Digital Evolution at SXSW 2015: Trends and Implications for Brands and Consumers1000heads
SXSW was all about evolution of digital, but disruptive tech took a backseat. Key themes included personalisation, big data, wearables, immersive experience and content, but hardware development can't seem to keep up with the possibilities of future marketing. Here are the key trends we saw and their potential implications for brands and consumers.
SMWNYC 2017 - VaynerMedia - How Johnnie Walker Brought Drunk Driving Into Soc...Social Media Week
Watch the full session on SMW Insider: https://socialmediaweek.org/insider/sessions/johnnie-walker-brought-drunk-driving-social-media-users-virtual-reality/
Keynote from the DOAG Conference 2015 on Virtual and Augmented Reality Analytics by Joerg Osarek. What is state of the art end of 2015, what awaits us in 2016 and within the next 3 to 5 years? After 3 years working on virtual reality projects Skilltower institute dares to give some answers and predictions on virtual reality analytics. More information will be available in the dossier "Virtual Reality Analytics" publication date in 2016.
Powering the VR/AR Ecosystem 2017-01-17Tony Parisi
Tony Parisi, Head of VR/AR Strategy at Unity Technologies, discussed Unity's role in powering the VR/AR ecosystem. He cited Henry Ford in explaining that consumer adoption can take time as people may not realize what they want. While some saw 2016-2019 as a period of disappointment, Unity focused on mobile gaming which reached billions of installs and users. Unity aims to solve hard problems, democratize development, and enable success across platforms and industries like VR/AR, with new features and research to advance the technology.
Tony Parisi discusses the foundations of the immersive web and how it can reach billions of users by 2020. Key points include:
- WebVR allows rendering of 3D graphics and VR content directly in browsers using standards like WebGL and a new VR API.
- This eliminates friction compared to native apps by allowing instant access to VR content through web links on any device with a compatible browser.
- Current browsers like Chrome and Firefox are adding initial WebVR support, and content can already be experienced on mobile in Cardboard viewers.
- The immersive web is being built on open standards and has potential to scale to the billions of users accessible through the existing web ecosystem and its development
Virtual and Augmented Reality Analytics DigilityJoerg Osarek
This document discusses virtual and augmented reality analytics. It begins with an introduction to current and future VR/AR technologies such as head-mounted displays, interaction methods, and recording technologies. It then discusses the potential for VR/AR analytics, including visualizing data within VR environments and analyzing VR experience data within data warehouses. Challenges of VR/AR analytics are also covered, such as the increase in data volume and issues around standards, privacy, and patents. The document provides examples of current VR analytics platforms and suggests approaches for integrating VR/AR data sources into existing big data systems and building semantic layers.
Digital Evolution at SXSW 2015: Trends and Implications for Brands and Consumers1000heads
SXSW was all about evolution of digital, but disruptive tech took a backseat. Key themes included personalisation, big data, wearables, immersive experience and content, but hardware development can't seem to keep up with the possibilities of future marketing. Here are the key trends we saw and their potential implications for brands and consumers.
SMWNYC 2017 - VaynerMedia - How Johnnie Walker Brought Drunk Driving Into Soc...Social Media Week
Watch the full session on SMW Insider: https://socialmediaweek.org/insider/sessions/johnnie-walker-brought-drunk-driving-social-media-users-virtual-reality/
Keynote from the DOAG Conference 2015 on Virtual and Augmented Reality Analytics by Joerg Osarek. What is state of the art end of 2015, what awaits us in 2016 and within the next 3 to 5 years? After 3 years working on virtual reality projects Skilltower institute dares to give some answers and predictions on virtual reality analytics. More information will be available in the dossier "Virtual Reality Analytics" publication date in 2016.
