A user-friendly, interactive game to aid in the rehabilitation and healing process for children with cerebral palsey. By Parsons Design + Management students: Maxwell Abbott, Connie Chung, and Jason Bailey
The document proposes redesigning the emergency department to have flexible boundaries between the ED, outpatient department, and pre/post-op surgical areas. This would allow for surge capacity between services throughout the day based on patient volume and staffing levels. The goal is to increase efficiency, safety, and patient throughput by integrating management and staffing of these service lines.
Social care, or customer service through social media, is becoming increasingly important for brands. This presentation discusses how prevalent social care is, why it matters for brands, and the risks of not investing in social care. It also provides best practices for implementing social care programs, including organizational collaboration, developing playbooks, using metrics, and leveraging data-driven insights. Examples are given of both effective and ineffective social care responses on Twitter from various companies.
These slides have been used for my keynote at the 1st Cambridge Design Management Conference, Sep. 7th 2011.
The aim of the presentation was to give meaning and a more systematic approach to the 'buzzwords' that are being used at conferences in the context of business & design namely: Design, Design Management, Design Thinking, and Design Leadership.
In order to make the interrelationships more accessible I've created a model a while ago that illustrates the above mentioned relationships.
The overall story of the keynote is framed into the logic of 'tweeted statements' that showed up parallel on twitter.com while I was presenting the slides in order to facilitate a real time discussion.
For feedback or questions please drop me a note: cadmc1@ralfbeuker.com
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Stephan Keller suffered a stroke that paralyzed the right side of his body. His doctor told him he needed physical therapy, but Stephan wanted to heal faster so he could return to work to support his family. He opted to try virtual reality therapy instead. After just a few treatments, Stephan started regaining movement in his fingers and limbs. Within a few months of regular virtual reality sessions, he had fully recovered the use of his right side and was able to return to work. Virtual reality proved much more effective for Stephan than traditional physical therapy would have been.
Co-design of a Prostate Cancer Serious Game for African Men (Georgina Cosma, ...Karel Van Isacker
Co-design of a Prostate Cancer Serious Game for African Men (Georgina Cosma, David Brown, Nicholas Shopland, Steven Battersby, Sarah Seymour-Smith Seymour-Smith, Matthew Archer, Masood Khan and Graham Pockley)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Making a video game is already a challenge. Making a good serious game is a very hard challenge.
What do the experts say that could help me designing a good educational game? How can I influence people playing my game? How can I find a good balance between fun and learning? And what are some praiseworthy examples?
The effects of a simulation game on skills and motivation of doctors and stu...Games for Health Europe
TRACK 3(4) | QUALITY IMPROVEMENT | DAY 1 - 31 OCT 2016
Mary Dankbaar, Program manager e-learning | Erasmus University Medical Center (NL)
Games for Health Europe 2016
The document proposes redesigning the emergency department to have flexible boundaries between the ED, outpatient department, and pre/post-op surgical areas. This would allow for surge capacity between services throughout the day based on patient volume and staffing levels. The goal is to increase efficiency, safety, and patient throughput by integrating management and staffing of these service lines.
Social care, or customer service through social media, is becoming increasingly important for brands. This presentation discusses how prevalent social care is, why it matters for brands, and the risks of not investing in social care. It also provides best practices for implementing social care programs, including organizational collaboration, developing playbooks, using metrics, and leveraging data-driven insights. Examples are given of both effective and ineffective social care responses on Twitter from various companies.
These slides have been used for my keynote at the 1st Cambridge Design Management Conference, Sep. 7th 2011.
The aim of the presentation was to give meaning and a more systematic approach to the 'buzzwords' that are being used at conferences in the context of business & design namely: Design, Design Management, Design Thinking, and Design Leadership.
In order to make the interrelationships more accessible I've created a model a while ago that illustrates the above mentioned relationships.
The overall story of the keynote is framed into the logic of 'tweeted statements' that showed up parallel on twitter.com while I was presenting the slides in order to facilitate a real time discussion.
For feedback or questions please drop me a note: cadmc1@ralfbeuker.com
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Stephan Keller suffered a stroke that paralyzed the right side of his body. His doctor told him he needed physical therapy, but Stephan wanted to heal faster so he could return to work to support his family. He opted to try virtual reality therapy instead. After just a few treatments, Stephan started regaining movement in his fingers and limbs. Within a few months of regular virtual reality sessions, he had fully recovered the use of his right side and was able to return to work. Virtual reality proved much more effective for Stephan than traditional physical therapy would have been.
Co-design of a Prostate Cancer Serious Game for African Men (Georgina Cosma, ...Karel Van Isacker
Co-design of a Prostate Cancer Serious Game for African Men (Georgina Cosma, David Brown, Nicholas Shopland, Steven Battersby, Sarah Seymour-Smith Seymour-Smith, Matthew Archer, Masood Khan and Graham Pockley)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Making a video game is already a challenge. Making a good serious game is a very hard challenge.
What do the experts say that could help me designing a good educational game? How can I influence people playing my game? How can I find a good balance between fun and learning? And what are some praiseworthy examples?
The effects of a simulation game on skills and motivation of doctors and stu...Games for Health Europe
TRACK 3(4) | QUALITY IMPROVEMENT | DAY 1 - 31 OCT 2016
Mary Dankbaar, Program manager e-learning | Erasmus University Medical Center (NL)
Games for Health Europe 2016
The document provides an introduction to game design, covering topics such as what constitutes a video game, the people involved in game development, frameworks for game design like MDA and the elemental tetrad, the importance of playtesting and tutorials, and game design techniques. It discusses video games as involving interaction between players and software to achieve objectives within a rule-based system. Key aspects of game design addressed are mechanics, dynamics, and aesthetics.
Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.
Embracing Game Technology for Medical EducationRoger Smith
Research into the ability of training tools based on game technologies to (1) lower costs, (2) improve access to symptoms, (3) reduce training time, and (4) reduce errors.
