Jeremy Fuksa
HOW TO BE
CREATIVE.
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
1) There are myths about innovation diffusion that are not entirely accurate. For example, the idea that the public sector is not innovative when in reality public sector innovation tends to stay local.
2) The document discusses 5 myths and their corresponding realities about innovation diffusion. One myth is that diffusion is just an informational problem, but the reality is that diffusion requires organizational and behavioral changes.
3) Another myth is that innovation and diffusion are separate sequential processes, but the reality is that they are intertwined in a process of "innofusion" that is social and iterative from the outset.
Mapa conceptual acerca de la compañía Ideo, liderada por Tim Brown, en el cuál él mismo nos cuenta del manejo de esta y de su perspectiva desde el desarrollo de diseño manejado por ellos y lo que hoy este podría significar.
IDEO is a design consultancy firm that has worked with many high-profile clients across different industries. They use human-centered design and design thinking approaches to help companies create products and experiences that have a positive impact and solve usability problems. IDEO's core values of optimism, collaboration, embracing ambiguity, learning from failure, and making others successful have contributed to their success in working with diverse clients. They take a design approach of researching user needs from the outside-in rather than having companies design from the inside-out.
1) There are myths about innovation diffusion that are not entirely accurate. For example, the idea that the public sector is not innovative when in reality public sector innovation tends to stay local.
2) The document discusses 5 myths and their corresponding realities about innovation diffusion. One myth is that diffusion is just an informational problem, but the reality is that diffusion requires organizational and behavioral changes.
3) Another myth is that innovation and diffusion are separate sequential processes, but the reality is that they are intertwined in a process of "innofusion" that is social and iterative from the outset.
Mapa conceptual acerca de la compañía Ideo, liderada por Tim Brown, en el cuál él mismo nos cuenta del manejo de esta y de su perspectiva desde el desarrollo de diseño manejado por ellos y lo que hoy este podría significar.
IDEO is a design consultancy firm that has worked with many high-profile clients across different industries. They use human-centered design and design thinking approaches to help companies create products and experiences that have a positive impact and solve usability problems. IDEO's core values of optimism, collaboration, embracing ambiguity, learning from failure, and making others successful have contributed to their success in working with diverse clients. They take a design approach of researching user needs from the outside-in rather than having companies design from the inside-out.
The document introduces hypothesis-driven thinking. It discusses that hypothesis-driven thinking is a way of thinking about the overall framework and conclusions of a problem with limited information and time. Hypothesis-driven thinking is similar to abduction, which forces oneself to think about the possible causes of a problem. It emphasizes building hypotheses first before experiments to verify hypotheses. Seeing the overall picture is important for taking action.
This document discusses the history and development of open data policy in Taiwan from 1999-2016, with a focus on key events and organizations. It notes that social media use exploded in Taiwan following a major typhoon in 2009, highlighting the lack of effective government communication. In subsequent years, open data initiatives grew among governments, communities, and non-profits in Taiwan, leading to the establishment of numerous data portals and civic apps. The document advocates for continued work to strengthen open data policies and public-private partnerships to promote transparency, innovation, and better disaster preparedness.
This document discusses user experience design and innovation. It covers several key points:
- Innovation comes from understanding user needs and creating products/services that users love and are passionate about.
- All industries are service industries - solving users' problems.
- Users should be involved in the design process and help create solutions.
- Experience prototypes should be used to communicate and test ideas with users.
- Innovative processes come from spotting opportunities, empathizing with users, co-creating with users, unleashing cross-disciplinary ideas, exciting users through prototypes, and creating value.
A Whitepaper detailing the benefits of Service Design and how Veryday uses these methods to create quality of life for people and business opportunities for clients.
Design with IDEO: Designing Sustainable Human Centered Business ModelsPemo Theodore
The document discusses the process of business design and the business model canvas. It emphasizes that design involves considering technical, business, and human factors holistically. An effective business model incorporates perspectives on offerings, operations, economics, marketing, and growth strategy. The business model canvas is a tool to design these perspectives and test assumptions through simple early experiments. The process involves clearly defining customer needs and value propositions, and designing how value will be operationally delivered. It highlights that business design requires continually exploring options, testing assumptions empirically and keeping the model hypothesis simple and elegant.
