"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...Elizabeth Lawley
Keynote presentation on gameful design presented 13 March 2014 at the Vértice "Bienal de animación, Interactividad y Diseño" conference held at the University of San Francisco in Quito, Ecuador.
Assignment Instructions
Week 7 Exercise: Prosocial Behavior
Much of what we tend to focus on when we study social psychology are topics that often have a negative connotation such as conformity, prejudice, aggression or obedience. A huge component of the study of social psychology; however, focuses on prosocial behavior – behaviors that focus on compassion and helping others. For this activity, you will focus on this more uplifting aspect of social psychology. Topics that fall under the area of prosocial behavior include altruism, helping, bystander intervention, empathy, and compassion, among others.
For this exercise, pick one day and seek to structure your thoughts and behaviors entirely around helping others. With each interaction or action you take, pause to think and ask yourself “is there a way I might help another here?” Hold a door for someone, offer your seat, share a smile, give a sincere compliment, show empathy to another, attempt to be more patient or understanding, etc. Your efforts should be in social settings that involve interactions with others (rather than something such as donating to a charity for instance). The goal is to be as thoughtfully prosocial in your interactions throughout the day as possible.
· At the beginning of the day, jot down your general mood, feelings, attitude, etc.
· Then throughout the day, whenever possible, carry a small notebook with you or make notes in an app on your phone to jot down meaningful encounters or experiences as you attempt to engage in prosocial behaviors.
· At the end of the day, again reflect and take notes on how you feel, your general mood, feelings and attitudes, etc.
In a 6 slide PowerPoint presentation, not counting title or reference slides:
· Summarize your experience. Describe the prosocial behaviors you engaged in, others’ reactions to these behaviors, and your assessment of any changes in mood, attitude, good fortune, or anything else of note you experienced.
· Review what you have learned about human behavior in social settings this week in your readings and CogBooks activities. Connect what you learned or experienced through your day of conscious, prosocial behavior with the terms, concepts, and theories from your research. Integrate at least two academic sources (your assigned readings/resources can comprise one of these sources), citing any references used in APA format.
· Describe any new insights you gained through this experience about your interactions with others on a daily basis, including any behaviors you wish to change or to continue.
· Use the features of PowerPoint to your advantage to communicate your ideas – include pictures, audio recorded narration, speaker’s notes, video, links, etc. as appropriate to enhance your ideas.
· Include an APA formatted title slide and reference slide. APA components such as an abstract, headings, etc. are not required since this is a PowerPoint presentation.
Thinking 'Bigger Than Me' in the Liberal Arts
By Steven J..
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...Elizabeth Lawley
Keynote presentation on gameful design presented 13 March 2014 at the Vértice "Bienal de animación, Interactividad y Diseño" conference held at the University of San Francisco in Quito, Ecuador.
Assignment Instructions
Week 7 Exercise: Prosocial Behavior
Much of what we tend to focus on when we study social psychology are topics that often have a negative connotation such as conformity, prejudice, aggression or obedience. A huge component of the study of social psychology; however, focuses on prosocial behavior – behaviors that focus on compassion and helping others. For this activity, you will focus on this more uplifting aspect of social psychology. Topics that fall under the area of prosocial behavior include altruism, helping, bystander intervention, empathy, and compassion, among others.
For this exercise, pick one day and seek to structure your thoughts and behaviors entirely around helping others. With each interaction or action you take, pause to think and ask yourself “is there a way I might help another here?” Hold a door for someone, offer your seat, share a smile, give a sincere compliment, show empathy to another, attempt to be more patient or understanding, etc. Your efforts should be in social settings that involve interactions with others (rather than something such as donating to a charity for instance). The goal is to be as thoughtfully prosocial in your interactions throughout the day as possible.
· At the beginning of the day, jot down your general mood, feelings, attitude, etc.
· Then throughout the day, whenever possible, carry a small notebook with you or make notes in an app on your phone to jot down meaningful encounters or experiences as you attempt to engage in prosocial behaviors.
