Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'www.patkane.global
On play and its light and dark side, how public service institutions should respond to the diversity of the web. Delivered by Pat Kane of The Play Ethic (patkane@theplayethic.com)
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'www.patkane.global
On play and its light and dark side, how public service institutions should respond to the diversity of the web. Delivered by Pat Kane of The Play Ethic (patkane@theplayethic.com)
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
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The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
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Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation.
Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club.
#Metagame Book Club (July 15 - August 16, 2014)
http://bit.ly/metagamebookclub
Find us on various social media with the hashtag, #Metagame
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Escape Rooms and Digital Games as Dynamics of Discovery: Learn Moral Philosop...Sherry Jones
Oct. 5, 2018 - I was invited by Phi Theta Kappa Honor Institute to present on my work using mixed reality escape room and digital games to teach college level philosophy courses. This is the presentation shown at the PTK Honor Institute.
Access the interactive presentation here:
http://bit.ly/dynamicsgames
A power point for a titled What is Truth? A talk about Postmodernism, Naturalism and the Christian World View, given by Dr. John Oakes at Rutgers University 11/20-09.
Epic Win - Why Gaming is the Future of LearningJane McGonigal
Why doesn't the real world seem more like an online game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. When we're playing a good online game, we get constant useful feedback, we turbo-charge the neurochemistry that makes challenge fun, and we feel an insatiable curiosity about the world around us. None of this is by accident. In fact, game developers have spent three decades figuring out how to make us happier and more collaborative, how to make learning more fun and social, and how to satisfy our hunger for meaning and success. And all of these game-world insights can be applied directly to amplify and augment the way we teach, learn, and do research in the real world. In this talk, you'll learn how online game methods and mechanics can transform our learning communities - and help re-invent higher education as we know it.
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Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicGlobal Kids
The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions.
"While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group."
It is highly recommended to not just view the images but download and view with full notes. It's rather dense.
In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video.
Enjoy.
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Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club.
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http://bit.ly/metagamebookclub
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Access the interactive presentation here:
http://bit.ly/dynamicsgames
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Enjoy.
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3. What is Play?
What is an Ethic?
What is a Play Ethic?
What would a Play Ethic for Radical Childcare
look like?
What would it help us to make and build?
5. What is Play?
Micah laughing (as he tears up his dad’s job application
rejection letter
6. What is Play?
It’s ”adaptive potentiation” (Sutton-Smith)
It’s a pleasurable rehearsal for living with the complexity of
subjects and objects… (with the rehearsal increasingly
becoming the actual performance…)
It’s a calibration between ”risk” and ”security”, which needs
”zones of proximal development” (Zygotsky)
All of the polarities of the human condition are “taken
lightly” and “put into play” - both freedom and determinism.
(The joy of finding that solids can be ripped…)
7. What is Play?
What is an Ethic?
What is a Play Ethic?
What would a Play Ethic for Radical
Childcare look like?
What would it help and justify building?
8. What is an Ethic?
Micheal Foucault:
“Ethics is the considered
form that freedom takes
when it is informed by
reflection…we cannot act
as ethical subjects without
the possibility of refusal”
9. What is an Ethic?
For all humans, play
creates that zone in which
we can establish some
freedom to test out how
we can shape our selves,
and our lives with others…
…So there’s a strong claim
that play IS the seat of
ethics…
10. What is Play?
What is an Ethic?
What is a Play Ethic?
What would a Play Ethic for Radical Childcare
look like?
What would it justify building?
11. What is a Play Ethic? (1)
An ethos that presumes
the freedom, powers,
imagination and
rebelliousness of
subjects. It says, ”be
confident that you can
fashion both yourself -
and a world that can
support your flourishing”
12. What is a Play Ethic? (2)
It’s what comes after the “work
ethic”…which presumed ”the soul’s
play-day is the devil’s work-day”, ”the
devil makes work for idle hands”…
But in the info/networked age, with
creativity and dynamism at its core,
we need an ethos which recognizes &
welcomes that energy – gives us
confidence to handle it, craft it into
true, good and beautiful forms
[Close to a social anarchism/ecology,
a la Bookchin]
13. WHAT WOULD A PLAY
ETHIC FOR RADICAL
CHILDCARE LOOK
LIKE?
14. The most developmental play
is a calibration of “risk” and
”security”…
So a “PE4RC” would attend
not just to playgrounds but to
the “grounds of play” – and
not just for infants & children,
but for families, adults and
communities too…
16. So for radical childcare:
• 3-7 years play-based
kindergarten, fully
professionalized, free
access (see
www.upstart.scot)
• Robust car-free policy,
combined with active
playzone/festivity quotient
in new
17. But also for radical adultcare:
• Work towards city-wide
reduction in working hours
– longer and longer 3-4
weekends. Communities
that have time and space
play together flourish in
their bodies and minds, as
emotional, civic and
creative beings.