Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Practicing Design Studio Method: a hands-on workshopNicole Capuana
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Cleveland’s growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
Zero Adoption: Lessons Learned From Failing at Open SourceMemi Beltrame
I'd love to tell you a story about how the software I created helped my community. Sadly, I can't: nothing I built ever found an audience. This talk is about how I failed to reach a community, about why it doesn't matter - or rather: what I learned from being stuck in an open source team of one.
For years I was convinced that the success of an open source project was determined by the usefulness of the software. My imaginary blueprint of open sourcing was:
Build something useful
Open source it
Everybody wins
It turns out that it is much harder than that.
This talk is about how I built several tools that would help the UX community to deliver awesome products with a great experience, while never finding an audience for the tools. We'll look at all the mistakes one can make and what to do instead to build a thriving community.
And even if you don't find an audience: Zero adoption does not mean zero value. We'll look at how there is great benefit in building and publishing things, if not for others then for yourselves.
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Practicing Design Studio Method: a hands-on workshopNicole Capuana
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Cleveland’s growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
Zero Adoption: Lessons Learned From Failing at Open SourceMemi Beltrame
I'd love to tell you a story about how the software I created helped my community. Sadly, I can't: nothing I built ever found an audience. This talk is about how I failed to reach a community, about why it doesn't matter - or rather: what I learned from being stuck in an open source team of one.
For years I was convinced that the success of an open source project was determined by the usefulness of the software. My imaginary blueprint of open sourcing was:
Build something useful
Open source it
Everybody wins
It turns out that it is much harder than that.
This talk is about how I built several tools that would help the UX community to deliver awesome products with a great experience, while never finding an audience for the tools. We'll look at all the mistakes one can make and what to do instead to build a thriving community.
And even if you don't find an audience: Zero adoption does not mean zero value. We'll look at how there is great benefit in building and publishing things, if not for others then for yourselves.
Bram Wessel from Factor leads a Collaborative Design Workshop with students from UW's iSchool program. Hosted by ASIS&T UW Chapter. Students designed a locavore produce subscription app and service and presented their work to the rest of the participants.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
Alok Jain's presentation from the NoVA UX Meetup on November 14th on the concept of design sprints. Alok covers how companies like Google employ design sprints to launch products to market more quickly and what a typical design sprint looks like. Alok Jain is a designer, innovator, and entrepreneur and the Director of User Experience & Design at 3Pillar Global.
MURAL Webinar: Empowering Remote Teams To Collaborate VisuallyMURAL
In this webinar, Maura Hoven (Sr. Product Designer, UserTesting) will share the methods she applies to her mostly-remote team of designers, engineers and researchers so they can regularly flex their design muscles - getting everyone involved, on board, and making design a habit that fits alongside their day-to-day obligations.
Most businesses fail within the first year or two. How do you improve your odds of success? We’ll review the magic in learning loops, how to understand your users and customer development, and what you need in team dynamics to drive your startup forward and point you in a more successful direction.
By Nick Barendt & Nicole Capuana
In this webinar hosted by MURAL, our own Jim Kalbach discusses each in more detail, with specific tips and techniques, as well as examples from IBM, McBeard and others.
Enthusiastic about the diversity of recent design thinking approaches, but frustrated that an opportunity to truly establish design thinking as a discipline might be missed, the What Could Be team developed the Design Thinking Canvas as a common first step in planning your design and innovation projects.
In this webinar, David Townson introduces the logic behind the Canvas, acknowledges key influences, explains its structure and gives a quick-start guide on a number of ways to use it.
Facilitating Remote Design Thinking: IBM WebinarMURAL
Like most large enterprises, IBM’s success relies heavily on teams spread all around the globe. More important, their success relies on the ability of these distributed to effectively collaborate as well as they would in person. They still demand highly productive remote design meetings, as well as workshops and sessions focused on Design Thinking.
Perhaps no one knows this better than Jordan Shade and Eric Morrow, design coaches and facilitators at IBM. Eric, who is also a certified LUMA instructor, and Jordan help teams around the world implement best practices to facilitate engaging and productive remote design sessions, and they recently shared their secrets with us.
EdUI 2016: How to Implement Low-Tech, High-Impact Usability TestingMelissa Eggleston
You already know the value of usability testing. But how do you convince everyone else?
This mini-workshop will explain what has worked for facilitators Julie Grundy, Information Architect and UX Designer, Duke University, and Melissa Eggleston, Consultant.
We will help attendees gain confidence in their ability to bring usability testing into their organization—despite little resources and time.
Our goal is to arm each attendee with a practical guerrilla testing approach and a feeling that they can beat down the bureaucracies of higher ed.
