aside from the competitors.
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Censored Violent Video Games Research Paper
Reasons why people think it is right to censor violent video games is because they believe that these
type of video games are making children of today have behavioral issues due to what they see inside
of the game,there are certain barriers that video game graphics can withstand far cry primal is a
game that came out in 2015, is near the peak of how much reality can be added to a game's graphics.
However only 69% of parents actually check ratings before buying games, while four out of five
american homes contain an device that is used to play video game which is a way of saying that
more parents don't care what their children play than parents who do. Superb reasons why video
games should not be censored due to children playing violent games is because the economy relies a
lot on the video game ... Show more content on Helpwriting.net ...
The ratings are meant to help people to decide what is good for themselves, and the only people who
care more about the ratings are the rating companies. For example "Jack Thompson, a Coral Gables,
Fla., attorney who has gone after violent video games and rappers with foul lyrics before, focused
on Grand Theft Auto: Vice City. Last month, he said he videotaped a 10–year–old boy buying this
video game, the top–selling game last year, at a Miami Best Buy store. The store clerk didn't ask for
ID, even though this game shouldn't be sold to anyone under 17, Thompson said." (ThisBoard.com).
What this means is that gaming companies are not responsible for kids getting their hands on violent
games and should be punished by getting their games censored or even worse banned because
parents are not watching closely to what their kids are involved in on the screen. "The gaming
industry is vastly growing throughout the nation and worldwide. "We don't sell it to 10–year–olds.
It's legal to sell it to adults, but we keep it out of children's hands. The material in these games seems
to be ignored" for its offensiveness, considering how easily it gets to kids, he says
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Need for Speed
Installments
First Generation
This was when Need for Speed started out as a franchise that revolved around driving exotics in
scenic locations.
The Need for Speed (1994)
Main article: The Need for Speed
The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS)
(1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its
Special Edition were the only games in the series to support DOS. Subsequent releases for the PC
run only within Windows.
The first installment of the NFS was one of only two serious attempts by the series to provide a
realistic simulation of car handling and physics without arcade elements (the other being Porsche
Unleashed). Electronic Arts ... Show more content on Helpwriting.net ...
Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style,
occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at
release, while the PC version required that players would need to download it online to put it in the
game. In the PlayStation version, the McLaren F1 GTR was based on the 1997 Long Tail, while the
PC version was based on the original 95/96 version.
Need for Speed: Porsche Unleashed/Porsche 2000 (2000)
Main article: Need for Speed: Porsche Unleashed
Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or
simply Porsche (in Germany) is different from the previous versions, because it featured only
Porsches and featured a wealth of information regarding them.
The vehicle handling is considered the most realistic in any NFS game, and there is an in–depth
catalogue of different Porsche parts that span throughout the years. The player had to win races in
the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche
Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various
stunts and move on with their career. The game is also the first in the series since the first NFS game
to not feature a split screen mode.
In terms of game construction, it is most often
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No Constraints: The Exorcist
No Constraints I was about eight years old when my brother and I ran out of our house screaming
when we saw Regan from The Exorcist doing a spider walk down the stairs with blood coming out
of her mouth. When interviewing my mom, she said "I didn't have concerns with what you were
watching or doing on the computer. I trusted you." My mother was very lenient when managing my
media use because I could watch any television show, any movie, and play any video game I
wanted. I was also allowed to search anything I wanted on our computer and I received my first
phone in elementary school, demonstrating that I lacked media regulation. Firstly, I was allowed to
watch any television show I wanted. When I was super young, I mainly watched Barney. ... Show
more content on Helpwriting.net ...
My family was always big movie watchers. We didn't just watch movies like Finding Nemo when I
was a kid, we also watched things like Halloween and Raiders of the Lost Ark. My brother is two
years older than me and we loved watching horror movies as kids. My mom said she allowed this
because we "didn't have nightmares." I actually remember a dream I had where Michael Myers was
protecting me. Horror movies scared my brother more than they did me. The only movie to scare me
to this day is The Exorcist. I remember watching Scarface when I was younger and thinking Al
Pacino was cute. I have no idea why I thought that since I no longer feel that way. I also thought
George Clooney was cute in Dusk Till Dawn. I do not think that now. I have no idea what was
wrong with me. I had a TV in my room by age eight. I remember finding a documentary about John
Wayne Gacy, which sparked my interest in documentaries and learning about creepy people. Back to
my John Cena obsession, for Christmas one year, I asked for a three–disk John Cena biography. I
got it that Christmas and cried watching it. I wasn't a fan of any of the Disney princess movies. My
favorite movie to this day is Die Hard. I'm thankful that I was able to watch what movies I wanted to
as a
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Negative Effects Of Grand Theft Auto
In the modern world, violence is an everyday occurrence, and the video game Grand Theft Auto not
only promotes violence and aggression, but it also normalizes it, creating a negative impact on
society. Video games have gained a lot of popularity as of late, nearly every person has some sort of
gaming device, whether that is a console, handheld device, or even just a smartphone. Consequently,
the act of playing video games regularly has become accepted as ordinary in today's culture. It
seems strange to think that a video game could have any effect on society, whether it be positive or
negative. However, through the presentation of offensive language, aggressive behavior, and gun
violence, the video game Grand Theft Auto will undoubtedly assist you in comprehending the
negative characteristics that a video game has the potential to possess.
The video game series Grand Theft Auto is comprised of a drawn–out list of multiple different
versions of the game. Simply put, the game started with GTA 1 and progressed numerically to GTA
5. Although each game is either played out in a different area or in a different time frame, the
objectives for each game are always similar. It is an open–world style game in which you are free to
journey around the cities, performing oddball jobs for other criminals around the map. Subsequently,
creating your own storyline at your own pace. Each game revolves around a protagonist who is
trying to prove himself to be more credible in the
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Negative Effects Of Video Games
The Negatives of playing video games
Of course not all side effects of playing video games are positive, many studies have also found that
there can be extremely negative side effects to playing video games. Some studies reported by
(Daphne Bavelier) and (C. Shawn green) have found that playing violent video games can have an
increase in aggressive thoughts, although this is something that seems rather troubling and one could
assume that this would lead to the manifestation of aggression through prolonged exposure, the
studies conducted conclude that the increase is of an insignificant amount and that the tests are often
lacking in their treatment of the topic. I Believe this is a topic that requires further study in the future
to ... Show more content on Helpwriting.net ...
Aside from fatalities caused by excessive play time there have been a few cases of a more severe
nature where the players have stolen, assaulted and even murdered people over video game related
issues, in Vietnam a 13 year old boy was accused of robbing and murdering an 81 year old women,
when captured he pleaded guilty and confessed that he needed money to play online video games so
he decided to steal it, in another more severe case and 18 year old boy from America decided to re–
enact gameplay elements from the popular video game Grand Theft Auto: Vice city, he was caught
trying to steal a car and was arrested, once detained he was taken to the local police station there he
somehow got a hold of an officer's gun and shot and killed 3 officers and escaped in a stolen police
car. After he was later captured he stated, "Life is a video game everybody's got to die sometime".
Although in many of these cases video games were at the centre of the incident the media often does
not report on any phycological evaluations conducted on the subject's mental state leading up to and
at the time of the incidents and in comparison to the size of the video game player population as a
whole the cases in question make up a very small percentage which leads me to conclude that video
games are not the major cause of this behaviour rather some form of mental illness present and the
video games themselves a catalyst to the behaviour.
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Crysis 2: An Analysis
The main setting in Crysis 2 is New York City because it is the largest city in the country and
heavily populated, one of the most populated areas in the world. The metropolis fell into war torn
ruins as U.S. military forces had been heatedly engaging against the Ceph while C.E.L.L.'s actions
had further worsened and mishandled their authority over the civilian population still in the city.
Under desperation, the military began flooding the city in the hopes of wiping out the Ceph
however, this was proven fruitless and as a result the lower half of the city is dramatically damaged
from the flood. The US Marine Corps under Colonel Sherman Barclay took over C.E.L.L.'s
authority over Manhattan and began an effort in evacuating civilians to Grand
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Do Violent Video Games Doom Young Players? Essay
Ever since the debut of the massively popular Nintendo Entertainment System of 1985, young
players between the ages of 6 and 16 have gravitated towards video games. As technology has
progressed, developers have greatly improved the graphics of video games. As a result, very real
portrayals of human beings can be created. However, in many cases, game makers take advantage of
this and incorporate realistic violence in the games. Although games such as these are rated for
mature players, children have been able to obtain and play these violent types of video games. Due
to this trend, many psychologists and parents are beginning to connect these games to negative
behaviors in children. The issue of whether violent video games are harmful to a ... Show more
content on Helpwriting.net ...
Although 40% of parents say they always check game ratings before allowing rent or purchase, only
1 out 10 teens say that their parents check the game that they play. Also, even though mature is only
one rating away from being AO (adult–only), according to www.pbs.org, nearly 25% percent of all
children from the ages of 11 to 16 recognize a mature–rated game as among their favorites.
Nevertheless, studies have shown that from playing these violent video games, potential detrimental
effects can occur on younger gamers (Gentile, Lynch, Linder, & Welsh 2004). Some of the effects of
violent video games have become apparent in recent history. On April 20, 1999, Eric Harris and
Dylan Klebold opened fire on Columbine High School in Littleton, Colorado, murdering 13 and
wounding 23 before turning the guns on themselves. Investigators believed that the possible
contributing factor was violent video games. Harris and Klebold enjoyed playing the bloody first–
person shooter Doom. The two were obsessed with the game, and they created custom levels. In one
of their levels, there were two shooters, each with extra weapons and unlimited ammunition. It also
included other people in the game, but they couldn't fight back (Anderson & Dill, 2000). In April
2000, 16–year–old Spanish teenager José Rabadán Pardo murdered his father, mother and his sister
with a katana, proclaiming that
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Impact Of Media On The Media
With the growth of technology, our use of media is greater than ever before. Without media, many of
us would have difficulty accomplishing our daily and nightly routines. Society has become
accustomed to using it for our education, work and relationships. But, we almost never stop and
question about the impact that the media can have on younger viewers and our society? In this paper
I will focus on the positive and negative roles that media has played on individuals and how mass
media has influenced the criminal justice policy. To begin, some might ask What is mass media?
Mass media is a large form of communication through various sources such as television, radio,
telecommunications, newspaper, magazines and the internet. "Media in its various forms is
omnipresent in modern life. It can shape our attitudes, perceptions, and behaviors in a variety of
ways. One arena in which the media can exert a variety of influences is the legal system. The media,
psychology, and the law intersect in a wide variety of contexts. Exposure to media, such as violent
video games and pornography, can increase legally relevant behaviors such as aggression and
criminal behaviors. Media can be used to facilitate or engage in criminal activity, such as
pedophiles' use of social media to access children and the use of the internet for cyberbullying."
(Groscup, 2015, pg. 314–315) To some extent, media is responsible for contributing negative
feelings among individuals that have been exposed to it. Studies have shown that early exposure to
malicious or violent films, books publishing vulgar adult content and news exposing horrendous
social practices has a long–lasting impact on younger viewers. If children are exposed to fight
sequences, stunt work, sex and/ or rape scenes, suicides and murders through the public media, they
are bound to leave damage on these young impressionable minds. Children aren't the only ones
subjected to these platforms, adults may also be impacted. Adults may be expected to have the
maturity to distinguish between the good and the bad, but when you bombard yourself with only the
bad it can affect one at the subconscious level. "The news media are not mirrors, simply reflecting
events in society...It has been
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Video Games and Violence: Both Sides of the Argument
Background Does playing a video game make you prone to commit real–life violence? This
question has been an issue since the very early 90's when violent games like Doom and Wolfenstein
were released, but only in the last half a decade or so (mainly since the incident at Columbine,
Colorado, 1999 – when it was revealed that the teenage shooters were avid video game players) has
it really come to the majority's attention. The key issue that both sides can't agree on is whether
people should be allowed to play violent games or not. I think both sides agree that extremely
violent video games should not be played by young children, who have a harder time separating
reality from fiction; also, the media does indeed only report one side of the ... Show more content on
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There is a large amount of research by many respected academics that show the correlation between
video game violence and real life violence (Bartholow, B.D., Sestir, M.A., Davis, E.B., 2005).
However, that does not mean video game violence is the cause of real life violence. As other studies
by equally respected academics show, people that are already predisposed to violence tend to
gravitate towards playing video games (Delamere, F.M., 2005). There is no proven causal
conclusion to be drawn from all the research done on this subject; although, the writer tries to draw
his own conclusion: "I believe that [violent video games, music and movies] do the total opposite
and allow us to vent some of the built up anger we have that leads to violence." If only he provided
some kind of concrete evidence to prove his point, it would sound much more credible.
The author does not provide any suggestion of a solution to the main issue: How can we prove that
violence in video games does not lead to real life violence? I believe that this argument tries to bite
off more than it can chew. If you are going to argue to certainty, you need more than wild
accusations and exaggeration to prove
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The Causes Of Violent Video Games
Violent video games have been accused of causing school shootings, violence towards women, and
bullying, especially for the impressionable youth. Critics like Mitt Romney are arguing that games
like Grand Theft Auto, Call of Duty and Far Cry desensitize players by teaching and rewarding
violence. More than half of the 50 top–selling video games contain violence. However, many of the
research studies cited by critics often fail to completely monitor control variables, ruling them to be
an ineffective source. Factors like mental health, family history, and environmental change can
cause a spike in violence, something that goes unaccounted for in short–term studies. These short–
term experiments have people play a game for only 10 minutes to determine a rise in violence,
which is not necessarily translated into how video games are played. Nonetheless, Cristopher J.
