SlideShare a Scribd company logo
1 of 2
Download to read offline
Beat	
  Chart	
  
First	
  Impact	
  
Level:	
  Area	
  51	
  
	
  
Time	
  of	
  Day	
  &	
  Story	
  
The	
  level	
  is	
  set	
  during	
  the	
  day.	
  The	
  story	
  follows	
  Jeremy,	
  an	
  alien	
  
who	
  has	
  crash-­‐landed	
  on	
  earth	
  and	
  is	
  trying	
  to	
  escape	
  whilst	
  being	
  
chased	
  by	
  the	
  FBI	
  agents.	
  	
  
	
  
Progression	
  &	
  Enemy	
  
The	
  main	
  objective	
  is	
  to	
  climb	
  the	
  
ladders	
  and	
  get	
  to	
  the	
  top	
  whilst	
  
avoiding	
  the	
  FBI	
  agents,	
  who	
  are	
  the	
  ain	
  
enemy.	
  Documents	
  can	
  also	
  be	
  collected	
  
on	
  the	
  way	
  for	
  bonus	
  points;	
  in	
  the	
  
game’s	
  story	
  these	
  contain	
  information	
  
about	
  aliens.	
  	
  
	
  
Estimated	
  time	
  
The	
  level	
  will	
  take	
  roughly	
  1-­‐3	
  minutes	
  to	
  complete,	
  within	
  this	
  time	
  
the	
  player	
  should	
  be	
  able	
  to	
  work	
  out	
  a	
  method/strategy	
  to	
  avoid	
  the	
  
guards	
  whilst	
  also	
  getting	
  up	
  the	
  ladders	
  and,	
  if	
  they	
  wish	
  to,	
  collect	
  
the	
  documents.	
  
	
  
Colour	
  Scheme	
  
We	
  are	
  planning	
  for	
  the	
  first	
  level	
  to	
  have	
  a	
  silver	
  colour	
  scheme,	
  the	
  
second	
  level	
  to	
  have	
  a	
  green	
  and	
  blue	
  colour	
  scheme	
  and	
  the	
  third	
  to	
  
have	
  a	
  black	
  and	
  brown	
  colour	
  scheme.	
  
	
  
Hazards	
  
Laser	
  beams	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Power	
  Ups	
  &	
  New	
  Abilities	
  
There	
  are	
  no	
  power	
  ups	
  or	
  new	
  abilities 	
  
Mechanics introduced
The game mechanics that are used are ‘A’button to move left, the ‘D’
button to go right, the ‘W’ button to climb up ladders, and the ‘S’ button
to go down.	
  
New abilities, weapons, or gear introduced/unlocked
Nothing will be added as we feel adding anything extra at this point that
would be considered an advantage would make the game too easy.
Treasure amount and type the player can find
On the first level the player can find documents misplaced by the
government about the character’s species. This will gain points. On level
two the player can find food to gain more points. One the last level the
player can collect spaceship parts in order to improve the spaceship that
he will use to fly home.
Music track(s) to be used in this level/environment
The music that will be featured in the game will be completely created by
us.
	
  
	
  
	
  

More Related Content

What's hot

Digital flowchart complete pdf
Digital flowchart complete pdfDigital flowchart complete pdf
Digital flowchart complete pdfJames Curran
 
Geometry dash
Geometry dashGeometry dash
Geometry dashDogu58
 
Dc menu map power point
Dc menu map power pointDc menu map power point
Dc menu map power pointSam Ybarra
 
Arcade Game Design with Sploder - Library Program
Arcade Game Design with Sploder - Library ProgramArcade Game Design with Sploder - Library Program
Arcade Game Design with Sploder - Library ProgramRino Landa
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisNathan_West
 
Ig1 task 2 analysis work sheet 8
Ig1 task 2 analysis work sheet 8Ig1 task 2 analysis work sheet 8
Ig1 task 2 analysis work sheet 8gordonpj96
 

What's hot (10)

F3 ar
F3 arF3 ar
F3 ar
 
Cover blown
Cover blownCover blown
Cover blown
 
Digital flowchart complete pdf
Digital flowchart complete pdfDigital flowchart complete pdf
Digital flowchart complete pdf
 
Geometry dash
Geometry dashGeometry dash
Geometry dash
 
Dc menu map power point
Dc menu map power pointDc menu map power point
Dc menu map power point
 
Arcade Game Design with Sploder - Library Program
Arcade Game Design with Sploder - Library ProgramArcade Game Design with Sploder - Library Program
Arcade Game Design with Sploder - Library Program
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene Analysis
 
Vanquish
VanquishVanquish
Vanquish
 
Ig1 task 2 analysis work sheet 8
Ig1 task 2 analysis work sheet 8Ig1 task 2 analysis work sheet 8
Ig1 task 2 analysis work sheet 8
 
Analysis 3
Analysis 3Analysis 3
Analysis 3
 

Similar to Beat chart

Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design documentSam McCourt
 
Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design documentWill Hounsell
 
My game development pipeline
My game development pipelineMy game development pipeline
My game development pipelineSamuel Hayman
 
Chain of fate project 3
Chain of fate project 3Chain of fate project 3
Chain of fate project 3teawnni
 
game project-research
game project-researchgame project-research
game project-researchaliceleeman
 

Similar to Beat chart (6)

Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design document
 
Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design document
 
1pagedesigndocument
1pagedesigndocument1pagedesigndocument
1pagedesigndocument
 
My game development pipeline
My game development pipelineMy game development pipeline
My game development pipeline
 