Participants will learn how to sell and conduct a usability test with minimal resources. They will also create a script in the workshop, customized to their institution.
Usability testing is the easiest, cheapest way to know how users are interacting with your website or app. Users can view an existing site to see where it can improve or get a sneak peek at something in progress and discover where it is falling short. Usability testing can be performed on mobile devices, applications, remotely, or on the sidewalk in front of your office. In short, usability testing is extremely flexible. During this talk we will share our experiences with usability testing and arm you with techniques that you can take away and try on your own. We'll also discuss the pop-up lab we hosted on usability testing in October 2014 and how the concept might benefit your organization. Usability testing is a tool you should have in your toolbox.
Presenters: @MelindaMiller & @CateKompare
Observer Rubric: http://tinyurl.com/webcon15rubric
Unicorns are considered to be the rare person who can do both design and development. But, why are they considered rare? Because consider design and development to be separate disciplines.
In this talk, I explore the spectrum of design and development, how designers can be empowered by learning about development, and how developers can be empowered by learning about design.
I gave this talk at the Big Design Conference in Addison, TX on September 6, 2014.
This is a presentation I created for the web/mobile development bootcamp students of Lab12 (Spring 2017 Cohort).
It is an introduction to the fundamentals of user experience and interface design (UX/UI) for developers. This presentation also covers how to collaborate effectively with designers, as well as tips for building their project with a user-centered design mindset.
Special thanks to Roberta Voulon (Lab12), Ziad Saab (DecodeMTL) , Cassie L. Rheaume (Lighthouse Labs), Kevin Khoury (DecodeMTL), and David Rowley for your input.
Bram Wessel from Factor leads a Collaborative Design Workshop with students from UW's iSchool program. Hosted by ASIS&T UW Chapter. Students designed a locavore produce subscription app and service and presented their work to the rest of the participants.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
Alok Jain's presentation from the NoVA UX Meetup on November 14th on the concept of design sprints. Alok covers how companies like Google employ design sprints to launch products to market more quickly and what a typical design sprint looks like. Alok Jain is a designer, innovator, and entrepreneur and the Director of User Experience & Design at 3Pillar Global.
MURAL Webinar: Empowering Remote Teams To Collaborate VisuallyMURAL
In this webinar, Maura Hoven (Sr. Product Designer, UserTesting) will share the methods she applies to her mostly-remote team of designers, engineers and researchers so they can regularly flex their design muscles - getting everyone involved, on board, and making design a habit that fits alongside their day-to-day obligations.
Most businesses fail within the first year or two. How do you improve your odds of success? We’ll review the magic in learning loops, how to understand your users and customer development, and what you need in team dynamics to drive your startup forward and point you in a more successful direction.
By Nick Barendt & Nicole Capuana
In this webinar hosted by MURAL, our own Jim Kalbach discusses each in more detail, with specific tips and techniques, as well as examples from IBM, McBeard and others.
Enthusiastic about the diversity of recent design thinking approaches, but frustrated that an opportunity to truly establish design thinking as a discipline might be missed, the What Could Be team developed the Design Thinking Canvas as a common first step in planning your design and innovation projects.
In this webinar, David Townson introduces the logic behind the Canvas, acknowledges key influences, explains its structure and gives a quick-start guide on a number of ways to use it.
Facilitating Remote Design Thinking: IBM WebinarMURAL
Like most large enterprises, IBM’s success relies heavily on teams spread all around the globe. More important, their success relies on the ability of these distributed to effectively collaborate as well as they would in person. They still demand highly productive remote design meetings, as well as workshops and sessions focused on Design Thinking.
Perhaps no one knows this better than Jordan Shade and Eric Morrow, design coaches and facilitators at IBM. Eric, who is also a certified LUMA instructor, and Jordan help teams around the world implement best practices to facilitate engaging and productive remote design sessions, and they recently shared their secrets with us.
EdUI 2016: How to Implement Low-Tech, High-Impact Usability TestingMelissa Eggleston
You already know the value of usability testing. But how do you convince everyone else?
This mini-workshop will explain what has worked for facilitators Julie Grundy, Information Architect and UX Designer, Duke University, and Melissa Eggleston, Consultant.
We will help attendees gain confidence in their ability to bring usability testing into their organization—despite little resources and time.
Our goal is to arm each attendee with a practical guerrilla testing approach and a feeling that they can beat down the bureaucracies of higher ed.
Participants will learn how to sell and conduct a usability test with minimal resources. They will also create a script in the workshop, customized to their institution.
