1) The document discusses how school districts can tell their story to the world by developing an identity and brand.
2) It emphasizes finding something unique to celebrate and share about the district to differentiate it from others.
3) The document also stresses the importance of making sure the experiences of students, teachers, and community match the stories and identity being portrayed to build an authentic brand.
The document discusses various ways that toys can be created from trash or designed to be more sustainable. It includes examples of organizations that turn trash into toys, as well as challenges and activities for engineering toys out of trash or designing toy packaging to be more sustainable. Sections provide guidelines for taking apart old toys, sorting and categorizing toys, describing their physical properties and how they move, what makes a good toy, and how to advertise and package toys in environmentally friendly ways.
The document describes a story about a medical camp organized in rural villages near Valsad, India by Shrimad Rajchandra Health Care. When doctors returned to ask villagers why few people attended, they discovered it was because it was a hot day and with only one pair of shoes per household, most could not attend as their feet were badly burned. This inspired some children from Shrimad Rajchandra Divinetouch to collect unused shoes from friends and neighbors to donate to people in the village who were barefoot. They packed and labeled the donated shoes by size before distributing them to those in need at construction sites.
St. Vincent de Paul Year 5 26.5 tuesday 26.5.20NICOLEWHITE118
The document provides daily tasks and lessons for Tuesday, including a science experiment on making hoop gliders. Students are instructed to make gliders out of straws, paper, and tape, and test how the length of straw, size of hoops, and type of materials affect the glider's flight. They are asked to observe which variables lead to the most successful flight and explain why certain designs work better than others based on aerodynamic principles.
Judy Perry- MIT Scheller Teacher, Education Program LabSeriousGamesAssoc
The document discusses using mobile augmented reality (AR) games to foster informal learning in real-world spaces. It describes how AR games can create "bridges" between visitors and places by overlaying digital information and gameplay. The author provides examples of an environmental detective AR game used with MIT students and high school students. For the MIT students, the game exhibited some elements of gaminess like interesting decisions, but lacked clear goals and feedback. For the high school students, the game was more focused on completion than problem-solving. The author advocates designing AR games that balance structured learning and open-ended play to cultivate both fun and deeper understanding.
Conversion Hotel 2014: Stephen Anderson (US) keynoteWebanalisten .nl
Stephen Anderson, author of seductive interactions and well know persuasive design expert. Slides from his sunday keynote at Conversion Hotel 2014 #CH2014 #enjoy
This document provides information about a youth camp activity called the "Porcupine Relay". In this relay race, participants must pass a marshmallow from one team member to the next using only toothpicks in their mouth. As the marshmallow is passed along, it accumulates more toothpicks and becomes more difficult to handle without getting stuck. The goal is to pass the marshmallow down the line. At the end of the relay, the marshmallow resembles a porcupine. The document also describes some optional discussion questions that could follow the activity.
The document discusses designing for curiosity. It defines curiosity as being motivated by things that are novel, comprehensible, positively relevant, and safe. It suggests stoking curiosity by inviting people into experiences that are relevant, safe, and have a solvable unpredictability. Some ways to do this include providing safety so people don't feel dumb, making them care before telling them what to know, giving puzzles they can proudly solve, and gradually revealing content rather than all at once. Curiosity can be encouraged through novel experiences, surprises, hinting at hidden information, creating unresolved complexity, and offering rich possibility spaces to explore.
1) The document discusses how school districts can tell their story to the world by developing an identity and brand.
2) It emphasizes finding something unique to celebrate and share about the district to differentiate it from others.
3) The document also stresses the importance of making sure the experiences of students, teachers, and community match the stories and identity being portrayed to build an authentic brand.
The document discusses various ways that toys can be created from trash or designed to be more sustainable. It includes examples of organizations that turn trash into toys, as well as challenges and activities for engineering toys out of trash or designing toy packaging to be more sustainable. Sections provide guidelines for taking apart old toys, sorting and categorizing toys, describing their physical properties and how they move, what makes a good toy, and how to advertise and package toys in environmentally friendly ways.