Ferguson, a psychology professor at Stetson University found that there was "no long–term link
between VVG and youth aggression or dating violence" (Ferguson). Instead, violent video games
can actually be a form of releasing stress and anger, leading to less real–world violence. In the peer–
reviewed journal "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls",
it was found that "61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my
problems,' and 45.4% because 'it helps me get my anger out" (Olson). Therefore, video games have
value by providing an escape from reality that people can use, improving overall personal wellbeing.
However, there are also arguments that gamers who tune out for hours on end develop depression
due to lack of human interaction. However, this only occurs in the most severe cases and as
Ferguson notes, "A very small number of kids, about 3%, exhibit signs of pathological gaming".
Relating back to video games being an outlet for the world, video games can also encourage
socializing through online multi–player experiences. Making new friends and connecting with
distant ones becomes easier, promoting healthy bonds. Therefore, there is no direct link or route to
violence or depression that often guide the exclusion of video games having the ability to improve
society. Instead, video
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Argumentative Essay On Saints Row
Ironically enough for a game that revels in its criminal activity, Saints Row stole most of its ideas
from the Grand Theft Auto series. Admittedly, if you are going to imitate a game you can do far
worse than GTA. Saints Row however goes the extra mile and provides players with a very
enjoyable gameplay experience that goes beyond merely cloning the most popular aspects of GTA.
The game opens with some extensive customization options where you get to create your inner
gangster. You are then promptly chucked into the middle of crossfire between rival gangs. The
leader of the 3rd Street Saints takes pity on you and recruits you to their cause which is where your
life of crime begins. The game is set in the fictional city of Stillwater and to ... Show more content
on Helpwriting.net ...
Expect to hear big names such as Micheal Clark Duncan, Tia Carera, Daniel Dae Kim and Mila
Kunis lending their vocals to the main characters. Of course, no GTA clone would be complete
without a wealth of radio stations and Saints Row has this covered as well. There is a station for
virtually every genre of music from rock to rap and reggae plus a hilarious talk show one. Overall, I
would say that the music selection is maybe not as mainstream as what the GTA games have to offer
but it is still good. The humor falls a bit flat in place and you can expect a lot of over the top
swearing but overall the audio is good. Due to the customized aspect of your characters he doesn't
have much of a personality and rarely ever speaks which makes the rare occasions where he opens
his mouth even
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Not Schools Are Teaching Kids To Think Analysis
It appears traditional teaching methods in many schools across the nation are undergoing significant
changes, mostly due to the technological world we live in, and if this does not concern you, it
should. It is not only that printing has replaced cursive writing; spell check has replaced the
dictionary, or researching any topic has become a relatively easy task with Internet availability, the
effects of these changes go much deeper. While there is no harm in saving time and using different
or more profound methods that surely have made our lives easier, the simple fact is these things are
mechanical advances made from computer technology, but they will never replace a person's brain,
analytical thinking skills and thought processes. Computers ... Show more content on
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They're learning to learn." (Gee, 399) Gee might be correct that there is potential to learn through
video gaming, however, it is more the content of these games that should be held up to scrutiny.
Specifically, the depth of violence and unrealistic virtual worlds involved in many of these games
should indeed hold cause for concern. There are no long term studies to draw from telling us that
video gaming is either a good or bad thing. But we do have common sense to draw from and we
should consider what is known to date from both ends of the spectrum. The popular television show
Dr. Phil recently aired an episode when a young man was so addicted to video gaming that it
overtook his life. He no longer ate, showered or brushed his teeth and only slept when it physically
overtook him. He mentally transformed himself into the video game, ignoring everything else.
While this may be only one case, it should not be ignored. When considering the theories both Carr
and Gee present, both essays are alarming and brings one not only to the conclusion that education
is definitely in crisis in this country, but if were intending on video games to fill some kind of
educational void, we are likely a country in
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Case Analysis
Case Analysis
Introduction
In evaluating Case 3: "The Home Video Game Industry: Atari Pong to the Nintendo Wii", it soon
became evident that choosing a single company would become crucial in unlocking the next level to
this Case Analysis. Much research revealed that Nintendo's array of experience and the changes and
obstacles that Nintendo has overcome, made them a great choice for a Case Analysis. This analysis
will cover a SWOT analysis: digging deep into the internal strengths and weaknesses, and also the
external opportunities and threats Nintendo faces. The evaluation in comparison to the Porter's 5
Forces Model will determine Nintendo's ability to rise among its competitors. Finally, the
combination of the previous two will aid in ... Show more content on Helpwriting.net ...
(Totilo)"
A shortcoming that the Wii has had is that it did not promote gaming for serious gamers. This was
because the technology has not been as good. Most systems are using an online option for their
gaming and Nintendo is not integrating itself into that aspect. The market seems to be saturated with
the Wii. Most homes have one that want one, and a lot of them are not using it for what it is meant
for, they are using it for things like a way to stream Netflix to their television. The other issue that
has happened is the amount of counterfeit products that have been released. They have found major
problems all over the world with counterfeit games, systems and controllers.
Nintendo has many opportunities available to them and it seems that they have started to take
advantage of some of them. Because they had such success with the Wii, they have experience with
motion technology and that can lead to expansion. With the amount of current owners of their
systems, they could focus on making games that will interest more people. Some feel that the
controller is awkward, so they could come up with more alternatives. They could improve upon their
technology and possibly come out with a better, stronger Wii.
Their games offer major
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Thesis on Video Games
EXTREME GAMERS' DEMAND PLAYSTATION 3 RATHER THAN PCs
–––––––––––––––––––––––––––––––––––––––––––––––––
CHAPTER # 1
BACKGROUND
1.1 INTRODUCTION
1.1.1 GAME CONSOLES
A video game console is an interactive entertainment computer or modified computer system that
produces a video display signal which can be used with a display device (a television, monitor, etc.)
to display a video game. The term "video game console" is used to distinguish a machine designed
for consumers to buy and use solely for playing video games from a personal computer, which has
many other functions, or arcade machines, which are designed for businesses that buy them and then
charge others to play.
I. PLAYSTATION 3
The PlayStation family is the world's ... Show more content on Helpwriting.net ...
The Wii is Nintendo's fifth home console, the direct successor to the Nintendo GameCube, and able
to play all official GameCube games. Nintendo first spoke of the console at the 2004 E3 press
conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the
controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of
several awards. By December 8, 2006, it had completed its launch in four key markets.
1.1.2 GPU (Graphics Processing Units)
A graphics processing unit or GPU (also occasionally called visual processing unit or VPU) is a
specialized processor that offloads 3D graphics rendering from the microprocessor. It is used in
embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern
GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes
them more effective than general–purpose CPUs for a range of complex algorithms. In a personal
computer, a GPU can be present on a video card, or it can be on the motherboard. More than 90% of
new desktop and notebook computers have integrated GPUs, which are usually far less powerful
than those on a dedicated video card.
I. NVIDIA
NVIDIA a multinational corporation which specializes in the development of graphics processing
units and chipset technologies for workstations, personal computers, and mobile
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The Effects Of Violent Video Games
There have been multiple studies and research cases, in recent years, that point the finger at violent
video games as the cause of increased aggressive behavior in children. These studies claim to
provide irrefutable evidence of the influence violent video games have on impressionable young
people, such as increasing aggressive behavior and violent tendencies. But in all the research and
studies done on the effects violent video games, there have been two recurring factors, a
predetermined outcome of negativity, and a lack of long term, solid evidence to support their results.
Violent video games do no increase aggressive behavior in children, as these studies would like to
lead you to believe. These studies are asking the wrong question in the pursuit of a desired outcome.
Aggressive children are simply more likely to play violent video games. Video games are not the
first medium of entertainment to be put to this test either. With "a traditional game console in 51
percent of U.S. households" we would be experiencing bedlam nationwide if the findings from these
studies were in fact true (North). In addition, for every "reputable" study that concludes violent
video games cause increased aggression, there is a study against it showing the flaws in the research,
or proof of bias on the part of the researchers, proving that a predetermined outcome was expected.
Some of the studies even had researchers on the teams voice their disapproval of the outcome
because of a perceived
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The Effects Of Video Games On Society And Corrupts...
Video games have been the subject of many criticisms throughout the years. One of the main
criticisms is that violence in video games causes violence in society and corrupts children and young
adults into doing bad things. A game series that is constantly in the spotlight of this criticism is none
other than the Rockstar Games' series Grand Theft Auto. The most recent implementation in the
popular franchise is GTA V, which follows three main protagonists throughout their daily lives and
involvements in various crime scenarios. GTA is known to take a satirical stance and take jabs at
America and crime culture as a whole. So, within a game that is a parody of society and the vices of
humanity, it is not fair to say that this game is the cause of social violence. Themes such as torture as
a means to gain information, psychopathy, murder and other blue collar crimes can be seen
throughout the game. There are many criticisms due to these heavy themes, but in the end, every
concept covered in this game merely reinforces and parodies those of today's world.
Easily the most talked about and news media covered story related to this game is the torture scene
in GTAV. In the mission "By the Book", the player controls one of the main characters, Trevor, and
is forced to torture a seemingly innocent man in order to gain information to assassinate a person of
interest for the FIB (Federal Investigation Bureau, parody of the FBI) in a graphic scene containing
removal of teeth, smashing
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The City Of Artesi A Central Part Of Being A Social Worker...
The City of Artesia A central part of being a social worker is to have familiarity and awareness of
different communities. In fact, one of the ten core competencies of the Council on Social Work
Education is the ability of social workers to engage, assess, intervene, and evaluate at the micro,
mezzo, and macro levels (Jansson, 2015, p.108). Mezzo policy advocacy was defined as taking
place in agencies and communities to address unresolved problems (Jansson, 2015, p.108). Being
familiar with the community is a vital aspect of social work as a result of needing knowledge about
the community to see what the individuals that belong to the community require, as well as desire.
Without data, it is impossible for a social worker to advocate and attempt to change, as well as
create policies to ensure the people belonging to the community, are having their needs met. An
example of a community would be the City of Artesia. The City of Artesia, located in southeast Los
Angeles, is a small community which is enclosed by Cerritos and Norwalk. It was first settled in
1875 and incorporated as a city in 1959 (Sonksen, 2014, para. 3). The name was chosen based on
the Artesian wells (Sonksen, 2014, para. 3). Two landmarks of the community are the Artesia water
tower and the Shopping District in Downtown Artesia located on Pioneer Boulevard. An initial
impression of Artesia might be a city that appears clean and harmless. In contrast, North Artesia
might be seen as
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Premuim Hair Care Llc Business Plan
Care, Premium Hair Care, LLC I || Business Plan – 1/1/2011 || Contributors: Michael Stone Co–
Founder Stephen DuBose Co–Founder For Further Information Call: 901–210–5337 or 619–253–
2964 E–mail: PremierHairCareLLC@Gmail.com This document is not an investment offer nor an
attempt to sell a security. 1 Contents Table of Contents I. Executive Summary Introduction
Mission Vision Strategy & Assessment Management Team Five Year Proforma Business
Opportunity Market Product & Services Customers Value Proposition Demographics + Target
Markets Site Selection Competition Store Operations Store Front Store Space – Experience Store
Staffing Compensation Regulations Supply Chain Cash Back–office Systems Security Key
Performance Indicators ... Show more content on Helpwriting.net ...
Mr. Stone is a former professional NFL football professional turned entrepreneur/business promoter.
During his 7 years in the NFL, Mr. Stone played for the New England Patriots, Arizona Cardinals,
and New York Giants. Upon retirement Mr. Stone founded Allied Athlete Group, the premier private
membership organization for professional athletes. Mr. Stone's ability to reach professional athletes
coupled with his ability to identify business opportunities, has allowed him bring investments to the
athlete community. Allied Athlete Group membership includes athletes from the NFL, MLB, NBA,
and the NHL. Allied Athlete Group partners with various business organizations to create business
synergies that generate educational, investment, networking, and branding opportunities for
members both during and after their sports career. Mr. Stone holds a BA in Architecture from
University of Memphis and participated in Executive Education Programs at Stanford, Wharton and
Kellogg Business Schools. Stephen DuBose | Mr. DuBose is an executive with domestic and
international operating experience in the franchise retail business. Mr. DuBose began his career as a
banker at Bankers Trust Company; Merrill Lynch and Company; and finally GE Capital, where he
built a franchise finance business. Mr. DuBose left GE Capital to start the Anderson DuBose
Company, a food
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Friday Night Live Executive Summary
Executive Summary Friday Night Live is a weekly social located at the Royal Ontario Museum in
Toronto, Ontario. The goal of this report is to outline a feasible marketing plan to ensure that Carrie
Martin, the assistance vice–president of programs, events, and commercial services at the ROM, can
achieve her attendance goal of 3,500 persons opening night and as well maximize profits from the
social. With a focus on a younger demographic as ideal attendance to the event, Martin must do the
following to guarantee success in future operations
Maintain admission prices
Advertise though YouTube and Pattison Outdoor
Target young working professionals
Promote consumption of mixed drinks
Introduce a unique theme
FNL has seen a notable ... Show more content on Helpwriting.net ...