This document discusses virtual surgery and its applications. Virtual surgery uses virtual reality techniques to allow surgeons to practice surgical procedures on 3D models without risking harm to real patients. It involves using motion sensors and virtual reality simulations to perform "virtual" operations on a computer screen. This approach can help surgeons improve their skills, safely practice new and complex procedures, and understand surgical outcomes before performing real operations. Commercially available virtual surgery simulators are now used for training surgeons in various procedures like laparoscopy.
Game Development Project Management/ConceptKevin Duggan
This document discusses key aspects of game development project management and concepts. It begins by outlining the important role of the project manager in coordinating development. It then discusses developing an initial game concept, including generating ideas, assessing feasibility, and presenting the concept. The next section covers creating a treatment for the concept by defining elements like genre, style, plot, characters, environment, and objectives. Finally, it briefly mentions analyzing strengths and weaknesses of a development team and differences between developing for PCs versus game consoles.
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivRalf C. Adam
This document discusses different types and stages of game design documentation. It begins with a vision statement created early in development to establish a shared vision. A high concept document is used for pitching and includes key features and gameplay. The game design document fully describes all planned features and serves as the foundation for development. A product breakdown structure provides an overview of all features and assets. Detailed production documents are created during development to define individual features for implementation. The document provides tips for effective documentation, such as keeping it concise, using visuals, and being precise in descriptions.
Virtual reality simulations allow generation of 3D models from patient imaging scans for surgical planning and training. Surgeons can view detailed anatomy, practice procedures, and receive haptic feedback without risk to patients. While early systems had limitations like unrealistic graphics, current VR provides an effective alternative to cadavers for training with benefits like standardized lessons and performance tracking.
This document provides an overview of the key details and storyline for a proposed penguin-themed game. The game consists of 5 levels where the player controls Peter the Penguin and must care for his egg by catching fish within time limits. In each level, Peter explains a new challenge, such as scarcer fish due to overfishing or a seal threat. Later levels depict environmental issues like melting ice caps and an oil spill caused by human activities. The document outlines the game's characters, artwork, animations, level design and narrative, which aims to teach players about the impacts of climate change and pollution on penguin habitats in the Arctic.
The document outlines the process of game development from concept to distribution. It begins with developing the initial game idea and pitching it to a publisher. If accepted, a proof of concept prototype is built and a design document is created. An development team is then assembled and the project is broken into milestones. The game passes through alpha and beta testing stages before being finalized as a gold master and mass produced for distribution.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
The document provides details of the project plan for the game "Ghost in the Town". It discusses the background and scope of the project, which involves creating a single-player strategy game for Android devices. It outlines the project schedule, with stages including planning, design and implementation, testing, and submission. It aims to provide both structured and unstructured information about the virtual world and story of the game.
Brad Tanner, MD, ME
HealthImpact.Studio Chapel Hill, NC
Montreal, Canada
July 10, 2019
Headset-based, immersive virtual reality technology offers an opportunity to engage and motivate:
Youth
Adolescents
Emerging adults
Adults
Virtual reality also impacts health-related understanding, decision-making, skills, and behaviors.
Presented by the
Serious Play Conference
seriousplayconf.com
≫ Why Drinking Age Should Be Lowered to 18 Free Essay Sample on .... Stunning Lowering The Drinking Age Essay ~ Thatsnotus. Should the Drinking Age Remain at 21 or Be Lowered to 18 - PHDessay.com. Alcoholic Drinking Age Should Be Lowered To 18 In The U.S Essay Example .... Why the Drinking Age Should be Lowered to 18 Essay Example | StudyHippo.com. Argument for Lowering The Drinking Age to 18 Essay. Should The Drinking Age Be Lowered To 18? - Argumentative Essay Example ....
The document discusses designing solutions to improve pediatric asthma adherence by engaging children and creating positive family dynamics through storybooks that build a relationship between the child and their medical mask and involve parents in a meaningful way through family storytelling. Initial concepts of immersive role-play and stimulating the child's imagination evolved through prototyping into storybooks that fit into family lifestyles and assigned parents a role next to their child.
Critical reflection is an important tool in evidence-based nursing practice that involves analyzing experiences to improve future care. It ensures patient safety and holistic care. This document discusses describing a past event from the nurse's and patient's perspectives, evaluating positives and negatives, and creating an action plan for improvement. Elder abuse is a growing issue, and one elderly patient died from neglected pressure sores at a nursing home, highlighting the need for thorough wound evaluations and documentation. Critical reflection can help prevent such incidents by improving nursing practice.
Preventing Mental, Emotional and Behavioral Disorders Part 2Dennis Embry
The document discusses strategies for preventing mental, emotional, and behavioral disorders in communities. It describes what a behavioral vaccine is, noting that it is a simple procedure or set of procedures that, when used repeatedly, can reduce problems and increase well-being at a population level. The document then discusses how behavioral vaccines and other evidence-based strategies called kernels can be used by communities, families, schools and other groups to efficiently produce widespread positive changes.
This document discusses developing a framework to promote play for children in Scotland. It outlines setting outcomes, consulting on delivery approaches, and agreeing a delivery plan. Key activities include working with play projects to identify evidence-based outcomes and indicators, getting feedback, and using literature reviews. Barriers to play are identified along with their effects. The framework aims to reduce barriers and facilitate play through various activities and partnerships to achieve benefits for children, families, communities, and society. Evaluation will measure progress toward making Scotland healthier, wealthier, greener, meaner, and sexier.
This critical reflection discusses an incident at a nursing home where nursing staff failed to properly monitor and document a resident's pressure wounds, which became severely infected and gangrenous. This led to the resident's death after his family transferred him to the hospital. The nursing home has since introduced new staff, systems, and processes to improve resident care quality. The reflection evaluates both positive and negative aspects of this incident from the perspectives of the resident, family, and nursing staff. It aims to identify lessons learned to strengthen future nursing practice and develop an action plan for personal professional development.
