Design (especially in highly technical sectors) is at a crossroads, with traditional boundaries breaking and new fields opening, our profession needs to address:
The democratisation of design
The growth of design automation
The merging of related disciplines
In essence:
WE NEED BETTER DESIGN
Design Automation
https://medium.com/@worldofknight/the-design-science-manifesto-2-design-automation-522493d5f151#.fc9asvdoh
Design Democratisation
https://medium.com/@worldofknight/ux-is-dead-long-live-design-ergonomics-c6bdd1fe6abe#.kbsmj8zfk
Presentation for the course on self-regulated learning taught at the Master's program in learning, education and technology at the University of Oulu, Finland.
The continuous experience, cumulating with the tablet. silviogalea
With Tablet penetration expected to reach 47% by 2013 and tablet usage peaking between 6pm and midnight it's imperative to drive users to your tablet experience by providing them a continuous multi platform throughout the day. What approaches can you take to drive users to the tablet? What considerations must you take into account? What are the capabilities of the various delivery approaches that you provide?
This document discusses tools for communication in e-teaching courses, including using a learning management system called Fronter for asynchronous discussions, email, social media, e-books and blogs. It also covers aspects of online learning like being able to learn anywhere and anytime at your own pace, but requiring good time management when working in a group and being aware of your online identity.
Presentation for the course on self-regulated learning taught at the Master's program in learning, education and technology at the University of Oulu, Finland.
The plasma membrane is the boundary between the intracellular and extracellular fluids of a cell. It is composed of a phospholipid bilayer with hydrophobic fatty acid tails facing the interior and hydrophilic heads facing both the inside and outside of the cell. Proteins embedded in the membrane serve various roles like selectively transporting substances, acting as receptors, and enabling cell movement and adhesion. The second messenger system allows extracellular messengers like hormones to trigger intracellular responses through a cascade of protein interactions and cyclic AMP.
Presentation for the course on self-regulated learning taught at the Master's program in learning, education and technology at the University of Oulu, Finland.
Design (especially in highly technical sectors) is at a crossroads, with traditional boundaries breaking and new fields opening, our profession needs to address:
The democratisation of design
The growth of design automation
The merging of related disciplines
In essence:
WE NEED BETTER DESIGN
Design Automation
https://medium.com/@worldofknight/the-design-science-manifesto-2-design-automation-522493d5f151#.fc9asvdoh
Design Democratisation
https://medium.com/@worldofknight/ux-is-dead-long-live-design-ergonomics-c6bdd1fe6abe#.kbsmj8zfk
Presentation for the course on self-regulated learning taught at the Master's program in learning, education and technology at the University of Oulu, Finland.
The continuous experience, cumulating with the tablet. silviogalea
With Tablet penetration expected to reach 47% by 2013 and tablet usage peaking between 6pm and midnight it's imperative to drive users to your tablet experience by providing them a continuous multi platform throughout the day. What approaches can you take to drive users to the tablet? What considerations must you take into account? What are the capabilities of the various delivery approaches that you provide?
This document discusses tools for communication in e-teaching courses, including using a learning management system called Fronter for asynchronous discussions, email, social media, e-books and blogs. It also covers aspects of online learning like being able to learn anywhere and anytime at your own pace, but requiring good time management when working in a group and being aware of your online identity.
Presentation for the course on self-regulated learning taught at the Master's program in learning, education and technology at the University of Oulu, Finland.
The plasma membrane is the boundary between the intracellular and extracellular fluids of a cell. It is composed of a phospholipid bilayer with hydrophobic fatty acid tails facing the interior and hydrophilic heads facing both the inside and outside of the cell. Proteins embedded in the membrane serve various roles like selectively transporting substances, acting as receptors, and enabling cell movement and adhesion. The second messenger system allows extracellular messengers like hormones to trigger intracellular responses through a cascade of protein interactions and cyclic AMP.
Presentation for the course on self-regulated learning taught at the Master's program in learning, education and technology at the University of Oulu, Finland.
