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04 
Workshop Sessions
Where do I click 
Designing Interactions
Kindle and iPhone have made the term UX globally 
famous. All the time, online or offline, we interact. 
As we dive deeper into more complex ecosystems, 
our experiences are what count. Digital advertising 
is all about experiences.
However, when we talk of UX, we are looking 
at a black box. 
Still, as Steve Krug puts it, “It's not rocket surgery”.
UX?
UX? 
IA?
UX? 
UI? 
IA?
UX? 
UI? 
UCD? 
IA?
UX? 
IXD? 
UI? 
UCD? 
IA?
UX? 
IXD? 
UI? 
UCD? 
IA? 
CLI?
UX? 
IXD? 
UI? 
UCD? 
IA? 
VD? 
CLI?
UX? 
IXD? 
UI? 
UCD? 
IA? 
VD? 
CLI? 
GUI?
UX? 
IXD? 
UI? 
UCD? 
IA? 
VD? 
CLI? 
GUI? 
NUI?
IA 
A discipline that emerged 
from the need to identify & 
classify information, creating 
labels, hierarchies and the 
sort. 
How it’s organized
IXD 
The disciplines of outlining 
interactions that will happen 
with an artifact. If IA is 
concerned with structure, 
IXD follows the logic of the 
flow. 
How it will work 
IA 
A discipline that emerged 
from the need to identify & 
classify information, creating 
labels, hierarchies and the 
sort. 
How it’s organized
UI & VD 
The disciplines of creating 
the end-user interfaces for 
an interaction. As with most 
cultural interfaces, it is 
usually known for being 
visual - hence visual design. 
How it looks 
IXD 
The disciplines of outlining 
interactions that will happen 
with an artifact. If IA is 
concerned with structure, 
IXD follows the logic of the 
flow. 
How it will work 
IA 
A discipline that emerged 
from the need to identify & 
classify information, creating 
labels, hierarchies and the 
sort. 
How it’s organized
UCD 
A philosophy and a series of 
techniques that concern 
themselves with focusing 
the design on user’s needs 
and capabilities. 
Who it’s for 
UI & VD 
The disciplines of creating 
the end-user interfaces for 
an interaction. As with most 
cultural interfaces, it is 
usually known for being 
visual - hence visual design. 
How it looks 
IXD 
The disciplines of outlining 
interactions that will happen 
with an artifact. If IA is 
concerned with structure, 
IXD follows the logic of the 
flow. 
How it will work 
IA 
A discipline that emerged 
from the need to identify & 
classify information, creating 
labels, hierarchies and the 
sort. 
How it’s organized
UX 
The experiences people 
have with the designed 
artifact - it is considered it 
cannot be designed, only 
supported by the work of 
other disciplines. 
The subjective experience 
UCD 
A philosophy and a series of 
techniques that concern 
themselves with focusing 
the design on user’s needs 
and capabilities. 
Who it’s for 
UI & VD 
The disciplines of creating 
the end-user interfaces for 
an interaction. As with most 
cultural interfaces, it is 
usually known for being 
visual - hence visual design. 
How it looks 
IXD 
The disciplines of outlining 
interactions that will happen 
with an artifact. If IA is 
concerned with structure, 
IXD follows the logic of the 
flow. 
How it will work 
IA 
A discipline that emerged 
from the need to identify & 
classify information, creating 
labels, hierarchies and the 
sort. 
How it’s organized
What makes a good user experience? 
Value 
Why is it useful? 
Usability 
How easy it is to use? 
Adoption 
How is the adoption curve? 
Desirability 
What is the OMG-I-want-it-now 
factor?
In the UX heart, lies a quest: 
"If you can't explain it simply, 
you don't understand it well enough."
NUI 
The interface between user 
and machine happens in a 
direct manner. Even though 
it might still use metaphors, 
it gets rid of supporting aids. 
There was a struggle for simplicity: 
GUI 
The interface between user 
and machine happens in a 
graphical interface that relies 
deeply on metaphors. 
CLI 
The interface between user 
and machine happens in 
s p e c i fi c l a n g u a g e b y 
e x c h a n g e o f w r i t t e n 
command lines. 
And it is a Interaction Design decision.
GUI 
CLI 
NUI
Exercise 1, What? 