· At the end of the day, again reflect and take notes on how you feel, your general mood, feelings and attitudes, etc.
In a 6 slide PowerPoint presentation, not counting title or reference slides:
· Summarize your experience. Describe the prosocial behaviors you engaged in, others’ reactions to these behaviors, and your assessment of any changes in mood, attitude, good fortune, or anything else of note you experienced.
· Review what you have learned about human behavior in social settings this week in your readings and CogBooks activities. Connect what you learned or experienced through your day of conscious, prosocial behavior with the terms, concepts, and theories from your research. Integrate at least two academic sources (your assigned readings/resources can comprise one of these sources), citing any references used in APA format.
· Describe any new insights you gained through this experience about your interactions with others on a daily basis, including any behaviors you wish to change or to continue.
· Use the features of PowerPoint to your advantage to communicate your ideas – include pictures, audio recorded narration, speaker’s notes, video, links, etc. as appropriate to enhance your ideas.
· Include an APA formatted title slide and reference slide. APA components such as an abstract, headings, etc. are not required since this is a PowerPoint presentation.
Thinking 'Bigger Than Me' in the Liberal Arts
By Steven J..
In games we are always chasing our better selves. We are natural learners. But to unfold this skill we need to consider a few conditions. This is about Gamification in education.
Ten Tips to Develop Emotional Intelligence for Organizing Classroom EffectivelyRajeev Ranjan
Emotional intelligence importance implication and benefits in the classroom-What are the five components of emotional intelligence?
What are the four types of emotional intelligence?
How do you know if you are emotionally intelligent?
Emotional Intelligence (E.I.) ‘the ability to perceive accurately, appraise and express emotions; the ability to access and or generate feelings when they facilitate thought; the ability to understand emotion and emotional knowledge; and the ability to regulate emotions to promote emotional and intellectual growth’ (Mayer & Salovey, 2001)
Rajeev Ranjan
Principal, Teacher Trainer
www.rajeevelt.com
In this information booklet you find details about educational tools:
gamification,
upcycling,
educational board games,
tools for competences,
creative methods,
beautiful ideas to practice,
from the bin to the exhibition.
Slides of my presentation given at an EATAW conference in Tallinn in June 2015. The presentation reports on Mystory - Digital English project which suggests a creativity and visuality based approach to developing academic skills, in particular related to writing processes. Presentation abstract plus notes are available at: https://goo.gl/NdcLHf.
Any comments and questions are appreciated.
WORKSHOP: Shifting the Ownership of LearningDerek Wenmoth
Workshop slides from the JSCP Deep Learning Symposium Workshop, Louisville, 1-3 August 2023. Exploring the concept of learner agency and the teacher's role in shifting the ownership of learning.
In the next transparencies we are going to show the competences developed in the
activity two and the reasons
we have to believe these
competences appear
in the activity.
The Role of Creative Drama in Creativity Development of Children Aged 5 to 7 ...IJMTST Journal
The creative drama is a branch of the theater that takes care of the child before it draws on the scene,
revealing its demands, desires and abilities by using motion and plays, imitation and replication. The
creative drama, along with emotional games, participation and active communication with the group helps
mental health of the child.The purpose of this study was to examine the application and ability of drama in
the creation of the child's thinking and questioning as well as creative mentality, and to examine the role of
constructive elements (motion-dialogue-play and imagination) and their ability to develop the child's mind
and mental by contemplating the effectiveness of the creative drama on mental activation of person, society
and thinking production. For this purpose, 25 children aged 5-7 years were trained by creative drama. The
research sample has been selected by non-random and accessible (targeted) method. By conducting creative
drama classes, the children's behaviors tested in artistic activities and increase of participation in group
activities. In this research, a researcher-made questionnaire with 25 questions was constructed based on
Likert scale and its reliability was calculated based on Cronbach's alpha using SPSS software. Reliability
was obtained as 0.93% which was estimated at acceptable level. The results show that creative drama has a
significant effect on children's creativity.