The document describes a story about a medical camp organized in rural villages near Valsad, India by Shrimad Rajchandra Health Care. When doctors returned to ask villagers why few people attended, they discovered it was because it was a hot day and with only one pair of shoes per household, most could not attend as their feet were badly burned. This inspired some children from Shrimad Rajchandra Divinetouch to collect unused shoes from friends and neighbors to donate to people in the village who were barefoot. They packed and labeled the donated shoes by size before distributing them to those in need at construction sites.
St. Vincent de Paul Year 5 26.5 tuesday 26.5.20NICOLEWHITE118
The document provides daily tasks and lessons for Tuesday, including a science experiment on making hoop gliders. Students are instructed to make gliders out of straws, paper, and tape, and test how the length of straw, size of hoops, and type of materials affect the glider's flight. They are asked to observe which variables lead to the most successful flight and explain why certain designs work better than others based on aerodynamic principles.
Judy Perry- MIT Scheller Teacher, Education Program LabSeriousGamesAssoc
The document discusses using mobile augmented reality (AR) games to foster informal learning in real-world spaces. It describes how AR games can create "bridges" between visitors and places by overlaying digital information and gameplay. The author provides examples of an environmental detective AR game used with MIT students and high school students. For the MIT students, the game exhibited some elements of gaminess like interesting decisions, but lacked clear goals and feedback. For the high school students, the game was more focused on completion than problem-solving. The author advocates designing AR games that balance structured learning and open-ended play to cultivate both fun and deeper understanding.
Conversion Hotel 2014: Stephen Anderson (US) keynoteWebanalisten .nl
Stephen Anderson, author of seductive interactions and well know persuasive design expert. Slides from his sunday keynote at Conversion Hotel 2014 #CH2014 #enjoy
This document provides information about a youth camp activity called the "Porcupine Relay". In this relay race, participants must pass a marshmallow from one team member to the next using only toothpicks in their mouth. As the marshmallow is passed along, it accumulates more toothpicks and becomes more difficult to handle without getting stuck. The goal is to pass the marshmallow down the line. At the end of the relay, the marshmallow resembles a porcupine. The document also describes some optional discussion questions that could follow the activity.
The document discusses designing for curiosity. It defines curiosity as being motivated by things that are novel, comprehensible, positively relevant, and safe. It suggests stoking curiosity by inviting people into experiences that are relevant, safe, and have a solvable unpredictability. Some ways to do this include providing safety so people don't feel dumb, making them care before telling them what to know, giving puzzles they can proudly solve, and gradually revealing content rather than all at once. Curiosity can be encouraged through novel experiences, surprises, hinting at hidden information, creating unresolved complexity, and offering rich possibility spaces to explore.
The document outlines various activities done by a No Place For Hate group, including welcoming new students with breakfast, anti-bullying initiatives like skits and resources, donating gifts to needy families and soldiers, recognizing positive deeds with a chain display and ribbons, visiting a nursing home to play bingo with residents, and holding a technology symposium to showcase the school's resources.
This document discusses self-organized learning environments and references various frameworks for understanding player motivations and learning journeys. It maps Bartle's player types to the Big 5 personality traits and Dorner's PSI theory of emotion. PSI theory models cognitive, motivational and emotional processes and their interactions. Specifically, it addresses the needs for affiliation, certainty and competence. The document also references Joseph Campbell's concept of the hero's journey and how play, games and drama can support transformation and learning. Overall, it synthesizes several models for understanding motivation, learning and progression in open-ended, self-organized environments.
The document discusses how games can be used for learning in libraries. It argues that games embed learning principles such as being active and social, involving narratives to construct identity. Games promote literacy through intertextual skills and allowing discovery, meaning making, and affinity building. Research shows gaming literacy practices meet national education standards and improve skills in areas like math and science. The document concludes games can support learning objectives like creativity, collaboration, and social justice values.
Playing catch-up: games and play in the wider culture and in the libraryPhilip Minchin
Play and games are set to be the media of the 21st Century in the same way audiovisual media were of the 20th. But libraries have largely ignored the tremendous importance (and potential) of these new media, making little to no effort to include them in collections except as they do so easily, and even ignoring games that come in book form. There has been little effort to curate games and play, cultivate deeper and broader critical appreciation in the public, or even apply accurate taxonomies. (And if you know librarians, that really says something about the size of the blind spot!)