This document discusses action design research (ADR) as a new research method for design science research that addresses some limitations of existing methods. It proposes ADR as a way to combine building design artifacts with intervention and evaluation in real-world organizational contexts. The document outlines the four main stages of ADR: 1) problem formulation, 2) building, intervention, and evaluation, 3) reflection and learning, and 4) formalization of learning. It argues that ADR allows researchers to develop innovative IT artifacts while also generating prescriptive design knowledge and addressing practical problems through iterative evaluation and refinement.
The document describes a self- and peer-assessment method designed to equitably grade students working in groups and reduce social loafing. It consists of an online system that provides training for students, email reminders, and reports for instructors. The method was implemented to address concerns around equitable credit allocation and student voice in a game design course consisting of 30 students. Initial results indicated the system was effective at surfacing group issues and received high completion rates with little ongoing support needed.
Object Oriented Design discusses different levels of abstraction including architecture patterns that specify overall system structure, integration patterns for system interaction, design patterns for common problem solutions, and implementation patterns for low-level code. It also covers design pattern taxonomy, grouping patterns into creational for object creation, structural for class/object composition, and behavioral for class/object interaction and responsibility distribution.
The document provides an overview of software engineering analysis and design. It discusses how analysis and design transforms requirements into a system design and software architecture. It covers inputs/outputs of analysis and design like use case models and design documents. Analysis focuses on understanding problems while design focuses on solutions. The document also discusses software architecture patterns, use case realization, object-oriented concepts, and the boundary, control, and entity design pattern used to decompose applications into boundary, control, and entity objects.
Group Assessment in Higher Education - Possibilities & ChallengesDavid Morrison-Love
This presentation explores some of the challenges, opportunities and ways of designing effective group work for students in Higher Education. It draws upon particular structures and examples that have been successfully employed by courses in the School of Education at the University of Glasgow.
This document provides guidance on writing a literature review for a project. It discusses the purpose and components of a literature review, including that it involves summarizing and critically evaluating existing research to help justify and situate a new project. The document offers tips on structuring a literature review in a logical manner focused on themes rather than individual studies. It also provides feedback on sample literature reviews and discusses formatting and submission guidelines. Students are encouraged to meet with supervisors and use project diaries to track their progress.
The document introduces the Dick and Carey Systems Approach Model for designing instruction. The model is a systems approach consisting of 10 steps for analyzing learner needs, designing instruction, developing and implementing instruction, and evaluating its effectiveness. These steps include identifying instructional goals, analyzing learners and contexts, developing objectives and assessments, designing instructional strategies and materials, and conducting formative and summative evaluations. The purpose of the model is to provide a systematic process for designing effective instruction that accounts for learners, instructors, materials, and the learning environment.
This document discusses system architecture and provides examples. It defines system architecture as the conceptual model that defines a system's structure, behavior, and views. System architecture can refer to the architecture of a system itself, the process of architecting a system, or the body of knowledge for designing systems. An effective system architecture depicts the system's elements, properties, relationships, behaviors, and multiple views in an overall model. The document also provides examples of system architectures and things to consider when developing an architecture, such as key parts, elements, relationships, and techniques. It emphasizes that the architecture should represent the overall research topic.
This document provides an agenda and update for a project on embedding employability at DkIT. It discusses the following:
- Conducting pilot focus groups and interviews to inform the development of a survey on employability.
- Creating an embedding employability framework, employability statement, and set of graduate attributes to develop a shared vision of employability.
- Establishing an industry forum to collaborate with key partners on employability.
- The research timeline, with focus groups in March, interviews in March/April, and a survey from April to May, followed by analysis and reporting.
This document discusses challenges in publishing design-based research. It notes that design-based research studies are complex with multiple study cycles and use mixed methods. It recommends clearly documenting the evolution of the design and theory through multiple iterations. The document also addresses challenges like articulating how theoretical conjectures inform the design intervention and how the design and testing/evaluation are aligned. It emphasizes the need to tell the design process story and show how outcomes informed major design moves and results. Finally, it discusses challenges like lack of journal space to fully report on iterative design-based studies.
The document discusses elements of strategic planning, organizational change, and organizational culture. It provides frameworks for analyzing competing values, leading change, and assessing the external environment. It emphasizes that shared vision and values are important for aligning an organization and engaging employees. Strategic priorities should address gaps between the current reality and the vision. Organizational culture consists of visible artifacts as well as deeper assumptions, and understanding culture is key to successfully initiating change.