As Toronto was frequently referred to as the country's finance and business capital, these business
professionals often worked long hours and considered Friday nights as an opening to get out and
socialize. Generally this age group will have more money than the price sensitive students and will
most likely be able to afford the $2 price increase of which Martin was considering. As this
demographic currently represented the largest customer group, and one of the higher spending
groups, it is evident that Friday Night Live should continue to appeal to this
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Essay about Grand Theft Auto
What started out as a disagreement between mother and son has led me into the controversial world
of Grand Theft Auto. My fifteen–year–old son desperately wants this game. All I can hear are the
stories of violence associated with this game, which causes this mother's heart to shudder. So began
the search to back up my denials for his ownership of this game. The Grand Theft Auto series of
games has been surrounded by controversy, however the research does not always back up public
opinion as will be demonstrated in this paper. Grand Theft Auto got its start in 1998 with its original
title released for the PlayStation One. The game was controversial from the get go with many
countries protesting it and Brazil even went so far as to ban ... Show more content on
Helpwriting.net ...
The next release in the series was Grand Theft Auto: Vice City. This game takes one back to the '80's
in Liberty City which is modeled after Miami. It is very reminiscent of the 80's show Miami Vice. In
this game, the main character is a drug dealer who loses his boss' shipment of cocaine and money.
He then has to run around the city and beat up jurors, steal cars, kill pimps and prostitutes for money
and run other unsavory missions. The music is catchy, and for someone who remembers the 80's
well will enjoy walking down memory lane. The big appeal of the game is its realism. The downfall
is the language and the whole premise of the game. As soon as the disc is in and the game starts, the
first line of dialogue contains several curse words and racial slurs. The game especially maligns the
Latino population portraying them as drug dealers and prostitutes or strippers. It is rated M for
mature and not recommended for those under the age of 17 as are all the other Grand Theft Auto
games.
The latest big release is Grand Theft Auto: San Andreas and it really escalated all the elements that
seem unsavory from previous games. This installment in the series allows the main character to
change growing fat or skinny, changing hair, clothes, and tattoos, and upgrading the car. There are
rival gangs and the main player can go on drive–by shootings. The graphics in this newest
installment heightens
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Evolution Of Rap During The 80's
The evolution of rap during the 80's, 90's and 2000's until now. Introduction: What is rap? Rap is
defined in the dictionary as: "a style of popular music, developed by disc jockeys and urban blacks
in the late 1970s, in which an insistent, recurring beat pattern provides the background and
counterpoint for rapid, slangy, and often boastful rhyming patter glibly intoned by a vocalist or
vocalists." Which implies that rap is defined by its fast, narcissistic, aggressive, and rhyming lyrics.
Simply said rap is talking slightly faster than usual often accompanied by music. Rap originated in
ghettos where youth had to deal with gangs, drugs, murders, rape, and racial profiling by the police.
This is why rap lyrics are often about violence, drugs, money and sex, which was very controversial
and often protested by parents and politicians. In this assignment I will research and discuss the
origins and development of rap on a 30–year timeline, as well as the surrounding controversy and
internal conflicts of the rap industry. Motivation: ... Show more content on Helpwriting.net ...
It has also played a big role in the way I learned English as I was singing along with the not so age–
appropriate songs (most of which were older than me) when I was 8 years old. I wanted to learn
more about the origin and development of rap because most of it happened before I was born and
the "golden age of rap" basically ended during my childhood. I picked English as the subject; not
only because all the songs are in English, but also because a lot of the rap songs can easily be
mistaken for one of Shakespeare's
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The Causes Of Youth Violence And Gun Violence In America
Our nation has changed over the years. There is no question about that. The generation that my
grandfather grew up in during the 1930's and 1940's has often been called "The Greatest
Generation" (Brokaw). Why is my generation not talked about for our inventions and advances in
technology? Maybe that the downfall of our generation has been the media and the influence it has
on the public? There is no doubt that the media can spin a story into a shocking and scary account
produced solely on the intent to sell. This information force–fed to the public can cause fear and
hatred to develop within our country and result in gun violence and bloodshed. One reason for the
amount of youth violence in America is the violent content in many video games.
The average adolescent spends a major part of the normal week watching or interacting with some
form of the media's products. Video games are one of these media based mediums and have become
increasingly popular since the 1980's. According to a report in Archives of Pediatrics & Adolescent
Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour
and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing
on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among
Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or
female, are spending tremendous amounts of time each day sitting in front of
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One Significant Change That Has Occurred in the World...
E SSAYS ON TWENTIETH–C ENTURY H ISTORY In the series Critical Perspectives on the
Past, edited by Susan Porter Benson, Stephen Brier, and Roy Rosenzweig Also in this series: Paula
Hamilton and Linda Shopes, eds., Oral History and Public Memories Tiffany Ruby Patterson, Zora
Neale Hurston and a History of Southern Life Lisa M. Fine, The Story of Reo Joe: Work, Kin, and
Community in Autotown, U.S.A. Van Gosse and Richard Moser, eds., The World the Sixties Made:
Politics and Culture in Recent America Joanne Meyerowitz, ed., History and September 11th John
McMillian and Paul Buhle, eds., The New Left Revisited David M. Scobey, Empire City: The
Making and Meaning of the New York City Landscape Gerda Lerner, Fireweed: A ... Show more
content on Helpwriting.net ...
The beginnings and ends of what we choose to call centuries are almost invariably years of little
significance. But there is little agreement over when the twentieth century c.e. arrived, and there
were several points both before the year 2000 (the collapse of the Soviet Union, the reunification of
Germany, the surge of globalization from the mid–1990s) and afterward (9/11, or the global
recession of 2008) when one could quite plausibly argue that a new era had begun. A compelling
case can be made for viewing the decades of the global scramble for colonies after 1870 as a
predictable culmination of the long nineteenth century, which was ushered in by the industrial and
political revolutions of the late 1700s. But at the same time, without serious attention to the
processes and misguided policies that led to decades of agrarian and industrial depression from the
late 1860s to the 1890s, as well as the social tensions and political rivalries that generated and were
in turn fed by imperialist expansionism, one cannot begin to comprehend the causes and
consequences of the Great War that began in 1914. That conflict determined the contours of the
twentieth century in myriad ways. On the one hand, the war set in motion transformative processes
that were clearly major departures from those that defined the nineteenth–century world order. On
the other, it perversely unleashed forces
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Grand Theft Auto Research Paper
Playing video games is a fun way to unwind after a busy day. The challenge of beating a game and
getting to the end is exciting. If you enjoy playing action packed video games Vice City 3 may be
the one for you. It's part of the Grand Theft Auto franchise. Amazon has video games for all systems
and all genres for you to choose from. The large selection and low prices make it easy for you to
build up your video game collection.
Grand Theft Auto is available for several gaming platforms. In the game players are able to drive a
variety of different cars as they try to take over the city. Players do odd jobs to build up their empire.
As you work your way up through the ranks of the underworld you'll be living in amazingly
beautiful apartments,
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Essay On Asphalt Overdrive
A spin–off from the popular series Aspalt, Asphalt Overdrive puts a new angle on the Asphalt series
with the gameplay differing greatly. In fact, the game has little in common with the title Asphalt 9,
and it actually has more in common with Spider–Man Unlimited. You start the game in a high speed
chase with the cops in hot pursuit behind you. You have to outrun the police by speeding past a
certain distance.
Asphalt Overdrive for Windows 8 follows a three–lane vertical scrolling format where you will
weave in and out of traffic, run other cars off the road and hit mega–cool jumps while racing.
Asphalt Overdrive has multiple race modes like boss races, chases, stunts and destruction–based
modes. As you can expect, the game has an annoying energy system where you only get to play for a
limited number of runs before you have to either wait or pay money to continue. That can take away
from the experience because you can't get into the game ... Show more content on Helpwriting.net ...
You weave right and left between cars, and if you want to soar on ramps, hit the upwards direction.
You can also swipe the directional key in a diagonal fashion to barrel roll through the air when
speeding over a ramp. Asphalt Overdrive also adds some tactical elements where you have to choose
your boosts carefully before you start a race. Specific boosts will be better for different races.
Coming from Gameloft, a game design company known for high standards in gaming, Asphalt has
been presented in a professional fashion, and the game has been set in the 1980s. The theme is found
throughout including the neon menu screen, retro cars and 80s–style soundtracks. The developers,
however, could have taken the 80s theme and run even further with it to intensify the vibe of that
decade. One example of a game that captured the 80s perfectly was Grand Theft Auto: Vice City
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Grand Theft Auto : Graphic Scenes
Video games, such as Grand Theft Auto, depict graphic scenes which are saturated with themes of
sex, robbery, and murder. Despite the game being rated M (for mature), many young children play
and enjoy this game. Of course, Grand Theft Auto is not the only violent video game in the market.
Call of Duty, Halo, and Destiny are all examples of shooting, roll–playing games. As I previously
mentioned, many young children and teenagers play one or even all of these games. Parents and
family give them as Christmas and birthday gifts, or even as incentives for good behavior. One of
the main problems here is the audience. The themes in these games become ideas in young
impressionable minds. In an interview with Chris Berry, a student at Reading Area Community
College, he remarks: There has been a lot of cases in which kids believe that if you kill someone,
they just respond like they do in video games. But they don't. In a video game when I kill you, you
would just come back [to life] and try to kill me back. Kids actually think that's real, because they
are playing games like that too young.
Playing violent games leaves children with an impression that violent feats can be attempted with no
consequences. This belief is not only far from the truth, but is also extremely dangerous. Many
parents do not monitor the time children spend playing video games, and as a result may even be
unaware of the nature of themes that are depicted.Whether they are aware of the graphic themes or
remain
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What Is The Portrayal Of Gun Violence In Video Games?
Video games are the common source of individual's entertainment. Developers and creators have the
option to incorporate the different styles and context within these games. The decisions and
portrayal of each game are influenced throughout society. A common aspect creators incorporate in
gamers is violence. The portrayal of violent factors among users has been a prominent issue in
society. The violent effects on media consumers is influenced by video games though research
findings of the types of controllers, the actions within scripts, interpretation of individuals traits and
situations, the portrayal of Grand Theft Auto, as well as tying ethical standpoints.
The violence in social media has a strong association with increasing potential users aggression or
feelings. In contemporary society, vast majority of video games are consisted of gun violence.
Researchers found that the aggression of the user increases merely by looking at a picture of a gun.
The outcome of the portrayal of the gun is from the principle of "weapons effect." An underlying
issue directed "is of particular concern given the prevalence of gun violence in contemporary video
games, which is much more repetitive and extensive than that seen on television or in movies"
(McGloin et al.). Video games increase behaviors of aggression not including violence. Aggression
relies on harming another person. The violence factor requires a person to actively injure or kill
someone. The link of the aggression factor
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Burning Down the House: Mortgage Fraud and the Destruction...
Burning Down the House: Mortgage Fraud and the Destruction of Residential Neighborhoods Ann
Fulmer March 2010
DRAFT Burning Down the House: Mortgage Fraud and the Destruction of Residential
Neighborhoods
Mortgage fraud is bank robbery without a gun. 1 It is a high–yield, 2 low risk enterprise that has
been reported in all 50 states, Puerto Rico, Guam, American Samoa, 3 Canada, 4 New Zealand, 5
Australia, 6 and England. 7 In the United States, it is committed by organized international and
domestic rings, 8 street gangs, 9 terrorists, 10 drug traffickers, 11 real estate agents, 12 closing
attorneys, 13 appraisers, 14 mortgage brokers, 15
The targeted victims distinguish mortgage fraud from predatory lending. In predatory lending ...
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Department of Justice.
bank executives, 16 ministers, 17 teachers, 18 policemen, 19 and, frequently, neophyte property
investors. 20 In the federal courts, mortgage schemes are charged as bank fraud, 21 mail fraud, 22
and wire fraud 23 and, depending on the specific structure of the scheme, conspiracy to commit
bank fraud, 24 money laundering, 25 aggravated identity theft, 26 bankruptcy fraud, 27 and/or false
statements. 28 A handful of states have statutes that address mortgage fraud as a specific crime, 29
but in most state courts it is charged, if at all, as theft or grand larceny. Although the variety of
schemes is infinite and limited only by the human imagination, 30 they are generally classified as
either fraud–for–profit or fraud–for housing.
See, e.g., U.S. v. Gordon, 08–21103–Jordan (S.D. Fla. 2008) (bank's managing director altered
individual's credit data to inflate mortgage pools' apparent quality and value upon sale to investors);
U.S. v. Levine, 1:09–CR–00554 (N.D. Ga. 2009) (executive vice president in charge of bank's
community redevelopment lending department accused of knowingly over–valuing bank assets
(loans to flippers) in reports to the OCC and the FDIC; the defendant is expected to plead guilty in
January, 2010).. 17 See, e.g., U.S. v. Sailor, 1:08–CR–105, superseding information (N.D. Ga.
2008). 18 See, e.g., U.S. v. Sprouts, 2:08–CR–0051 (W. D. Pa. 2008). 19 See, e.g., U.S. v.
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Benefits Of Video Games A Form Of Art
Video games should be considered a form of art because they take time to create, are protected
under the same rights as other art forms, and include many other forms of art. I believe that video
games should be considered an art form. I believe that with how many genres and games in general,
there are that most are art worthy. The definition of art is: "The expression or application of human
creative skill and imagination." Video games fall under this definition. Video games are created by
People that have enough creativity and imagination to come up with a setting and concept to both
engage and inspire the player. Video games take time to create. Some of the most praised games
took years to make. For instance: GTA V took 4 years to create, with more than 1,000 developers,
and The Elder Scrolls V: Skyrim took 5 years to create, and even Minecraft took 4 years to create,
and is still being updated today(I will be using these games as examples throughout the paper
because they are some of the best games to be released in the last 5–10 years). The work that these
companies put into their games show with the millions of copies sold within 24 hours of the games
release. These game series are worth literal tons of money, Minecraft sold to Microsoft for 2.5
billion dollars. All the hard work put into these games shows off when they're released to the people.