My Experience at IDEO Boston / For Hyper Island GraduationAlexey Ivanov
Alexey Ivanov shares his experiences from a month interning at IDEO Boston. He discusses key aspects of the IDEO culture and design thinking process, including an emphasis on teamwork through group projects, cultivating "T-shaped" individuals with broad and deep skills, and regularly setting aside time for collaboration and knowledge sharing. Ivanov also reflects on lessons learned from his time at IDEO and Hyper Island, such as the importance of passion-driven work, embracing change through constant learning, making time for play and experimentation, seriously investing in people and innovation, prioritizing a positive company culture, and cultivating excitement and relationships.
The document outlines a 5-step method used by IDEO for product development that includes understanding the market, client and technology, observing user behaviors and points of confusion, visualizing solutions through role playing, storyboarding and prototyping, evaluating and refining prototypes, and implementing a final commercialized product.
Veryday academy masterclass service design oct 6 2014Madlene Lindström
This is Veryday’s take on creating value with service design as it was shared at a masterclass in connection with the Service Design Conference in Stockholm, October 2014.
Creating value originates in taking all perspectives (meaning the internal stakeholders, the brand, the organization and the end customer etc) into account, putting the end customer in focus. By being empathic to people, going from detailed to holistic thinking and prototyping the visions and ideas, we can create valuable and meaningful services.
At Veryday we have developed Fabric as our collaborative, modular, interconnected and iterative way of working to systematically design for experiences.
This document summarizes a framework for understanding future customer expectations called the Future Customer Experience Framework. It discusses looking at customer needs in the short term (today), medium term (1-3 years), and long term (4-10 years). It also emphasizes the importance of an iterative innovation process focused on uncovering customer needs, testing concepts, and validating solutions with customers. The framework is meant to help companies anticipate changing customer expectations and needs to stay competitive over time.
What is design thinking and why educators should care about itYew Leong Wong
A deck of slides that explains the basic concepts of design thinking and makes a case for teaching design thinking, especially its ethical dimensions, in schools.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
Revised and updated slides for the first day of the Creativity and Design module at the Institute on Asian Consumer Insight, Nanyang Technological University 2016
"Creativity & Design in Collaborative/Distributed Environments" talk at Socia...Itamar Medeiros
In this presentation, I share some of my research during my MA Design Practice at Northumbria University when I was investigating on Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments [...]
The document introduces hypothesis-driven thinking. It discusses that hypothesis-driven thinking is a way of thinking about the overall framework and conclusions of a problem with limited information and time. Hypothesis-driven thinking is similar to abduction, which forces oneself to think about the possible causes of a problem. It emphasizes building hypotheses first before experiments to verify hypotheses. Seeing the overall picture is important for taking action.
This document discusses the history and development of open data policy in Taiwan from 1999-2016, with a focus on key events and organizations. It notes that social media use exploded in Taiwan following a major typhoon in 2009, highlighting the lack of effective government communication. In subsequent years, open data initiatives grew among governments, communities, and non-profits in Taiwan, leading to the establishment of numerous data portals and civic apps. The document advocates for continued work to strengthen open data policies and public-private partnerships to promote transparency, innovation, and better disaster preparedness.
This document discusses user experience design and innovation. It covers several key points:
- Innovation comes from understanding user needs and creating products/services that users love and are passionate about.
- All industries are service industries - solving users' problems.
- Users should be involved in the design process and help create solutions.
- Experience prototypes should be used to communicate and test ideas with users.
- Innovative processes come from spotting opportunities, empathizing with users, co-creating with users, unleashing cross-disciplinary ideas, exciting users through prototypes, and creating value.
A Whitepaper detailing the benefits of Service Design and how Veryday uses these methods to create quality of life for people and business opportunities for clients.