Knowledge Management in Software DevelopmentKarsten Jahn
The document summarizes Karsten Jahn's PhD thesis on using knowledge management systems to support knowledge sharing in software development. It outlines four design ideas: 1) Using different KM strategies (codification vs personalization) for different layers (management vs development). 2) Connecting the layers to enable knowledge sharing. 3) Using a wiki to support personalization in development. 4) Using a project management system to support codification in management. It then describes the KiWi knowledge management platform developed through action design research to address identified issues in a case study organization.
ServDes16 - Thematic Research in the Frame Creation ProcessJos van Leeuwen
Presentation at ServDes 2016 in Copenhagen, May 24-26, 2016.
Many of today’s challenges that confront society are complex and dynamic and require new perspectives, new ways of looking at problems and issues, in order to be able to come to solutions that could not be found before. This process is called reframing and we suggest that one of the key stages in this process is thematic research, the search for themes that underlie these complex challenges. These themes generally turn out to be human themes, related to socio-emotional aspects of life. In this paper we report our experiences and lessons learned from a series of cases in which we experimented with various approaches to do this thematic research.
Full paper published at http://www.ep.liu.se/ecp/article.asp?issue=125&article=029
Thematic Research in the Frame Creation Process - Leeuwen, Rijken, Bloothoofd...ServDes
The document discusses thematic research as part of the frame creation process. It involves identifying themes, investigating them from multiple perspectives including stakeholders, personal experiences, science and philosophy, and art and culture. This helps explore the problem space and gain insights. Thematic research can then provide inspiration for reframing issues. Examples are provided of reframing accountability in public governance. Lessons learned emphasize bringing together a diverse team to research themes from various angles before discussing interpretations and finding inspiration for new frames.
June presentations org_adoption_learning_analyticsShane Dawson
Learning analytics (LA) has been touted as a game changer for education. The rapidly growing literature associated with the field serves to promote this fervour in citing the vast impact LA can and will play in the education space. From the detection of at-risk students to address retention and performance, building self-regulated learning, development and identification of 21st Century literacies to the realisation of personalised learning, there appears little that LA cannot contribute to within learning and teaching practice. However, if LA is such an impactful, desirable and worthy endeavour that can effectively improve learning, and our understanding of the learning process, why are there so few examples of institutional LA adoption?
This document summarizes the key aspects of designing MOOC pedagogies and learning based on a literature review. It discusses trends in MOOC design including debates around technological vs pedagogical determinism. It also outlines several instructional design approaches that can be applied to MOOCs like problem-based learning and cognitive apprenticeship. The document then describes a case study of a MOOC called "Hands on MOOC" that applied the Learning Design Studio approach, which focuses on identifying educational challenges, generating solutions, and evaluating designs. Participants found creating personas and prototyping designs to be the most useful activities. The facilitators provided feedback to many active participants but future iterations may need to better
The document provides an overview of object-oriented analysis and design. It discusses key concepts in object-oriented modeling including objects, classes, inheritance, polymorphism, associations, aggregation, generalization, and state diagrams. It also describes object-oriented development processes involving modeling concepts, methodology, and three main models - object/class models, dynamic/state models, and functional/interaction models. The document is intended as an introduction to object-oriented analysis and design principles and techniques.
Knowledge mechanisms in IEEE 1471/ISO 42010Rich Hilliard
Here are the key points about architectural knowledge:
- It distinguishes knowledge (what architects know) from practice (what architects do). Knowledge is a precondition for good practice.
- It involves both competence (knowing concepts, principles, patterns) and performance (ability to apply knowledge successfully).
- Architectural knowledge encompasses things like architectural styles, patterns, principles, quality attributes, domain models, heuristics, processes, methods, tools, documentation standards, and rationale for design decisions. It's the body of knowledge architects draw on to perform their work.
So in summary, architectural knowledge refers to the concepts, facts, and expertise that architects possess and apply in their work of conceiving, designing, documenting,
This lesson plan aims to develop students' problem solving skills through case study analysis. Students will learn to evaluate problem solving strategies and discuss their application of techniques. The plan involves students accessing self-directed learning materials including case studies, rubrics, and exercises. Students will complete knowledge checks, self-evaluations, and provide feedback to assess their mastery of distinguishing appropriate problem solving approaches.