With the growing popularity of location-based games and augmented reality applications, an opportunity has arisen for tourism destinations to work with game designers and developers to shape tourist experiences. Game-based mobile applications can engage tourists in exploring and learning about the places they visit, and can even be used to shift tourist behavior in ways that benefit the destination. In fact, the academic fields of game design and hospitality/tourism share a great many similarities in their focus on user experience, motivation, and engagement. There is much for game designers to learn from tourism and hospitality experts, as well as great potential for game designers to provide insight into the challenges faced by researchers and practitioners in tourism and hospitality.
In this talk, I will discuss the intersections and complementary components of these two fields, describe a variety of creative examples of tourist-focused games, and discuss the potential for partnerships that benefit both academics and practitioners in each field.
In games we are always chasing our better selves. We are natural learners. But to unfold this skill we need to consider a few conditions. This is about Gamification in education.
Ten Tips to Develop Emotional Intelligence for Organizing Classroom EffectivelyRajeev Ranjan
Emotional intelligence importance implication and benefits in the classroom-What are the five components of emotional intelligence?
What are the four types of emotional intelligence?
How do you know if you are emotionally intelligent?
Emotional Intelligence (E.I.) ‘the ability to perceive accurately, appraise and express emotions; the ability to access and or generate feelings when they facilitate thought; the ability to understand emotion and emotional knowledge; and the ability to regulate emotions to promote emotional and intellectual growth’ (Mayer & Salovey, 2001)
Rajeev Ranjan
Principal, Teacher Trainer
www.rajeevelt.com
In this information booklet you find details about educational tools:
gamification,
upcycling,
educational board games,
tools for competences,
creative methods,
beautiful ideas to practice,
from the bin to the exhibition.
Slides of my presentation given at an EATAW conference in Tallinn in June 2015. The presentation reports on Mystory - Digital English project which suggests a creativity and visuality based approach to developing academic skills, in particular related to writing processes. Presentation abstract plus notes are available at: https://goo.gl/NdcLHf.
Any comments and questions are appreciated.
WORKSHOP: Shifting the Ownership of LearningDerek Wenmoth
Workshop slides from the JSCP Deep Learning Symposium Workshop, Louisville, 1-3 August 2023. Exploring the concept of learner agency and the teacher's role in shifting the ownership of learning.
In the next transparencies we are going to show the competences developed in the
activity two and the reasons
we have to believe these
competences appear
in the activity.
The Role of Creative Drama in Creativity Development of Children Aged 5 to 7 ...IJMTST Journal
The creative drama is a branch of the theater that takes care of the child before it draws on the scene,
revealing its demands, desires and abilities by using motion and plays, imitation and replication. The
creative drama, along with emotional games, participation and active communication with the group helps
mental health of the child.The purpose of this study was to examine the application and ability of drama in
the creation of the child's thinking and questioning as well as creative mentality, and to examine the role of
constructive elements (motion-dialogue-play and imagination) and their ability to develop the child's mind
and mental by contemplating the effectiveness of the creative drama on mental activation of person, society
and thinking production. For this purpose, 25 children aged 5-7 years were trained by creative drama. The
research sample has been selected by non-random and accessible (targeted) method. By conducting creative
drama classes, the children's behaviors tested in artistic activities and increase of participation in group
activities. In this research, a researcher-made questionnaire with 25 questions was constructed based on
Likert scale and its reliability was calculated based on Cronbach's alpha using SPSS software. Reliability
was obtained as 0.93% which was estimated at acceptable level. The results show that creative drama has a
significant effect on children's creativity.
With the growing popularity of location-based games and augmented reality applications, an opportunity has arisen for tourism destinations to work with game designers and developers to shape tourist experiences. Game-based mobile applications can engage tourists in exploring and learning about the places they visit, and can even be used to shift tourist behavior in ways that benefit the destination. In fact, the academic fields of game design and hospitality/tourism share a great many similarities in their focus on user experience, motivation, and engagement. There is much for game designers to learn from tourism and hospitality experts, as well as great potential for game designers to provide insight into the challenges faced by researchers and practitioners in tourism and hospitality.
