This document discusses user-centered design and how technical communicators can contribute to the process. It defines user-centered design as an approach that grounds the design process in information about the intended users. The document then outlines the typical phases of user-centered design: analysis, design, evaluation, and deployment. It emphasizes researching users, creating personas, designing for personas, validating designs with users, and iterating based on user feedback. It argues technical communicators are well-suited to contribute user research, task analysis, early design reviews, managing on-screen text, and introducing usability testing. The overall message is that technical communicators should advocate for users to improve usability.
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User-centered Design for Technical Communicators
1. User-centered designA road map to usability Society for Technical Communication Atlanta Chapter October 27, 2009 THE TECHNICAL COMMUNICATION EDITION
2. What is user-centered design? How can user-centered design principles be applied to technical communication? Where can technical communicators add value to a user-centered design process?
4. But first, a caveat in the formof a visual cliché
5. User-centered design is an approach to design that grounds the process in information about the people who will use the product. What is User-Centered Design? Usability Professionals Association http://www.upassoc.org/usability_resources/about_usability/what_is_ucd.html
9. ethnography audience analysis user research requirements gathering Phase 1: Analysis design research project definition contextual inquiry field studies
10. ethnography audience analysis user research requirements gathering Know your audience. design research project definition contextual inquiry field studies
11. Listen to people who mightuse your design. Image by victoriapeckham (flickr)
12. That’s probably not the peoplewho are paying you. Image by llawliet (flickr)
13. That’s probably not the peoplewho are paying you. MY CAREER SCHEDULE BUDGET LUNCH nom nom nom They’re thinking about a lot more than the users. Image by llawliet (flickr)
19. Represent patterns with personas. Ethel Le Duc 82 years old Ethel spent her adult life as a stay-at-home mother and wife. Now, she is proud of being a “grr-grandma.” Having come of age during the Great Depression, Ethel is resourceful and spunky. She doesn’t shy away from any challenges, and she’s not afraid to try to learn new things—though she’s not as quick a study as she once was. Why she got a cell phone: Safety while traveling How she uses her cell phone: Calling a select set of contacts (friends and family)
20. Every decision should directly benefit one of your personas. Can it make phone calls? Can Ethel make calls with it?
21. How many targets can you hit? Hint: It’s probably about three. Image by TheMarque (flickr)
23. First, put away your safety blanket. Tools are tactical. Design is strategic.
24. Look at the big picture first. Information architecture? Card sorting? Learn more at the STC AtlantaUsability Workshop on November 14 for only $25! Image by meaduva (flickr)