1) In the late 1980s and early 1990s, companies like VPL and Nintendo introduced some of the first VR sensing gloves and game controllers, but they had limitations like high price, lack of tactile feedback, and difficulty accommodating different hand sizes. 2) In the early 1990s, the first integrated VR workstations were introduced, combining HMDs, tracking, and other components in a single system, but were still very expensive at around $70,000. 3) By the mid-1990s, VR hardware was still prohibitively expensive for most users, and several pioneering VR companies disappeared due to lack of funding and market, putting pressure on application developers as well. However, steady improvements