In this talk, I will discuss the intersections and complementary components of these two fields, describe a variety of creative examples of tourist-focused games, and discuss the potential for partnerships that benefit both academics and practitioners in each field.
A talk given to my faculty colleagues at RIT Croatia to explain what I'm doing here and why. The slideshare interface doesn't show transitions, but you can download the deck to for those to work.
Talk given at the "Pushing the Envelope" symposium on MOOCs, e-Learning, and Gamification for Libraries.
If you downloaded the earlier version of the pptx and want the proper typeface, it's a free font called "Rise of Nations" that can be downloaded here: http://www.dafont.com/cf-rise-of-nations.font . I've replaced that file with a PDF that has the fonts properly embedded, and which includes more detailed speaker notes.
A discussion of gamification concepts, and our implementation of Just Press Play at RIT. Toggle to speaker notes (instead of comments) for annotations and relevant links.
Just Press Play: A Gaming Layer for Student SuccessElizabeth Lawley
My 8/23/11 presentation at the Games in Education conference, outlining the basics of the student achievement system we're planning to implement in RIT's School of Interactive Games & Media this fall.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Azure Interview Questions and Answers PDF By ScholarHat
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
1. ―You know you‘re
going to fail, right?‖
Learning from Design Flaws in Just Press Play
Elizabeth Lawley & Andrew Phelps
RIT MAGIC Center
magic.rit.edu
6. Project Goals
• Provide students with a clearer sense of their
accomplishments in various areas (academic, social, and
creative) of their college experience, and provide them with
tools to reflect on their range and balance of activities.
• Increase students‘ awareness of activities and opportunities
outside of their academic coursework, from wellness to
collaboration to knowledge of the campus and city, and inspire
them to sample a range of experiences.
• Enable students to maintain and share a record of their
activities.
• Provide students with a sense of fantasy, whimsy and playful
abstraction in dealing with the stress and growth associated
with the transformational nature of undergraduate education.
7.
8. ―We are beginning to
see ourselves not just
from the inside, as an
actor doing something
on a daily basis, but
from the outside—
understanding what we
look like to the world
around us and
developing a kind of
hybrid identity.‖
– Aram Simmreich
9. ―My point is that the ‗fun‘, the
pleasure of these elements
does not come from some
extrinsic reward value of those
elements, but chiefly from the
experience of competence they
give rise to.‖– Sebastian Deterding
11. What behaviors did we want to
reward and encourage?
What feelings of competence
could we engender?
What did we want our students to
remember and reflect on?
Not everything we tried was successful. In fact, next month I’ll be presenting a paper in the “Hall of Failure” track talking about the many things we did wrong—some of which I’ll talk about today.
But it’s been far from a total failure, or I wouldn’t be willing to talk about it to so many people!http://www.flickr.com/photos/amboo213/4020584983/
The intention was less about pushing them to do things that they wouldn’t otherwise do, and more about recognizing what successful students do, helping new students to discover those activities, and allowing all students to remember and reflect on their accomplishments.
What we wanted to emulate from FourSquare was not the points and the leaderboards, but the aggregation of information about enjoyable activities, both for sharing and for personal recall.
Sebastian, who’s one of the most thoughtful voices in the “gamification” space, has also written some things that heavily influenced us, including this quote. http://gamification-research.org/2011/09/a-quick-buck-by-copy-and-paste/http://gamification-research.org/2011/09/gamification-by-design-response-to-oreilly/So….what feelings of competence did we want to focus on?
(Image by Scott Rigby, from his 2012 GDC presentation “Intrinsic & Extrinsic Player Motivation: Implications fro Design & Player Retention”
Big questions that guided our content development.
Searching for the name of a person you knew (for instance, “Elizabeth Lawley”) didn’t work, because you couldn’t see “real name” unless someone was already your friend.
There’s an old English saying that you can’t make a silk purse out of a sow’s ear; http://www.flickr.com/photos/skrewtape/1334368996/