A framework for small group support in online collaborative learningAleksandra Lazareva
This document discusses providing support for small groups in online collaborative learning through the combination of collaboration scripts and online tutoring. Collaboration scripts set instructions for how students should form groups, interact, and solve problems, and have been shown to improve collaboration skills. Online tutoring guides students through a course by supporting cognitive, social, and metacognitive activities without direct teaching. The author questions how collaboration scripts and online tutoring can be combined to provide support for these processes during small group work.
This document discusses action design research (ADR) as a new research method for design science research that addresses some limitations of existing methods. It proposes ADR as a way to combine building design artifacts with intervention and evaluation in real-world organizational contexts. The document outlines the four main stages of ADR: 1) problem formulation, 2) building, intervention, and evaluation, 3) reflection and learning, and 4) formalization of learning. It argues that ADR allows researchers to develop innovative IT artifacts while also generating prescriptive design knowledge and addressing practical problems through iterative evaluation and refinement.
The document describes a self- and peer-assessment method designed to equitably grade students working in groups and reduce social loafing. It consists of an online system that provides training for students, email reminders, and reports for instructors. The method was implemented to address concerns around equitable credit allocation and student voice in a game design course consisting of 30 students. Initial results indicated the system was effective at surfacing group issues and received high completion rates with little ongoing support needed.
Object Oriented Design discusses different levels of abstraction including architecture patterns that specify overall system structure, integration patterns for system interaction, design patterns for common problem solutions, and implementation patterns for low-level code. It also covers design pattern taxonomy, grouping patterns into creational for object creation, structural for class/object composition, and behavioral for class/object interaction and responsibility distribution.
The document provides an overview of software engineering analysis and design. It discusses how analysis and design transforms requirements into a system design and software architecture. It covers inputs/outputs of analysis and design like use case models and design documents. Analysis focuses on understanding problems while design focuses on solutions. The document also discusses software architecture patterns, use case realization, object-oriented concepts, and the boundary, control, and entity design pattern used to decompose applications into boundary, control, and entity objects.
Group Assessment in Higher Education - Possibilities & ChallengesDavid Morrison-Love
This presentation explores some of the challenges, opportunities and ways of designing effective group work for students in Higher Education. It draws upon particular structures and examples that have been successfully employed by courses in the School of Education at the University of Glasgow.
This document provides guidance on writing a literature review for a project. It discusses the purpose and components of a literature review, including that it involves summarizing and critically evaluating existing research to help justify and situate a new project. The document offers tips on structuring a literature review in a logical manner focused on themes rather than individual studies. It also provides feedback on sample literature reviews and discusses formatting and submission guidelines. Students are encouraged to meet with supervisors and use project diaries to track their progress.
The document introduces the Dick and Carey Systems Approach Model for designing instruction. The model is a systems approach consisting of 10 steps for analyzing learner needs, designing instruction, developing and implementing instruction, and evaluating its effectiveness. These steps include identifying instructional goals, analyzing learners and contexts, developing objectives and assessments, designing instructional strategies and materials, and conducting formative and summative evaluations. The purpose of the model is to provide a systematic process for designing effective instruction that accounts for learners, instructors, materials, and the learning environment.
This document discusses system architecture and provides examples. It defines system architecture as the conceptual model that defines a system's structure, behavior, and views. System architecture can refer to the architecture of a system itself, the process of architecting a system, or the body of knowledge for designing systems. An effective system architecture depicts the system's elements, properties, relationships, behaviors, and multiple views in an overall model. The document also provides examples of system architectures and things to consider when developing an architecture, such as key parts, elements, relationships, and techniques. It emphasizes that the architecture should represent the overall research topic.
This document provides an agenda and update for a project on embedding employability at DkIT. It discusses the following:
- Conducting pilot focus groups and interviews to inform the development of a survey on employability.
- Creating an embedding employability framework, employability statement, and set of graduate attributes to develop a shared vision of employability.
- Establishing an industry forum to collaborate with key partners on employability.
- The research timeline, with focus groups in March, interviews in March/April, and a survey from April to May, followed by analysis and reporting.