This document discusses a system for navigating design-by-committee projects. It provides a 6 step process: 1) Identify the committee's objective. 2) Identify the fundamental function. 3) Identify current challenges. 4) Brainstorm solutions. 5) Select optimal solutions. 6) Evaluate solutions through the design process. Best meeting practices are also outlined, including having an agenda, introductions, check-ins, and check-outs. The document is authored by experience designer GK Rowe, who works to infuse creative solutions and experience design into business.
The document provides an introduction to game design, covering topics such as what constitutes a video game, the people involved in game development, frameworks for game design like MDA and the elemental tetrad, the importance of playtesting and tutorials, and game design techniques. It discusses video games as involving interaction between players and software to achieve objectives within a rule-based system. Key aspects of game design addressed are mechanics, dynamics, and aesthetics.
Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.
Embracing Game Technology for Medical EducationRoger Smith
Research into the ability of training tools based on game technologies to (1) lower costs, (2) improve access to symptoms, (3) reduce training time, and (4) reduce errors.
This document discusses virtual surgery and its applications. Virtual surgery uses virtual reality techniques to allow surgeons to practice surgical procedures on 3D models without risking harm to real patients. It involves using motion sensors and virtual reality simulations to perform "virtual" operations on a computer screen. This approach can help surgeons improve their skills, safely practice new and complex procedures, and understand surgical outcomes before performing real operations. Commercially available virtual surgery simulators are now used for training surgeons in various procedures like laparoscopy.
Game Development Project Management/ConceptKevin Duggan
This document discusses key aspects of game development project management and concepts. It begins by outlining the important role of the project manager in coordinating development. It then discusses developing an initial game concept, including generating ideas, assessing feasibility, and presenting the concept. The next section covers creating a treatment for the concept by defining elements like genre, style, plot, characters, environment, and objectives. Finally, it briefly mentions analyzing strengths and weaknesses of a development team and differences between developing for PCs versus game consoles.
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivRalf C. Adam
This document discusses different types and stages of game design documentation. It begins with a vision statement created early in development to establish a shared vision. A high concept document is used for pitching and includes key features and gameplay. The game design document fully describes all planned features and serves as the foundation for development. A product breakdown structure provides an overview of all features and assets. Detailed production documents are created during development to define individual features for implementation. The document provides tips for effective documentation, such as keeping it concise, using visuals, and being precise in descriptions.
Virtual reality simulations allow generation of 3D models from patient imaging scans for surgical planning and training. Surgeons can view detailed anatomy, practice procedures, and receive haptic feedback without risk to patients. While early systems had limitations like unrealistic graphics, current VR provides an effective alternative to cadavers for training with benefits like standardized lessons and performance tracking.
This document provides an overview of the key details and storyline for a proposed penguin-themed game. The game consists of 5 levels where the player controls Peter the Penguin and must care for his egg by catching fish within time limits. In each level, Peter explains a new challenge, such as scarcer fish due to overfishing or a seal threat. Later levels depict environmental issues like melting ice caps and an oil spill caused by human activities. The document outlines the game's characters, artwork, animations, level design and narrative, which aims to teach players about the impacts of climate change and pollution on penguin habitats in the Arctic.
The document outlines the process of game development from concept to distribution. It begins with developing the initial game idea and pitching it to a publisher. If accepted, a proof of concept prototype is built and a design document is created. An development team is then assembled and the project is broken into milestones. The game passes through alpha and beta testing stages before being finalized as a gold master and mass produced for distribution.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
The document provides details of the project plan for the game "Ghost in the Town". It discusses the background and scope of the project, which involves creating a single-player strategy game for Android devices. It outlines the project schedule, with stages including planning, design and implementation, testing, and submission. It aims to provide both structured and unstructured information about the virtual world and story of the game.
Brad Tanner, MD, ME
HealthImpact.Studio Chapel Hill, NC
Montreal, Canada
July 10, 2019
Headset-based, immersive virtual reality technology offers an opportunity to engage and motivate:
Youth
Adolescents
Emerging adults
Adults
Virtual reality also impacts health-related understanding, decision-making, skills, and behaviors.
Presented by the
Serious Play Conference
seriousplayconf.com
≫ Why Drinking Age Should Be Lowered to 18 Free Essay Sample on .... Stunning Lowering The Drinking Age Essay ~ Thatsnotus. Should the Drinking Age Remain at 21 or Be Lowered to 18 - PHDessay.com. Alcoholic Drinking Age Should Be Lowered To 18 In The U.S Essay Example .... Why the Drinking Age Should be Lowered to 18 Essay Example | StudyHippo.com. Argument for Lowering The Drinking Age to 18 Essay. Should The Drinking Age Be Lowered To 18? - Argumentative Essay Example ....
The document discusses designing solutions to improve pediatric asthma adherence by engaging children and creating positive family dynamics through storybooks that build a relationship between the child and their medical mask and involve parents in a meaningful way through family storytelling. Initial concepts of immersive role-play and stimulating the child's imagination evolved through prototyping into storybooks that fit into family lifestyles and assigned parents a role next to their child.
Critical reflection is an important tool in evidence-based nursing practice that involves analyzing experiences to improve future care. It ensures patient safety and holistic care. This document discusses describing a past event from the nurse's and patient's perspectives, evaluating positives and negatives, and creating an action plan for improvement. Elder abuse is a growing issue, and one elderly patient died from neglected pressure sores at a nursing home, highlighting the need for thorough wound evaluations and documentation. Critical reflection can help prevent such incidents by improving nursing practice.
Preventing Mental, Emotional and Behavioral Disorders Part 2Dennis Embry
The document discusses strategies for preventing mental, emotional, and behavioral disorders in communities. It describes what a behavioral vaccine is, noting that it is a simple procedure or set of procedures that, when used repeatedly, can reduce problems and increase well-being at a population level. The document then discusses how behavioral vaccines and other evidence-based strategies called kernels can be used by communities, families, schools and other groups to efficiently produce widespread positive changes.