This presentation, delivered at the Australian Library & Information Association's 7th New Librarians' Symposium (ALIA's NLS7), outlines the foundational reasons why games and play actually matter a lot more than our culture likes to think, and especially to libraries; it also offers some pointers for making this case to existing library institutions, and how to negotiate a system that is almost completely blind to the value of play.
Last year Surrey started a process to infuse Making into the Surrey Learning Culture. Starting the process we provided 2 mini maker kits to every school that was interested in exploring the concept. We spent more than a month developing an ideal set of maker kits to be delivered to 30 schools to transform space and opportunities for learning differently. The Maker Movement has been growing in recent years. The movement is coming to Surrey in a big way. Come learn what we have done to empower teachers to join this movement that involves learning with hands on, tinkering, fixing, building mindsets.
Students from B.R.A.'s Mundle English Medium School noticed visually challenged students from a nearby school needed educational toys to help them learn. They organized a talent show fundraiser to collect money to buy toys for the blind students. The fundraiser was a success and the toys were presented to the visually challenged students. Interacting with the students using the new toys, the organizers saw how much joy and learning the toys brought, inspiring them to continue helping others.
Students from B.R.A.'s Mundle English Medium School noticed visually challenged students from a nearby school needed educational toys to help them learn. They organized a talent show charity event to raise funds. With the money, they purchased educational toys for the visually challenged students. When they interacted with the students using the toys, they observed smiling faces and a more engaging learning experience. The experience strengthened their desire to continue helping others.
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
______
Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
The document discusses strategies for motivating unmotivated students. It suggests understanding that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring learning tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning and varied approaches. Praise, power, projects, prestige, prizes and people are also listed as potential motivators.
This document discusses the importance of outdoor play for children and provides information about a nursery's outdoor play program. Some key benefits of outdoor play mentioned include stimulating creativity, improving immune systems, and increasing attention spans. The nursery's outdoor areas include physical play equipment, areas for constructive play with materials like sand and blocks, and spaces for social play activities. Safety measures are outlined, such as fenced areas and regular checks of play spaces and plants. Concerns about dirty clothes or children feeling left out are addressed. The nursery believes providing outdoor play experiences is important for children's development.
PowerPoint Presentation for the National Association for Family Child Care (NAFCC), The New England Symposium On Play (William H. Strader, Ed.D.) and Grounds For Play (David Reeves)
The document discusses how games can be used for learning. It argues that games teach skills like mastering mechanics, developing agency, and learning through failure. However, creating effective learning games is difficult and requires an understanding of both learning and game design. Key aspects include setting explicit learning goals, engaging players through challenges, and facilitating mastery and the development of "learning literacy". Overall, the document advocates for creating games that provide difficult but "pleasantly frustrating" challenges to drive engagement and transformational learning.
When Will Drupal Die? Keynote talk from Bay Area Drupal Camp 2014chrisshattuck
This talk was given at BADCamp (Bay Area Drupal Camp) 2014 as an impromptu keynote. In it I talk about the technology that might put Drupal at risk, including Node.js, Angular.js, GitHub and more. I also talk about Drupal's strengths and how we can prepare for the future.
Mentored training intro slides - BadCamp 2014chrisshattuck
This document provides an introduction and overview for an immersive Drupal training event for beginners led by multiple trainers. Trainees can watch video lectures at their own pace and work on practical projects, with trainers available for help. Guidelines are provided around getting assistance, using headphones, taking breaks, and expected schedule.
DrupalCon Austin BuildAModule Training "Drupal For Beginners" Introduction Sl...chrisshattuck
This document provides an introduction and overview for a "Drupal For Beginners" training event. It outlines logistics like how to connect to WiFi and find help from trainers. It encourages participants to work at their own pace through video lessons and a practical project. Schedules, resources, and guidelines are provided to help the training run smoothly.
This document discusses the future of Drupal and compares it to other technologies like Project Realtime. It notes that while Drupal is an established platform, other newer technologies built with JavaScript may surpass it by being faster, more collaborative and futureproofed through an object oriented approach. However, Drupal remains stable and has a large community behind it, so convergence between Drupal and these new approaches is possible.