Powering the VR/AR Ecosystem 2017-01-17Tony Parisi
Tony Parisi, Head of VR/AR Strategy at Unity Technologies, discussed Unity's role in powering the VR/AR ecosystem. He cited Henry Ford in explaining that consumer adoption can take time as people may not realize what they want. While some saw 2016-2019 as a period of disappointment, Unity focused on mobile gaming which reached billions of installs and users. Unity aims to solve hard problems, democratize development, and enable success across platforms and industries like VR/AR, with new features and research to advance the technology.
Tony Parisi discusses the foundations of the immersive web and how it can reach billions of users by 2020. Key points include:
- WebVR allows rendering of 3D graphics and VR content directly in browsers using standards like WebGL and a new VR API.
- This eliminates friction compared to native apps by allowing instant access to VR content through web links on any device with a compatible browser.
- Current browsers like Chrome and Firefox are adding initial WebVR support, and content can already be experienced on mobile in Cardboard viewers.
- The immersive web is being built on open standards and has potential to scale to the billions of users accessible through the existing web ecosystem and its development
Virtual and Augmented Reality Analytics DigilityJoerg Osarek
This document discusses virtual and augmented reality analytics. It begins with an introduction to current and future VR/AR technologies such as head-mounted displays, interaction methods, and recording technologies. It then discusses the potential for VR/AR analytics, including visualizing data within VR environments and analyzing VR experience data within data warehouses. Challenges of VR/AR analytics are also covered, such as the increase in data volume and issues around standards, privacy, and patents. The document provides examples of current VR analytics platforms and suggests approaches for integrating VR/AR data sources into existing big data systems and building semantic layers.
FIBO USA - presentation - VR & AR Technology Today and in the Future - Mia Bj...Mia Bjorkroos (Smith)
Explore the world of Virtual Reality (VR), 360 video and Augmented Reality (AR) from a Fitness Industry Perspective. Learn how this immersive technology may fit into, and benefit your business. VR/AR is so much more than just a gamifying technology. Let's innovate together!
(1) The immersive web using WebVR and WebGL will allow virtual and augmented reality experiences to reach billions of users through web browsers without downloads or proprietary platforms.
(2) Standards like WebVR, WebGL, and new file formats will enable fully immersive 3D and VR content to run across all devices through a "VR browser".
(3) Just as the web subsumed mobile apps, VR applications may use the immersive web for content while native apps focus on other features, driving the metaverse to billions of users.
Top Brands using virtual reality for advertising campaigns Q2 2016Chris Rigatuso
This document discusses virtual reality (VR) and its potential for brand marketing campaigns. It defines VR and provides stats on the growing VR market. Examples are given of brands like Volvo, North Face, and Lowe's that have implemented successful VR experiences. Considerations for brands interested in VR include content delivery methods, audience targeting, and evaluating costs versus reach and media coverage. An assessment framework is outlined to help brands decide whether to pursue a VR marketing campaign.
The document discusses the potential for virtual reality (VR) and augmented reality (AR) on the web. It argues that the web is well positioned to reach billions of users for VR/AR because it has no friction, is open/shareable, and is built on standards. Current initiatives like WebVR aim to define browser APIs for VR, and frameworks now exist for building VR experiences using web technologies like WebGL. The document predicts VR/AR on the web will become the predominant way people interact digitally by reaching massive scale through the "immersive web."
Dummy's guide to Virtual Reality - Top 5 basic things you should know about VRVictoria Robertson
The Top 5 things every beginner should know about virtual reality.
VR is going mainstream and you should know the very basics if you don't want to seem like a dummy.
Immersive experiences in Virtual Reality can create compelling learning opportunities to engage students in STEM and Digital Humanities. This hands-on workshop offers participants the opportunity to experiment with a variety of VR and AR devices and platforms, including mobile apps, and 3D scanners. Participants will have the opportunity to experience a variety immersive content across disciplines. We will discuss strategies for implementation of virtual reality within and beyond the classroom.