This document discusses developing a framework to promote play for children in Scotland. It outlines setting outcomes, consulting on delivery approaches, and agreeing a delivery plan. Key activities include working with play projects to identify evidence-based outcomes and indicators, getting feedback, and using literature reviews. Barriers to play are identified along with their effects. The framework aims to reduce barriers and facilitate play through various activities and partnerships to achieve benefits for children, families, communities, and society. Evaluation will measure progress toward making Scotland healthier, wealthier, greener, meaner, and sexier.
This critical reflection discusses an incident at a nursing home where nursing staff failed to properly monitor and document a resident's pressure wounds, which became severely infected and gangrenous. This led to the resident's death after his family transferred him to the hospital. The nursing home has since introduced new staff, systems, and processes to improve resident care quality. The reflection evaluates both positive and negative aspects of this incident from the perspectives of the resident, family, and nursing staff. It aims to identify lessons learned to strengthen future nursing practice and develop an action plan for personal professional development.
This document discusses a system for navigating design-by-committee projects. It provides a 6 step process: 1) Identify the committee's objective. 2) Identify the fundamental function. 3) Identify current challenges. 4) Brainstorm solutions. 5) Select optimal solutions. 6) Evaluate solutions through the design process. Best meeting practices are also outlined, including having an agenda, introductions, check-ins, and check-outs. The document is authored by experience designer GK Rowe, who works to infuse creative solutions and experience design into business.
This mini workshop looks at the latest research on gaming for health, examples of how health and wellness leaders are engaging people with games, strategies for healthcare brands who want to try gaming, and a first-look at a gaming experiment from our innovation lab
The document provides instructions for students seeking writing assistance on HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and select one based on qualifications. 4) Review the completed paper and authorize payment if satisfied. 5) Request revisions to ensure satisfaction, and the company offers refunds for plagiarized work.
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...Debra Lieberman
The document summarizes research from 21 grantees studying health games. It describes the types of games studied (including exergames and self-care games), platforms used, and goals of the research (including assessing outcomes, testing theories, and identifying design principles). Key findings include that competitive play improved cognitive functioning more than cooperative play; games providing autonomy and competence support increased enjoyment and motivation; and a robot providing social support was more motivating for exercise. Future plans are to publish and disseminate the research findings to inform health game design.
Essay Examples For Graduate School ApplicationsSarah Meza
This visual analysis depicts a spider and web in the center to represent the dominant social group that creates norms and categories to influence identity, culture, agency, and social structure. Words related to these concepts are arranged in concentric circles around the spider, with those closest influenced most by the dominant group, such as depictions of identities defined by appearance or occupation. The visual aims to show how dominant groups use invisible norms and stereotypes to influence and limit other groups, and how greater cultural awareness can help educators understand and support students of diverse backgrounds.
This document outlines an agenda for a design workshop focused on applying human-centered design principles to health care. It introduces design thinking as a problem-solving process consisting of empathy, defining the problem, ideating solutions, prototyping, and testing. The workshop will guide participants through applying this process to create prototypes that address health-related challenges. It emphasizes designing for patients and caregivers as end-users.
The research process theoretical framework and hypothesis develop.docxkathleen23456789
The research process: theoretical framework and hypothesis development
the social network
The growing use of social network sites (such as Facebook) and online communities (such as for instance the apple computer community, the community of Harley-Davidson riders, and the community of Starbucks customers) provides exciting opportunities for organizations. Online brand communities allow organizations to engage and interact with customers, obtain market information, sell and advertise products, rapidly disseminate information, develop long-term relationships with the community, and eventually to influence consumers’ preferences and behavior (Dholakia and Bagozzi, 2001, Dholakia, Bagozzi, and Pearo, 2004, Franke and shah, 2003, Muniz and Schau, 2005, Tedjamulia, Olsen, dean, and Albrecht, 2005). “brand community” is a term that is used to describe like-minded consumers who identify with a particular brand and share significant traits, such as for instance “a shared consciousness, rituals, traditions, and a sense of moral responsibility” (Muniz and O’Guinn, 2001, p. 412). Online brand communities are based on their core value - the brand - and grow by building relationships with and among members interested in the brand (Jang et al. 2008). There are several possible categorizations of online brand communities, but they are generally grouped into two categories based on who initiates and manages the community; (1) company initiated communities, built by the company that owns the brand and (2) user-initiated communities, voluntarily built by their members (that is, the consumer) (e.g., Armstrong and Hhagel 1996; kozinets1999). These two types of brand communities provide different opportunities for marketers. For instance, a brand community on a company website is one of the key determinants of attracting consumers to and retaining customers on the website (Nysveen and Pedersen, 2004). Consumer initiated online brand communities may provide consumers with useful information about other
Consumers’ experiences with the product or service and the strengths and weaknesses of products or services (Jang et al. 2008).
The success of online brand communities is heavily dependent on consumer participation in the online brand community. To determine why consumers, participate in online brand community’s business student Jesse Eisenberg has developed a model based on extant service marketing literature. The main idea in this literature is that perceived value and satisfaction are antecedents of the intention to use a product or service (Anderson, Fornell, and Lehmann 1994; Bolton and drew1991; Grönroos 1990; Hocutt 1998; Kang, lee, and Choi 2007; Ravald and Grönroos 1996).
Jesse wants to apply this idea to consumer participation in online brand communities. According to Jesse, “members will probably be satisfied with an online brand community and have the intention to participate in the community when they deri.
This document discusses biologically inspired innovation as an age-old technique for developing new products and problem solutions. It provides examples of innovations inspired by nature, such as self-cleaning paints inspired by lotus leaves and "Bug Eye" camera technology inspired by an insect's compound eyes. The document also outlines a methodical biomimicry approach to innovation that involves identifying problems, researching biological solutions in nature, developing emulations of these solutions, and measuring the emulations against nature's principles. Compared to traditional innovation, biologically inspired innovation aims to be more sustainable and energy-efficient by taking cues from natural designs and processes.
