BlackBerry WebWorks: Apps for the
Smartphone and Tablet
Alan Wong
Developer Relations | Asia Pacific
alawong@rim.com
November 22, 2011
Agenda

   WebWorks Overview
   Getting Started
   Let‟s Build a WebWorks App
   Ripple




                                 @twitterhandle – 2
Web Platform Powered by WebKit
 WebKit rendering engine added to BlackBerry® 6 and BlackBerry
  Tablet OS
     BlackBerry WebWorks applications benefit from strengths of WebKit
     Combine the power of HTML5 and CSS3 with JavaScript APIs




                                  http://entanglement.gopherwoodstudios.com/light
Using HTML5 In Your Application
 • HTML5 is a standardized technology
   •   Supported consistently across different platforms and engines
   •   Enhancements to existing standard allow integration with platform
 • See “HTML reference – BlackBerry browser” documentation
   •   Complete list of BlackBerry supported HTML5 elements
   •   http://bit.ly/aGFoub
 • Many great HTML5 learning resources available online
   •   http://diveintohtml5.org/
   •   http://html5demos.com
   •   http://www.w3schools.com/html5/default.asp
   •   http://www.html5test.com
3rd Party Frameworks
 Touch optimized Web frameworks support multiple platforms
      Examples: jQuery Mobile/UI, Sencha Touch, Dojo, AlphaSoftware

 Improve the UI and functionality of your application
      Save time and money by using existing code!

              Sencha Touch                           jQuery Mobile




       http://touchsolitaire.mobi/app/       http://jquerymobile.com/demos/
What is BlackBerry WebWorks?
               BlackBerry WebWorks is an application platform that enables
                developers to create standalone applications using modern and
                standardized web technologies.

               WebWorks applications can be fully-featured “Super Apps”
                through their ability to integrate with native BlackBerry and
                PlayBook features.
BlackBerry Programming Models


Application
  power


                      Simplicity of development
                          and maintenance
     Hitting the sweet spot means
           The richness of device access and reuse of assets
           The simplicity of the browser programming model
Web = Platform Plurality
       BlackBerry Smartphone                      BlackBerry PlayBook




 It‟s a diverse world out there for developers!
 Strong Web standards offer support across multiple platforms
      Reuse Web assets and developer skills to create BlackBerry apps
 Each platform seeing growth in access to native functionality
      Access the richness and differentiators of each platform
Market for WebWorks Applications
 • BlackBerry WebWorks applications are supported on
– BlackBerry PlayBook
– BlackBerry 6
– BlackBerry Device Software version 5.0




          http://us.blackberry.com/developers/choosingtargetos.jsp
Real World Examples


                               Hollywood Bowl
      Loca FM                 (LA Philharmonic)
                                                       Guitar Chords
(Vanatur World Mobile)                               (My App Catalog)




 Superheroes Alliance                               Campus Party
   (Uken Games)                 Sea-Web           (Contento Media)
                                 (Nitobi)
Architecture: How Does it Work?

• User interface
    – Powered by Web
    – HTML and CSS                                                         Your app
                                                                     WebKit Engine
                                                              WebWorks Platform
• Application logic
                                                              BlackBerry Platform
    – JavaScript®
    – WebWorks APIs
    – Access to Platform OS      BBM           Security       Push
                              Monetization       PIM       Background
                                Media          Storage     Multi-Tasking
                               Hardware      Compression         …
What Can a WebWorks App Do?
Services &
 Content

                        BROWSER
               WEB       ENGINE
             SERVICES             APPLICATION
                                  INTEGRATION

             PUSH
                                          SYSTEM
                                          EVENTS
                                                  File
             MENUS      GPS          STORAGE    System

                                       SQLite
Live vs. Local Web Content

• A WebWorks application does not need an active
  network connection
  •   Created using Web technologies, but designed to function offline

• Web assets of your application can be local:
                  <a href="local:///index.html">Home</a>
         <a href="file:///accounts/1000/shared/camera/IMG_01.jpg">
                              Camera Pic</a>


• Can also use live resources to populate content
  dynamically
               <img src="http://www.mysite.com/image1.png"/>
Making it Look Good
 CSS 3 is a standardized technology
         Supported consistently across different platforms and browser engines
         Allows you to design great looking application UI with less code

  border-radius: 20px;
  box-shadow: .2em .2em .5em #000;
  @font-face {
          font-family: myCustomFont;
          src: url('myCustomFont.otf');
  }

