SlideShare a Scribd company logo
NOTICE: Proprietary and Confidential
This material is proprietary to Broadway EGI.
It contains trade secret and confidential information which is solely the property of Broadway EGI.
This material is for client’s internal use only. It shall not be used, reproduced, copied, disclosed, transmitted,
in whole or in part, without the express consent of Broadway EGI.
ⓒ Broadway EGI. All rights reserved.
.Room Escape. Adventure. Virtual Reality.
OVERVIEW
Chapter 1
OVERVIEW
Title
暗花
- Justice in darkness -
Genre
VR Adventure Game
(Room escape, Adventure)
Platform PC
Game engine Unity3D
Hardweare HTC Vive, PC
Specification i5/ 8G/ Geforce gtx 1060
Various types of adventure games in virtual reality
Room escape games, adventure games, mini games
Similar type of inference game with Room Escape Cafe
Similar UX to real life(User Experience)
You can play with actions that are similar to actual actions such as catching, moving,
unscrewing, and cutting wire mesh
Minimize VR motion sickness and fatigue, also Increase immersion for VR
Brain development effect and fun of brain use
The fun of using brains to find clues and guess problems
Encourage solving problems by gathering scattered clues around
CONTENTS
Chapter 2
CONCEPT
Sherlock Holmes's reasoning that anyone could get interested and read once
What if you have a space where you can reason directly as a hero?
Started with a concept of collecting clues, reasoning, and solving problems in the virtual world
created through VR
VR + HERO + MYSTERY
VR
Various Stories and Backgrounds
in Virtual Reality realized as Omnibus Format
Users become a Detective Léi Fēng who is a police officer
with a good looking and a sense of justice
Detained users in the infiltration resolve the situation
by investigating and reasoning the clues and items in the room
Hero
Reasoning
* 현재 개발이 진행중인 프로젝트로 이미지는 변경될 수 있습니다.
SYNOPSIS
I am a detective.
But he has been disguised as a drug dealer for a long time to arrest a criminal
organization, Yongdu.
On a rainy day, at the dockyard, we meet for a drug deal with Yongdu.
But the boss of Yongdupa kills civilians to test me as if I have noticed my presence,
and I can not tolerate it.When I look up, I am confined to a shabby house.
I feel the pain of being torn in my whole body.
Fortunately, it is not in a state of collapse, but it is inconvenient to move.
Let's get together and sort things out.
They broke the deal while my infiltration ran into the trade,
The money you get after the transaction is probably going to have to go into another
organization.
They would have gone first to detain me and settle the lost deal.
And after that I will torture me and ask for information.
It is still night and it is raining.The day of the incident seems to be over.
I have to get out of here immediately.
GAME PLAY
EPISODE 0 – INTO STORY
Purpose of Play
- Episodes in which users get into a virtual reality story
- Organized in a natural tutorial format
- Configure the user to easily access and play the game
GAME PLAY
EPISODE 1 – ROOM ESCAPE
Story
- The main character is confined to the gangster group's hideout because he was revealed his identity.
- The main character recovered his sense and he has to escape before the gangster members get back from the deal.
Purpose of Play : Collect clues hidden in the room and escape from the building through reasoning in time.
GAME PLAY
EPISODE 2 - Fugitive
Story
- Main character has just escaped from the gangster's hideout
- You must leave the blocked street before being caught by the members who will come back after the transaction.
Purpose of Play : Collect clues hidden in the alley and escape from the blockedalleyway in time through reasoning.
CONTROL
1. Actual movement method through position tracker
2. Moving with the controller, Apply preview(portal) and teleport type to reduce motion sickness
3. Embody a intuitive behavior(sitting, picking up, dumping, carrying, throwing, unlocking, cutting) which is able to be known what
to do after seeing objects in real life through controllers similarly.