This document provides a snapshot of the VR publishing and monetization landscape in September 2016 based on interviews with over two dozen VR industry experts. It finds that while definitions of VR vary, immersiveness is key. Publishers are creating VR content ranging from 360 videos to interactive experiences, with costs depending on complexity. VR's strengths include immersive storytelling, opportunities for shopping/product demos, and its ability to stir emotions. Experts predict continued growth in the next 24 months as audiences and monetization models expand.
Leveraging virtual reality technology | Digital tools and channels conferenc...CharityComms
Helen Jackson, account director and Joe Wade, managing director, Don’t Panic
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
This document discusses using virtual reality (VR) for marketing purposes. It provides examples of companies that have used VR for promotional campaigns, product demonstrations, and other applications. VR can be implemented through mobile apps, 360-degree photos and videos, and interactive 3D games. The Tribe VR offers VR consulting and development services, with in-house expertise in game development, mobile apps, web design, and 3D modeling. They can help companies develop and integrate VR content and applications for marketing campaigns.
IAB Poland Presentation from Zugara on Augmented Reality. Though most of the presentation involved on-hand demo's of AR, there are slides with statistics pertaining to AR and webcams.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Spotlight on Media & Entertainment: Virtual RealityL.E.K. Consulting
As new technologies are developed and price points drop, virtual reality (VR) is poised to take off for some applications. In this Executive Insights’ "Spotlight on Media and Entertainment" series, L.E.K. takes a look at the three different types of VR including Super VR, Medium VR, and Casual Mobile VR.
Virtual reality (VR) is growing and evolving, with many marketers believing 2016 was the year VR began. However, VR headsets remain expensive, making widespread adoption difficult. Some businesses have experimented with VR marketing but outcomes have varied. VR has potential to revolutionize how people view and interact with content. It will impact businesses by enabling virtual tours, meetings, training and product development. VR applications include tourism, gaming, education and simulation. The future of VR is still developing as the technology improves and costs decrease.
Zugara SIME 2009 Stockholm Presentation - Augmented RealityMatthew Szymczyk
This is a presentation I gave at SIME Technology Conference in Stockholm in 2009. Presentation covers Augmented Reality examples and demos. Due to time, I was not able to go over stats, but they are included in the presentation.
John Switzer presents on 360 video, which uses omni-directional cameras to capture spherical video that can be stitched together and viewed immersively. 360 video traces its origins to panoramic paintings in 1787 but has recently grown popular through advances in technology making capture and viewing more accessible. Key differences between 360 video and virtual reality are that 360 video involves live-action footage of real environments while virtual reality renders fully digital environments.
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Newsrooms large and small are saddled with confusing workarounds, outmoded processes and silos incubating miscommunication. Join this session to acquire tools and tactics to make meaningful change to editorial workflow, unite the newsroom and create exceptional cross-platform journalism.
Editorial Experiments to Develop and Refine Your Digital Audience Strategy – ...Online News Association
Content creation and audience strategy should go hand in hand, but in many newsrooms, audience has an afterthought when deciding what stories to pursue and how to pursue them. Using hypothesis driven editorial experimentation, newsrooms can craft better strategies by taking educated risks.
FIBO USA - presentation - VR & AR Technology Today and in the Future - Mia Bj...Mia Bjorkroos (Smith)
Explore the world of Virtual Reality (VR), 360 video and Augmented Reality (AR) from a Fitness Industry Perspective. Learn how this immersive technology may fit into, and benefit your business. VR/AR is so much more than just a gamifying technology. Let's innovate together!
(1) The immersive web using WebVR and WebGL will allow virtual and augmented reality experiences to reach billions of users through web browsers without downloads or proprietary platforms.
(2) Standards like WebVR, WebGL, and new file formats will enable fully immersive 3D and VR content to run across all devices through a "VR browser".
(3) Just as the web subsumed mobile apps, VR applications may use the immersive web for content while native apps focus on other features, driving the metaverse to billions of users.
