User Stories Suck! Upgrade
from this Old Process
David Hawks
Agile Trainer and Coach
CEO of Agile Velocity
@austinagile
david@agilevelocity.com
AgileVelocity.com
Accelerate Agility
Transformation | Training | Coaching
© Copyright Agile Velocity, LLC All Rights Reserved
Sources
• Gothelf, Jeff (2013-02-22). Lean UX: Applying
Lean Principles to Improve User Experience (p.
20). O'Reilly Media
• Moves the Needle, Brant Cooper
© Copyright Agile Velocity, LLC All Rights Reserved
The Rules
Build the Tallest Freestanding Structure: The winning team is the one that has the tallest
structure measured from the table top surface to the top of the marshmallow. That means
the structure cannot be suspended from a higher structure, like a chair, ceiling or chandelier.

The Entire Marshmallow Must be on Top: The entire marshmallow needs to be on the top
of the structure. Cutting or eating part of the marshmallow disqualifies the team.  

Use as Much or as Little of the Kit: The team can use as many or as few of the 20
spaghetti sticks, as much or as little of the string or tape. The team cannot use the paper
bag as part of their structure.

Break up the Spaghetti, String or Tape: Teams are free to break the spaghetti, cut up the
tape and string to create new structures.

The Challenge Lasts 18 minutes: Teams cannot hold on to the structure when the time runs
out. Those touching or supporting the structure at the end of the exercise will be
disqualified. 
Agile = Shorten the Feedback Loop
But, to Who?
Delivery Focus
• Agile
• Scrum
• Predictability
• Velocity
• Test Automation
• Continuous Integration
• User Stories
Build
Feedback?
Idea
Product
Build
Feedback?
Idea
Product
How do you
know you are
building the
right thing?
Build
Feedback?
Idea
Product
When do you
find out if you
are right?
How long is the
Release cycle?
(From Concept to
Customer)
How many features
are released
together?
How is success
determined?
Your
Product
Today
How long is the
Release cycle?
(From Concept to
Customer)
How many features
are released
together?
How is success
determined?
Your
Product
Today
In the
Video
What
was the
impact?
© Copyright Agile Velocity, LLC All Rights Reserved
© Copyright Agile Velocity, LLC All Rights Reserved
Objective
Objective: _____________________
• Key Result 1: ________________
• Key Result 2: ________________
• Key Result 3: ________________
It is a
Requirement
Dammit!
64% of the features
we build in the
software industry are
Rarely or Never Used!
Discovery
• Lean Startup
• User Story Mapping
• Design Thinking
• Lean UX
• Experiment Driven
Turn your Requirement
into a Hypothesis
If we do X then Y% of customers will
behave in way Z
© Copyright Agile Velocity, LLC All Rights Reserved
Hypothesis
If we do _____________,
then ___________% of customers
will behave ___________
Write down the top
assumptions you have
about your product
related to your
hypothesis.
?
?
?
?
Assumptions
AGILE VELOCITY PROPRIETARYCopyright © 2016 Agile Velocity, LLC.  All Rights Reserved. AGILE VELOCITY PROPRIETARY
?
?
?
?
High Risk
Low Risk
Sort the Assumptions
Build
Idea
Product
Measure
Learn
Data
Build
Idea
Product
Measure
Learn
Data
The Goal is to
Shorten the
Learning Cycle
© Copyright Agile Velocity, LLC All Rights Reserved
Experiment
Build the absolute minimum required to test your hypothesis, as fast as
possible
• Measure real behavior
• Don’t just confirm, learn
• Include ways to capture surprises
© Copyright Agile Velocity, LLC All Rights Reserved
Experiment
We believe that [doing this/building this feature/creating this
experience]
for [these people/personas]
will achieve [this outcome].
We will know this is true when we see [this market feedback,
quantitative measure, or qualitative insight]
DeliveryDiscovery

User Stories Suck - Product SIG May 2017

  • 1.
    User Stories Suck!Upgrade from this Old Process
  • 2.
    David Hawks Agile Trainerand Coach CEO of Agile Velocity @austinagile david@agilevelocity.com AgileVelocity.com Accelerate Agility Transformation | Training | Coaching
  • 3.
    © Copyright AgileVelocity, LLC All Rights Reserved Sources • Gothelf, Jeff (2013-02-22). Lean UX: Applying Lean Principles to Improve User Experience (p. 20). O'Reilly Media • Moves the Needle, Brant Cooper
  • 6.
    © Copyright AgileVelocity, LLC All Rights Reserved The Rules Build the Tallest Freestanding Structure: The winning team is the one that has the tallest structure measured from the table top surface to the top of the marshmallow. That means the structure cannot be suspended from a higher structure, like a chair, ceiling or chandelier.
 The Entire Marshmallow Must be on Top: The entire marshmallow needs to be on the top of the structure. Cutting or eating part of the marshmallow disqualifies the team.  
 Use as Much or as Little of the Kit: The team can use as many or as few of the 20 spaghetti sticks, as much or as little of the string or tape. The team cannot use the paper bag as part of their structure.
 Break up the Spaghetti, String or Tape: Teams are free to break the spaghetti, cut up the tape and string to create new structures.
 The Challenge Lasts 18 minutes: Teams cannot hold on to the structure when the time runs out. Those touching or supporting the structure at the end of the exercise will be disqualified. 
  • 22.
    Agile = Shortenthe Feedback Loop But, to Who?
  • 23.
    Delivery Focus • Agile •Scrum • Predictability • Velocity • Test Automation • Continuous Integration • User Stories
  • 24.
  • 25.
    Build Feedback? Idea Product How do you knowyou are building the right thing?
  • 26.
  • 27.
    How long isthe Release cycle? (From Concept to Customer) How many features are released together? How is success determined? Your Product Today
  • 29.
    How long isthe Release cycle? (From Concept to Customer) How many features are released together? How is success determined? Your Product Today In the Video What was the impact?
  • 30.
    © Copyright AgileVelocity, LLC All Rights Reserved
  • 31.
    © Copyright AgileVelocity, LLC All Rights Reserved Objective Objective: _____________________ • Key Result 1: ________________ • Key Result 2: ________________ • Key Result 3: ________________
  • 32.
  • 33.
    64% of thefeatures we build in the software industry are Rarely or Never Used!
  • 34.
    Discovery • Lean Startup •User Story Mapping • Design Thinking • Lean UX • Experiment Driven
  • 35.
    Turn your Requirement intoa Hypothesis If we do X then Y% of customers will behave in way Z
  • 36.
    © Copyright AgileVelocity, LLC All Rights Reserved Hypothesis If we do _____________, then ___________% of customers will behave ___________
  • 37.
    Write down thetop assumptions you have about your product related to your hypothesis. ? ? ? ? Assumptions
  • 38.
    AGILE VELOCITY PROPRIETARYCopyright© 2016 Agile Velocity, LLC.  All Rights Reserved. AGILE VELOCITY PROPRIETARY ? ? ? ? High Risk Low Risk Sort the Assumptions
  • 39.
  • 40.
  • 41.
    © Copyright AgileVelocity, LLC All Rights Reserved Experiment Build the absolute minimum required to test your hypothesis, as fast as possible • Measure real behavior • Don’t just confirm, learn • Include ways to capture surprises
  • 42.
    © Copyright AgileVelocity, LLC All Rights Reserved Experiment We believe that [doing this/building this feature/creating this experience] for [these people/personas] will achieve [this outcome]. We will know this is true when we see [this market feedback, quantitative measure, or qualitative insight]
  • 43.