1. Form a group. 
2. Get your canvas. 
3. Pick an object. Anything you worked with here. Or that 
you want to discuss, really.
But what is an interaction? 
Interaction is a kind of action that occurs as two 
or more objects have an effect upon one another.
How do interact? 
? 
Me The world
Goal definition 
Intention to act Sequence 
of actions 
Execution of the 
action sequence 
Perceiving the 
state of the world 
Interpreting 
the perception 
Evaluation 
of perceptions
An example: 
Open the door 
I want to open 
the door 
Get close 
to the door 
Raise my hand 
Grab the knob 
Turn the knob 
Push the door 
OK, let’s do so 
Nope, it hasn’t opened? Maybe it’s 
locked or jammed. 
Have to check that 
Has the door 
first. 
The door
However, most designed interactions are broken.
How so? 
Technology has removed long ago the clear relation 
of cause and consequence. Ever since the NUI 
were implemented in scale, we are aiming 
at regaining clear notions of interaction.
Best practices change daily and ‘intuitive' 
is the nicest word that will screw you up.
Guide and refine 
Finally, ypu need to show 
the consequence of his 
actions while keeping the 
interaction stable. 
Create a funnel 
Afterwards, you need to take 
the user by the hand and 
create a funnel - truly 
narrowing the dos and 
don’ts. 
Lead the way 
First off, you need to lead 
the way to the interaction. 
Let’s keep it short. 
Visibility & mappings Affordances & constraints Feedback & consistency
Visibility 
How much of the interface is sensible to us?
Natural signals 
Natural design
Visible & Invisible
Mapping 
How can I trace the correlation between 
what can I do and what I notice to be possible?
Natural mapping
Affordances 
How can the object imply how it’s used? 
How can it gives hints on how it’s used?
Afford to motivate action
Afford to show where to go next
Constraints 
What are the limitations of the object?
Physical 
& Logical 
Semantic 
& Cultural
Feedback 
Does the object provide any answers 
once something has been done to it?
Visual 
Auditive 
Haptic
Consistency 
How can I stay lean? In other words, SISI.
Teach once and use it to new features
Exercise 2, How? 
1. Second canvas round! 
2. Let’s try and define the usability aspects. Think of what 
was done.
Can’t we bend the rules?
Philippe Starck’s juicy salif
Flow (the indie game)
Well, pretty much the “Easter Egg” concept
Rules can be bent: 
as long as it is a conscious choice 
and invites discovery.
Exercise 2, Share! 
1. Conduct an elevator pitch. You have 2 minutes 
to tell us about your product, its strength and 
what you decided to change.
Workshop | Designing interactions

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Workshop | Designing interactions

  • 2. Where do I click Designing Interactions
  • 3. Kindle and iPhone have made the term UX globally famous. All the time, online or offline, we interact. As we dive deeper into more complex ecosystems, our experiences are what count. Digital advertising is all about experiences.
  • 4. However, when we talk of UX, we are looking at a black box. Still, as Steve Krug puts it, “It's not rocket surgery”.
  • 5. UX?
  • 9. UX? IXD? UI? UCD? IA?
  • 10. UX? IXD? UI? UCD? IA? CLI?
  • 11. UX? IXD? UI? UCD? IA? VD? CLI?
  • 12. UX? IXD? UI? UCD? IA? VD? CLI? GUI?
  • 13. UX? IXD? UI? UCD? IA? VD? CLI? GUI? NUI?
  • 14.