The document discusses testing various real-time applications like Meteor, Pinpoint, and Mousepose. It then compares real-time frameworks like Meteor to traditional CMS platforms like Drupal, discussing Drupal's longevity but also how newer frameworks allow for faster development through features like being fully JavaScript-based and using a single language. The document suggests Drupal needs to adopt object-oriented patterns and modern practices to remain competitive as real-time applications that allow for more live and collaborative development become more popular.
The document provides information and instructions for a mentored training session, including how to get help from mentors or neighbors, guidelines around noise and headphones, recommended browsers and clearing caches for the best experience, what to do if you have internet or access issues, where to start with installing software and watching intro videos, the daily schedule including lunch and coffee breaks, and opportunities to meet neighbors and ask questions.
Powering a Lean Startup With Drupal V.1chrisshattuck
The document discusses how Drupal can help power a lean startup. It suggests starting as a freelancer using Drupal to build skills and clients, then leveraging those skills and community connections when starting a business. Key advantages of Drupal include its ability to help build a website with low costs and quickly while also drawing on an existing support community to help reduce startup needs and costs.
Everything I Know About Making Money and Being Happy as a Freelancerchrisshattuck
The document discusses reasons to pursue freelancing, including job security, independence, and mobility. It raises questions one should consider like desired income, work-life balance, and retirement goals. Methods of charging clients like flat bids and hourly rates are covered. It also provides tips for freelancers such as establishing a business entity, working with an accountant, creating a dedicated work space, and using productivity tools and apps. Ways to increase income through product development and decrease expenses by buying an inexpensive house and negotiating with vendors are also mentioned.
10 reasons why Drupal kicks other CMS's (Joomla, Plone, Wordpress, custom CMSes) butts. Is directed at an CMS users with little or no experience with Drupal.
The document outlines various activities done by a No Place For Hate group, including welcoming new students with breakfast, anti-bullying initiatives like skits and resources, donating gifts to needy families and soldiers, recognizing positive deeds with a chain display and ribbons, visiting a nursing home to play bingo with residents, and holding a technology symposium to showcase the school's resources.
This document discusses self-organized learning environments and references various frameworks for understanding player motivations and learning journeys. It maps Bartle's player types to the Big 5 personality traits and Dorner's PSI theory of emotion. PSI theory models cognitive, motivational and emotional processes and their interactions. Specifically, it addresses the needs for affiliation, certainty and competence. The document also references Joseph Campbell's concept of the hero's journey and how play, games and drama can support transformation and learning. Overall, it synthesizes several models for understanding motivation, learning and progression in open-ended, self-organized environments.
The document discusses how games can be used for learning in libraries. It argues that games embed learning principles such as being active and social, involving narratives to construct identity. Games promote literacy through intertextual skills and allowing discovery, meaning making, and affinity building. Research shows gaming literacy practices meet national education standards and improve skills in areas like math and science. The document concludes games can support learning objectives like creativity, collaboration, and social justice values.
Playing catch-up: games and play in the wider culture and in the libraryPhilip Minchin
Play and games are set to be the media of the 21st Century in the same way audiovisual media were of the 20th. But libraries have largely ignored the tremendous importance (and potential) of these new media, making little to no effort to include them in collections except as they do so easily, and even ignoring games that come in book form. There has been little effort to curate games and play, cultivate deeper and broader critical appreciation in the public, or even apply accurate taxonomies. (And if you know librarians, that really says something about the size of the blind spot!)
This presentation, delivered at the Australian Library & Information Association's 7th New Librarians' Symposium (ALIA's NLS7), outlines the foundational reasons why games and play actually matter a lot more than our culture likes to think, and especially to libraries; it also offers some pointers for making this case to existing library institutions, and how to negotiate a system that is almost completely blind to the value of play.
Last year Surrey started a process to infuse Making into the Surrey Learning Culture. Starting the process we provided 2 mini maker kits to every school that was interested in exploring the concept. We spent more than a month developing an ideal set of maker kits to be delivered to 30 schools to transform space and opportunities for learning differently. The Maker Movement has been growing in recent years. The movement is coming to Surrey in a big way. Come learn what we have done to empower teachers to join this movement that involves learning with hands on, tinkering, fixing, building mindsets.
