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DESIGNING A SELF- AND PEER-
ASSESSMENT METHOD TO GRADE      Micah Gideon
EQUITABLY AND REDUCE SOCIAL     Modell

           LOAFING IN GROUPS
WHAT IS A DESIGN CASE?

•   Description of a designed artifact or experience
•   Common in many design fields
•   Accumulated by expert designers
•   Serve as inspiration or precedent




    For information and examples, refer to the International Journal of Designs for
             Learning (http://scholarworks.iu.edu/journals/index.php/ijdl)
COMPONENTS OF THE DESIGN



•Online system
•Training for
 students
•Email reminders
•Reports for
 instructor
BACKGROUND

• Corporate Experience
 • Instructional Design
 • Software Development

• Masters in Instructional Design,
  Development & Evaluation
 • Inspired by Vygotsky
BACKGROUND

• Game design course
 • Internal group conflicts
 • Lack of clarity on contributions to product
 • Reflection papers
  • Valuable for students
  • Less valuable for the instructor
 • Other methods exist
THE CONTEXT

• Asked to teach two courses
 • Full (re)design necessary
 • Intimidating technical content
 • Graduates likely to work in groups
 • 30 students in one of the classes
THE PROBLEM

• Equitably allocate credit

• Address concerns of students
 • Credit for work done
 • Student voice
INFLUENCES
             (PRECEDENT)

• Tucker & Reynolds’ (2006) work
• Enterprise software development (web
  applications)
• Human-Computer Interaction Design
• Red Hat performance-based assessments
THE CONSTRAINTS

•   3 weeks to delivery
•   Security of confidential data
•   Modular reusability (for class)
•   Low impact on students
IMPLEMENTATION

• Iterative approach
 • Hybrid design/development
 • Evolving design

• Over-designed initially
IMPLEMENTATION

• How exactly would I use this?
 • Formative in addition to summative
 • Look for trends (not spikes )

• Is all effort the same?
 • Categories of effort
  • Work
  • Creativity
  • Group Dynamic
MAKE
IT
SIMPLE
A reminder
email brings
students here
MATRIX
OF
VALUES
Immediate
feedback on
math
READY
TO GO?
Data is only
accepted
when valid
IMPLEMENTATION

•Date math is hard
•Prototype
 reporting was good
 enough
•Individual reports
 only
THE EXPERIENCE

• Indicated group issues
• High rate of completion
• Very little ongoing support was necessary
FUTURE

• Research
 • What does the data mean?
 • Categories/behaviours
 • Longitudinal research
• Reporting
 • Proactive/formative
 • Summative calculations
• Administration
 • Support for organization structure
REFERENCES
• Boling, E. (2010). The Need for Design Cases : Disseminating Design
  Knowledge. International Journal of Designs for Learning, 1(1), 1–8.
  Retrieved from http://scholarworks.iu.edu/journals/index.php/ijdl/
  index
• Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd
  ed.). New York, NY: Pearson Education, Inc. Retrieved from http://
  eric.ed.gov/ERICWebPortal/recordDetail?accno=ED369772
• Vygotsky, L. S. (1978). Mind in society. (M. Cole, S. Scribner, V. John-
  Steiner, & E. Souberman, Eds.) (p. 159). Harvard University Press.




                         www.PeerAssess.info
REPORTED DATA

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Continuous assessment design case