 Great learning resources available:
         http://www.css3.info/preview
         NetTuts: http://bit.ly/aC5yjS
CSS3 Media Query

 Use Media Queries to target CSS against different screen sizes
     Support both BlackBerry PlayBook and BlackBerry Smartphone
      applications with same CSS.
     Easier management of multiple platforms with single code base

   /* BlackBerry Playbook */
   @media (min-width:480px) and (max-width:1024px) {
      body {
             font-family: Calibri;
             font-size: 2em;
      }
   }
   /* BlackBerry Torch 9800 */
   @media (max-width:360px) and (max-height:480px) {
      body {
             font-family: Verdana;
             font-size: 1em;
      }
   }
CSS3 Media Query
Real World Example

                     http://colly.com/




       360x480                           1024x600
How do you build BlackBerry WebWorks
Applications?
1. Setup Development Environment

2. Write application content (HTML, CSS, JavaScript files)

3. Create a ZIP archive containing these Web assets

4. Package your application using the WebWorks SDK
BlackBerry WebWorks SDK
  Development Tools
                 PlayBook
                Development                                    BlackBerry PlayBook

                                Adobe AIR SDK

                                                    Deploy
                                                     *.bar

                              BlackBerry WebWorks
                                SDK for PlayBook

 WebWorks
 Application
Archive (ZIP)



                                  Java SDK          Deploy
                                                     *.cod


                Smartphone       BlackBerry
                Development   WebWorks SDK for
                                smartphones
                                                             BlackBerry Smartphone
Let‟s Build a WebWorks Application
Target: BlackBerry Smartphone
Dev environment setup

 Required to package WebWorks file assets into a
  BlackBerry application

 BlackBerry WebWorks SDK for Smartphone
     Java SDK 1.6
     BlackBerry WebWorks SDK

     Optional: BlackBerry Smartphone simulator (Windows Only)


                                                                 @twitterhandle – 20
Step 1: Java SDK 1.6
 Download Java SDK (min version 1.6):
     http://java.sun.com/javase/downloads/index.jsp#jdk
Step 2: Set up the SDK
 Download the BlackBerry WebWorks SDK for Smartphone:
     http://developer.blackberry.com/html5/download/sdk
Step 2: Set up the SDK
Getting Started: Building
     “Hello World”
Start Writing Code: Landing page
 Open your favorite text editor
 Create a new file named index.html
 Add the following HTML content to this file:
        <html>
         <head>
            <style type="text/css">
                  body { font-size: 5em; }
            </style>
         </head>
         <body>
            <p> Hello World </p>
         </body>
        </html>
Start Writing Code: Icon
 Create a home screen icon named icon.png
     Recommended dimensions: 92 x 92 pixels
     Recommended file format: PNG

 Use existing assets:
     Re-use images from your own Web site
     Royalty free images online

 Create your own icons
     http://www.orison.biz/apps/playbook-icon-maker/
     Image authoring tools (e.g. PhotoShop, GIMP)
Start Writing Code: Config
 Create a second file named config.xml
 Add the following XML content to this file:
  <?xml version="1.0" encoding="UTF-8"?>

  <widget xmlns="http://www.w3.org/ns/widgets"

              xmlns:rim="http://www.blackberry.com/ns/widgets"

              version="1.0.0.0">

    <name>Hello World</name>

    <icon src="icon.png"/>

    <content src="index.html"/>

  </widget>
Configuration Document (config.xml)
 XML document based on W3C spec
     http://www.w3.org/TR/widgets/#configuration-document0


 Used to define system properties and application permissions
     Application name, description, version and icon
     Maintains a list of domain and feature permissions


 See “Code sample: Creating a BlackBerry WebWorks configuration
  document” for full details
     http://bit.ly/fdOiO6
Configuration Document (config.xml)
 Define visual characteristics for your application
 <?xml version="1.0" encoding="UTF-8"?>

 <widget xmlns="http://www.w3.org/ns/widgets" version="1.0.0.0">

  <name>helloWorld</name>

  <icon src="icon.png"/>

  <content src="index.html"/>

 </widget>
Start Writing Code: Folders
 Keeping your application files organized and well
  structured.
     No IDEs or project files