Minecraft has sold over 55 million copies. "A beautifully designed videogame invokes wonder as
the fine arts do, only in
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Chapter 12-15: History of Michigan Test Essays
1.Michigan entered the railroad business in 1830. The state's first working rail line (billed as the
"First Train West of the Alleghenies") ran from Lake Erie to what Michigan city?
A) Lansing
B) Port Huron
C) Battle Creek
D) Kalamazoo
2.During the years 1860–1890, Michigan's commercial development was dominated by the sawing,
harvesting, milling and marketing of timber. Michigan politicians (under the influence of the state's
Lumber Barons) fought hard to stop a bill that would have allowed Canadian lumber to enter the
U.S. duty free. The lumber was desperately needed to rebuild a major American city after what
terrible disaster?
A) Johnstown Flood of 1889 (Pennsylvania)
B) San Francisco Earthquake of 1906 (California)
C) Great Chicago ... Show more content on Helpwriting.net ...
A) TIME magazine
B) "Social Justice," a newsletter published by another Detroit anti–Semite, Father Charles E.
Coughlin
C) Ford's own newspaper, the DEARBORN INDEPENDENT
D) THE JEFFERSONIAN magazine, published by Thomas E. Watson, a Georgia politician and
member of the Ku Klux Klan
12.Who is credited with driving the first gasoline–powered vehicle through the streets of Detroit in
1896?
A) Henry Ford
B) Ransom E. Olds
C) Gottlieb Daimler
D) Charles Brady King
13.What was one of the most lasting contributions that Henry Ford made to the automobile
industry?
A) windshield wipers
B) carburetor
C) left–hand drive
D) electric starter
14.What Michigan city was the boyhood home for Thomas Alva Edison, one of America's greatest
inventors?
A) Battle Creek
B) Port Huron
C) Mount Clemens
D) Mount Pleasant
15.Henry Ford founded the Ford Motor Company in 1903 and in 1908, introduced the car that not
only made him famous (and a multi–millionaire), but literally put the world on wheels. What was
Ford's car called?
A) Model A
B) Model N
C) Model T
D) Model K
16.Like European cathedrals in the Middle Ages, what structures in
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Gambling: the Problems and History of Addiction,...
Recently there have been a lot of studies on the subject of gambling and games play. The average
uninformed individual might wonder "Why, it really is not that big of a deal?" and think that it is
just a small poker game or a little bet over a sporting event. There are so many more aspects to
gambling than just the little games and bets. That is just a fraction of all of the problems and crime it
can be connected to. Now there are also great perks to having some forms of gambling, such as
lotteries. The lotteries help out by contributing to government programs such as education, military,
etc. To help people understand gambling and games play it is necessary that they learn about the
history, the viewpoints, and the cold hard facts. ... Show more content on Helpwriting.net ...
He sued the Washington D. C. government, the Supreme Court ruled in favor of the plaintiff and
they were forced to pay the one–hundred thousand dollars. This scared many states from getting
directly involved with lotteries and thus led to the banning of lotteries in most states. Only
Pennsylvania and Massachusetts had not prohibited gambling and game playing from 1840 to 1860.
Gambling would return, however, in a bigger way than before. Gambling exploded back onto the
scene around the late 1880's near the end of the Civil War. This was known as the second wave
called National Lotteries. The south needed a way to pay for all of the reconstructing it would need,
after the damages suffered during the war. There were a variety of things that needed to be fixed
such as; roads, bridges, school buildings, and all of the other buildings and institutions that had
suffered damage during the war. Desperate for a way to raise money, southern legislatures let private
operators conduct lotteries to raise these greatly needed funds. Lotteries were different this time as
they were held on a national level instead of a local level. The southern lotteries sold out tickets to
people all over the nation. A very popular lottery was held in Louisiana and was called "The
Serpent". The reason this lottery was so popular was because it was held on the national level.
Everyone from anywhere in the
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Essay on FranklinL BUSN635 Assignment8
Submitted to:
Dr. Chambers
Instructor
Business Plan Development
BUSN 635 – D001– Win 13
Prepared by:
Lucretia J. Franklin
April 28, 2013
Table of Contents
INTRODUCTION 1
MISSION STATEMENT 2
THE BUSINESS PLAN PHASE I 3
Description 3
Required Licenses and Permits 3
Insurance 4
Reasons 4
Potential 4
Outside Resources 6
THE BUSINESS PLAN PHASE II 7
Service 7
Benefits 7
Demands 8
Different 8
THE BUSINESS PLAN PHASE III 9
Location 9
Physical Facility 9
Office 9
Restrooms 9
Break Room 10
Warehouse 10
Truck Wash 10
Parking Lot 10
Security Cameras 10
Setbacks 11
THE BUSINESS PLAN PHASE IV 12
Marketing Analysis 12
Industry Trends 12
Customers 12
Growth 12
Pricing 13
THE BUSINESS PLAN PHASE V 14
Direct Competitors 14 ... Show more content on Helpwriting.net ...
The Federal License Motor Carrier Safety Administration is where you have to get the licenses and
permits. The license and permits are listed below:
ICC/MC number or Your Own Authority.
DOT number,
A. IFTA (Interstate Fuel Tax Authority) cists $590 per truck yearly.
B. KYU (License to operate in the state of Louisiana).
Operating Tags, which are your licenses to put on the trucks, costs $1590 yearly.
2290/Schedule 1 is a schedule to have a heavy highway vehicle.
IRP Card is your state license and permit.
Trailer Tags are another license to carry on the tractor.
These licenses must be done before putting the heavy equipment on the highway. When you are
leasing your truck to a broker, they will make sure this will be done when you join his/her company.
Insurance
Insurance is the most important thing to have for both truck and trailer. Each truck has two types of
insurances. The trucks are to be insured with an on–called load, or loaded and bob–tailed when not
under a load. Today many accidents happen by four wheelers and trucks. An owner operator cannot
drive without insurance; he/she must have this before getting licenses and permits. The truck must
be insured at the minimum of $100,000 to be accepted.
Reasons
The reasons for this new transportation business is because of many changes in the transportation
laws concerning the hours of service and not enough trucks to get the cargo around the states. The
hours of service have been causing the markets
... Get more on HelpWriting.net ...
Qunandar Representation
A Review of Gaming's LGBT Representation
"In Qunandar, Krem would be an Aqun–Athlok. That's what we call someone born one gender but
living like another," says The Iron Bull. "And Qunari don't treat those Aqun people any differently
than a real man?" Krem asks. "They are real men. Just like you are." The Iron Bull finishes.
Above is a conversation between two characters in Bioware's 2014 smash hit RPG, Dragon Age
Inquisition. This conversation took the transgendered community by storm. Krem, second–in–
command to the mercenary group 'The Bull's Chargers', is a man born a woman, and a hero to many
transgender gamers. Transgendered people are often grossly misrepresented in entertainment media.
They are made a mockery of through cheesy ... Show more content on Helpwriting.net ...
It featured a male character flirting with a woman at a bar, before another male distracts him and he
leaves to flirt with him instead. It was both ground–breaking and controversial, and the most
'normalising' representation of LGBT since 1998's Fallout 2.
2004's Fable took a whole new step in LGBT representation. Players could create their own male or
female character, and then initiate flirtation, romance, or marriage with anyone they liked. Their
character's profile would then reflect their sexuality by listing either Gay, Straight, or Bisexual,
depending on whom you may have slept with or married. Fable was congratulated on its
normalisation of LGBT characters in games, as other in–game characters had neither positive nor
negative reactions to your character's sexuality.
It's later in 2004 where LGBT representation in games received somewhat of a kick to the face from
Rockstar North's Grand Theft Auto: San Andreas. Homosexuality is used to denigrate the police in
the game, the player–character's enemy. They repeatedly shout flamboyant and degrading comments
including "Drop the soap, honey!" Used as a negatively contextualised joke, the popularity of the
game was rather unfortunate. It spread a negative image of more flamboyant gay men, and was the
first truly harmful representation of LGBTs in video games.
Appearing to set a trend of negative representation of LGBT communities, Rockstar's 2006 Grand
... Get more on HelpWriting.net ...
Grand Theft Auto Research Paper
"Grand Theft Auto" is a very inappropriate game for many ages due to the degrading standards
women are held to, the reckless use of vehicles, and the lack of respect shown for laws and law
enforcement. Fact is that the game is thought of as the most hyper–violent game in history and is the
most controversial. "Grand Theft Auto" and its franchise has been awarded such a title by the
Guinness Book of World Records. The game is most known for the violent and misconduct that it
contains in every edition. (source cited)
The original "Grand Theft Auto: Vice City" game racked in only 0.04 million dollars which is a
drastic difference from the franchise's most recent, "Grand Theft Auto V" making sixty point
eighty–one billion dollars. So, to say that ... Show more content on Helpwriting.net ...
"Heat" is what the games' series refers to the force as. The primary duty for the officers is to
maintain order throughout the game. If the officers, see the player enacting in any criminal act their
job is to make it harder for the player to successfully commit the crime. "Grand Theft Auto" is a
compilation of missions and the police provide a reliable enemy or challenge. Officers within the
series are thought of as lazy, corrupt, and bad drivers. The criminal acts that the players get involved
in can reward them with stars. Each case varies from level to level, but the more stars the crime
receives the more wanted you are by the feds. Offenses include shooting pedestrians, entering
prohibited areas, and some unavoidable participation depending on the mission the player is on, for
example a bank heist. The police will not arrest the player because of traffic offenses or trespassing
on private property. If the player happens to get "busted" or arrested the player can then regenerate
at the nearest police station and carry on with the mission. Consequences do follow up the decision
to respawn by the lose of weapons and money for the player. Virtually inconsequential to the player
because he or she can still live in the game. "Grand Theft Auto" participants can also bribe the
police so that they don't receive the full extent of the law, which would not occur in real life and
could potentially give you more problems if done
... Get more on HelpWriting.net ...

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Law Enforcement In The 21St Century

  • 1. Law Enforcement in the 21st Century Law Enforcement in a Democratic Society cha pt er 1 ISBN 0–558–46766–0 Law Enforcement in the 21 Century, Second Edition, by Heath B. Grant and Karen J. Terry. Published by Allyn & Bacon. Copyright © 2008 by Pearson Education, Inc. st Chapter Out line INTRODUCTION The Themes of the Book The Police Function: Social Control and the Use of Force Policing Within the Rule of Law: The Challenges of Discretion The Delicate Balance: Crime Control versus Due Process The Levels of Law Enforcement Municipal Agencies County Agencies State Agencies Federal Agencies Department of Justice Department of Homeland Security Department of the Treasury U.S. Postal Service Tribal Agencies Chapter Objectives ● Describe the concept of linkage blindness and ... Show more content on Helpwriting.net ... Grant and Karen J. Terry. Published by Allyn & Bacon. Copyright © 2008 by Pearson Education, Inc. st Introduction 5 agency. Given the complexity of both the intelligence and law enforcement communities and their many overlapping jurisdictions, it was inevitable that key information would slip through the cracks between agencies. The inability to analyze and link critical information across (or even within an agency) is referred to as linkage blindness and will be a major theme throughout this book. In part, the Homeland Security Act of 2002, the USA PATRIOT Act of 2001, and its reauthorization in 2005 were executive and legislative responses to the problem of linkage blindness by organizing diffuse and autonomous law enforcement agencies and strengthening the government's abilities to obtain information. Stephen Flynn (2001) provides a useful illustration of this critical law enforcement problem, referring to the arrival of a hypothetical ship with questionable cargo and a crew on an intelligence watch list for potential terrorist ties: The Coast Guard would be likely to know about the scheduled arrival of a tanker carrying hazardous cargo. The Customs Service might have some advance cargo manifest information. The INS might or might not know much about the crew, depending ... Get more on HelpWriting.net ...
  • 2.
  • 3. Argumentative Essay On Violent Video Games In today's advanced society where technology rules the world, video games are just another type that people use as a form of entertainment or hobby. Unfortunately, there are violent video games that actually affect people's behavior considerably without most of them realizing. With all the violent act people commit and all of the evidence people have been arguing in favor of video games. Deciding to regulate or change these games will affect the future generations and is a very important and controversial issue that connects with topics like violence, and prejudice, and sexism. Although there are many critics that argue that videogames are not the true cause of unhealthy demeanor in today's society, they are indeed the real cause. And there are people that recognize that Videogames are the reason. Even if I've played some video games, I stand against violent video games and will argue that they cause disorderly behavior such as violence. Video games are extremely addictive and can a lot influence on players minds. According to scientists from Stanford University School of Medicine, video games are addictive because they cause the brain to make intense feelings of accomplishment, satisfaction that are associated with the same part of the brain that are stimulated by drugs like cocaine and the neuropsychological system makes it difficult to stop especially active male players (Lee, Finley). Video games are very hard to regulate because of how addictive and popular they are. ... Get more on HelpWriting.net ...
  • 4.