Top Brands using virtual reality for advertising campaigns Q2 2016Chris Rigatuso
This document discusses virtual reality (VR) and its potential for brand marketing campaigns. It defines VR and provides stats on the growing VR market. Examples are given of brands like Volvo, North Face, and Lowe's that have implemented successful VR experiences. Considerations for brands interested in VR include content delivery methods, audience targeting, and evaluating costs versus reach and media coverage. An assessment framework is outlined to help brands decide whether to pursue a VR marketing campaign.
The document discusses the potential for virtual reality (VR) and augmented reality (AR) on the web. It argues that the web is well positioned to reach billions of users for VR/AR because it has no friction, is open/shareable, and is built on standards. Current initiatives like WebVR aim to define browser APIs for VR, and frameworks now exist for building VR experiences using web technologies like WebGL. The document predicts VR/AR on the web will become the predominant way people interact digitally by reaching massive scale through the "immersive web."
Dummy's guide to Virtual Reality - Top 5 basic things you should know about VRVictoria Robertson
The Top 5 things every beginner should know about virtual reality.
VR is going mainstream and you should know the very basics if you don't want to seem like a dummy.
Immersive experiences in Virtual Reality can create compelling learning opportunities to engage students in STEM and Digital Humanities. This hands-on workshop offers participants the opportunity to experiment with a variety of VR and AR devices and platforms, including mobile apps, and 3D scanners. Participants will have the opportunity to experience a variety immersive content across disciplines. We will discuss strategies for implementation of virtual reality within and beyond the classroom.
This document provides a snapshot of the VR publishing and monetization landscape in September 2016 based on interviews with over two dozen VR industry experts. It finds that while definitions of VR vary, immersiveness is key. Publishers are creating VR content ranging from 360 videos to interactive experiences, with costs depending on complexity. VR's strengths include immersive storytelling, opportunities for shopping/product demos, and its ability to stir emotions. Experts predict continued growth in the next 24 months as audiences and monetization models expand.
Leveraging virtual reality technology | Digital tools and channels conferenc...CharityComms
Helen Jackson, account director and Joe Wade, managing director, Don’t Panic
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
This document discusses using virtual reality (VR) for marketing purposes. It provides examples of companies that have used VR for promotional campaigns, product demonstrations, and other applications. VR can be implemented through mobile apps, 360-degree photos and videos, and interactive 3D games. The Tribe VR offers VR consulting and development services, with in-house expertise in game development, mobile apps, web design, and 3D modeling. They can help companies develop and integrate VR content and applications for marketing campaigns.
IAB Poland Presentation from Zugara on Augmented Reality. Though most of the presentation involved on-hand demo's of AR, there are slides with statistics pertaining to AR and webcams.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Spotlight on Media & Entertainment: Virtual RealityL.E.K. Consulting
As new technologies are developed and price points drop, virtual reality (VR) is poised to take off for some applications. In this Executive Insights’ "Spotlight on Media and Entertainment" series, L.E.K. takes a look at the three different types of VR including Super VR, Medium VR, and Casual Mobile VR.
Virtual reality (VR) is growing and evolving, with many marketers believing 2016 was the year VR began. However, VR headsets remain expensive, making widespread adoption difficult. Some businesses have experimented with VR marketing but outcomes have varied. VR has potential to revolutionize how people view and interact with content. It will impact businesses by enabling virtual tours, meetings, training and product development. VR applications include tourism, gaming, education and simulation. The future of VR is still developing as the technology improves and costs decrease.
Zugara SIME 2009 Stockholm Presentation - Augmented RealityMatthew Szymczyk
This is a presentation I gave at SIME Technology Conference in Stockholm in 2009. Presentation covers Augmented Reality examples and demos. Due to time, I was not able to go over stats, but they are included in the presentation.
John Switzer presents on 360 video, which uses omni-directional cameras to capture spherical video that can be stitched together and viewed immersively. 360 video traces its origins to panoramic paintings in 1787 but has recently grown popular through advances in technology making capture and viewing more accessible. Key differences between 360 video and virtual reality are that 360 video involves live-action footage of real environments while virtual reality renders fully digital environments.