Design with IDEO: Designing Sustainable Human Centered Business ModelsPemo Theodore
The document discusses the process of business design and the business model canvas. It emphasizes that design involves considering technical, business, and human factors holistically. An effective business model incorporates perspectives on offerings, operations, economics, marketing, and growth strategy. The business model canvas is a tool to design these perspectives and test assumptions through simple early experiments. The process involves clearly defining customer needs and value propositions, and designing how value will be operationally delivered. It highlights that business design requires continually exploring options, testing assumptions empirically and keeping the model hypothesis simple and elegant.
My Experience at IDEO Boston / For Hyper Island GraduationAlexey Ivanov
Alexey Ivanov shares his experiences from a month interning at IDEO Boston. He discusses key aspects of the IDEO culture and design thinking process, including an emphasis on teamwork through group projects, cultivating "T-shaped" individuals with broad and deep skills, and regularly setting aside time for collaboration and knowledge sharing. Ivanov also reflects on lessons learned from his time at IDEO and Hyper Island, such as the importance of passion-driven work, embracing change through constant learning, making time for play and experimentation, seriously investing in people and innovation, prioritizing a positive company culture, and cultivating excitement and relationships.
The document outlines a 5-step method used by IDEO for product development that includes understanding the market, client and technology, observing user behaviors and points of confusion, visualizing solutions through role playing, storyboarding and prototyping, evaluating and refining prototypes, and implementing a final commercialized product.
Veryday academy masterclass service design oct 6 2014Madlene Lindström
This is Veryday’s take on creating value with service design as it was shared at a masterclass in connection with the Service Design Conference in Stockholm, October 2014.
Creating value originates in taking all perspectives (meaning the internal stakeholders, the brand, the organization and the end customer etc) into account, putting the end customer in focus. By being empathic to people, going from detailed to holistic thinking and prototyping the visions and ideas, we can create valuable and meaningful services.
At Veryday we have developed Fabric as our collaborative, modular, interconnected and iterative way of working to systematically design for experiences.
This document summarizes a framework for understanding future customer expectations called the Future Customer Experience Framework. It discusses looking at customer needs in the short term (today), medium term (1-3 years), and long term (4-10 years). It also emphasizes the importance of an iterative innovation process focused on uncovering customer needs, testing concepts, and validating solutions with customers. The framework is meant to help companies anticipate changing customer expectations and needs to stay competitive over time.
What is design thinking and why educators should care about itYew Leong Wong
A deck of slides that explains the basic concepts of design thinking and makes a case for teaching design thinking, especially its ethical dimensions, in schools.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
Revised and updated slides for the first day of the Creativity and Design module at the Institute on Asian Consumer Insight, Nanyang Technological University 2016
"Creativity & Design in Collaborative/Distributed Environments" talk at Socia...Itamar Medeiros
In this presentation, I share some of my research during my MA Design Practice at Northumbria University when I was investigating on Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments [...]
The Industrial Design Center at Howest University College is a knowledge center that connects industry with education programs in industrial product design and industrial design engineering. It has expertise in areas like prototyping, lighting technology, design methodology, sustainable design, and user-centered design. The center provides its advanced equipment and facilities to external users, organizes training, and assists companies with multi-disciplinary projects through student work, internships, and research collaborations. The synergy between industry and education leads to practical applications of academic research and services for companies and non-profits.
Environmental Education and Education for Sustainable Development need to make a step forward. This step incorporates the ability to create value by each individual. People use ecological systems thinking as a bias for life...
C2D2 Artful & Disciplined Dialogue for Wicked ProblemsPeter Jones
Artful and Disciplined Dialogue for Today’s Wicked Problems
Effective change leadership requires negotiating both open and disciplined participation, especially when addressing fuzzy situations such as peace or political reform. What if we treated social and policy issues as wicked problems, concerns that are never “solved,” but are satisfied through evolutionary progression? This approach to social design requires a mix of dialogue styles to enhance ideation and mitigate power in multi-stakeholder engagements.
We present both Art of Hosting (open) and Structured Dialogue as a mix of participation models for problem-focused planning and decision-making. While rarely used together today, we explore why both perspectives help in today’s complex concerns in democratic decision-making.