  • 1. DESIGNING A SELF- AND PEER- ASSESSMENT METHOD TO GRADE Micah Gideon EQUITABLY AND REDUCE SOCIAL Modell LOAFING IN GROUPS
  • 2. WHAT IS A DESIGN CASE? • Description of a designed artifact or experience • Common in many design fields • Accumulated by expert designers • Serve as inspiration or precedent For information and examples, refer to the International Journal of Designs for Learning (http://scholarworks.iu.edu/journals/index.php/ijdl)
  • 3. COMPONENTS OF THE DESIGN •Online system •Training for students •Email reminders •Reports for instructor
  • 4. BACKGROUND • Corporate Experience • Instructional Design • Software Development • Masters in Instructional Design, Development & Evaluation • Inspired by Vygotsky
  • 5. BACKGROUND • Game design course • Internal group conflicts • Lack of clarity on contributions to product • Reflection papers • Valuable for students • Less valuable for the instructor • Other methods exist
  • 6. THE CONTEXT • Asked to teach two courses • Full (re)design necessary • Intimidating technical content • Graduates likely to work in groups • 30 students in one of the classes
  • 7. THE PROBLEM • Equitably allocate credit • Address concerns of students • Credit for work done • Student voice
  • 8. INFLUENCES (PRECEDENT) • Tucker & Reynolds’ (2006) work • Enterprise software development (web applications) • Human-Computer Interaction Design • Red Hat performance-based assessments
  • 9. THE CONSTRAINTS • 3 weeks to delivery • Security of confidential data • Modular reusability (for class) • Low impact on students
  • 10. IMPLEMENTATION • Iterative approach • Hybrid design/development • Evolving design • Over-designed initially
  • 11. IMPLEMENTATION • How exactly would I use this? • Formative in addition to summative • Look for trends (not spikes ) • Is all effort the same? • Categories of effort • Work • Creativity • Group Dynamic
  • 14. READY TO GO? Data is only accepted when valid
  • 15. IMPLEMENTATION •Date math is hard •Prototype reporting was good enough •Individual reports only
  • 16. THE EXPERIENCE • Indicated group issues • High rate of completion • Very little ongoing support was necessary
  • 17. FUTURE • Research • What does the data mean? • Categories/behaviours • Longitudinal research • Reporting • Proactive/formative • Summative calculations • Administration • Support for organization structure
  • 18. REFERENCES • Boling, E. (2010). The Need for Design Cases : Disseminating Design Knowledge. International Journal of Designs for Learning, 1(1), 1–8. Retrieved from http://scholarworks.iu.edu/journals/index.php/ijdl/ index • Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.). New York, NY: Pearson Education, Inc. Retrieved from http:// eric.ed.gov/ERICWebPortal/recordDetail?accno=ED369772 • Vygotsky, L. S. (1978). Mind in society. (M. Cole, S. Scribner, V. John- Steiner, & E. Souberman, Eds.) (p. 159). Harvard University Press. www.PeerAssess.info

Editor's Notes

  1. \n\n
  2. It is descriptive\nnot a report on that research\nhow this tool came to be.\n\nFor this case, I have used my own recollections, version control records, emails and IRB-covered student-respondent data to render this report.\n
  3. I would probably have reached out to him/her or this group.\nI never even built the summative calculations -> v2\n\n\n
  4. Vygotsky (as explained by Driscoll)\nCollaboration with others =>ZPD\n\n\n
  5. Students reported difficulties with their group\nThe groups were black boxes – I could not see inside or tell who had done what.\nReflection is valuable to student (Schon, Cowan, Davis )\n- Too late for a learning experience\nHis word against hers\nUnlikely to reflect the entirety of a long group project\n\nAsk: what other methods have you used?\n
  6. audience was non-technical\nGraduates likely to work in groups\nPast: 10-15 students per class.\n
  7. Ask: how many have used group projects?\nAsk: how do students respond when they learn of the group project?\n
  8. Tucker & Reynolds: Weekly Self- and Peer-Assessment\nGroups of architecture students\nSemi-engineered groups (personality tests)\nJ2EE: I knew what was possible\nHCI/d: user-centered approach / experience design\nRH: no stranger to building complex assessment tools\n
  9. Low impact – self-imposed based upon HCI/d study\nUser/student-centric approach\n
  10. over-designed\n - automated registration\n- multiple emails\n- overly complex architecture\n
  11. Formative capabilities seem obvious now, but I didn’t see it at the beginning\n\nNew method would require training and support\nDeveloped an introductory script \nFormative: “you can have a bad week, but you can’t have a bad semester”\nSummative: I reserve the right to reallocate points to those who put in effort\n
  12. Low Load\n Reminder emails\n Simple\n \n\n\n
  13. Assessment Screen\n Matrix of values\n Validation of math\n Feedback on math\n\n\n
  14. Assessment Screen\n Matrix of values\n Validation of math\n Feedback on math\n\n\n
  15. I would probably have reached out to him/her or this group.\nI never even built the summative calculations -> v2\n\n\n
  16. 89.2% (51)\nI found it useful and valuable\nSome errors were identified and pointed out by students:\nMinor errors\nNo one seemed annoyed\n
  17. Vehicle for thinking about assessment\n
  18. \n\n
  19. \n\n