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
Similar to Wham! Interactive Medical Solutions (16)
This document summarizes a presentation given by Steven Dean at the QS Berlin meetup on November 22, 2012 about the Quantified Self movement. It provides examples of how individuals have used self-tracking tools to collect data about aspects of their health, behaviors and experiences. The presentation highlighted the growth of the Quantified Self community from its founding in 2007 to having over 70 local meetups and 10,000 members globally. It also provided examples of insights and learning individuals have gained from visualizing and analyzing their self-tracked data.
QS: The Patient-Driven Health RevolutionSteven Dean
This document summarizes a presentation on "Living Well Through Data" given by Steven Dean at Rock Health in partnership with Mount Sinai School of Medicine on October 2, 2012. The presentation discussed how self-tracking of various health metrics can provide insights and help solve medical mysteries. It noted that the Quantified Self movement has grown to include over 70 meetup groups and 10,000 members who share how tracking things like food, exercise, sleep, mood and other factors helped them learn about their health and make improvements.
Presentation as part of panel at Stanford's Mobile Health 2011 titled, "What Really Works in Hacking Mobile Health" with Roni Zeiger, Google, Steven Dean from G51 Studio, Brian Krejcarek from GreenGoose, and Aza Raskin from Massive Health.
The Motivated Consumer and The Quantified SelfSteven Dean
A talk on the current phenomenon of individuals tracking their own personal information, especially as related to health. Several factors that are driving the adoption of self-tracking devices, apps and methods including: the shrinking size and cost of sensors, increased availability and use of mobile phones, the growing culture of sharing, the rise of cloud computing and the emergence of improved design.
The Quantified Self at Health | Tech | FoodSteven Dean
The document discusses the quantified self movement and tracking personal metrics like food, exercise, mood, sleep, and other daily activities using sensors, mobile devices, and data sharing through cloud-based tools. It poses the question of how these quantified self methods and tools could be used to solve issues like improving access to fresh produce, getting people to exercise more, helping people quit smoking, eating healthier, preventing distracted driving from texting, finding healthy food options, understanding calorie counts, and helping people relax, in order to improve the health of New Yorkers through social technology approaches.
The Quantified Self at PSFK Salon on HappinessSteven Dean
Slides from PSFK's Salon on Happiness about the Quantified Self movement and the people involved. Who they are. Why they track and experiment on themselves. Tools and methods they use. And how this all leads to potential happy endings.
Miki Aso, Molly Oberholtzer, Athina Santaguida
Inspired by the outdoor community gardens and flower shops near the new MSK facility, this team chose to develop an herb garden system that would create a nourishing and supportive community. The community garden includes selecting and growing herbs, drying herbs, and making herbal sachets and teas while the support network of the service includes partners, volunteers and how to disseminate appropriate information about herbs to patients.
Jane Lien, Amalia Goutaki, Payal Patel
After speaking with local businesses, this team identified an underlying network of “business-neighbors,” where local businesses build relationships through promoting and collaborating one another. The Sweet Trolley is one way MSK can become an engaged neighbor and a part of this network. Through carrying items from local businesses, MSK can provide a virtual and mobile gift shop and recreation service to patients.
1. Nurses at MSK Brooklyn write welcome letters to new patients.
2. A patient named Helen receives a "Life Essentials" welcome kit upon her first visit.
3. The kit contains items to help Helen through her treatment like aromatherapy samples, snacks, a gift card for flowers, and a pass for a dance class to meet other patients.
A system to provide healthy competition, friendship, and a guidance system to members of Project Start. By Parsons Design + Management students: Monique Connelly, Ayse Cueto, and Julian Lee
How can we influence and provide positive examples for troubled inner-city youth? By designing a voluntary weekend retreat for selected 9th graders within the New York City public system, we provide a framework to instill positive values and behaviors. By Parsons Design + Management students: Jamie Rowley, Tia Martin, Sheridan Stavac
Addressing starvation and poor productivity in Sierra Leone through an innovative Food Aid Program that relies on a food stand as a place to impart knowledge on agricultural practices. By Parsons Design + Management students: Alissara Jayaphorn, Monica Mayorga, and Zi Wang.
Designing an innovative and unusual campaign to prevent drunk driving. Presented by Parsons Design + Management students: James Burr, Aaron Bakalar, Min Jung Kim, and Daniel Gonzalez
Clinic ^%[+27633867063*Abortion Pills For Sale In Tembisa Central19various
Clinic ^%[+27633867063*Abortion Pills For Sale In Tembisa Central Clinic ^%[+27633867063*Abortion Pills For Sale In Tembisa CentralClinic ^%[+27633867063*Abortion Pills For Sale In Tembisa CentralClinic ^%[+27633867063*Abortion Pills For Sale In Tembisa CentralClinic ^%[+27633867063*Abortion Pills For Sale In Tembisa Central
10 Benefits an EPCR Software should Bring to EMS Organizations Traumasoft LLC
The benefits of an ePCR solution should extend to the whole EMS organization, not just certain groups of people or certain departments. It should provide more than just a form for entering and a database for storing information. It should also include a workflow of how information is communicated, used and stored across the entire organization.
Mercurius is named after the roman god mercurius, the god of trade and science. The planet mercurius is named after the same god. Mercurius is sometimes called hydrargyrum, means ‘watery silver’. Its shine and colour are very similar to silver, but mercury is a fluid at room temperatures. The name quick silver is a translation of hydrargyrum, where the word quick describes its tendency to scatter away in all directions.
The droplets have a tendency to conglomerate to one big mass, but on being shaken they fall apart into countless little droplets again. It is used to ignite explosives, like mercury fulminate, the explosive character is one of its general themes.
Does Over-Masturbation Contribute to Chronic Prostatitis.pptxwalterHu5
In some case, your chronic prostatitis may be related to over-masturbation. Generally, natural medicine Diuretic and Anti-inflammatory Pill can help mee get a cure.
Histololgy of Female Reproductive System.pptxAyeshaZaid1
Dive into an in-depth exploration of the histological structure of female reproductive system with this comprehensive lecture. Presented by Dr. Ayesha Irfan, Assistant Professor of Anatomy, this presentation covers the Gross anatomy and functional histology of the female reproductive organs. Ideal for students, educators, and anyone interested in medical science, this lecture provides clear explanations, detailed diagrams, and valuable insights into female reproductive system. Enhance your knowledge and understanding of this essential aspect of human biology.