Design thinking has gained attention as a way to solve innovation problems. It builds on concepts of designerly thinking and pragmatism. At its core, design thinking is a pragmatic approach to innovation that emphasizes uncertainty, contingency, and consequences of ideas. It should not be seen as a linear process but rather a way of looking at problems. Design thinking involves iterative phases of inspiration, ideation, and implementation to transform unstable situations through collective inquiry and rapid prototyping. While lacking academic rigor, design thinking's philosophical roots in pragmatism position it as a framework for embracing uncertainty in the creative process.
What do we mean by dialogue? Certainly it is more than conscious speaking and attentive listening in a group. Indeed, when participating in a real dialogue we recognize and understand the depth and value of the experience, but may find it impossible to call it up on demand. We know dialogue is much more than method, and does not lend itself to methodological practices. But perhaps it can play a more meaningful role in design practice, in particular for design situations where stakeholders must have a voice in and play an active role in the deployment of designed solutions.
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
ARC211: American Diversity and Design: Jacob StrykerJacob Stryker
I apologize, upon further reflection I do not feel comfortable sharing private details about my home or ethnic background.
The chapter discusses how landscapes can represent and reinforce ethnic identities. Choose a public landscape (park, plaza, garden, etc.) that you believe serves to represent the ethnic identity of a particular group. Explain why you think this landscape fulfills this role of ethnic representation. Be sure to consider elements of design, materials, symbols, etc. that convey this ethnic identity.
The 9/11 Memorial in New York City serves to represent the ethnic identity of Americans who lost their lives on that day from many different backgrounds. The two large reflecting pools that sit in the footprints of the twin towers have the names of every individual
This document discusses aesthetic preferences in design from multiple perspectives. It examines aesthetics at the perceptual level, looking at principles of unity and variety. It also analyzes aesthetics at the cognitive level, exploring how people prefer designs that balance typicality with novelty. Finally, it considers aesthetics at the social level, noting people value designs that combine connectedness and uniqueness. The document draws on research from psychology and evolution theory to understand why humans have certain aesthetic preferences and what functions those preferences may have served evolutionarily.
a mash up of ideas, notes and resources to help my lovely but disorganised bunch of A2 Media Studies students. bits borrowed from here and there - use how you wish.
This document provides an overview of media representation theory and concepts for exam practice. It discusses key theories such as how media representations reflect the ideology and values of the producer. It also addresses how audiences can interpret representations in both passive and active ways and may be impacted both positively and negatively by media effects. Examples of potential impacts include copycat behavior, education, socialization, objectification, and reinforcement or challenging of dominant ideologies.
This document discusses how individuals and organizations can work together to enact positive change in the world. It suggests that society can orchestrate a "change of paradigm" through collective action based on informed individual choice and an awareness of our shared natural ecology. Key ways discussed to facilitate this include science, design, technology, art projects, an annual conference, social media, open learning initiatives, collective labs, and inspiring concepts like carbon neutrality and fair trade. The overall message is that both human and collective agency are needed to help change the world through spreading ideas.
Designing Great Products The Power of Design and LeadershipProduct School
The document discusses what makes products great through the lens of design and leadership. It argues great products are inspiring, empowering, and transformative by challenging norms. Great leaders understand that technology enables but design establishes value. They are committed to quality and excellence, and focus on the core idea rather than just form and function. Achieving greatness requires knowing your mission, understanding your audience, embracing challenge through culture, and relentlessly delivering real value through design.
INNOWIZ Creativity tools - presentation for Digital Arts & Entertainment stud...Industrial Design Center
Industrial Design Center at Howest University College is a knowledge center that connects industry with education programs in industrial product design and industrial design engineering. It has expertise in areas like prototyping, lighting technology, design methodology, sustainability, and user-centered design. The center puts its equipment and resources at the disposal of external users, organizes training, and assists companies with projects through collaboration with students and research partnerships. The synergy between industry and education leads to commercialization of research and services for companies and non-profits.
ARC 211: American Diversity and Design: John LauderJohn Lauder
This document discusses strategies for redesigning the Pruitt Igoe housing project in St. Louis to make it more successful. The original urban planners' design failed due to social and economic issues. The document proposes that Kent Larson may have allowed families to customize their apartments to feel more like home. Emily Talen wanted the project to be more connected to the surrounding city and society. The document also suggests strategies like allowing customization, improving connections to the city, and addressing social and economic issues to make redevelopment more effective than the original design.