Chain of fate project 3
Chain of fate project 3Chain of fate project 3
Chain of fate project 3
 
game project-research
game project-researchgame project-research
game project-research
 

More from Sam McCourt

History of film magazines
History of film magazinesHistory of film magazines
History of film magazinesSam McCourt
 
Production Meeting
Production MeetingProduction Meeting
Production MeetingSam McCourt
 
Group2Productions Meeting
Group2Productions MeetingGroup2Productions Meeting
Group2Productions MeetingSam McCourt
 
Rita ora music video analysis
Rita ora music video analysisRita ora music video analysis
Rita ora music video analysisSam McCourt
 
Team decision(1)
Team decision(1)Team decision(1)
Team decision(1)Sam McCourt
 
Word music-video-mcyrus
Word music-video-mcyrusWord music-video-mcyrus
Word music-video-mcyrusSam McCourt
 
Pendulum music-video-powerpoint
Pendulum music-video-powerpointPendulum music-video-powerpoint
Pendulum music-video-powerpointSam McCourt
 
Creative director
Creative directorCreative director
Creative directorSam McCourt
 
Gaming Industry Profile
Gaming Industry ProfileGaming Industry Profile
Gaming Industry ProfileSam McCourt
 
Gaming industry profile tommy
Gaming industry profile tommyGaming industry profile tommy
Gaming industry profile tommySam McCourt
 
First impact making of 'pipeline'
First impact making of 'pipeline'First impact making of 'pipeline'
First impact making of 'pipeline'Sam McCourt
 
Items collectibles page
Items collectibles pageItems collectibles page
Items collectibles pageSam McCourt
 

More from Sam McCourt (20)

Marketing
MarketingMarketing
Marketing
 
Mag ownership
Mag ownershipMag ownership
Mag ownership
 
History of film magazines
History of film magazinesHistory of film magazines
History of film magazines
 
Production Meeting
Production MeetingProduction Meeting
Production Meeting
 
Group2Productions Meeting
Group2Productions MeetingGroup2Productions Meeting
Group2Productions Meeting
 
Marketing plan
Marketing planMarketing plan
Marketing plan
 
Rita ora music video analysis
Rita ora music video analysisRita ora music video analysis
Rita ora music video analysis
 
Roles choice
Roles choiceRoles choice
Roles choice
 
Roles choice(1)
Roles choice(1)Roles choice(1)
Roles choice(1)
 
Team decision(1)
Team decision(1)Team decision(1)
Team decision(1)
 
Word music-video-mcyrus
Word music-video-mcyrusWord music-video-mcyrus
Word music-video-mcyrus
 
Pendulum music-video-powerpoint
Pendulum music-video-powerpointPendulum music-video-powerpoint
Pendulum music-video-powerpoint
 
Game Programmer
Game ProgrammerGame Programmer
Game Programmer
 
Game designer
Game designerGame designer
Game designer
 
Creative director
Creative directorCreative director
Creative director
 
Gaming Industry Profile
Gaming Industry ProfileGaming Industry Profile
Gaming Industry Profile
 
Gaming industry profile tommy
Gaming industry profile tommyGaming industry profile tommy
Gaming industry profile tommy
 
First impact making of 'pipeline'
First impact making of 'pipeline'First impact making of 'pipeline'
First impact making of 'pipeline'
 
Contents page
Contents pageContents page
Contents page
 
Items collectibles page
Items collectibles pageItems collectibles page
Items collectibles page
 

Recently uploaded

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 

Recently uploaded (20)

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 

Beat chart

  • 1. Beat  Chart   First  Impact   Level:  Area  51     Time  of  Day  &  Story   The  level  is  set  during  the  day.  The  story  follows  Jeremy,  an  alien   who  has  crash-­‐landed  on  earth  and  is  trying  to  escape  whilst  being   chased  by  the  FBI  agents.       Progression  &  Enemy   The  main  objective  is  to  climb  the   ladders  and  get  to  the  top  whilst   avoiding  the  FBI  agents,  who  are  the  ain   enemy.  Documents  can  also  be  collected   on  the  way  for  bonus  points;  in  the   game’s  story  these  contain  information   about  aliens.       Estimated  time   The  level  will  take  roughly  1-­‐3  minutes  to  complete,  within  this  time   the  player  should  be  able  to  work  out  a  method/strategy  to  avoid  the   guards  whilst  also  getting  up  the  ladders  and,  if  they  wish  to,  collect   the  documents.     Colour  Scheme   We  are  planning  for  the  first  level  to  have  a  silver  colour  scheme,  the   second  level  to  have  a  green  and  blue  colour  scheme  and  the  third  to   have  a  black  and  brown  colour  scheme.     Hazards   Laser  beams                  
  • 2. Power  Ups  &  New  Abilities   There  are  no  power  ups  or  new  abilities   Mechanics introduced The game mechanics that are used are ‘A’button to move left, the ‘D’ button to go right, the ‘W’ button to climb up ladders, and the ‘S’ button to go down.   New abilities, weapons, or gear introduced/unlocked Nothing will be added as we feel adding anything extra at this point that would be considered an advantage would make the game too easy. Treasure amount and type the player can find On the first level the player can find documents misplaced by the government about the character’s species. This will gain points. On level two the player can find food to gain more points. One the last level the player can collect spaceship parts in order to improve the spaceship that he will use to fly home. Music track(s) to be used in this level/environment The music that will be featured in the game will be completely created by us.