1. Games for learning: A
Case Study
Sol Senrick
http://www.todaysmeet.com/Gamingwithsolli
2. Enduring
understanding...
Gaming should be part of student learning through thoughtful
planning and pedagogy
Teachers practicing 21st century skills will be more proficient,
invested and comfortable in preparing students for them
Eq: How and why should teachers analyze and use digital games
teach content and skills?
Eq: How does one integrate gaming effectively pedagogically?
4. Why games?
Teachers
Students (ISTE's NETS
Standards)
Increased Motivation
Complex Understanding--21st
century skills, content, Inspire student learning
concepts and creativity
Reflective Learning:
Immediate feedback/risk free Develop digital age
failure
learning experiences
Personalized learning
experience
Model digital age work
Betrus, Anthony and Botturi, Luca. Principles of Playing Games for Learning. Playing Games in
Grow Professionaly
School.
8. Assessments
Online/face to face discussions (pairs/teams/class)
Quiz/test questions
Goal setting/attainment
Screen shots
Incorporated into a project
9.
10. GBL Case Study--Civics
unit
EUs, EQs, Standards: AERO stds
Summative Assessment: Design and share a
kid-friendly resource
Instructional/assessment strategies: games, note
taking charts, discussion posts, research groups,
project rubric