Travel Clinic Cardiff: Health Advice for International TravelersNX Healthcare
Travel Clinic Cardiff offers comprehensive travel health services, including vaccinations, travel advice, and preventive care for international travelers. Our expert team ensures you are well-prepared and protected for your journey, providing personalized consultations tailored to your destination. Conveniently located in Cardiff, we help you travel with confidence and peace of mind. Visit us: www.nxhealthcare.co.uk
Cell Therapy Expansion and Challenges in Autoimmune DiseaseHealth Advances
There is increasing confidence that cell therapies will soon play a role in the treatment of autoimmune disorders, but the extent of this impact remains to be seen. Early readouts on autologous CAR-Ts in lupus are encouraging, but manufacturing and cost limitations are likely to restrict access to highly refractory patients. Allogeneic CAR-Ts have the potential to broaden access to earlier lines of treatment due to their inherent cost benefits, however they will need to demonstrate comparable or improved efficacy to established modalities.
In addition to infrastructure and capacity constraints, CAR-Ts face a very different risk-benefit dynamic in autoimmune compared to oncology, highlighting the need for tolerable therapies with low adverse event risk. CAR-NK and Treg-based therapies are also being developed in certain autoimmune disorders and may demonstrate favorable safety profiles. Several novel non-cell therapies such as bispecific antibodies, nanobodies, and RNAi drugs, may also offer future alternative competitive solutions with variable value propositions.
Widespread adoption of cell therapies will not only require strong efficacy and safety data, but also adapted pricing and access strategies. At oncology-based price points, CAR-Ts are unlikely to achieve broad market access in autoimmune disorders, with eligible patient populations that are potentially orders of magnitude greater than the number of currently addressable cancer patients. Developers have made strides towards reducing cell therapy COGS while improving manufacturing efficiency, but payors will inevitably restrict access until more sustainable pricing is achieved.
Despite these headwinds, industry leaders and investors remain confident that cell therapies are poised to address significant unmet need in patients suffering from autoimmune disorders. However, the extent of this impact on the treatment landscape remains to be seen, as the industry rapidly approaches an inflection point.
share - Lions, tigers, AI and health misinformation, oh my!.pptxTina Purnat
• Pitfalls and pivots needed to use AI effectively in public health
• Evidence-based strategies to address health misinformation effectively
• Building trust with communities online and offline
• Equipping health professionals to address questions, concerns and health misinformation
• Assessing risk and mitigating harm from adverse health narratives in communities, health workforce and health system
9. interactive medical solutions
exploring the concepts
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
After School Fitness Center Schools Community Centers
Crime Reduction Childcare Youth Fitness Community Collaboration
Keeping Kids off Street Keeping Kids off Street Interactive Physical Education Youth/Adult Fitness
Youth Fitness Youth Fitness Responsible Gaming Teach Sharing
Filtering Game Content Introduce Fitness Routine Teach Sharing Entertainment
Teach Sharing Entertainment Social Collaboration Keeps Kids off Streets
Entertainment Teach Sharing Teach Sharing Mental Stimulation
Mental Stimulation Mental Stimulation Mental Stimulation Raise Fitness Interest
Start off at hospitals/rehabilitation centers. If successful branch out to other opportunities.
Offer a less complex version for people to purchase in order to rehabilitate/exercise in the comfort of their own
homes.
Patients will rarely ever need assistance in rehabilitation process.
Rehabilitation games could lead to other types of fitness games (ie games that specifically focus on burning fat, or
games that focus on core strength to prevent and alleviate back pain for the older demographic).
10. interactive medical solutions
concept creation
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
Problem...
high cost for patients and insurance companies for doctors visits
hassle making repeated visits to doctor/rehabilitation center
long waiting room times
opportunity costs for parents escorting (lost wages, wait times, etc)
Solution...
to provide:
a user friendly, interactive game to aid in the rehabilitation and healing process for children
to redesign exercise cards for children
lower costs for insurance companies
fewer visits to the doctors office
a method for easy assessment
11. interactive medical solutions
concept creation
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
Problem...
high cost for patients and insurance companies for doctors visits
hassle making repeated visits to doctor/rehabilitation center
long waiting room times
opportunity costs for parents escorting (lost wages, wait times, etc)
Solution...
to provide:
a user friendly, interactive game to aid in the rehabilitation and healing process for children
to redesign exercise cards for children
lower costs for insurance companies
fewer visits to the doctors office
a method for easy assessment
12. interactive medical solutions
identifying the problem
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development “ W h a t Tr i n a t h e Tr a i n e r s a y s
03.12.08
about the problem”
Children who suffer from Cerebral Palsy, must participate in
rehabilitation practices that can be boring, tedious and, one
dimensional. Children experience doctors visits that can be
frightening, or intimidating, and can discourage the family from
successful completion of their prescribed program.
13. interactive medical solutions
concept creation
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08 D r. Ya y S a y s ,
“ We h a v e a S o l u t i o n ! ”
To provide an alternative to existing CP therapy exercises that will engage, and ultimately
improve the over all condition of the child. By redesigning the rehabilitation process to suit
the needs of those children, we believe it will provide increased results than existing
conventional methods.
Children today are becoming much more accustomed to interacting with technology than
generations prior. We feel it is important for the CP therapy programs to adapt to this
evolution.
14. interactive medical solutions
researching the disease
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
“What is Cerebral Palsy?”
Cerebral palsy (CP) is a disorder that affects muscle tone, movement, and motor skills (the ability to move
in a coordinated and purposeful way). Cerebral palsy can also lead to other health issues, including vision,
hearing, and speech problems, and learning disabilities.
