Injustice - Developers Among Us (SciFiDevCon 2024)
VR in SEL - VR Statistics.pdf
1. Training
25%
Meetings
25%
Presentations
25%
Design
25%
Information: https://www.oberlo.com/blog/virtual-reality-statistics, https://virtualspeech.com/blog/vr-applications,
https://techjury.net/blog/virtual-reality-statistics/#gref, https://tmb.apaopen.org/pub/vr-improves-emotional-empathy-only/release/2?
readingCollection=545bdd55
Pictures: https://program-ace.com/blog/virtual-reality-meeting/, https://www.tubefilter.com/2016/12/23/virtual-reality-vr-empathy/,
https://news.stanford.edu/2018/10/17/virtual-reality-can-help-make-people-empathetic/
References
In the US there are 52.1 million people
who use VR at least once per month
NUMBER
OF USERS
Walmart
Meta
Microsoft
Bank of America
MAJOR COMPANIES
USING VR
A majority people use VR as
a way to interact with others
in a variety of activities.
of people who use VR
want more social
engagement.
A majority of these promote
social interactions and
simulates in person
meetings
Major Uses of VR for
Companies
Virtual Reality
IT'S ALL ABOUT THE
Statistical information on virtual reality and its impact on
people's emotional and cognitive empathy.
People using VR both for work and leisure time generally
seek social interaction
VR and Social Engagement
VR improves emotional and
cognitive empathy. It does
this by arousing
compassionate feelings
and allowing people to
experience things from
other's perspectives.
VR AFFECTS
ON EMPATHY
77%