  • 5. Nature vs Nurture Typography and Nature vs. Nurture Jonathan M. Grush Truman State University Date Submitted: November 19, 2010 Author Note Jonathan M. Grush, Exercise Science, Truman State University Please address all correspondence to: Jonathan Grush, 511 S. Elson Apt. 1, Kirksville, MO 63501, (314) 640–1760, jmg6242@truman.edu America has a fascination with serial killers. Everything about them is interesting to us. There are so many questions that we have. It is incomprehensible to most people how someone can go out and kill dozens of people, seemingly without any remorse. Although we have such a deep interest in killers, we often do not know how to differentiate between them. All too often, we label anybody who has killed a few ... Show more content on Helpwriting.net ... One of the biggest arguments paired with this is the dispute between nature vs. nurture. Are murderers simply born that way, or do their personal experiences shape the rest of their lives? This question, although not specifically related to murderers, has been debated since Shakespeare's time, and yet there are still very differing opinions. In my opinion, you cannot select just on or the other as the root of the problem. Psychologist Donald Hebb once answered the question of nature vs. nurture by responding with a similar question, "Which contributes more to the area of a rectangle, its length or its width?" I find this to be a very interesting and true argument. As we know, a rectangle's area can be determined by multiplying its length by its width, or vice versa. If either one of these variables is unknown, you cannot determine what the area is. They both have an equal contribution to the equation. Similarly, it is impossible to single out either nature or nurture as the reason that somebody becomes a psychopath. They both contribute equally to the equation. The nature side of the argument is basically what we are born with, our heredity. The main idea of this is that we are born with predetermined traits that may or may not create psychopathic tendencies in us. Dr. Richard Davidson of the University of Wisconsin at Madison published a report in 2000 that compared brain scans of five ... Get more on HelpWriting.net ...
  • 6.
  • 7. Stereotypes In Video Games Analysis Video games have been a way to express the ideas and creativity of video game developers' for year now. Recently they have taken a turn for the worst by incorporating racial, sexual and violent metaphors or scenarios. Two articles that talk about this important issues "Sex, violence and video games" by Mitch Krpata and "Not a Hater, Just Keepin' It Real: The Importance of Race– and Gender–Based Game Studies" by David J. Leonard. Leonard makes a crucial argument about the importance of balck, Hispanic and latino's stereotypes in video games that are primarly played by white gamers. On the other hand, Krpata defends the critiques made about racism, violence and sex portrayed in video games by stanting that it is just fantasy. While both, Leonard ... Show more content on Helpwriting.net ... According to Leonard, video games mostly portray violence, sex, racism, stereotype and gender. Thus, is of extreme importance to pay attention to what is given and shown to kids, teenagers and even adults who play video games. For instance, Leonard (2006) is aware about the importance and the impact video games has on everyone, as he mentions, "Video games teach, inform, and control, mandating our development of tools of virtual literacy to expand pedagogies of games as part of a larger discursive turn to (and within) game studies. We need to teach about games because games are teaching so much about us . . . and "them" (p. 88). Whereas, Krpata (2008) believes that video games are just pure entertainment as he mentions, "Hey man, it's just a game!" (para. 28). Clearly, Leonard is more aware than Krpata about the importance of video games. People might argue and say that Krpata statement is more realistic since he is a gamer and is used to play all kinds of video games. Nonetheless, Leonard is more realistic since video games can have a series of effect on the player. It can make the players to stereotype with other races and genders. In addition, video games can inform about current issues, history, and adult life by making the gamer to have sex and so ... Get more on HelpWriting.net ...
  • 8.
  • 9. Costco Due Diligence Report ____________________________________________________________ ______ COSTCO WHOLESALE DUE DILIGENCE REPORT Prepared by: Prepared for: Course: Date: April 23, 2011 ____________________________________________________________ ______ Table of Contents Executive Summary............................................................................ 4 Industry Overview.............................................................................. 5 Corporate Overview........................................................................... 6 SWOT Analysis................................................................................ 12 Culture........................................................................................... 16 Organization and General Corporate Issues................................................ 18 Performance Measurement................................................................... 28 Financial Overview........................................................................... 36 ... Show more content on Helpwriting.net ...
  • 10. Due to the market; bargains were more important to consumers. Fifty–six of Costco warehouses exceeded $200 million in sales in fiscal 2010, and two of these units each did more than $300 million. This rate of revenue is highly attributable to the strong entrepreneurial culture that encourages its employees and management's teams to be creative and contribute new ideas to allow the company to constantly evolve and improve. It has been well publicized that Costco rewards and compensates its employees well. It is a well oiled machine that reciprocates its success with its customers and employees. Industry Overview The US warehouse club and superstore industry includes about 20 companies; however the major competitors that Costco faces are Sam 's Club (owned by Wal–Mart), BJ's Wholesale Club, and Meijer. The club superstore industry is so competitive that these four companies alone hold over 90 percent of sales. These superstores are able to offer competitive pricing because as large companies they can offer a wide selection of products and have purchasing, distribution, marketing, and financing advantages. Due to low margins, the profitability of these individual superstore companies depends on high volume sales and efficient operations. This is where Costco has been able to succeed and set itself aside from the competitors. ... Get more on HelpWriting.net ...
  • 11.
  • 12. Censored Violent Video Games Research Paper Reasons why people think it is right to censor violent video games is because they believe that these type of video games are making children of today have behavioral issues due to what they see inside of the game,there are certain barriers that video game graphics can withstand far cry primal is a game that came out in 2015, is near the peak of how much reality can be added to a game's graphics. However only 69% of parents actually check ratings before buying games, while four out of five american homes contain an device that is used to play video game which is a way of saying that more parents don't care what their children play than parents who do. Superb reasons why video games should not be censored due to children playing violent games is because the economy relies a lot on the video game ... Show more content on Helpwriting.net ... The ratings are meant to help people to decide what is good for themselves, and the only people who care more about the ratings are the rating companies. For example "Jack Thompson, a Coral Gables, Fla., attorney who has gone after violent video games and rappers with foul lyrics before, focused on Grand Theft Auto: Vice City. Last month, he said he videotaped a 10–year–old boy buying this video game, the top–selling game last year, at a Miami Best Buy store. The store clerk didn't ask for ID, even though this game shouldn't be sold to anyone under 17, Thompson said." (ThisBoard.com). What this means is that gaming companies are not responsible for kids getting their hands on violent games and should be punished by getting their games censored or even worse banned because parents are not watching closely to what their kids are involved in on the screen. "The gaming industry is vastly growing throughout the nation and worldwide. "We don't sell it to 10–year–olds. It's legal to sell it to adults, but we keep it out of children's hands. The material in these games seems to be ignored" for its offensiveness, considering how easily it gets to kids, he says ... Get more on HelpWriting.net ...
  • 13.
  • 14. Need for Speed Installments First Generation This was when Need for Speed started out as a franchise that revolved around driving exotics in scenic locations. The Need for Speed (1994) Main article: The Need for Speed The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS. Subsequent releases for the PC run only within Windows. The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being Porsche Unleashed). Electronic Arts ... Show more content on Helpwriting.net ... Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style, occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at release, while the PC version required that players would need to download it online to put it in the game. In the PlayStation version, the McLaren F1 GTR was based on the 1997 Long Tail, while the PC version was based on the original 95/96 version. Need for Speed: Porsche Unleashed/Porsche 2000 (2000) Main article: Need for Speed: Porsche Unleashed Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or simply Porsche (in Germany) is different from the previous versions, because it featured only Porsches and featured a wealth of information regarding them. The vehicle handling is considered the most realistic in any NFS game, and there is an in–depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with their career. The game is also the first in the series since the first NFS game to not feature a split screen mode. In terms of game construction, it is most often ... Get more on HelpWriting.net ...
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  • 16. No Constraints: The Exorcist No Constraints I was about eight years old when my brother and I ran out of our house screaming when we saw Regan from The Exorcist doing a spider walk down the stairs with blood coming out of her mouth. When interviewing my mom, she said "I didn't have concerns with what you were watching or doing on the computer. I trusted you." My mother was very lenient when managing my media use because I could watch any television show, any movie, and play any video game I wanted. I was also allowed to search anything I wanted on our computer and I received my first phone in elementary school, demonstrating that I lacked media regulation. Firstly, I was allowed to watch any television show I wanted. When I was super young, I mainly watched Barney. ... Show more content on Helpwriting.net ... My family was always big movie watchers. We didn't just watch movies like Finding Nemo when I was a kid, we also watched things like Halloween and Raiders of the Lost Ark. My brother is two years older than me and we loved watching horror movies as kids. My mom said she allowed this because we "didn't have nightmares." I actually remember a dream I had where Michael Myers was protecting me. Horror movies scared my brother more than they did me. The only movie to scare me to this day is The Exorcist. I remember watching Scarface when I was younger and thinking Al Pacino was cute. I have no idea why I thought that since I no longer feel that way. I also thought George Clooney was cute in Dusk Till Dawn. I do not think that now. I have no idea what was wrong with me. I had a TV in my room by age eight. I remember finding a documentary about John Wayne Gacy, which sparked my interest in documentaries and learning about creepy people. Back to my John Cena obsession, for Christmas one year, I asked for a three–disk John Cena biography. I got it that Christmas and cried watching it. I wasn't a fan of any of the Disney princess movies. My favorite movie to this day is Die Hard. I'm thankful that I was able to watch what movies I wanted to as a ... Get more on HelpWriting.net ...
  • 17.
  • 18. Negative Effects Of Grand Theft Auto In the modern world, violence is an everyday occurrence, and the video game Grand Theft Auto not only promotes violence and aggression, but it also normalizes it, creating a negative impact on society. Video games have gained a lot of popularity as of late, nearly every person has some sort of gaming device, whether that is a console, handheld device, or even just a smartphone. Consequently, the act of playing video games regularly has become accepted as ordinary in today's culture. It seems strange to think that a video game could have any effect on society, whether it be positive or negative. However, through the presentation of offensive language, aggressive behavior, and gun violence, the video game Grand Theft Auto will undoubtedly assist you in comprehending the negative characteristics that a video game has the potential to possess. The video game series Grand Theft Auto is comprised of a drawn–out list of multiple different versions of the game. Simply put, the game started with GTA 1 and progressed numerically to GTA 5. Although each game is either played out in a different area or in a different time frame, the objectives for each game are always similar. It is an open–world style game in which you are free to journey around the cities, performing oddball jobs for other criminals around the map. Subsequently, creating your own storyline at your own pace. Each game revolves around a protagonist who is trying to prove himself to be more credible in the ... Get more on HelpWriting.net ...
  • 19.
  • 20. Negative Effects Of Video Games The Negatives of playing video games Of course not all side effects of playing video games are positive, many studies have also found that there can be extremely negative side effects to playing video games. Some studies reported by (Daphne Bavelier) and (C. Shawn green) have found that playing violent video games can have an increase in aggressive thoughts, although this is something that seems rather troubling and one could assume that this would lead to the manifestation of aggression through prolonged exposure, the studies conducted conclude that the increase is of an insignificant amount and that the tests are often lacking in their treatment of the topic. I Believe this is a topic that requires further study in the future to ... Show more content on Helpwriting.net ... Aside from fatalities caused by excessive play time there have been a few cases of a more severe nature where the players have stolen, assaulted and even murdered people over video game related issues, in Vietnam a 13 year old boy was accused of robbing and murdering an 81 year old women, when captured he pleaded guilty and confessed that he needed money to play online video games so he decided to steal it, in another more severe case and 18 year old boy from America decided to re– enact gameplay elements from the popular video game Grand Theft Auto: Vice city, he was caught trying to steal a car and was arrested, once detained he was taken to the local police station there he somehow got a hold of an officer's gun and shot and killed 3 officers and escaped in a stolen police car. After he was later captured he stated, "Life is a video game everybody's got to die sometime". Although in many of these cases video games were at the centre of the incident the media often does not report on any phycological evaluations conducted on the subject's mental state leading up to and at the time of the incidents and in comparison to the size of the video game player population as a whole the cases in question make up a very small percentage which leads me to conclude that video games are not the major cause of this behaviour rather some form of mental illness present and the video games themselves a catalyst to the behaviour. ... Get more on HelpWriting.net ...
  • 21.
  • 22. Crysis 2: An Analysis The main setting in Crysis 2 is New York City because it is the largest city in the country and heavily populated, one of the most populated areas in the world. The metropolis fell into war torn ruins as U.S. military forces had been heatedly engaging against the Ceph while C.E.L.L.'s actions had further worsened and mishandled their authority over the civilian population still in the city. Under desperation, the military began flooding the city in the hopes of wiping out the Ceph however, this was proven fruitless and as a result the lower half of the city is dramatically damaged from the flood. The US Marine Corps under Colonel Sherman Barclay took over C.E.L.L.'s authority over Manhattan and began an effort in evacuating civilians to Grand ... Get more on HelpWriting.net ...
  • 23.
  • 24. Do Violent Video Games Doom Young Players? Essay Ever since the debut of the massively popular Nintendo Entertainment System of 1985, young players between the ages of 6 and 16 have gravitated towards video games. As technology has progressed, developers have greatly improved the graphics of video games. As a result, very real portrayals of human beings can be created. However, in many cases, game makers take advantage of this and incorporate realistic violence in the games. Although games such as these are rated for mature players, children have been able to obtain and play these violent types of video games. Due to this trend, many psychologists and parents are beginning to connect these games to negative behaviors in children. The issue of whether violent video games are harmful to a ... Show more content on Helpwriting.net ... Although 40% of parents say they always check game ratings before allowing rent or purchase, only 1 out 10 teens say that their parents check the game that they play. Also, even though mature is only one rating away from being AO (adult–only), according to www.pbs.org, nearly 25% percent of all children from the ages of 11 to 16 recognize a mature–rated game as among their favorites. Nevertheless, studies have shown that from playing these violent video games, potential detrimental effects can occur on younger gamers (Gentile, Lynch, Linder, & Welsh 2004). Some of the effects of violent video games have become apparent in recent history. On April 20, 1999, Eric Harris and Dylan Klebold opened fire on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Investigators believed that the possible contributing factor was violent video games. Harris and Klebold enjoyed playing the bloody first– person shooter Doom. The two were obsessed with the game, and they created custom levels. In one of their levels, there were two shooters, each with extra weapons and unlimited ammunition. It also included other people in the game, but they couldn't fight back (Anderson & Dill, 2000). In April 2000, 16–year–old Spanish teenager José Rabadán Pardo murdered his father, mother and his sister with a katana, proclaiming that ... Get more on HelpWriting.net ...