This document discusses challenges in publishing design-based research. It notes that design-based research studies are complex with multiple study cycles and use mixed methods. It recommends clearly documenting the evolution of the design and theory through multiple iterations. The document also addresses challenges like articulating how theoretical conjectures inform the design intervention and how the design and testing/evaluation are aligned. It emphasizes the need to tell the design process story and show how outcomes informed major design moves and results. Finally, it discusses challenges like lack of journal space to fully report on iterative design-based studies.
The document discusses elements of strategic planning, organizational change, and organizational culture. It provides frameworks for analyzing competing values, leading change, and assessing the external environment. It emphasizes that shared vision and values are important for aligning an organization and engaging employees. Strategic priorities should address gaps between the current reality and the vision. Organizational culture consists of visible artifacts as well as deeper assumptions, and understanding culture is key to successfully initiating change.
Knowledge Management in Software DevelopmentKarsten Jahn
The document summarizes Karsten Jahn's PhD thesis on using knowledge management systems to support knowledge sharing in software development. It outlines four design ideas: 1) Using different KM strategies (codification vs personalization) for different layers (management vs development). 2) Connecting the layers to enable knowledge sharing. 3) Using a wiki to support personalization in development. 4) Using a project management system to support codification in management. It then describes the KiWi knowledge management platform developed through action design research to address identified issues in a case study organization.
ServDes16 - Thematic Research in the Frame Creation ProcessJos van Leeuwen
Presentation at ServDes 2016 in Copenhagen, May 24-26, 2016.
Many of today’s challenges that confront society are complex and dynamic and require new perspectives, new ways of looking at problems and issues, in order to be able to come to solutions that could not be found before. This process is called reframing and we suggest that one of the key stages in this process is thematic research, the search for themes that underlie these complex challenges. These themes generally turn out to be human themes, related to socio-emotional aspects of life. In this paper we report our experiences and lessons learned from a series of cases in which we experimented with various approaches to do this thematic research.
Full paper published at http://www.ep.liu.se/ecp/article.asp?issue=125&article=029
Thematic Research in the Frame Creation Process - Leeuwen, Rijken, Bloothoofd...ServDes
The document discusses thematic research as part of the frame creation process. It involves identifying themes, investigating them from multiple perspectives including stakeholders, personal experiences, science and philosophy, and art and culture. This helps explore the problem space and gain insights. Thematic research can then provide inspiration for reframing issues. Examples are provided of reframing accountability in public governance. Lessons learned emphasize bringing together a diverse team to research themes from various angles before discussing interpretations and finding inspiration for new frames.
June presentations org_adoption_learning_analyticsShane Dawson
Learning analytics (LA) has been touted as a game changer for education. The rapidly growing literature associated with the field serves to promote this fervour in citing the vast impact LA can and will play in the education space. From the detection of at-risk students to address retention and performance, building self-regulated learning, development and identification of 21st Century literacies to the realisation of personalised learning, there appears little that LA cannot contribute to within learning and teaching practice. However, if LA is such an impactful, desirable and worthy endeavour that can effectively improve learning, and our understanding of the learning process, why are there so few examples of institutional LA adoption?
This document summarizes the key aspects of designing MOOC pedagogies and learning based on a literature review. It discusses trends in MOOC design including debates around technological vs pedagogical determinism. It also outlines several instructional design approaches that can be applied to MOOCs like problem-based learning and cognitive apprenticeship. The document then describes a case study of a MOOC called "Hands on MOOC" that applied the Learning Design Studio approach, which focuses on identifying educational challenges, generating solutions, and evaluating designs. Participants found creating personas and prototyping designs to be the most useful activities. The facilitators provided feedback to many active participants but future iterations may need to better
The document provides an overview of object-oriented analysis and design. It discusses key concepts in object-oriented modeling including objects, classes, inheritance, polymorphism, associations, aggregation, generalization, and state diagrams. It also describes object-oriented development processes involving modeling concepts, methodology, and three main models - object/class models, dynamic/state models, and functional/interaction models. The document is intended as an introduction to object-oriented analysis and design principles and techniques.
Knowledge mechanisms in IEEE 1471/ISO 42010Rich Hilliard
Here are the key points about architectural knowledge:
- It distinguishes knowledge (what architects know) from practice (what architects do). Knowledge is a precondition for good practice.