CP is usually caused by brain damage that occurs before or during a child’s birth, or during the first 3 to 5
years of a child’s life. There is no cure for CP, but treatment, therapy, special equipment, and, in some
cases, surgery can help a child who is living with the condition
The three types of CP are:
1. spastic cerebral palsy — causes stiffness and movement difficulties
2. athetoid cerebral palsy — leads to involuntary and uncontrolled movements
3. ataxic cerebral palsy — causes a disturbed sense of balance and depth perception
15. interactive medical solutions
researching the disease
Maxwell Abbott
?
Connie Chung
Jason Bailey
Design Development
03.12.08
“What is Cerebral Palsy?”
Cerebral palsy (CP) is a disorder that affects muscle tone, movement, and motor skills (the ability to move
in a coordinated and purposeful way). Cerebral palsy can also lead to other health issues, including vision,
hearing, and speech problems, and learning disabilities.
CP is usually caused by brain damage that occurs before or during a child’s birth, or during the first 3 to 5
years of a child’s life. There is no cure for CP, but treatment, therapy, special equipment, and, in some
cases, surgery can help a child who is living with the condition
The three types of CP are:
1. spastic cerebral palsy — causes stiffness and movement difficulties
2. athetoid cerebral palsy — leads to involuntary and uncontrolled movements
3. ataxic cerebral palsy — causes a disturbed sense of balance and depth perception
20. interactive medical solutions
needs vs. functions + features
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
21. interactive medical solutions
needs vs. functions + features
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
22. interactive medical solutions
needs vs. functions + features
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
23. interactive medical solutions
needs vs. functions + features
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
24. interactive medical solutions
needs vs. functions + features
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
25. interactive medical solutions
storyboards
Maxwell Abbott
Connie Chung
Jason Bailey
patient
Design Development Duncan visits Doctor to
03.12.08 get his therapy regimen
to cope with his Athetoid therapy
Cerebral Palsy. He
wishes he could play
nurse assists patient with
soccer, it is his favorite
sport.
regular routines. Duncan new concept
feels bored and hates the
sterile environment. Doctors office recieves informa-
tion about new Wham interac-
assessment
tive program. They sign up
Doctor assesses the case of
because it means less patient
the patient and whether he, or
visits.
she is eligible for Wham
program. Duncan is eligible and
begins experiencing an new
rehabilitation program.
“
Duncans Mom Says:
experience
Duncan is a lot more excited
at home
Duncan is able to practice on his own with his own fun cards. He
when it is time to do his physical can also play his game on his tv and have fun while doing it.
Duncan is now less resistant to do his at home exercises because
therapy and it is much easy to they are less boring then before. He really loves the soccer game
because it makes him feel like he is really playing!
get him to do his entire
quot;
therapy
waiting room
When Duncan plays the game in the doctors office, the nurses can
help the doctor assess the progress of his program. They can
assign new levels in the program, and get him excited about the
next level of the program.
26. interactive medical solutions
storyboards
Maxwell Abbott
Connie Chung
Jason Bailey
patient
Design Development Candice visits Doctor to
03.12.08 get his therapy regimen
to cope with his Ataxic therapy
Cerebral Palsy. She really
wishes she could ride a
nurse assists patient with
bike, but her balance isnt
very good.
regular routines. Candice new concept
feels bored and hates the
sterile environment. Doctors office recieves informa-
tion about new Wham interac-
assessment
tive program. They sign up
Doctor assesses the case of
because it means less patient
the patient and whether he, or
visits.
she is eligible for Wham
program. Canice is eligible and
begins experiencing an new
rehabilitation program.
Revised Persona #1
“
Candice’ Dad Says: experience
at home
Just last night, Candice told me Candice is able to practice on her own with his own fun cards. She
can also play her game on her tv and have fun while doing it.
how much she loves playing the Candice is now less resistant to do her at home exercises because
they are less boring then before. She really loves the bike race
game because she gets to feel like she is riding a real bike!
balance beam game. She wants
to play it all the time! Her sister waiting room
Candice Hanes When Candice plays the game in the doctors office, the nurses
quot;
plays with her and they both can help the doctor assess the progress of her program. They can
16 year old female
assign new levels in the program, and get her excited about the
suffers from ataxic cerebral palsy next level of the program.
feel like gymnasts!
St. Louis, Missouri
Mild severity case in which she experiences a
disturbed sense of balance and depth perception
In Grade ten at a public school
Very outgoing and involved with several school
activities
Attends a gymnastics club at a nearby sports club
27. interactive medical solutions
storyboards
Maxwell Abbott
Connie Chung
Jason Bailey
patient
Design Development Jessica visits Doctor to
03.12.08 get her therapy regimen
to cope with her Spastic therapy
Cerebral Palsy. Jessica
really admires her older nurse assists patient with
sister who does regular routines. Jessica
gymnastics and wishes feels bored and hates the new concept
she could do them too. sterile environment. The
Doctors office recieves informa-
activities are boring and
tion about new Wham interac-
assessment
tedious
tive program. They sign up
Doctor assesses the case of
because it means less patient
the patient and whether he, or
visits.
she is eligible for Wham
J e s s i c a ’s M o m S a y s : program. Jessica is eligible and
begins experiencing an new
rehabilitation program.
“
experience
I can’t believe how much Jessica
at home
loves doing her therapy Jessica is able to practice on her own with her own fun cards. She
can also play her game on her tv and have fun while doing it.
Jessica is now less resistant to do her at home exercises because
homework. It used to be a they are less boring then before. Jessica loves to play the
balancing beam game because she gets to be involved with
constant trouble. She is now gymnastics.
quot;
enthusiastic about it and is
waiting room
When Jessica plays the game in the doctors office, the nurses can
already showing improved mobility Jessica Cochen Jessica is 9 years old
She suffers from medium-to-severe spastic help the doctor assess the progress of his program. They can
Cerbral Palsy
assign new levels in the program, and get him excited about the
Stamford, Connecticut
next level of the program.