Provide user experience similar to moving and real acting
OBJECT & ITEM
OBJECT & ITEM
OBJECT & ITEM
UPDATE
Chapter 3
UPDATE
Continuously create stories and add episodes
by user style and opinion analysis
Play the game by several users enter each booth
and share their hints through voice communication
Synthesize user's figure image and game screen using real-time chromakey
and Output it to the exterior display through the screen
Multi
System
B2B
Booth
Episode
Thank you
KIWON SEO
Mobile : 82-10-2110-4442
E-mail : bobby.seo@broadwayegi.com

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VR Room escape game : Justice of darkness introduction

  • 1. NOTICE: Proprietary and Confidential This material is proprietary to Broadway EGI. It contains trade secret and confidential information which is solely the property of Broadway EGI. This material is for client’s internal use only. It shall not be used, reproduced, copied, disclosed, transmitted, in whole or in part, without the express consent of Broadway EGI. ⓒ Broadway EGI. All rights reserved. .Room Escape. Adventure. Virtual Reality.
  • 3. OVERVIEW Title 暗花 - Justice in darkness - Genre VR Adventure Game (Room escape, Adventure) Platform PC Game engine Unity3D Hardweare HTC Vive, PC Specification i5/ 8G/ Geforce gtx 1060 Various types of adventure games in virtual reality Room escape games, adventure games, mini games Similar type of inference game with Room Escape Cafe Similar UX to real life(User Experience) You can play with actions that are similar to actual actions such as catching, moving, unscrewing, and cutting wire mesh Minimize VR motion sickness and fatigue, also Increase immersion for VR Brain development effect and fun of brain use The fun of using brains to find clues and guess problems Encourage solving problems by gathering scattered clues around
  • 5. CONCEPT Sherlock Holmes's reasoning that anyone could get interested and read once What if you have a space where you can reason directly as a hero? Started with a concept of collecting clues, reasoning, and solving problems in the virtual world created through VR
  • 6. VR + HERO + MYSTERY VR Various Stories and Backgrounds in Virtual Reality realized as Omnibus Format Users become a Detective Léi Fēng who is a police officer with a good looking and a sense of justice Detained users in the infiltration resolve the situation by investigating and reasoning the clues and items in the room Hero Reasoning * 현재 개발이 진행중인 프로젝트로 이미지는 변경될 수 있습니다.
  • 7. SYNOPSIS I am a detective. But he has been disguised as a drug dealer for a long time to arrest a criminal organization, Yongdu. On a rainy day, at the dockyard, we meet for a drug deal with Yongdu. But the boss of Yongdupa kills civilians to test me as if I have noticed my presence, and I can not tolerate it.When I look up, I am confined to a shabby house. I feel the pain of being torn in my whole body. Fortunately, it is not in a state of collapse, but it is inconvenient to move. Let's get together and sort things out. They broke the deal while my infiltration ran into the trade, The money you get after the transaction is probably going to have to go into another organization. They would have gone first to detain me and settle the lost deal. And after that I will torture me and ask for information. It is still night and it is raining.The day of the incident seems to be over. I have to get out of here immediately.
  • 8. GAME PLAY EPISODE 0 – INTO STORY Purpose of Play - Episodes in which users get into a virtual reality story - Organized in a natural tutorial format - Configure the user to easily access and play the game
  • 9. GAME PLAY EPISODE 1 – ROOM ESCAPE Story - The main character is confined to the gangster group's hideout because he was revealed his identity. - The main character recovered his sense and he has to escape before the gangster members get back from the deal. Purpose of Play : Collect clues hidden in the room and escape from the building through reasoning in time.
  • 10. GAME PLAY EPISODE 2 - Fugitive Story - Main character has just escaped from the gangster's hideout - You must leave the blocked street before being caught by the members who will come back after the transaction. Purpose of Play : Collect clues hidden in the alley and escape from the blockedalleyway in time through reasoning.
  • 11. CONTROL 1. Actual movement method through position tracker 2. Moving with the controller, Apply preview(portal) and teleport type to reduce motion sickness 3. Embody a intuitive behavior(sitting, picking up, dumping, carrying, throwing, unlocking, cutting) which is able to be known what to do after seeing objects in real life through controllers similarly. Provide user experience similar to moving and real acting
  • 16. UPDATE Continuously create stories and add episodes by user style and opinion analysis Play the game by several users enter each booth and share their hints through voice communication Synthesize user's figure image and game screen using real-time chromakey and Output it to the exterior display through the screen Multi System B2B Booth Episode
  • 17. Thank you KIWON SEO Mobile : 82-10-2110-4442 E-mail : bobby.seo@broadwayegi.com