The document discusses world models, which use reinforcement learning to train an agent using a simulated environment or "world model" rather than interacting directly with the real environment. It presents the world model architecture, which includes a view (V) that encodes raw inputs, a model (M) that predicts future states, and a controller (C) that is trained on the model. Experiment 1 uses a car racing environment to show that training the controller on the model outperforms training without the model. Experiment 2 demonstrates that policies trained only on the simulated model can still perform well when deployed in the real environment.