- It involves both competence (knowing concepts, principles, patterns) and performance (ability to apply knowledge successfully).
- Architectural knowledge encompasses things like architectural styles, patterns, principles, quality attributes, domain models, heuristics, processes, methods, tools, documentation standards, and rationale for design decisions. It's the body of knowledge architects draw on to perform their work.
So in summary, architectural knowledge refers to the concepts, facts, and expertise that architects possess and apply in their work of conceiving, designing, documenting,
This lesson plan aims to develop students' problem solving skills through case study analysis. Students will learn to evaluate problem solving strategies and discuss their application of techniques. The plan involves students accessing self-directed learning materials including case studies, rubrics, and exercises. Students will complete knowledge checks, self-evaluations, and provide feedback to assess their mastery of distinguishing appropriate problem solving approaches.
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This document discusses providing support for small groups in online collaborative learning through the combination of collaboration scripts and online tutoring. Collaboration scripts set instructions for how students should form groups, interact, and solve problems, and have been shown to improve collaboration skills. Online tutoring guides students through a course by supporting cognitive, social, and metacognitive activities without direct teaching. The author questions how collaboration scripts and online tutoring can be combined to provide support for these processes during small group work.
This document outlines the learning outcomes and tools for an online teaching course. The course will help participants describe, discuss, and select appropriate pedagogical approaches for online learning, transform theories into practice, and collaborate virtually. Participants will evaluate learning resources, design online courses, and collaborate with peers in a socio-constructivist approach where mutual support is emphasized over competition. Communication tools include maintaining an online identity and logging in frequently for productive discussions.
The document discusses the role of online tutors in collaborative learning environments. It classifies tutor roles as pedagogical, managerial, technical, and social. It emphasizes the importance of social presence for meaningful knowledge construction through collaboration. Factors that affect social presence include the communication medium, context, emotional expression, openness, group cohesion, and the actions of the online tutor in encouraging open communication, mutual respect, and acknowledging all contributions to promote shared values and social interactions within the group.
This document discusses two case studies of cross-cultural software production and use analyzed through structuration theory. In the first case, conflict arose between an Indian software development company (GTEC) and their Jamaican client (JAGIS) due to significant cultural differences. The second case examines the transfer of a geographic information system from the US to India. Structuration theory is used to analyze how meaning systems, power relations, norms, and cultural differences can lead to cross-cultural contradiction and conflict, but also how reflexivity and change are possible. The document calls for practitioners to be sensitive to cultural variations in attitudes, norms, and values when working across cultures.
This document discusses the role of online tutors in establishing social presence in asynchronous text-based collaborative learning environments. It finds that online tutors can help build social presence by facilitating group contracts to promote awareness, maintaining an open mindset, and encouraging equality of contributions and mutual acknowledgement among students. The document also recommends that tutors combine the asynchronous learning platform with alternative synchronous communication media and meetings to coordinate off-task communication and foster shared understanding.
This document discusses collaborative learning in online and distance education. It defines collaborative learning as active knowledge construction through negotiation, explanation, and argumentation that empowers students to take responsibility for their own learning. Asynchronous collaborative learning involves backwards course design focused on what students will learn from activities rather than what the teacher delivers. It flips the classroom from lectures to discussions. Effective collaborative learning involves frequent interaction, feedback, and tasks situated in realistic contexts. While technology enables collaboration, it does not ensure it will occur spontaneously without experience and training. The role of the teacher is to guide inquiry, monitor understanding, and address dysfunctional group dynamics. Assessment should be part of the learning process, including individual and group assignments as well as participation.
This document introduces an e-teaching course led by Aleksandra Lazareva of the Department of Global Development and Planning. The course will teach students how to teach, manage, and moderate online courses using a learner-centered, team collaboration, and socio-constructivist approach. Students will learn to build virtual learning environments, select appropriate online pedagogical approaches, and collaborate with others in virtual rooms.
This document discusses tutoring in online collaborative learning courses. It explains that collaborative learning involves active knowledge construction through negotiation, explanation, and argumentation. The role of the teacher is to guide learners in the inquiry process and monitor their understanding. Online collaborative learning allows people from different backgrounds to learn across time and space but lacks social cues. A major pitfall is assuming collaboration will occur spontaneously without proper training or experience in collaborative learning. The document also discusses challenges of online tutoring like adaptivity and providing sufficient support and monitoring.