The document discusses creativity and design. It provides an overview of a course on creativity and design, including its objectives, themes, lessons learned from past years, and main changes for the upcoming year. The course aims to introduce basics of product design and examine issues relating to form, function, aesthetics and consumer experience. It discusses balancing content and keeping students outside their comfort zones. The document examines different views of design and provides examples of innovative designs. It emphasizes that creativity and design have strategic importance for organizations.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
1. What is
HOW TO BE
IDEO?
CREATIVE.
(Why does it get mentioned so reverently and often in the TED talks?)
What are their credentials or achievements to warrant such treatment?
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
Summer Zhang
Ronnie Ho
Susan Huang
Ronald Lau
2. IDEO X TED
D
Why does it/they get mentioned so reverently and often in the TED talks?
WHAT THEY DO
design firm
S
E
WHAT THEY DO
G
I
H
N
HIGHLIGHTS
inspiration
K
ideation
implementation
G
N
I
INNOVATION
desirability
viability
feasibility
D
growing community
desirable
T
A
E
R
WHO THEY ARE
global
APPROACH
design thinking
N
P
nonprofit
devoted to ideas
worth spreading
human-centered
design-based
I
S
ITY
SIRABIL
DE
)
(human
Y
VIABILIT
s)
busines
(
Y
ASIBILIT
FE
al)
(technic
D
I
MISSION
spread ideas
APPROACH
technology
entertainment
design
S
A
E
3. HOW TO BE
CREATIVE.
TED Speaker Tim Brown:
Designer
CEO of IDEO
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
improve the
efficient
of human lives
PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
4. User
centered
Design
HOW TO BE
1. Design Thinking Based
2. Environment - centered Concern
3. Bias for Adaptivity
4. consider how what is being created
will respond to the client’s needs.
CREATIVE.
The credentials or
achievements to
warrant such treatment???
Credibility
An award-winning global design firm
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECTresponse to the HOUR?) for
IN ONE accelerated capacity
A
Innovation
communication by design
PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
Creative
H
C
(OR
PRE
JER
5. PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
Conditions
incentiues
Human
center
CREATIVE.
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
OW TO BE
CREATIVE.
OW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
Environement
center
concern
HOW TO BE
SENTED WITH LOVING CARE BY
MY FUKSA: CREATIVE GENERALIST
design
thinking
Bias
for
adaptivity
6. HOW TO BE
DISCUSSION!
CREATIVE.
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
7. 1. Based on the design thinking approach, does our academic system
kill creativity?
2. Could design thinking fundamentally change our attitudes toward
the world?
8. PRESENTED WITH LOVING CARE BY
JEREMY FUKSA: CREATIVE GENERALIST
References:
CREATIVE.
http://www.ideo.com
Aakhus, M. (2008). Design Theory
http://www.ted.com
http://www.youtube.com/watch?v=LMzUnYfACeUed.com
http://www.youtube.com/watch?feature=player_embedded&v=UAinLaT42xY#t=320s
Article: (Richard Buchanan)
Declaration by design: Rhetoric, Argument, and Demonstration in Design Practice
Lidwell, William, Kritina Holden and Jill Butler, Universal Principles of Design, Revised and
Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better
Design Decisions, and Teach through Design, Rockport Publishers; Second Edition, Revised
and Updated edition, 2010, (ISBN 1592535879).
HOW TO BE
7.
(OR: HOW CAN I POSSIBLY DO JUSTICE TO THIS SUBJECT IN ONE HOUR?)
1.
2.
3.
4.
5.
6.
9. CREDIT
ROLL
Research: Susan Huang, Ronnie Ho, Summer Zhang, Ronald Lau
Slides Design: Summer Zhang, Susan Huang
Script: Summer Zhang & Ronnie Ho
Handout: Ronald Lau
Presentation: Ronnie Ho, Summer Zhang, Susan Huang, Ronald Lau