  • 25.
  • 26. Impact Of Media On The Media With the growth of technology, our use of media is greater than ever before. Without media, many of us would have difficulty accomplishing our daily and nightly routines. Society has become accustomed to using it for our education, work and relationships. But, we almost never stop and question about the impact that the media can have on younger viewers and our society? In this paper I will focus on the positive and negative roles that media has played on individuals and how mass media has influenced the criminal justice policy. To begin, some might ask What is mass media? Mass media is a large form of communication through various sources such as television, radio, telecommunications, newspaper, magazines and the internet. "Media in its various forms is omnipresent in modern life. It can shape our attitudes, perceptions, and behaviors in a variety of ways. One arena in which the media can exert a variety of influences is the legal system. The media, psychology, and the law intersect in a wide variety of contexts. Exposure to media, such as violent video games and pornography, can increase legally relevant behaviors such as aggression and criminal behaviors. Media can be used to facilitate or engage in criminal activity, such as pedophiles' use of social media to access children and the use of the internet for cyberbullying." (Groscup, 2015, pg. 314–315) To some extent, media is responsible for contributing negative feelings among individuals that have been exposed to it. Studies have shown that early exposure to malicious or violent films, books publishing vulgar adult content and news exposing horrendous social practices has a long–lasting impact on younger viewers. If children are exposed to fight sequences, stunt work, sex and/ or rape scenes, suicides and murders through the public media, they are bound to leave damage on these young impressionable minds. Children aren't the only ones subjected to these platforms, adults may also be impacted. Adults may be expected to have the maturity to distinguish between the good and the bad, but when you bombard yourself with only the bad it can affect one at the subconscious level. "The news media are not mirrors, simply reflecting events in society...It has been ... Get more on HelpWriting.net ...
  • 27.
  • 28. Video Games and Violence: Both Sides of the Argument Background Does playing a video game make you prone to commit real–life violence? This question has been an issue since the very early 90's when violent games like Doom and Wolfenstein were released, but only in the last half a decade or so (mainly since the incident at Columbine, Colorado, 1999 – when it was revealed that the teenage shooters were avid video game players) has it really come to the majority's attention. The key issue that both sides can't agree on is whether people should be allowed to play violent games or not. I think both sides agree that extremely violent video games should not be played by young children, who have a harder time separating reality from fiction; also, the media does indeed only report one side of the ... Show more content on Helpwriting.net ... There is a large amount of research by many respected academics that show the correlation between video game violence and real life violence (Bartholow, B.D., Sestir, M.A., Davis, E.B., 2005). However, that does not mean video game violence is the cause of real life violence. As other studies by equally respected academics show, people that are already predisposed to violence tend to gravitate towards playing video games (Delamere, F.M., 2005). There is no proven causal conclusion to be drawn from all the research done on this subject; although, the writer tries to draw his own conclusion: "I believe that [violent video games, music and movies] do the total opposite and allow us to vent some of the built up anger we have that leads to violence." If only he provided some kind of concrete evidence to prove his point, it would sound much more credible. The author does not provide any suggestion of a solution to the main issue: How can we prove that violence in video games does not lead to real life violence? I believe that this argument tries to bite off more than it can chew. If you are going to argue to certainty, you need more than wild accusations and exaggeration to prove ... Get more on HelpWriting.net ...
  • 29.
  • 30. The Causes Of Violent Video Games Violent video games have been accused of causing school shootings, violence towards women, and bullying, especially for the impressionable youth. Critics like Mitt Romney are arguing that games like Grand Theft Auto, Call of Duty and Far Cry desensitize players by teaching and rewarding violence. More than half of the 50 top–selling video games contain violence. However, many of the research studies cited by critics often fail to completely monitor control variables, ruling them to be an ineffective source. Factors like mental health, family history, and environmental change can cause a spike in violence, something that goes unaccounted for in short–term studies. These short– term experiments have people play a game for only 10 minutes to determine a rise in violence, which is not necessarily translated into how video games are played. Nonetheless, Cristopher J. Ferguson, a psychology professor at Stetson University found that there was "no long–term link between VVG and youth aggression or dating violence" (Ferguson). Instead, violent video games can actually be a form of releasing stress and anger, leading to less real–world violence. In the peer– reviewed journal "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls", it was found that "61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my problems,' and 45.4% because 'it helps me get my anger out" (Olson). Therefore, video games have value by providing an escape from reality that people can use, improving overall personal wellbeing. However, there are also arguments that gamers who tune out for hours on end develop depression due to lack of human interaction. However, this only occurs in the most severe cases and as Ferguson notes, "A very small number of kids, about 3%, exhibit signs of pathological gaming". Relating back to video games being an outlet for the world, video games can also encourage socializing through online multi–player experiences. Making new friends and connecting with distant ones becomes easier, promoting healthy bonds. Therefore, there is no direct link or route to violence or depression that often guide the exclusion of video games having the ability to improve society. Instead, video ... Get more on HelpWriting.net ...
  • 31.
  • 32. Argumentative Essay On Saints Row Ironically enough for a game that revels in its criminal activity, Saints Row stole most of its ideas from the Grand Theft Auto series. Admittedly, if you are going to imitate a game you can do far worse than GTA. Saints Row however goes the extra mile and provides players with a very enjoyable gameplay experience that goes beyond merely cloning the most popular aspects of GTA. The game opens with some extensive customization options where you get to create your inner gangster. You are then promptly chucked into the middle of crossfire between rival gangs. The leader of the 3rd Street Saints takes pity on you and recruits you to their cause which is where your life of crime begins. The game is set in the fictional city of Stillwater and to ... Show more content on Helpwriting.net ... Expect to hear big names such as Micheal Clark Duncan, Tia Carera, Daniel Dae Kim and Mila Kunis lending their vocals to the main characters. Of course, no GTA clone would be complete without a wealth of radio stations and Saints Row has this covered as well. There is a station for virtually every genre of music from rock to rap and reggae plus a hilarious talk show one. Overall, I would say that the music selection is maybe not as mainstream as what the GTA games have to offer but it is still good. The humor falls a bit flat in place and you can expect a lot of over the top swearing but overall the audio is good. Due to the customized aspect of your characters he doesn't have much of a personality and rarely ever speaks which makes the rare occasions where he opens his mouth even ... Get more on HelpWriting.net ...
  • 33.
  • 34. Not Schools Are Teaching Kids To Think Analysis It appears traditional teaching methods in many schools across the nation are undergoing significant changes, mostly due to the technological world we live in, and if this does not concern you, it should. It is not only that printing has replaced cursive writing; spell check has replaced the dictionary, or researching any topic has become a relatively easy task with Internet availability, the effects of these changes go much deeper. While there is no harm in saving time and using different or more profound methods that surely have made our lives easier, the simple fact is these things are mechanical advances made from computer technology, but they will never replace a person's brain, analytical thinking skills and thought processes. Computers ... Show more content on Helpwriting.net ... They're learning to learn." (Gee, 399) Gee might be correct that there is potential to learn through video gaming, however, it is more the content of these games that should be held up to scrutiny. Specifically, the depth of violence and unrealistic virtual worlds involved in many of these games should indeed hold cause for concern. There are no long term studies to draw from telling us that video gaming is either a good or bad thing. But we do have common sense to draw from and we should consider what is known to date from both ends of the spectrum. The popular television show Dr. Phil recently aired an episode when a young man was so addicted to video gaming that it overtook his life. He no longer ate, showered or brushed his teeth and only slept when it physically overtook him. He mentally transformed himself into the video game, ignoring everything else. While this may be only one case, it should not be ignored. When considering the theories both Carr and Gee present, both essays are alarming and brings one not only to the conclusion that education is definitely in crisis in this country, but if were intending on video games to fill some kind of educational void, we are likely a country in ... Get more on HelpWriting.net ...
  • 35.
  • 36. Case Analysis Case Analysis Introduction In evaluating Case 3: "The Home Video Game Industry: Atari Pong to the Nintendo Wii", it soon became evident that choosing a single company would become crucial in unlocking the next level to this Case Analysis. Much research revealed that Nintendo's array of experience and the changes and obstacles that Nintendo has overcome, made them a great choice for a Case Analysis. This analysis will cover a SWOT analysis: digging deep into the internal strengths and weaknesses, and also the external opportunities and threats Nintendo faces. The evaluation in comparison to the Porter's 5 Forces Model will determine Nintendo's ability to rise among its competitors. Finally, the combination of the previous two will aid in ... Show more content on Helpwriting.net ... (Totilo)" A shortcoming that the Wii has had is that it did not promote gaming for serious gamers. This was because the technology has not been as good. Most systems are using an online option for their gaming and Nintendo is not integrating itself into that aspect. The market seems to be saturated with the Wii. Most homes have one that want one, and a lot of them are not using it for what it is meant for, they are using it for things like a way to stream Netflix to their television. The other issue that has happened is the amount of counterfeit products that have been released. They have found major problems all over the world with counterfeit games, systems and controllers. Nintendo has many opportunities available to them and it seems that they have started to take advantage of some of them. Because they had such success with the Wii, they have experience with motion technology and that can lead to expansion. With the amount of current owners of their systems, they could focus on making games that will interest more people. Some feel that the controller is awkward, so they could come up with more alternatives. They could improve upon their technology and possibly come out with a better, stronger Wii. Their games offer major ... Get more on HelpWriting.net ...
  • 37.
  • 38. Thesis on Video Games EXTREME GAMERS' DEMAND PLAYSTATION 3 RATHER THAN PCs ––––––––––––––––––––––––––––––––––––––––––––––––– CHAPTER # 1 BACKGROUND 1.1 INTRODUCTION 1.1.1 GAME CONSOLES A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy them and then charge others to play. I. PLAYSTATION 3 The PlayStation family is the world's ... Show more content on Helpwriting.net ... The Wii is Nintendo's fifth home console, the direct successor to the Nintendo GameCube, and able to play all official GameCube games. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards. By December 8, 2006, it had completed its launch in four key markets. 1.1.2 GPU (Graphics Processing Units) A graphics processing unit or GPU (also occasionally called visual processing unit or VPU) is a specialized processor that offloads 3D graphics rendering from the microprocessor. It is used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes them more effective than general–purpose CPUs for a range of complex algorithms. In a personal computer, a GPU can be present on a video card, or it can be on the motherboard. More than 90% of new desktop and notebook computers have integrated GPUs, which are usually far less powerful than those on a dedicated video card. I. NVIDIA
  • 39. NVIDIA a multinational corporation which specializes in the development of graphics processing units and chipset technologies for workstations, personal computers, and mobile ... Get more on HelpWriting.net ...
  • 40.
  • 41. The Effects Of Violent Video Games There have been multiple studies and research cases, in recent years, that point the finger at violent video games as the cause of increased aggressive behavior in children. These studies claim to provide irrefutable evidence of the influence violent video games have on impressionable young people, such as increasing aggressive behavior and violent tendencies. But in all the research and studies done on the effects violent video games, there have been two recurring factors, a predetermined outcome of negativity, and a lack of long term, solid evidence to support their results. Violent video games do no increase aggressive behavior in children, as these studies would like to lead you to believe. These studies are asking the wrong question in the pursuit of a desired outcome. Aggressive children are simply more likely to play violent video games. Video games are not the first medium of entertainment to be put to this test either. With "a traditional game console in 51 percent of U.S. households" we would be experiencing bedlam nationwide if the findings from these studies were in fact true (North). In addition, for every "reputable" study that concludes violent video games cause increased aggression, there is a study against it showing the flaws in the research, or proof of bias on the part of the researchers, proving that a predetermined outcome was expected. Some of the studies even had researchers on the teams voice their disapproval of the outcome because of a perceived ... Get more on HelpWriting.net ...
  • 42.
  • 43. The Effects Of Video Games On Society And Corrupts... Video games have been the subject of many criticisms throughout the years. One of the main criticisms is that violence in video games causes violence in society and corrupts children and young adults into doing bad things. A game series that is constantly in the spotlight of this criticism is none other than the Rockstar Games' series Grand Theft Auto. The most recent implementation in the popular franchise is GTA V, which follows three main protagonists throughout their daily lives and involvements in various crime scenarios. GTA is known to take a satirical stance and take jabs at America and crime culture as a whole. So, within a game that is a parody of society and the vices of humanity, it is not fair to say that this game is the cause of social violence. Themes such as torture as a means to gain information, psychopathy, murder and other blue collar crimes can be seen throughout the game. There are many criticisms due to these heavy themes, but in the end, every concept covered in this game merely reinforces and parodies those of today's world. Easily the most talked about and news media covered story related to this game is the torture scene in GTAV. In the mission "By the Book", the player controls one of the main characters, Trevor, and is forced to torture a seemingly innocent man in order to gain information to assassinate a person of interest for the FIB (Federal Investigation Bureau, parody of the FBI) in a graphic scene containing removal of teeth, smashing ... Get more on HelpWriting.net ...
  • 44.