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Newsrooms large and small are saddled with confusing workarounds, outmoded processes and silos incubating miscommunication. Join this session to acquire tools and tactics to make meaningful change to editorial workflow, unite the newsroom and create exceptional cross-platform journalism.
Editorial Experiments to Develop and Refine Your Digital Audience Strategy – ...Online News Association
Content creation and audience strategy should go hand in hand, but in many newsrooms, audience has an afterthought when deciding what stories to pursue and how to pursue them. Using hypothesis driven editorial experimentation, newsrooms can craft better strategies by taking educated risks.
Want to cheat on journalism? Quit your job and escape the daily content grind?? Feel like you have no control over your career??? You might be having a midlife crisis with journalism!
Join this workshop to learn how to future-proof your career from journalists who left to pursue fellowships, executive MBAs, startup opportunities and volunteer leadership work after years of the grind.
Going beyond page views and duration, analysts with Northwestern's Medill School delved into reader and subscriber behavior data from 16 news markets large and small and will present research findings that detail who pays for local news online, and why.
Collaborative, Cross-Platform and Crowd-Sourced: ABC Australia's Nationwide A...Online News Association
Go under the hood and learn from ABC Australia's crowd-sourced aged-care investigation, which collected more than 4000 harrowing user stories, collaborated with ProPublica and others, published cross-platform and ultimately led to a federal Royal Commission investigation of abuse, neglect and death.
We Built a Product Team in One Year: Here's Everything We Learned – ONA19Online News Association
Newsroom product teams harness audience insights and technology to develop business strategies that are nimble and sustainable. But that doesn't mean media companies must become tech companies. In this session, we'll share how product teams grow, adapt, prioritize, and align stakeholders in support of journalism.
Use Email Automation to Deliver Mini-Courses and Activate your Archives – ONA19Online News Association
Learn how (and why) to distill your archives and content expertise into bite-sized email series that allow subscribers to learn at their own pace, and get tips, lessons learned, metrics and feedback from the email-course building teams at Pew Research Center, The Washington Post, Buzzfeed and The New Yorker.
Labor unions are having a major impact across the digital media landscape and it's past time to discuss their role in the newsroom and in the C-suites, how collective bargaining can impact labor conditions and gender and racial equity and major opportunities and pitfalls in the union drive process.
This document discusses strategies for moving beyond "horse race" reporting of political campaigns. It defines horse race reporting as focusing on who is winning/losing polls rather than substantive policy issues. The document provides tips for local political reporting, such as fact-checking candidates' resumes and spending claims. It also discusses following the money in campaigns by examining donors and how they may influence politicians. The document emphasizes the importance of local political reporting for accountability and engaged voters.
A Balanced Diet for Digital Products: Cross-Functional Teams and Stakeholder ...Online News Association
The document provides guidance on getting various stakeholders aligned and involved in the product development process. It discusses identifying the key stakeholders needed at different stages, including functional teams, revenue partners, and senior leaders. It also offers tips on understanding what stakeholders need, communicating the value of the product, running numbers and experiments, and mapping out stakeholders and their needs. The overall aim is to help product teams effectively engage all necessary parties and gain support for their ideas.
Digital Forensics: Using Social and Online Tools to Find Great Stories – ONA19Online News Association
Notable figures, like all of us, exhibit specific, personalized behavior online, creating internet footprints visible to anyone via ethical and public digital sleuthing. Join this session to learn how to uncover likes, follows and timestamps, set up alerts and bots and dig around with digital tools.
Do Kickass Journalism By Focusing on Solutions, Not Just Problems – ONA19Online News Association
Using journalism to expose a problem is righteous, but rehashing well-understood issues can instead fuel news fatigue. Solutions journalism offers a way forward: by reporting on promising solutions, reporters can eliminate excuses for inaction and drive those in power to tackle the problem at hand.