 Steps:
      1.   Create folder C:sandboxweb apps

      2.   Create folder C:sandboxweb appshelloWorld

      3.   Save index.html and config.xml in the helloWorld folder
Ripple!
Packaging & Emulating
What is Ripple?

 A multi-platform mobile emulator
     Renders standardized Web content similar to a web browser
     Web inspector debugging & profiling
     Emulation of device specific APIs and features
     Package and sign BlackBerry applications




                                                                  @twitterhandle – 32
Installing Ripple

 Download installer for standalone Ripple
     http://developer.blackberry.com/html5


 Install standalone Ripple
     Suggest using recommended installation folder


 Optional: Ripple extension for Chrome
     Required: Google Chome browser
     http://ripple.tinyhippos.com
                                                      @twitterhandle – 33
Using Ripple

 Launch Ripple
     Select „WebWorks-
      OS‟ platform

 Explore features
     Change platforms
     Switch devices
     Use Web Inspector



                          @twitterhandle – 35
Configure settings

 SDK Path
     Bbwp installer root directory

 Project Root
     Application source code

 Archive Name

 Output Folder
     Different than project root
                                      @twitterhandle – 36
Build using Ripple

 Open options menu

     Package

     Package & Sign

     Package & Launch




                         @twitterhandle – 37
Build using Ripple




                     @twitterhandle – 38
Optional: BlackBerry Simulator

 Simulator included in BBWP install

 Launch the Simulator and Load your app using the
  “Package & Launch” option in Ripple




                                                     @twitterhandle – 39
For More Information…

 Online resources:
     http://developer.blackberry.com/html5
     http://blackberry.github.com/




                                              @twitterhandle – 40
Now Let‟s Build Again…
Target: BlackBerry PlayBook
Required Development Tools:
 Adobe AIR SDK
     https://www.adobe.com/special/products/air/sdk/
 VMware Player
     http://www.vmware.com/products/player/
 BlackBerry WebWorks SDK for Tablet OS
     https://bdsc.webapps.blackberry.com/html5/download/sdk
Step 1: Adobe AIR SDK
 Download AIR SDK (min version 2.7):
     http://www.adobe.com/products/air/sdk/
Step 2: Set up the SDK
 Download the BlackBerry WebWorks SDK for Tablet OS:
     http://developer.blackberry.com/html5/download/sdk
Step 2: Set up the SDK
Run the PlayBook Simulator

 VMware player is available from VMware's website:
     http://www.vmware.com/products/player
 Open BlackBerryPlayBookSimulator.vmx virtual machine
     Found in ~bbwpblackberry-tablet-sdk folder
Deploying Your Application
 Use “blackberry-deploy” from the BlackBerry Tablet OS SDK
     Installed as part of the BlackBerry WebWorks SDK for PlayBook

C:Program FilesResearch In MotionBlackBerry WebWorks Pack
ager for PlayBookbbwpblackberry-tablet-sdk>blackberry-deploy -
installApp -device 192.168.198.134 -package "c:sandbox
web appshelloWorldbinhelloWorld.bar" -password pass

Sending Install request...
Info: Action: Install
Info: File size: 40731
Info: Installing ...
actual_dname::helloWorld1a833da63a6b7e2098dae6d0662e1.MjA5OG
RhZTZkMDY2MmUxICAgICA
actual_id::MjA5OGRhZTZkMDY2MmUxICAgICA
actual_version::1.0.0.0
result::success
Deploying Your Application
BlackBerry Tablet OS SDK
  Installing an application:
blackberry-deploy –installApp -device 192.168.198.134
   -package "c:sandboxweb appshelloWorldbinhelloWorld.bar"
   -password pass

  Deleting an application:
blackberry-deploy –deleteApp -device 192.168.198.134
   -package "c:sandboxweb appshelloWorldbinhelloWorld.bar"
   -password pass

  View list of all installed applications:
blackberry-deploy –listInstalledApps -device 192.168.198.134
   -password pass


  Run “blackberry-deploy” without any arguments for a complete list of
   options.
Leveraging Existing Web
        Assets
Web Launcher
 Display live content from your Website
 Define the <content> element to be a remote
  URL instead of a local HTML file
     Enormous opportunity for Web developers
     If you have a Blog, News site, Web site or any online
      presence, you MUST at the very least create a Tablet
      OS Web launcher.
Web Launcher
 Building a Web Launcher application:
     Create folder C:sandboxweb appsdevBlog
     Create the following config.xml file in this folder:

