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Walking through the Bronze Age: The value of virtual reality environments for museums | Lizzie Edwards
1. Walking through the Bronze Age:
The value of virtual reality
environments for museums
Lizzie Edwards. Education Manager:
Samsung Digital Learning Programme
@lizzie_E100
#SamsungCentre
FARO, Brussels, November 2016
12. Virtual Reality at the
British Museum
Research area:
What value does a virtual reality environment
add to understanding Museum collection
objects, for the audiences of the SDDC learning
programme?
28. - 1-1 facilitation model
- Finding out a visitors
name
- ‘Hot-swaps’ facilitator
- Non-linear user
journey
Practicalities
29. Evaluation
“The technology allowed me to see things
that I wouldn’t have been able to see before,
especially the Wollaston”
“It made me feel as if I was actually there and
gave me a sense of how things actually were
in the Bronze Age”
“Fantastic, interactive way to learn, wanted to
spend more time. It really helps visualize the
height and depth of a Bronze Age village”
30. Virtual Reality at the
British Museum
Research area:
What value does a virtual reality environment
add to understanding Museum collection
objects, for the audiences of the SDDC learning
programme?
32. “Our reason to be, as a museum, is to try
and reach the widest possible audience
and we see virtual reality as a new way of
reaching audiences who perhaps
previously haven’t found the museum as
inspiring or as accessible as they might”
Neil Wilkin
Curator, Bronze Age Collection, The British Museum
Process similar to traditional creative project delivery
Central model grows with added info
Assessed
Refined
In constant dialogue with client/BM
=============================
The process itself is similar to a traditional creative project delivery. In this case the various data types are incorporated into the central model which grows and develops, is assessed, refined and perfected with each stage of additional information.
The process is also a collaborative one with regular review process. After all the team at Soluis are experts in content creation and app development and programming. The team at the British Museum are experts in the Bronze Age as well as delivery of the educational elements of the project.