  • 15. IA A discipline that emerged from the need to identify & classify information, creating labels, hierarchies and the sort. How it’s organized
  • 16. IXD The disciplines of outlining interactions that will happen with an artifact. If IA is concerned with structure, IXD follows the logic of the flow. How it will work IA A discipline that emerged from the need to identify & classify information, creating labels, hierarchies and the sort. How it’s organized
  • 17. UI & VD The disciplines of creating the end-user interfaces for an interaction. As with most cultural interfaces, it is usually known for being visual - hence visual design. How it looks IXD The disciplines of outlining interactions that will happen with an artifact. If IA is concerned with structure, IXD follows the logic of the flow. How it will work IA A discipline that emerged from the need to identify & classify information, creating labels, hierarchies and the sort. How it’s organized
  • 18. UCD A philosophy and a series of techniques that concern themselves with focusing the design on user’s needs and capabilities. Who it’s for UI & VD The disciplines of creating the end-user interfaces for an interaction. As with most cultural interfaces, it is usually known for being visual - hence visual design. How it looks IXD The disciplines of outlining interactions that will happen with an artifact. If IA is concerned with structure, IXD follows the logic of the flow. How it will work IA A discipline that emerged from the need to identify & classify information, creating labels, hierarchies and the sort. How it’s organized
  • 19. UX The experiences people have with the designed artifact - it is considered it cannot be designed, only supported by the work of other disciplines. The subjective experience UCD A philosophy and a series of techniques that concern themselves with focusing the design on user’s needs and capabilities. Who it’s for UI & VD The disciplines of creating the end-user interfaces for an interaction. As with most cultural interfaces, it is usually known for being visual - hence visual design. How it looks IXD The disciplines of outlining interactions that will happen with an artifact. If IA is concerned with structure, IXD follows the logic of the flow. How it will work IA A discipline that emerged from the need to identify & classify information, creating labels, hierarchies and the sort. How it’s organized
  • 20. What makes a good user experience? Value Why is it useful? Usability How easy it is to use? Adoption How is the adoption curve? Desirability What is the OMG-I-want-it-now factor?
  • 21. In the UX heart, lies a quest: "If you can't explain it simply, you don't understand it well enough."
  • 22. NUI The interface between user and machine happens in a direct manner. Even though it might still use metaphors, it gets rid of supporting aids. There was a struggle for simplicity: GUI The interface between user and machine happens in a graphical interface that relies deeply on metaphors. CLI The interface between user and machine happens in s p e c i fi c l a n g u a g e b y e x c h a n g e o f w r i t t e n command lines. And it is a Interaction Design decision.
  • 24. Exercise 1, What? 1. Form a group. 2. Get your canvas. 3. Pick an object. Anything you worked with here. Or that you want to discuss, really.
  • 25.
  • 26. But what is an interaction? Interaction is a kind of action that occurs as two or more objects have an effect upon one another.
  • 27. How do interact? ? Me The world
  • 28. Goal definition Intention to act Sequence of actions Execution of the action sequence Perceiving the state of the world Interpreting the perception Evaluation of perceptions
  • 29. An example: Open the door I want to open the door Get close to the door Raise my hand Grab the knob Turn the knob Push the door OK, let’s do so Nope, it hasn’t opened? Maybe it’s locked or jammed. Have to check that Has the door first. The door
  • 30. However, most designed interactions are broken.
  • 31. How so? Technology has removed long ago the clear relation of cause and consequence. Ever since the NUI were implemented in scale, we are aiming at regaining clear notions of interaction.
  • 32. Best practices change daily and ‘intuitive' is the nicest word that will screw you up.
  • 33. Guide and refine Finally, ypu need to show the consequence of his actions while keeping the interaction stable. Create a funnel Afterwards, you need to take the user by the hand and create a funnel - truly narrowing the dos and don’ts. Lead the way First off, you need to lead the way to the interaction. Let’s keep it short. Visibility & mappings Affordances & constraints Feedback & consistency
  • 34. Visibility How much of the interface is sensible to us?
  • 37. Mapping How can I trace the correlation between what can I do and what I notice to be possible?
  • 39. Affordances How can the object imply how it’s used? How can it gives hints on how it’s used?
  • 41. Afford to show where to go next
  • 42. Constraints What are the limitations of the object?
  • 43. Physical & Logical Semantic & Cultural
  • 44. Feedback Does the object provide any answers once something has been done to it?
  • 46. Consistency How can I stay lean? In other words, SISI.
  • 47. Teach once and use it to new features
  • 48. Exercise 2, How? 1. Second canvas round! 2. Let’s try and define the usability aspects. Think of what was done.
  • 49. Can’t we bend the rules?
  • 52. Well, pretty much the “Easter Egg” concept
  • 53. Rules can be bent: as long as it is a conscious choice and invites discovery.
  • 54. Exercise 2, Share! 1. Conduct an elevator pitch. You have 2 minutes to tell us about your product, its strength and what you decided to change.