  <?xml version="1.0" encoding="UTF-8"?>

  <widget xmlns="http://www.w3.org/ns/widgets" version="1.0.0.0">

      <name>devBlog</name>

      <icon src="icon.png"/>

      <content src="http://devblog.blackberry.com/"/>

  </widget>
More APIs

 https://developer.blackberry.com/html5/apis




                                                @twitterhandle – 53
THANK YOU
Alan Wong
Developer Relations | Asia Pacific
alawong@rim.com

"BlackBerry Webworks : Apps for The Smartphone and Tablet"

  • 1.
    BlackBerry WebWorks: Appsfor the Smartphone and Tablet Alan Wong Developer Relations | Asia Pacific alawong@rim.com November 22, 2011
  • 2.
    Agenda  WebWorks Overview  Getting Started  Let‟s Build a WebWorks App  Ripple @twitterhandle – 2
  • 3.
    Web Platform Poweredby WebKit  WebKit rendering engine added to BlackBerry® 6 and BlackBerry Tablet OS  BlackBerry WebWorks applications benefit from strengths of WebKit  Combine the power of HTML5 and CSS3 with JavaScript APIs http://entanglement.gopherwoodstudios.com/light
  • 4.
    Using HTML5 InYour Application • HTML5 is a standardized technology • Supported consistently across different platforms and engines • Enhancements to existing standard allow integration with platform • See “HTML reference – BlackBerry browser” documentation • Complete list of BlackBerry supported HTML5 elements • http://bit.ly/aGFoub • Many great HTML5 learning resources available online • http://diveintohtml5.org/ • http://html5demos.com • http://www.w3schools.com/html5/default.asp • http://www.html5test.com
  • 5.
    3rd Party Frameworks Touch optimized Web frameworks support multiple platforms  Examples: jQuery Mobile/UI, Sencha Touch, Dojo, AlphaSoftware  Improve the UI and functionality of your application  Save time and money by using existing code! Sencha Touch jQuery Mobile http://touchsolitaire.mobi/app/ http://jquerymobile.com/demos/
  • 6.
    What is BlackBerryWebWorks? BlackBerry WebWorks is an application platform that enables developers to create standalone applications using modern and standardized web technologies. WebWorks applications can be fully-featured “Super Apps” through their ability to integrate with native BlackBerry and PlayBook features.
  • 7.
    BlackBerry Programming Models Application power Simplicity of development and maintenance  Hitting the sweet spot means  The richness of device access and reuse of assets  The simplicity of the browser programming model
  • 8.
    Web = PlatformPlurality BlackBerry Smartphone BlackBerry PlayBook  It‟s a diverse world out there for developers!  Strong Web standards offer support across multiple platforms  Reuse Web assets and developer skills to create BlackBerry apps  Each platform seeing growth in access to native functionality  Access the richness and differentiators of each platform
  • 9.
    Market for WebWorksApplications • BlackBerry WebWorks applications are supported on – BlackBerry PlayBook – BlackBerry 6 – BlackBerry Device Software version 5.0 http://us.blackberry.com/developers/choosingtargetos.jsp
  • 10.
    Real World Examples Hollywood Bowl Loca FM (LA Philharmonic) Guitar Chords (Vanatur World Mobile) (My App Catalog) Superheroes Alliance Campus Party (Uken Games) Sea-Web (Contento Media) (Nitobi)
  • 11.
    Architecture: How Doesit Work? • User interface – Powered by Web – HTML and CSS Your app WebKit Engine WebWorks Platform • Application logic BlackBerry Platform – JavaScript® – WebWorks APIs – Access to Platform OS BBM Security Push Monetization PIM Background Media Storage Multi-Tasking Hardware Compression …
  • 12.
    What Can aWebWorks App Do? Services & Content BROWSER WEB ENGINE SERVICES APPLICATION INTEGRATION PUSH SYSTEM EVENTS File MENUS GPS STORAGE System SQLite
  • 13.
    Live vs. LocalWeb Content • A WebWorks application does not need an active network connection • Created using Web technologies, but designed to function offline • Web assets of your application can be local: <a href="local:///index.html">Home</a> <a href="file:///accounts/1000/shared/camera/IMG_01.jpg"> Camera Pic</a> • Can also use live resources to populate content dynamically <img src="http://www.mysite.com/image1.png"/>