  • 45. The City Of Artesi A Central Part Of Being A Social Worker... The City of Artesia A central part of being a social worker is to have familiarity and awareness of different communities. In fact, one of the ten core competencies of the Council on Social Work Education is the ability of social workers to engage, assess, intervene, and evaluate at the micro, mezzo, and macro levels (Jansson, 2015, p.108). Mezzo policy advocacy was defined as taking place in agencies and communities to address unresolved problems (Jansson, 2015, p.108). Being familiar with the community is a vital aspect of social work as a result of needing knowledge about the community to see what the individuals that belong to the community require, as well as desire. Without data, it is impossible for a social worker to advocate and attempt to change, as well as create policies to ensure the people belonging to the community, are having their needs met. An example of a community would be the City of Artesia. The City of Artesia, located in southeast Los Angeles, is a small community which is enclosed by Cerritos and Norwalk. It was first settled in 1875 and incorporated as a city in 1959 (Sonksen, 2014, para. 3). The name was chosen based on the Artesian wells (Sonksen, 2014, para. 3). Two landmarks of the community are the Artesia water tower and the Shopping District in Downtown Artesia located on Pioneer Boulevard. An initial impression of Artesia might be a city that appears clean and harmless. In contrast, North Artesia might be seen as ... Get more on HelpWriting.net ...
  • 46.
  • 47. Premuim Hair Care Llc Business Plan Care, Premium Hair Care, LLC I || Business Plan – 1/1/2011 || Contributors: Michael Stone Co– Founder Stephen DuBose Co–Founder For Further Information Call: 901–210–5337 or 619–253– 2964 E–mail: PremierHairCareLLC@Gmail.com This document is not an investment offer nor an attempt to sell a security. 1 Contents Table of Contents I. Executive Summary Introduction Mission Vision Strategy & Assessment Management Team Five Year Proforma Business Opportunity Market Product & Services Customers Value Proposition Demographics + Target Markets Site Selection Competition Store Operations Store Front Store Space – Experience Store Staffing Compensation Regulations Supply Chain Cash Back–office Systems Security Key Performance Indicators ... Show more content on Helpwriting.net ... Mr. Stone is a former professional NFL football professional turned entrepreneur/business promoter. During his 7 years in the NFL, Mr. Stone played for the New England Patriots, Arizona Cardinals, and New York Giants. Upon retirement Mr. Stone founded Allied Athlete Group, the premier private membership organization for professional athletes. Mr. Stone's ability to reach professional athletes coupled with his ability to identify business opportunities, has allowed him bring investments to the athlete community. Allied Athlete Group membership includes athletes from the NFL, MLB, NBA, and the NHL. Allied Athlete Group partners with various business organizations to create business synergies that generate educational, investment, networking, and branding opportunities for members both during and after their sports career. Mr. Stone holds a BA in Architecture from University of Memphis and participated in Executive Education Programs at Stanford, Wharton and Kellogg Business Schools. Stephen DuBose | Mr. DuBose is an executive with domestic and international operating experience in the franchise retail business. Mr. DuBose began his career as a banker at Bankers Trust Company; Merrill Lynch and Company; and finally GE Capital, where he built a franchise finance business. Mr. DuBose left GE Capital to start the Anderson DuBose Company, a food ... Get more on HelpWriting.net ...
  • 48.
  • 49. Friday Night Live Executive Summary Executive Summary Friday Night Live is a weekly social located at the Royal Ontario Museum in Toronto, Ontario. The goal of this report is to outline a feasible marketing plan to ensure that Carrie Martin, the assistance vice–president of programs, events, and commercial services at the ROM, can achieve her attendance goal of 3,500 persons opening night and as well maximize profits from the social. With a focus on a younger demographic as ideal attendance to the event, Martin must do the following to guarantee success in future operations Maintain admission prices Advertise though YouTube and Pattison Outdoor Target young working professionals Promote consumption of mixed drinks Introduce a unique theme FNL has seen a notable ... Show more content on Helpwriting.net ... As Toronto was frequently referred to as the country's finance and business capital, these business professionals often worked long hours and considered Friday nights as an opening to get out and socialize. Generally this age group will have more money than the price sensitive students and will most likely be able to afford the $2 price increase of which Martin was considering. As this demographic currently represented the largest customer group, and one of the higher spending groups, it is evident that Friday Night Live should continue to appeal to this ... Get more on HelpWriting.net ...
  • 50.
  • 51. Essay about Grand Theft Auto What started out as a disagreement between mother and son has led me into the controversial world of Grand Theft Auto. My fifteen–year–old son desperately wants this game. All I can hear are the stories of violence associated with this game, which causes this mother's heart to shudder. So began the search to back up my denials for his ownership of this game. The Grand Theft Auto series of games has been surrounded by controversy, however the research does not always back up public opinion as will be demonstrated in this paper. Grand Theft Auto got its start in 1998 with its original title released for the PlayStation One. The game was controversial from the get go with many countries protesting it and Brazil even went so far as to ban ... Show more content on Helpwriting.net ... The next release in the series was Grand Theft Auto: Vice City. This game takes one back to the '80's in Liberty City which is modeled after Miami. It is very reminiscent of the 80's show Miami Vice. In this game, the main character is a drug dealer who loses his boss' shipment of cocaine and money. He then has to run around the city and beat up jurors, steal cars, kill pimps and prostitutes for money and run other unsavory missions. The music is catchy, and for someone who remembers the 80's well will enjoy walking down memory lane. The big appeal of the game is its realism. The downfall is the language and the whole premise of the game. As soon as the disc is in and the game starts, the first line of dialogue contains several curse words and racial slurs. The game especially maligns the Latino population portraying them as drug dealers and prostitutes or strippers. It is rated M for mature and not recommended for those under the age of 17 as are all the other Grand Theft Auto games. The latest big release is Grand Theft Auto: San Andreas and it really escalated all the elements that seem unsavory from previous games. This installment in the series allows the main character to change growing fat or skinny, changing hair, clothes, and tattoos, and upgrading the car. There are rival gangs and the main player can go on drive–by shootings. The graphics in this newest installment heightens ... Get more on HelpWriting.net ...
  • 52.
  • 53. Evolution Of Rap During The 80's The evolution of rap during the 80's, 90's and 2000's until now. Introduction: What is rap? Rap is defined in the dictionary as: "a style of popular music, developed by disc jockeys and urban blacks in the late 1970s, in which an insistent, recurring beat pattern provides the background and counterpoint for rapid, slangy, and often boastful rhyming patter glibly intoned by a vocalist or vocalists." Which implies that rap is defined by its fast, narcissistic, aggressive, and rhyming lyrics. Simply said rap is talking slightly faster than usual often accompanied by music. Rap originated in ghettos where youth had to deal with gangs, drugs, murders, rape, and racial profiling by the police. This is why rap lyrics are often about violence, drugs, money and sex, which was very controversial and often protested by parents and politicians. In this assignment I will research and discuss the origins and development of rap on a 30–year timeline, as well as the surrounding controversy and internal conflicts of the rap industry. Motivation: ... Show more content on Helpwriting.net ... It has also played a big role in the way I learned English as I was singing along with the not so age– appropriate songs (most of which were older than me) when I was 8 years old. I wanted to learn more about the origin and development of rap because most of it happened before I was born and the "golden age of rap" basically ended during my childhood. I picked English as the subject; not only because all the songs are in English, but also because a lot of the rap songs can easily be mistaken for one of Shakespeare's ... Get more on HelpWriting.net ...
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  • 55. The Causes Of Youth Violence And Gun Violence In America Our nation has changed over the years. There is no question about that. The generation that my grandfather grew up in during the 1930's and 1940's has often been called "The Greatest Generation" (Brokaw). Why is my generation not talked about for our inventions and advances in technology? Maybe that the downfall of our generation has been the media and the influence it has on the public? There is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent to sell. This information force–fed to the public can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media's products. Video games are one of these media based mediums and have become increasingly popular since the 1980's. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of ... Get more on HelpWriting.net ...
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  • 57. One Significant Change That Has Occurred in the World... E SSAYS ON TWENTIETH–C ENTURY H ISTORY In the series Critical Perspectives on the Past, edited by Susan Porter Benson, Stephen Brier, and Roy Rosenzweig Also in this series: Paula Hamilton and Linda Shopes, eds., Oral History and Public Memories Tiffany Ruby Patterson, Zora Neale Hurston and a History of Southern Life Lisa M. Fine, The Story of Reo Joe: Work, Kin, and Community in Autotown, U.S.A. Van Gosse and Richard Moser, eds., The World the Sixties Made: Politics and Culture in Recent America Joanne Meyerowitz, ed., History and September 11th John McMillian and Paul Buhle, eds., The New Left Revisited David M. Scobey, Empire City: The Making and Meaning of the New York City Landscape Gerda Lerner, Fireweed: A ... Show more content on Helpwriting.net ... The beginnings and ends of what we choose to call centuries are almost invariably years of little significance. But there is little agreement over when the twentieth century c.e. arrived, and there were several points both before the year 2000 (the collapse of the Soviet Union, the reunification of Germany, the surge of globalization from the mid–1990s) and afterward (9/11, or the global recession of 2008) when one could quite plausibly argue that a new era had begun. A compelling case can be made for viewing the decades of the global scramble for colonies after 1870 as a predictable culmination of the long nineteenth century, which was ushered in by the industrial and political revolutions of the late 1700s. But at the same time, without serious attention to the processes and misguided policies that led to decades of agrarian and industrial depression from the late 1860s to the 1890s, as well as the social tensions and political rivalries that generated and were in turn fed by imperialist expansionism, one cannot begin to comprehend the causes and consequences of the Great War that began in 1914. That conflict determined the contours of the twentieth century in myriad ways. On the one hand, the war set in motion transformative processes that were clearly major departures from those that defined the nineteenth–century world order. On the other, it perversely unleashed forces ... Get more on HelpWriting.net ...
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  • 59. Grand Theft Auto Research Paper Playing video games is a fun way to unwind after a busy day. The challenge of beating a game and getting to the end is exciting. If you enjoy playing action packed video games Vice City 3 may be the one for you. It's part of the Grand Theft Auto franchise. Amazon has video games for all systems and all genres for you to choose from. The large selection and low prices make it easy for you to build up your video game collection. Grand Theft Auto is available for several gaming platforms. In the game players are able to drive a variety of different cars as they try to take over the city. Players do odd jobs to build up their empire. As you work your way up through the ranks of the underworld you'll be living in amazingly beautiful apartments, ... Get more on HelpWriting.net ...
  • 60.
  • 61. Essay On Asphalt Overdrive A spin–off from the popular series Aspalt, Asphalt Overdrive puts a new angle on the Asphalt series with the gameplay differing greatly. In fact, the game has little in common with the title Asphalt 9, and it actually has more in common with Spider–Man Unlimited. You start the game in a high speed chase with the cops in hot pursuit behind you. You have to outrun the police by speeding past a certain distance. Asphalt Overdrive for Windows 8 follows a three–lane vertical scrolling format where you will weave in and out of traffic, run other cars off the road and hit mega–cool jumps while racing. Asphalt Overdrive has multiple race modes like boss races, chases, stunts and destruction–based modes. As you can expect, the game has an annoying energy system where you only get to play for a limited number of runs before you have to either wait or pay money to continue. That can take away from the experience because you can't get into the game ... Show more content on Helpwriting.net ... You weave right and left between cars, and if you want to soar on ramps, hit the upwards direction. You can also swipe the directional key in a diagonal fashion to barrel roll through the air when speeding over a ramp. Asphalt Overdrive also adds some tactical elements where you have to choose your boosts carefully before you start a race. Specific boosts will be better for different races. Coming from Gameloft, a game design company known for high standards in gaming, Asphalt has been presented in a professional fashion, and the game has been set in the 1980s. The theme is found throughout including the neon menu screen, retro cars and 80s–style soundtracks. The developers, however, could have taken the 80s theme and run even further with it to intensify the vibe of that decade. One example of a game that captured the 80s perfectly was Grand Theft Auto: Vice City ... Get more on HelpWriting.net ...
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  • 63. Grand Theft Auto : Graphic Scenes Video games, such as Grand Theft Auto, depict graphic scenes which are saturated with themes of sex, robbery, and murder. Despite the game being rated M (for mature), many young children play and enjoy this game. Of course, Grand Theft Auto is not the only violent video game in the market. Call of Duty, Halo, and Destiny are all examples of shooting, roll–playing games. As I previously mentioned, many young children and teenagers play one or even all of these games. Parents and family give them as Christmas and birthday gifts, or even as incentives for good behavior. One of the main problems here is the audience. The themes in these games become ideas in young impressionable minds. In an interview with Chris Berry, a student at Reading Area Community College, he remarks: There has been a lot of cases in which kids believe that if you kill someone, they just respond like they do in video games. But they don't. In a video game when I kill you, you would just come back [to life] and try to kill me back. Kids actually think that's real, because they are playing games like that too young. Playing violent games leaves children with an impression that violent feats can be attempted with no consequences. This belief is not only far from the truth, but is also extremely dangerous. Many parents do not monitor the time children spend playing video games, and as a result may even be unaware of the nature of themes that are depicted.Whether they are aware of the graphic themes or remain ... Get more on HelpWriting.net ...
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  • 65. What Is The Portrayal Of Gun Violence In Video Games? Video games are the common source of individual's entertainment. Developers and creators have the option to incorporate the different styles and context within these games. The decisions and portrayal of each game are influenced throughout society. A common aspect creators incorporate in gamers is violence. The portrayal of violent factors among users has been a prominent issue in society. The violent effects on media consumers is influenced by video games though research findings of the types of controllers, the actions within scripts, interpretation of individuals traits and situations, the portrayal of Grand Theft Auto, as well as tying ethical standpoints. The violence in social media has a strong association with increasing potential users aggression or feelings. In contemporary society, vast majority of video games are consisted of gun violence. Researchers found that the aggression of the user increases merely by looking at a picture of a gun. The outcome of the portrayal of the gun is from the principle of "weapons effect." An underlying issue directed "is of particular concern given the prevalence of gun violence in contemporary video games, which is much more repetitive and extensive than that seen on television or in movies" (McGloin et al.). Video games increase behaviors of aggression not including violence. Aggression relies on harming another person. The violence factor requires a person to actively injure or kill someone. The link of the aggression factor ... Get more on HelpWriting.net ...