Spends most hours in a wheel a chair at home
Is home schooled at second grade level
Jessica shy, and loves being outside
She dreams of being a ballerina
Is an only child with a live-in-therapist who
teaches her Yoga and exercise routine
She hates stretching because its painful for her
but doesn’t mind the strengthening routine
28. interactive medical solutions
storyboards
Maxwell Abbott
Connie Chung
Jason Bailey participant
Sandy is Jessica’s
Design Development mother and struggles
03.12.08 with balancing time therapy
taking care of Jessica’s
Cerebral Palsy, caring for
Sandy spends a lot of time
2 other daughters and
work. She loves Jessica
driving Jessica to and from new concept
her physical therapy. This
very much and wishes
cuts into time with the other Doctors office recieves informa-
she could find a way to
daughters and work. tion about new Wham interac-
assessment
help her get improve.
tive program. They sign up
Doctor assesses the case of
because it means less patient
the patient and whether he, or
visits.
she is eligible for Wham
program. Jessica is eligible and
J e s s i c a ’s M o m S a y s : begins experiencing an new
rehabilitation program.
“
experience
Sandy Cochen
I can’t believe how much Jessica
at home
loves doing her therapy Jessica is able to practice on his own with his own fun cards. She
lives in Bryn Mawr Pennsylvania can also play her game on her tv and have fun while doing it.
homework. It used to be a 45 years old, single mother to Jessica Jessica is now less resistant to do her at home exercises, this is a
1 child who suffers from CP huge releif to Sandy. Now she can spend some time caring for her
constant trouble. She is now 2 other healthy children other daughters, time at work, and maybe even some time for
Independantly weathy and able to stay home herself.
quot;
with her children
enthusiastic about it and is
Is very close with her three girls
keeps her 3 daughters involved in Jessica’s therapy waiting room
already showing improved mobility Wham concept can make therapy fun for the whole When Duncan plays the game in the doctors office, the nurses can
family, even those withough CP. help the doctor assess the progress of his program. They can
assign new levels in the program, and get him excited about the
next level of the program.
29. interactive medical solutions
prototyping framework
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
meet the
03.12.08
interactive medical solutions
team! Trina the Trainer
Dr. Yay!
interactive mentor exercise coach
process recorder participates in therapy
health coach personal motivator
medical guide friend
30. interactive medical solutions
interactive gaming
Lap 1/3 Time 0 00 0
Interactive Prototype Features
provide rehabilitation in game format
to enable exercises to be done in the comfort of your own home
make rehabilitation more entertaining for children
opportunity to fulfill emotional desires
.
31. interactive medical solutions
Prototype - Balance interactive game
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
Prototype Evolution: Screenshot III
03.12.08
L1 68
32. interactive medical solutions
Prototype - Core strength interactive game
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development Hey! Let’s play soccer!
03.12.08 Try to save my shots
from going into the
goal!
33. interactive medical solutions
Prototype - Core strength interactive game
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
34. interactive medical solutions
Prototype - Arm Cycling
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
**possible additional equipment
Lap 1/3 Time 0 00 0
35. interactive medical solutions
exercise cards
Exercise Card Prototype Features
re-designed to appeal to children
trainer and doctor explain and demonstrate the exercises
durable, waterproof, laminated for easy transport
illustrated in a fun entertaining way
.
36. interactive medical solutions
Prototype Development - Balancing
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
from this...
...to this!!
Front: Back:
37. interactive medical solutions
Prototype Development - Core
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
from this...
...to this!!
Front: Back:
38. interactive medical solutions
Prototype Development - Lower Body
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
from this...
...to this!!
Front: Back:
39. interactive medical solutions
Shortcomings and Limitations
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08
Parents do not approve of kids playing video games.
Insurance does not cover.
It is successful with the children but not with the older patients or vice versa.
Games may be hard to follow and may constantly need simplifying.
Implementing new technology in an old system.
Technical difficulties may slow down the program and process of achieving fitness goal.
If the program is used at home without professional assistance, patients will lack motivation.
40. interactive medical solutions
Future Ideas
Maxwell Abbott
Connie Chung
Jason Bailey
Design Development
03.12.08 Future Ideas. What else is possible? How can your solution be expanded in the future?
Branch out to other opportunities such as communities, and after school programs.
Offer a less complex version for people to purchase in order to rehabilitate in the comfort of their own
homes.
Patients will rarely ever need assistance in rehabilitation process
Rehabilitation games could lead to other types of fitness games
Games can become more commercialized; used for exercise and entertainment, not just rehabilitation
(i.e. Wii Fit)
41. interactive medical solutions
bibliography
Maxwell Abbott
Connie Chung
Imprint: Interactive Technology Inc.. 6 May 2008. http://www.imprintit.com
Jason Bailey
Hoffman, Hunter. Imprint: Interactive Technology Inc.. Cooper Hewitt . 6 May 2008
Design Development http://triennial.cooperhewitt.org/designers/hunter-hoffman
03.12.08
quot;Games therapy for burns victims.quot; BBC News. 25 February, 2008. British
Broadcasting System. 6 May 2008 http://news.bbc.co.uk/2/hi/health/7262552.stm
quot;Physical Therapy.quot; Kids Health. 6 May 2008 http://kidshealth.org/parent/system/ill/
phys_therapy.html
quot;TheraSuit.quot; Pediatric Physical Therapy. 6 May 2008 http://kidshealth.org/parent/
system/ill/phys_therapy.html
Exercise Prescription Kits. 6 May 2008 http://www.exrx.net/Store/Lists/
ExerciseKits.html
Pediatrics APTA. 6 May 2008 http://www.pediatricapta.org
quot;Physical Therapy.quot; 6 May 2008 http://wapedia.mobi/en/Physical_therapy?t=2.2.#2.5.
“Sports & Leisure.quot; United Cerebral Palsy. 6 May 2008 http://www.ucp.org/
ucp_channeldoc.cfm/1/15/15/15-15/644
Tanner, Lindsey. quot;Doctors use Wii games for rehab therapy.quot; The Boston Globe
February 8, 2008: http://www.boston.com/business/technology/articles/
2008/02/08/doctors_use_wii_games_for_rehab_therapy/