  • 14.
    Making it LookGood  CSS 3 is a standardized technology  Supported consistently across different platforms and browser engines  Allows you to design great looking application UI with less code border-radius: 20px; box-shadow: .2em .2em .5em #000; @font-face { font-family: myCustomFont; src: url('myCustomFont.otf'); }  Great learning resources available:  http://www.css3.info/preview  NetTuts: http://bit.ly/aC5yjS
  • 15.
    CSS3 Media Query Use Media Queries to target CSS against different screen sizes  Support both BlackBerry PlayBook and BlackBerry Smartphone applications with same CSS.  Easier management of multiple platforms with single code base /* BlackBerry Playbook */ @media (min-width:480px) and (max-width:1024px) { body { font-family: Calibri; font-size: 2em; } } /* BlackBerry Torch 9800 */ @media (max-width:360px) and (max-height:480px) { body { font-family: Verdana; font-size: 1em; } }
  • 16.
    CSS3 Media Query RealWorld Example http://colly.com/ 360x480 1024x600
  • 17.
    How do youbuild BlackBerry WebWorks Applications? 1. Setup Development Environment 2. Write application content (HTML, CSS, JavaScript files) 3. Create a ZIP archive containing these Web assets 4. Package your application using the WebWorks SDK
  • 18.
    BlackBerry WebWorks SDK Development Tools PlayBook Development BlackBerry PlayBook Adobe AIR SDK Deploy *.bar BlackBerry WebWorks SDK for PlayBook WebWorks Application Archive (ZIP) Java SDK Deploy *.cod Smartphone BlackBerry Development WebWorks SDK for smartphones BlackBerry Smartphone
  • 19.
    Let‟s Build aWebWorks Application Target: BlackBerry Smartphone
  • 20.
    Dev environment setup Required to package WebWorks file assets into a BlackBerry application  BlackBerry WebWorks SDK for Smartphone  Java SDK 1.6  BlackBerry WebWorks SDK  Optional: BlackBerry Smartphone simulator (Windows Only) @twitterhandle – 20
  • 21.
    Step 1: JavaSDK 1.6  Download Java SDK (min version 1.6):  http://java.sun.com/javase/downloads/index.jsp#jdk
  • 22.
    Step 2: Setup the SDK  Download the BlackBerry WebWorks SDK for Smartphone:  http://developer.blackberry.com/html5/download/sdk
  • 23.
    Step 2: Setup the SDK
  • 24.
    Getting Started: Building “Hello World”
  • 25.
    Start Writing Code:Landing page  Open your favorite text editor  Create a new file named index.html  Add the following HTML content to this file: <html> <head> <style type="text/css"> body { font-size: 5em; } </style> </head> <body> <p> Hello World </p> </body> </html>
  • 26.
    Start Writing Code:Icon  Create a home screen icon named icon.png  Recommended dimensions: 92 x 92 pixels  Recommended file format: PNG  Use existing assets:  Re-use images from your own Web site  Royalty free images online  Create your own icons  http://www.orison.biz/apps/playbook-icon-maker/  Image authoring tools (e.g. PhotoShop, GIMP)
  • 27.
    Start Writing Code:Config  Create a second file named config.xml  Add the following XML content to this file: <?xml version="1.0" encoding="UTF-8"?> <widget xmlns="http://www.w3.org/ns/widgets" xmlns:rim="http://www.blackberry.com/ns/widgets" version="1.0.0.0"> <name>Hello World</name> <icon src="icon.png"/> <content src="index.html"/> </widget>
  • 28.
    Configuration Document (config.xml) XML document based on W3C spec  http://www.w3.org/TR/widgets/#configuration-document0  Used to define system properties and application permissions  Application name, description, version and icon  Maintains a list of domain and feature permissions  See “Code sample: Creating a BlackBerry WebWorks configuration document” for full details  http://bit.ly/fdOiO6
  • 29.
    Configuration Document (config.xml) Define visual characteristics for your application <?xml version="1.0" encoding="UTF-8"?> <widget xmlns="http://www.w3.org/ns/widgets" version="1.0.0.0"> <name>helloWorld</name> <icon src="icon.png"/> <content src="index.html"/> </widget>
  • 30.
    Start Writing Code:Folders  Keeping your application files organized and well structured.  No IDEs or project files  Steps: 1. Create folder C:sandboxweb apps 2. Create folder C:sandboxweb appshelloWorld 3. Save index.html and config.xml in the helloWorld folder