Usability testing is the easiest, cheapest way to know how users are interacting with your website or app. Users can view an existing site to see where it can improve or get a sneak peek at something in progress and discover where it is falling short. Usability testing can be performed on mobile devices, applications, remotely, or on the sidewalk in front of your office. In short, usability testing is extremely flexible. During this talk we will share our experiences with usability testing and arm you with techniques that you can take away and try on your own. We'll also discuss the pop-up lab we hosted on usability testing in October 2014 and how the concept might benefit your organization. Usability testing is a tool you should have in your toolbox.
Presenters: @MelindaMiller & @CateKompare
Observer Rubric: http://tinyurl.com/webcon15rubric
Unicorns are considered to be the rare person who can do both design and development. But, why are they considered rare? Because consider design and development to be separate disciplines.
In this talk, I explore the spectrum of design and development, how designers can be empowered by learning about development, and how developers can be empowered by learning about design.
I gave this talk at the Big Design Conference in Addison, TX on September 6, 2014.
This is a presentation I created for the web/mobile development bootcamp students of Lab12 (Spring 2017 Cohort).
It is an introduction to the fundamentals of user experience and interface design (UX/UI) for developers. This presentation also covers how to collaborate effectively with designers, as well as tips for building their project with a user-centered design mindset.
Special thanks to Roberta Voulon (Lab12), Ziad Saab (DecodeMTL) , Cassie L. Rheaume (Lighthouse Labs), Kevin Khoury (DecodeMTL), and David Rowley for your input.
I spoke at LA Uncubed to talk about Product Design at Fullscreen. I get into everything from Ideating, research, prototyping, testing & building, and key take aways
This is how we work daily and collaboration with other dept. Culture and role as product designer at customer facing product team. Share at JDV | April 8, 2019
In this session, the designer and coach - Zenan, has taught the basic UX design rule and student applied the principles to design the prototype of CodingGirls Member Portal - the final product of Ruby on Rails track.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
API Workshop: Deep dive into code samplesTom Johnson
See http://idratherbewriting.com for more details. This was the third slidedeck I used in my presentation. Most of these slides repeat what I presented as a soap! conference webinar in Poland.
The Art Of Documentation for Open Source ProjectsBen Hall
Delivered at Kubecon US 2018 by Ben Hall. Watch the recording at https://www.youtube.com/embed/Yjxupg-NKnA
In this talk, Ben uses his expertise of building an Interactive Learning Platform to highlight The Art of Documentation. The aim of the talk is to help open source contributors understand how small changes to their documentation approach can have an enormous impact on how users get started.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
Introduction to Prototyping - Scottish UPA - June 2011Neil Allison
Presented to the Scottish Usability Professionals Association, Edinburgh, 22 June 2011.
Covering the basics, the benefits, some tools, some tips and a case study.
Create products with a great value that cover a real need is one of the mantras in product management nowadays. The design thinking principles and the creative process are maybe the most powerful tools to achieve it, unlocking innovation and creativity.
This small introduction includes as a practical example how we designed Next Visit, the popular real estate professional app.
We used this presentation for a keynote to students of the Design School of Tarragona (Spain), last March 2017.
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
This is the deck to the talk + micro workshop conducted for Google Developer Group Belgaum's Devfest on 4th November 2014. The objective of the session was to bring about general awareness about design and its processes with hands on exercises aimed at beginners.
Similar to Working with developers – Batony #5 (20)
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
5. @LukaszPrzywarty
This is not what I’ve designed.
Developers don’t care about design.
There was too much to do and too little time.
It’s not my fault. !
I can’t talk to developers.
8. @LukaszPrzywarty
First, explain the basics
What is the job of a designer?
What is the business value of design?
What are the examples of great product design?
23. Find out how things work (read the
docs, use developer tools, etc.)
Learn a few technical terms (API,
cache, requests, etc.)
How?
Consider learning to code
24. @LukaszPrzywarty
What happens if the element is empty?
What if there’s no picture?
What happens when errors occur?
What happens when there’s no Internet access?
Edge cases
27. @LukaszPrzywarty
Find out what the developers need from you
Provide as much information as you can
Don’t made developers guess
How?
Unless you want to test
their creativity!
39. @LukaszPrzywarty
“How can we honestly build empathy for our
users if we can’t empathize with each other,
or those outside of our towers?
Mustafa Kurtuldu, Design Advocate at Google
41. @LukaszPrzywarty
• A mindful design process
• Creating a collaborative environment
• Everyone is a designer. Get over it
• How designers work with developers
• How to work effectively with engineers
• The beauty of imperfection in
interface design
• The nine states of design
• The power of experience mapping
• When design feels like an uphill battle
• Who is responsible for design?
Sources