Self-Care for Journalists: Unplugging, Mental Health, Meditation and Balance ...Online News Association
Few professions are in such need of self-care as journalism, a snake pit of digital over-stimulation, vicarious trauma and financial insecurity. Attend this training and learn how to unplug, check-in, find personal and professional balance and embrace meditation and mindfulness.
Well-understood as both a constitutional imperative undergirding representative democracy and the rare political flashpoint that rises above the news of the day, the decennial census is also a veritable fount of story ideas and engagement opportunities that will continue long after the forms are counted.
How can you work well while working remotely? In this presentation, we'll introduce you to the basics and beyond of a few powerful tools to help you manage projects, communicate with colleagues, and boost workplace culture whether you're based in an office or not. Kaitlyn Wells (Wirecutter) will demonstrate how to use project management platforms Airtable and Basecamp, and Anna Perling (Wirecutter) will share tips for how to use the communication app Slack. Adam Schweigert (Mother Jones, formerly INN) will go beyond the tools to talk about creating a remote culture that works for your teammates, company, and the communities you serve. After, we'll break out into three groups for demo closeups and questions. You'll walk away with a resource sheet of additional tools and tips for remote working.
Being a parent in digital media is hard. Attend this small group, speed-dating-style session for insights into topics impacting journalist parents, from pumping in the newsrooms to talking to your kids about bad news, and share tips, tricks, and the best parenting hacks to make our day-to-day jobs better.
"Vertical" is not an unhappy consequence of phone design but a fundamentally new way of storytelling, requiring strategies for maximizing top- and bottom-frame and a shift away from aspect-ratio re-cutting and toward content that is built and designed for mobile video consumers.
Cheap, high-fidelity video and audio hoaxes are coming soon to political arena, and journalists on the front lines of misinformation need new tools to prevent abuses by powerful state and non-state actors. Join this session for best practices and frameworks to mitigate manipulation and push back against propaganda.
Rx for Online Harassment: Preparation, Response, Support and Self-Care – ONA19Online News Association
Online harassment poses a growing threat to press freedom, especially for writers of color, LGBTQ+ individuals and women who face disproportionate harassment. Learn the tools and strategies to defend against online abuse in this essential training session designed by PEN America.
How Stories Communicate and Engage People with Climate Change on a Local Leve...Online News Association
By applying a design thinking focus to storytelling, audience engagement and participatory projects, science journalists and newsroom leaders can demonstrate different ways of telling climate change stories and make the enormousness of anthropogenic climate change relatable on a personal and local level.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
VR Tip Sheet
1. By Robert Hernandez
JOVRNALISM + USC Annenberg
@webjournalist + @vrjournalism
Last updated: May 30, 2017
// VR JOURNALISM TIPSHEET
A collection of tips, links and resources to help you better navigate through the emerging world of
virtual reality and journalism.
// VR APPS
Here are a few apps to convert your smartphone into a Head-mounted Display (HMD).
LIFE VR NYT VR Within The Guardian’s 6x9
JOVRNALISM YouTube ARTE360 RYOT
NOTE: There are numerous apps that could be listed. We also recommend you check out Jaunt VR, Emblematic Group, Empathetic
Media, Felix & Paul and others. (Beyond apps: There is also development in open-Web, browser based VR.)
// HEAD-MOUNTED DISPLAYS (HMD)
There is more than one way to consume VR experiences, which range from high-end devices to cardboard.
Here are a few you should know.
Oculus Rift
$599
HTC Vive
$799
PlayStation VR
Price: $399
Samsung Gear VR II
$129.99
Google Daydream
$79
Google Cardboard
Free-$39.99
Microsoft Hololens (MR)
$3,000 Others
2. By Robert Hernandez
JOVRNALISM + USC Annenberg
@webjournalist + @vrjournalism
Last updated: May 30, 2017
// CREATING 360 VIDEOS
Here’s a range of different gear you can get to produce 360, immersive videos. They range in price and quality.