This document discusses how information and communication technologies (ICT) can contribute to better learning in group work. It describes collaborative learning versus traditional teaching which involves active participation. Computer-supported collaborative learning (CSCL) allows for both co-located and computer-mediated collaboration. CSCL provides benefits like active learning, applying concepts to real examples, and flexibility, but also challenges around motivation and coordination. A variety of technological tools are presented that can support collaborative tasks including options for synchronous discussion, collaborative writing, presentations, concept mapping, file sharing, and multifunctional platforms.
This progress report summarizes Aleksandra Lazareva's PhD coursework and research activities over the past period. It includes:
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2) Details of publications and conference presentations developed using interaction analysis and focusing on computer-supported collaborative learning.
3) An overview of ongoing writing projects, including a literature review on collaborative learning in information systems and students' perceptions of collaborative learning in learning management systems.
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This document discusses strategies to promote collaborative interactions in an online learning management system. It describes a study of a master's degree program delivered online with some face-to-face sessions. The study examined how students interacted collaboratively on discussion forums and with tutors. Key findings included that students learned to structure discussions into threads over time, tutors guided discussions with pointers rather than enforcing participation, and asynchronous discussions supported reflection. The implications discussed promoting awareness in groups and training students to effectively use collaboration tools.
Conceptualizing collaboration in the context of computer-supported collaborat...Aleksandra Lazareva
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This document introduces computer-supported collaborative learning (CSCL), where technologies enable interactions and learning among peers through negotiation, explanation, and mutual regulation to develop shared understanding. However, simply providing technological tools does not guarantee productive social interactions will occur, as the psychological dimensions of social interaction and media effectiveness must also be considered. One approach is through collaboration scripts, which provide step-by-step procedures and distribute learner roles, to trigger productive interactions among peers in CSCL groups while avoiding over-scripting.
This document discusses three unclear issues in design science research. It questions what the products are of a design science research project, who the actors are and what their roles are, and the relationship between rigor and relevance in design science research. It also examines three factors that can impact design science research: a lack of resources, time perspectives, and how to incorporate theory.
The document discusses computer-supported collaborative learning (CSCL) environments. It defines CSCL as involving interactions between peers that lead to shared understanding and knowledge construction. The document notes benefits of CSCL include improved academic achievement and skills. However, CSCL requires consideration of social and psychological factors to ensure productive interactions. Collaboration scripts can structure interactions by assigning roles. The document outlines the author's focus on environments that support effective interactions and how technologies can be adopted. It proposes studying a master's program and designing a new CSCL environment to understand these issues.
This document discusses perspectives on knowledge management, organizational learning, and communities of practice. It addresses key topics such as tacit versus explicit knowledge, individual versus collective knowledge, and the role of social relationships in knowledge management system usage. The document also examines how working, learning, and innovation are interrelated yet sometimes opposed concepts, and how a gap can exist between espoused practices and actual practices within an organization.
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This will be used as part of your Personal Professional Portfolio once graded.
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Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Using proactive approaches in PhD research
1. ME-620
Research Methods in IS
Using proactive research methods in PhD
research | 24.03.2015
Aleksandra Lazareva
2. 1
Current plan: ADR
• Goal: develop a framework by generating and testing a set of
propositions that would guide effective design of CSCL environments
• Design of a specific artifact (framework)
• IT artifacts are seen as shaped by the organizational context during
development and use. IT artifacts and organizational context mutually
influence each other – guided emergence (AST)
• Building, Intervening, and Evaluating go together
• Subject participation in research design
• Applicable to a class of problems
1
Some challenges in using ADR approach
• Bringing in theory
• Bringing in kernel theories? Theory of collaboration scripts
• The extent of subject participation is not so clear
3. 2
• Also applicable to a class of problems
• Also about designing a specific artifact (framework)
• Subject participation in research design is also possible
• Same challenge with bringing in theory
2
What if that was DSR?
So, why not?..
• Building and then evaluating
• Not enough attention to the shaping of the artifact by organizational
context