1. Beat
Chart
First
Impact
Level:
Area
51
Time
of
Day
&
Story
The
level
is
set
during
the
day.
The
story
follows
Jeremy,
an
alien
who
has
crash-‐landed
on
earth
and
is
trying
to
escape
whilst
being
chased
by
the
FBI
agents.
Progression
&
Enemy
The
main
objective
is
to
climb
the
ladders
and
get
to
the
top
whilst
avoiding
the
FBI
agents,
who
are
the
ain
enemy.
Documents
can
also
be
collected
on
the
way
for
bonus
points;
in
the
game’s
story
these
contain
information
about
aliens.
Estimated
time
The
level
will
take
roughly
1-‐3
minutes
to
complete,
within
this
time
the
player
should
be
able
to
work
out
a
method/strategy
to
avoid
the
guards
whilst
also
getting
up
the
ladders
and,
if
they
wish
to,
collect
the
documents.
Colour
Scheme
We
are
planning
for
the
first
level
to
have
a
silver
colour
scheme,
the
second
level
to
have
a
green
and
blue
colour
scheme
and
the
third
to
have
a
black
and
brown
colour
scheme.
Hazards
Laser
beams
2. Power
Ups
&
New
Abilities
There
are
no
power
ups
or
new
abilities
Mechanics introduced
The game mechanics that are used are ‘A’button to move left, the ‘D’
button to go right, the ‘W’ button to climb up ladders, and the ‘S’ button
to go down.
New abilities, weapons, or gear introduced/unlocked
Nothing will be added as we feel adding anything extra at this point that
would be considered an advantage would make the game too easy.
Treasure amount and type the player can find
On the first level the player can find documents misplaced by the
government about the character’s species. This will gain points. On level
two the player can find food to gain more points. One the last level the
player can collect spaceship parts in order to improve the spaceship that
he will use to fly home.
Music track(s) to be used in this level/environment
The music that will be featured in the game will be completely created by
us.