Also, factor in the host of a high-end computer to help render and process these files. (* means they self stitch)
Insta360 Nano / Air
$130-$200
Samsung Gear 360 (2017)
$230
Ricoh Theta S
$250-$350
Nikon KeyMission
$500
Kodak SP360 4K
$900
Mounts
(Freedom 360 or 360Rize)
$400-$1,800
Z Cam S1
$2,500
GoPro Omni
$1,500-$5,000
Insta360 Pro
$3,500
Nokia Ozo
$45,000 $60,000
Jaunt
$$$
Many others
(Google Jump)
NOTE: Most of these require additional stitching software (Kolor Autopano, 360 Stitch, etc.), can be enhanced with Adobe After Effects
or Mettle Skybox and edited through Adobe Premiere, AVID, etc. to output an MP4. These videos can be published to Facebook and
YouTube (after injecting some VR meta data) or other startup video platforms.
// CREATING INTERACTIVE VR
Wile 360-degree videos are immersive and a great way to start, many do not consider them “true” VR, which
means you can’t interact or move around within them. “True” VR is often produced by 3D/CGI graphics input
into a gaming engine. Here’s some applications you know show.
3D modeling
3D modeling Game engine Game engine
NOTE: More and more applications are being developed to simplify the creation of these fully VR experiences.
3. By Robert Hernandez
JOVRNALISM + USC Annenberg
@webjournalist + @vrjournalism
Last updated: May 30, 2017
// RESOURCES AND LINKS
With more and more journalists testing and exploring this emerging platform, there is a growing list of places to
turn to for advice. Here is just a small collection.
360 experiences on YouTube phone app (Note: Make sure you search within the app)
“Clouds Over Sidra” is the Syrian refugee piece perhaps most known. Made by Within, formerly VRSE.
“Michelle Obama 360 The Verge” used graphics and new techniques to do immersive edits The Verge
“Inside North Korea ABC News #360Video” to get a glimpse inside the country, produced by ABC News.
“The Fight for Falluja" to experience The New York Times’ piece capturing conflicts Iraqi forces face
“Emblematic Group Kiya” to see a 3d/CGI piece about domestic abuse, produced by Emblematic Group
“360° meet the largest dinosaur BBC One" to walk alongside a dinosaur, produced by BBC
Journalism360: Google News Lab + Knight Foundation + ONA
A collaboration for the development and advancement of immersive journalism. It will offer training, grants and
more. Details here: https://medium.com/journalism360/introducing-journalism-360-d58b9e72e2e#.lu2zmykn0
VR Journalism Google Group and Slack
If you are a journalist who is actively producing VR experiences, apply to join this currated group:
http://www.vrjournalism.io/2015/07/22/google-group-vr-journalism/
Facebook Groups
360 Video Professionals: https://www.facebook.com/groups/360.video.professionals/
Women in VR: https://www.facebook.com/groups/womeninvr/
Spatial Audio in VR: https://www.facebook.com/groups/positional.audio.in.vr/
Facebook 360: https://www.facebook.com/groups/facebook360community/
360 video tips
How NOT to shoot in 360 by YouTube Creator Academy: https://youtu.be/RWYKrePZwkM
The UX of VR:
Mike Alger’s talk on VR Interface Design: https://vimeo.com/141330081
A huge collection of articles, videos, slides and more http://www.uxofvr.com/
VR Industry News
Voices of VR (Podcast): Interviews with the most influential people in VR http://voicesofvr.com/
Upload VR: http://uploadvr.com/
Road to VR: http://www.roadtovr.com/
VRScout: http://vrscout.com/
VRLA Newsletter: https://vrlanews.ongoodbits.com/
Immersive Shooter: http://www.immersiveshooter.com/
BBC News Labs (storyboard template)
360VR Media (storyboard template - below)