  • 31.
  • 32.
    What is Ripple? A multi-platform mobile emulator  Renders standardized Web content similar to a web browser  Web inspector debugging & profiling  Emulation of device specific APIs and features  Package and sign BlackBerry applications @twitterhandle – 32
  • 33.
    Installing Ripple  Downloadinstaller for standalone Ripple  http://developer.blackberry.com/html5  Install standalone Ripple  Suggest using recommended installation folder  Optional: Ripple extension for Chrome  Required: Google Chome browser  http://ripple.tinyhippos.com @twitterhandle – 33
  • 34.
    Using Ripple  LaunchRipple  Select „WebWorks- OS‟ platform  Explore features  Change platforms  Switch devices  Use Web Inspector @twitterhandle – 35
  • 35.
    Configure settings  SDKPath  Bbwp installer root directory  Project Root  Application source code  Archive Name  Output Folder  Different than project root @twitterhandle – 36
  • 36.
    Build using Ripple Open options menu  Package  Package & Sign  Package & Launch @twitterhandle – 37
  • 37.
    Build using Ripple @twitterhandle – 38
  • 38.
    Optional: BlackBerry Simulator Simulator included in BBWP install  Launch the Simulator and Load your app using the “Package & Launch” option in Ripple @twitterhandle – 39
  • 39.
    For More Information… Online resources:  http://developer.blackberry.com/html5  http://blackberry.github.com/ @twitterhandle – 40
  • 40.
    Now Let‟s BuildAgain… Target: BlackBerry PlayBook
  • 41.
    Required Development Tools: Adobe AIR SDK  https://www.adobe.com/special/products/air/sdk/  VMware Player  http://www.vmware.com/products/player/  BlackBerry WebWorks SDK for Tablet OS  https://bdsc.webapps.blackberry.com/html5/download/sdk
  • 42.
    Step 1: AdobeAIR SDK  Download AIR SDK (min version 2.7):  http://www.adobe.com/products/air/sdk/
  • 43.
    Step 2: Setup the SDK  Download the BlackBerry WebWorks SDK for Tablet OS:  http://developer.blackberry.com/html5/download/sdk
  • 44.
    Step 2: Setup the SDK
  • 45.
    Run the PlayBookSimulator  VMware player is available from VMware's website:  http://www.vmware.com/products/player  Open BlackBerryPlayBookSimulator.vmx virtual machine  Found in ~bbwpblackberry-tablet-sdk folder
  • 46.
    Deploying Your Application Use “blackberry-deploy” from the BlackBerry Tablet OS SDK  Installed as part of the BlackBerry WebWorks SDK for PlayBook C:Program FilesResearch In MotionBlackBerry WebWorks Pack ager for PlayBookbbwpblackberry-tablet-sdk>blackberry-deploy - installApp -device 192.168.198.134 -package "c:sandbox web appshelloWorldbinhelloWorld.bar" -password pass Sending Install request... Info: Action: Install Info: File size: 40731 Info: Installing ... actual_dname::helloWorld1a833da63a6b7e2098dae6d0662e1.MjA5OG RhZTZkMDY2MmUxICAgICA actual_id::MjA5OGRhZTZkMDY2MmUxICAgICA actual_version::1.0.0.0 result::success
  • 47.
  • 48.
    BlackBerry Tablet OSSDK  Installing an application: blackberry-deploy –installApp -device 192.168.198.134 -package "c:sandboxweb appshelloWorldbinhelloWorld.bar" -password pass  Deleting an application: blackberry-deploy –deleteApp -device 192.168.198.134 -package "c:sandboxweb appshelloWorldbinhelloWorld.bar" -password pass  View list of all installed applications: blackberry-deploy –listInstalledApps -device 192.168.198.134 -password pass  Run “blackberry-deploy” without any arguments for a complete list of options.
  • 49.
  • 50.
    Web Launcher  Displaylive content from your Website  Define the <content> element to be a remote URL instead of a local HTML file  Enormous opportunity for Web developers  If you have a Blog, News site, Web site or any online presence, you MUST at the very least create a Tablet OS Web launcher.
  • 51.
    Web Launcher  Buildinga Web Launcher application:  Create folder C:sandboxweb appsdevBlog  Create the following config.xml file in this folder: <?xml version="1.0" encoding="UTF-8"?> <widget xmlns="http://www.w3.org/ns/widgets" version="1.0.0.0"> <name>devBlog</name> <icon src="icon.png"/> <content src="http://devblog.blackberry.com/"/> </widget>
  • 52.
  • 53.
    THANK YOU Alan Wong DeveloperRelations | Asia Pacific alawong@rim.com