This document provides information about a design challenge from GM Canada to make autonomous vehicles more inclusive and accessible. It invites students to participate for a chance to win $2,500 in funding and mentorship from GM engineers. The challenge asks students to use design thinking tools to brainstorm solutions. It explains the design thinking process and provides examples of tools like empathy maps, user journeys, persona creation, and ideation techniques like brainwriting and reverse thinking. The goal is for students to submit proposals that creatively address the challenge question: "How can we make the Autonomous Experience more inclusive and accessible?"
2. We want to invite YOU to Innovate with GM Canada
• $2,500 in seed funding
• One-on-One mentorship with GM Canada Engineers throughout your project
• Showcase your ideas to GM Leadership at the Canada Technical Center
• Make an impact by working on real problems facing the future of transportation
Today, we will
• Introduce the 2019/20 Capstone Problem Statement
• Walk you through the Design Thinking Methodology to prepare you to solve
tomorrow’s problems
3. There are no limits to what you can envision…
• An app to improve the customer experience?
• A mechanism to make entry and egress easier?
Be Creative
• A protocol for improving safety?
• A new feature to enhance customer comfort?
Be Innovative
2019/20 Capstone Problem Statement
How can we make the Autonomous Experience
more inclusive and accessible?
4. Ideation
How innovative and creative is the solution?
Safety
Has safe operation been considered in the
design?
Feasibility
How feasible is the solution for implementation?
Customer centric
How well does the solution meet the needs of
the end user?
Expandability
What is the potential for the idea to become a
business?
What are we looking for?
5.
6. Design Thinking Tools
The following slides contain the design thinking tools that were
presented at the March 21st Design Thinking Workshop. These
tools are intended to help with identifying problems and
brainstorming solutions – they do not have to be included in your
project proposal.
7. Design Thinking
BACKGROUND
Popularized by Tim Brown and David Kelley of
IDEO and Stanford’s d School
Structured creative problem solving process, but
enables innovation and positive impact
Human-centered design process – truly
understand and empathize with user
8. Example Persona - Francine
• Travels to client venues/sites regularly
• Typically has to drive or take an Uber/Lyft
• Unable to continue working during travel
(sometimes 60+ mins) due to lack of
workspace
• Shared Autonomous Vehicles proposes an
opportunity to continue working
• Public transportation and Uber/Lyft does not
allow the privacy required
• Very likely to use SAV regularly
39 years old
San Diego Area
Married/two kids/Suburban
Comfortable with tech
Interested in trying different
modes
PHOTO
Empathize
9. BOBBY THE CYCLIST’S JOURNEY
User Journey Mapping
STEP
DOES
THINK
FEEL
Empathize
12. • Come up with ‘How Might We…”
statements to address the pain
points and areas of opportunity that
you’ve identified.
• Cluster the HMWs into themes
How Might We Define
13. • On a piece of cardstock, sketch 8
different ideas to address your HMW
statement. (1 min per idea)
• If you get stuck, try applying some
constraints.
Individual Ideation: Rapid Fire Ideation
14. • Each person has 3 minutes to jot
down ideas about sources for vehicle
heading that currently exist
• After the 3 minutes is up, pass your
paper to the person to your right
• That person has 3 minutes to add
their own ideas and flesh out ones
already on the page
• Repeat this process until everyone
gets their original paper back
Individual Ideation: Brain Writing Ideation
15. • Write your opportunity in the middle of
the page
• Use 3 levels of brainstorming to come
up with new ideas
• Level 1 – preliminary ideas – 1 minute
• Level 2 – expand on ideas – 3 minutes
• Level 3 – add some details – 3 minutes
• To refine ideas, ask yourself “how” or
“what would this look like”
• It’s ok if you don’t do all 3 levels for
each branch!
Level 1
Level 2
Level 3
Group Ideation: Speed Mind Mapping Ideation
16. • List the WORST possible
ways that you ensure
heading integrity
• Examine how you could
reverse these bad ideas to
create the best possible
solutions
Group Ideation: Reverse Thinking Ideation
17. What it’s good for:
• Brainstorming new ideas as a group
How it works:
• Create the template (shown on the left) on a
whiteboard or large chart paper
• Choose a company (not in the automotive
industry) that is known for having high
customer satisfaction
• Apple, Starbucks, IKEA, and Amazon are
good ones!
• Brainstorm ways that another company would
tackle your problem
• Think of how similar solutions could be
applied for GM
Group Ideation: Industry Swap Ideation
18. How can the AV experience be customized?
• Gather around a whiteboard with stickies and sharpies
• Present some ideas that have been proposed
• As a team build on the ideas in the form of “Yes and . . .”
• Do not use “No and But”
Ideation: Group Brainstorming Ideation
19. Lean Canvas Project Name
03-21-2019
Iteration #x
Cost Structure
Customer Acquisition costs
Distribution costs
Hosting
People, etc.
Revenue Streams
Revenue Model
Life Time Value
Revenue
Gross Margin
Problem
Top 3 problems
Solution
Top 3 features
Key Metrics
Key activities you
measure
Unique Value
Proposition
Single, clear,
compelling message
that states why you are
different and worth
paying attention
Unfair Advantage
Can’t be easily copied
or bought
Channels
Path to customers
Customer
Segments
Target customers
PRODUCT MARKET
20. Thank you for your time and creativity!
We look forward to working with you as you
complete your degree
Editor's Notes
Describe:
Where you work now
Education and Background
Why you chose GM
(Slide)
Describe:
Where you work now
Education and Background
Why you chose GM
(Slide)
TAKEAWAYS FOR TODAY’S SESSION
Challenge assumptions and the status quo
Be curious and question everything
Divergent thinking: Quantity over quality
Never criticize ideas or evaluate them a while generating!
Defer judgment and instead build on ideas of others
Wild ideas are encouraged
Look for analogies or inspiration from nature
Be visual – draw/sketch to communicate
EMPATHY – how would our customers use / feel / interact with / experience our product?
What are Personas?
Personas are hypothetical archetypes, or “stand-ins” for actual users that drive the decision making for interface design projects.
Personas are not real people, but they represent real people and users throughout the design process.
Personas are not “made up”; they are discovered as a by-product of the investigative process.
Names and personal details are made up for personas to make them more realistic and life-like.
Personas are defined by their goals.
Interfaces are built to satisfy personas’ needs and goals.
Set a timer for 8 minutes, group members have 1 minute intervals to generate 8 different solutions to the HOW MIGHT WE settled upon earlier. Let them know when each minute is up. If they are not finished with their idea after the minute is done move on to the next box however if they finish a box early tell them to jump ahead.
Set a timer for 8 minutes, group members have 1 minute intervals to generate 8 different solutions to the HOW MIGHT WE settled upon earlier. Let them know when each minute is up. If they are not finished with their idea after the minute is done move on to the next box however if they finish a box early tell them to jump ahead.
Set a timer for 8 minutes, group members have 1 minute intervals to generate 8 different solutions to the HOW MIGHT WE settled upon earlier. Let them know when each minute is up. If they are not finished with their idea after the minute is done move on to the next box however if they finish a box early tell them to jump ahead.
Play tile video
Describe:
Where you work now
Education and Background
Why you chose GM
(Slide)