  • 66.
  • 67. Burning Down the House: Mortgage Fraud and the Destruction... Burning Down the House: Mortgage Fraud and the Destruction of Residential Neighborhoods Ann Fulmer March 2010 DRAFT Burning Down the House: Mortgage Fraud and the Destruction of Residential Neighborhoods Mortgage fraud is bank robbery without a gun. 1 It is a high–yield, 2 low risk enterprise that has been reported in all 50 states, Puerto Rico, Guam, American Samoa, 3 Canada, 4 New Zealand, 5 Australia, 6 and England. 7 In the United States, it is committed by organized international and domestic rings, 8 street gangs, 9 terrorists, 10 drug traffickers, 11 real estate agents, 12 closing attorneys, 13 appraisers, 14 mortgage brokers, 15 The targeted victims distinguish mortgage fraud from predatory lending. In predatory lending ... Show more content on Helpwriting.net ... Department of Justice. bank executives, 16 ministers, 17 teachers, 18 policemen, 19 and, frequently, neophyte property investors. 20 In the federal courts, mortgage schemes are charged as bank fraud, 21 mail fraud, 22 and wire fraud 23 and, depending on the specific structure of the scheme, conspiracy to commit bank fraud, 24 money laundering, 25 aggravated identity theft, 26 bankruptcy fraud, 27 and/or false statements. 28 A handful of states have statutes that address mortgage fraud as a specific crime, 29 but in most state courts it is charged, if at all, as theft or grand larceny. Although the variety of schemes is infinite and limited only by the human imagination, 30 they are generally classified as either fraud–for–profit or fraud–for housing. See, e.g., U.S. v. Gordon, 08–21103–Jordan (S.D. Fla. 2008) (bank's managing director altered individual's credit data to inflate mortgage pools' apparent quality and value upon sale to investors); U.S. v. Levine, 1:09–CR–00554 (N.D. Ga. 2009) (executive vice president in charge of bank's community redevelopment lending department accused of knowingly over–valuing bank assets (loans to flippers) in reports to the OCC and the FDIC; the defendant is expected to plead guilty in January, 2010).. 17 See, e.g., U.S. v. Sailor, 1:08–CR–105, superseding information (N.D. Ga. 2008). 18 See, e.g., U.S. v. Sprouts, 2:08–CR–0051 (W. D. Pa. 2008). 19 See, e.g., U.S. v. ... Get more on HelpWriting.net ...
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  • 69. Benefits Of Video Games A Form Of Art Video games should be considered a form of art because they take time to create, are protected under the same rights as other art forms, and include many other forms of art. I believe that video games should be considered an art form. I believe that with how many genres and games in general, there are that most are art worthy. The definition of art is: "The expression or application of human creative skill and imagination." Video games fall under this definition. Video games are created by People that have enough creativity and imagination to come up with a setting and concept to both engage and inspire the player. Video games take time to create. Some of the most praised games took years to make. For instance: GTA V took 4 years to create, with more than 1,000 developers, and The Elder Scrolls V: Skyrim took 5 years to create, and even Minecraft took 4 years to create, and is still being updated today(I will be using these games as examples throughout the paper because they are some of the best games to be released in the last 5–10 years). The work that these companies put into their games show with the millions of copies sold within 24 hours of the games release. These game series are worth literal tons of money, Minecraft sold to Microsoft for 2.5 billion dollars. All the hard work put into these games shows off when they're released to the people. Minecraft has sold over 55 million copies. "A beautifully designed videogame invokes wonder as the fine arts do, only in ... Get more on HelpWriting.net ...
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  • 71. Chapter 12-15: History of Michigan Test Essays 1.Michigan entered the railroad business in 1830. The state's first working rail line (billed as the "First Train West of the Alleghenies") ran from Lake Erie to what Michigan city? A) Lansing B) Port Huron C) Battle Creek D) Kalamazoo 2.During the years 1860–1890, Michigan's commercial development was dominated by the sawing, harvesting, milling and marketing of timber. Michigan politicians (under the influence of the state's Lumber Barons) fought hard to stop a bill that would have allowed Canadian lumber to enter the U.S. duty free. The lumber was desperately needed to rebuild a major American city after what terrible disaster? A) Johnstown Flood of 1889 (Pennsylvania) B) San Francisco Earthquake of 1906 (California) C) Great Chicago ... Show more content on Helpwriting.net ... A) TIME magazine B) "Social Justice," a newsletter published by another Detroit anti–Semite, Father Charles E. Coughlin C) Ford's own newspaper, the DEARBORN INDEPENDENT D) THE JEFFERSONIAN magazine, published by Thomas E. Watson, a Georgia politician and member of the Ku Klux Klan 12.Who is credited with driving the first gasoline–powered vehicle through the streets of Detroit in 1896? A) Henry Ford B) Ransom E. Olds C) Gottlieb Daimler D) Charles Brady King 13.What was one of the most lasting contributions that Henry Ford made to the automobile industry? A) windshield wipers B) carburetor C) left–hand drive D) electric starter 14.What Michigan city was the boyhood home for Thomas Alva Edison, one of America's greatest inventors? A) Battle Creek
  • 72. B) Port Huron C) Mount Clemens D) Mount Pleasant 15.Henry Ford founded the Ford Motor Company in 1903 and in 1908, introduced the car that not only made him famous (and a multi–millionaire), but literally put the world on wheels. What was Ford's car called? A) Model A B) Model N C) Model T D) Model K 16.Like European cathedrals in the Middle Ages, what structures in ... Get more on HelpWriting.net ...
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  • 74. Gambling: the Problems and History of Addiction,... Recently there have been a lot of studies on the subject of gambling and games play. The average uninformed individual might wonder "Why, it really is not that big of a deal?" and think that it is just a small poker game or a little bet over a sporting event. There are so many more aspects to gambling than just the little games and bets. That is just a fraction of all of the problems and crime it can be connected to. Now there are also great perks to having some forms of gambling, such as lotteries. The lotteries help out by contributing to government programs such as education, military, etc. To help people understand gambling and games play it is necessary that they learn about the history, the viewpoints, and the cold hard facts. ... Show more content on Helpwriting.net ... He sued the Washington D. C. government, the Supreme Court ruled in favor of the plaintiff and they were forced to pay the one–hundred thousand dollars. This scared many states from getting directly involved with lotteries and thus led to the banning of lotteries in most states. Only Pennsylvania and Massachusetts had not prohibited gambling and game playing from 1840 to 1860. Gambling would return, however, in a bigger way than before. Gambling exploded back onto the scene around the late 1880's near the end of the Civil War. This was known as the second wave called National Lotteries. The south needed a way to pay for all of the reconstructing it would need, after the damages suffered during the war. There were a variety of things that needed to be fixed such as; roads, bridges, school buildings, and all of the other buildings and institutions that had suffered damage during the war. Desperate for a way to raise money, southern legislatures let private operators conduct lotteries to raise these greatly needed funds. Lotteries were different this time as they were held on a national level instead of a local level. The southern lotteries sold out tickets to people all over the nation. A very popular lottery was held in Louisiana and was called "The Serpent". The reason this lottery was so popular was because it was held on the national level. Everyone from anywhere in the ... Get more on HelpWriting.net ...
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  • 76. Essay on FranklinL BUSN635 Assignment8 Submitted to: Dr. Chambers Instructor Business Plan Development BUSN 635 – D001– Win 13 Prepared by: Lucretia J. Franklin April 28, 2013 Table of Contents INTRODUCTION 1 MISSION STATEMENT 2 THE BUSINESS PLAN PHASE I 3 Description 3 Required Licenses and Permits 3 Insurance 4 Reasons 4 Potential 4 Outside Resources 6 THE BUSINESS PLAN PHASE II 7 Service 7 Benefits 7 Demands 8 Different 8 THE BUSINESS PLAN PHASE III 9 Location 9 Physical Facility 9 Office 9 Restrooms 9 Break Room 10
  • 77. Warehouse 10 Truck Wash 10 Parking Lot 10 Security Cameras 10 Setbacks 11 THE BUSINESS PLAN PHASE IV 12 Marketing Analysis 12 Industry Trends 12 Customers 12 Growth 12 Pricing 13 THE BUSINESS PLAN PHASE V 14 Direct Competitors 14 ... Show more content on Helpwriting.net ... The Federal License Motor Carrier Safety Administration is where you have to get the licenses and permits. The license and permits are listed below: ICC/MC number or Your Own Authority. DOT number, A. IFTA (Interstate Fuel Tax Authority) cists $590 per truck yearly. B. KYU (License to operate in the state of Louisiana). Operating Tags, which are your licenses to put on the trucks, costs $1590 yearly. 2290/Schedule 1 is a schedule to have a heavy highway vehicle. IRP Card is your state license and permit. Trailer Tags are another license to carry on the tractor. These licenses must be done before putting the heavy equipment on the highway. When you are leasing your truck to a broker, they will make sure this will be done when you join his/her company. Insurance Insurance is the most important thing to have for both truck and trailer. Each truck has two types of insurances. The trucks are to be insured with an on–called load, or loaded and bob–tailed when not under a load. Today many accidents happen by four wheelers and trucks. An owner operator cannot drive without insurance; he/she must have this before getting licenses and permits. The truck must be insured at the minimum of $100,000 to be accepted. Reasons The reasons for this new transportation business is because of many changes in the transportation laws concerning the hours of service and not enough trucks to get the cargo around the states. The hours of service have been causing the markets ... Get more on HelpWriting.net ...
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  • 79. Qunandar Representation A Review of Gaming's LGBT Representation "In Qunandar, Krem would be an Aqun–Athlok. That's what we call someone born one gender but living like another," says The Iron Bull. "And Qunari don't treat those Aqun people any differently than a real man?" Krem asks. "They are real men. Just like you are." The Iron Bull finishes. Above is a conversation between two characters in Bioware's 2014 smash hit RPG, Dragon Age Inquisition. This conversation took the transgendered community by storm. Krem, second–in– command to the mercenary group 'The Bull's Chargers', is a man born a woman, and a hero to many transgender gamers. Transgendered people are often grossly misrepresented in entertainment media. They are made a mockery of through cheesy ... Show more content on Helpwriting.net ... It featured a male character flirting with a woman at a bar, before another male distracts him and he leaves to flirt with him instead. It was both ground–breaking and controversial, and the most 'normalising' representation of LGBT since 1998's Fallout 2. 2004's Fable took a whole new step in LGBT representation. Players could create their own male or female character, and then initiate flirtation, romance, or marriage with anyone they liked. Their character's profile would then reflect their sexuality by listing either Gay, Straight, or Bisexual, depending on whom you may have slept with or married. Fable was congratulated on its normalisation of LGBT characters in games, as other in–game characters had neither positive nor negative reactions to your character's sexuality. It's later in 2004 where LGBT representation in games received somewhat of a kick to the face from Rockstar North's Grand Theft Auto: San Andreas. Homosexuality is used to denigrate the police in the game, the player–character's enemy. They repeatedly shout flamboyant and degrading comments including "Drop the soap, honey!" Used as a negatively contextualised joke, the popularity of the game was rather unfortunate. It spread a negative image of more flamboyant gay men, and was the first truly harmful representation of LGBTs in video games. Appearing to set a trend of negative representation of LGBT communities, Rockstar's 2006 Grand ... Get more on HelpWriting.net ...
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  • 81. Grand Theft Auto Research Paper "Grand Theft Auto" is a very inappropriate game for many ages due to the degrading standards women are held to, the reckless use of vehicles, and the lack of respect shown for laws and law enforcement. Fact is that the game is thought of as the most hyper–violent game in history and is the most controversial. "Grand Theft Auto" and its franchise has been awarded such a title by the Guinness Book of World Records. The game is most known for the violent and misconduct that it contains in every edition. (source cited) The original "Grand Theft Auto: Vice City" game racked in only 0.04 million dollars which is a drastic difference from the franchise's most recent, "Grand Theft Auto V" making sixty point eighty–one billion dollars. So, to say that ... Show more content on Helpwriting.net ... "Heat" is what the games' series refers to the force as. The primary duty for the officers is to maintain order throughout the game. If the officers, see the player enacting in any criminal act their job is to make it harder for the player to successfully commit the crime. "Grand Theft Auto" is a compilation of missions and the police provide a reliable enemy or challenge. Officers within the series are thought of as lazy, corrupt, and bad drivers. The criminal acts that the players get involved in can reward them with stars. Each case varies from level to level, but the more stars the crime receives the more wanted you are by the feds. Offenses include shooting pedestrians, entering prohibited areas, and some unavoidable participation depending on the mission the player is on, for example a bank heist. The police will not arrest the player because of traffic offenses or trespassing on private property. If the player happens to get "busted" or arrested the player can then regenerate at the nearest police station and carry on with the mission. Consequences do follow up the decision to respawn by the lose of weapons and money for the player. Virtually inconsequential to the player because he or she can still live in the game. "Grand Theft Auto" participants can also bribe the police so that they don't receive the full extent of the law, which would not occur in real life and could potentially give you more problems if done ... Get more on HelpWriting.net ...