Students from B.R.A.'s Mundle English Medium School noticed visually challenged students from a nearby school needed educational toys to help them learn. They organized a talent show fundraiser to collect money to buy toys for the blind students. The fundraiser was a success and the toys were presented to the visually challenged students. Interacting with the students using the new toys, the organizers saw how much joy and learning the toys brought, inspiring them to continue helping others.
Students from B.R.A.'s Mundle English Medium School noticed visually challenged students from a nearby school needed educational toys to help them learn. They organized a talent show charity event to raise funds. With the money, they purchased educational toys for the visually challenged students. When they interacted with the students using the toys, they observed smiling faces and a more engaging learning experience. The experience strengthened their desire to continue helping others.
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
______
Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
The document discusses strategies for motivating unmotivated students. It suggests understanding that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring learning tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning and varied approaches. Praise, power, projects, prestige, prizes and people are also listed as potential motivators.
This document discusses the importance of outdoor play for children and provides information about a nursery's outdoor play program. Some key benefits of outdoor play mentioned include stimulating creativity, improving immune systems, and increasing attention spans. The nursery's outdoor areas include physical play equipment, areas for constructive play with materials like sand and blocks, and spaces for social play activities. Safety measures are outlined, such as fenced areas and regular checks of play spaces and plants. Concerns about dirty clothes or children feeling left out are addressed. The nursery believes providing outdoor play experiences is important for children's development.
PowerPoint Presentation for the National Association for Family Child Care (NAFCC), The New England Symposium On Play (William H. Strader, Ed.D.) and Grounds For Play (David Reeves)
The document discusses how games can be used for learning. It argues that games teach skills like mastering mechanics, developing agency, and learning through failure. However, creating effective learning games is difficult and requires an understanding of both learning and game design. Key aspects include setting explicit learning goals, engaging players through challenges, and facilitating mastery and the development of "learning literacy". Overall, the document advocates for creating games that provide difficult but "pleasantly frustrating" challenges to drive engagement and transformational learning.
Similar to Unrestricted Play - Boise Play Lab Presentation (12)
When Will Drupal Die? Keynote talk from Bay Area Drupal Camp 2014chrisshattuck
This talk was given at BADCamp (Bay Area Drupal Camp) 2014 as an impromptu keynote. In it I talk about the technology that might put Drupal at risk, including Node.js, Angular.js, GitHub and more. I also talk about Drupal's strengths and how we can prepare for the future.
Mentored training intro slides - BadCamp 2014chrisshattuck
This document provides an introduction and overview for an immersive Drupal training event for beginners led by multiple trainers. Trainees can watch video lectures at their own pace and work on practical projects, with trainers available for help. Guidelines are provided around getting assistance, using headphones, taking breaks, and expected schedule.
DrupalCon Austin BuildAModule Training "Drupal For Beginners" Introduction Sl...chrisshattuck
This document provides an introduction and overview for a "Drupal For Beginners" training event. It outlines logistics like how to connect to WiFi and find help from trainers. It encourages participants to work at their own pace through video lessons and a practical project. Schedules, resources, and guidelines are provided to help the training run smoothly.
This document discusses the future of Drupal and compares it to other technologies like Project Realtime. It notes that while Drupal is an established platform, other newer technologies built with JavaScript may surpass it by being faster, more collaborative and futureproofed through an object oriented approach. However, Drupal remains stable and has a large community behind it, so convergence between Drupal and these new approaches is possible.
The document discusses testing various real-time applications like Meteor, Pinpoint, and Mousepose. It then compares real-time frameworks like Meteor to traditional CMS platforms like Drupal, discussing Drupal's longevity but also how newer frameworks allow for faster development through features like being fully JavaScript-based and using a single language. The document suggests Drupal needs to adopt object-oriented patterns and modern practices to remain competitive as real-time applications that allow for more live and collaborative development become more popular.
The document provides information and instructions for a mentored training session, including how to get help from mentors or neighbors, guidelines around noise and headphones, recommended browsers and clearing caches for the best experience, what to do if you have internet or access issues, where to start with installing software and watching intro videos, the daily schedule including lunch and coffee breaks, and opportunities to meet neighbors and ask questions.
Powering a Lean Startup With Drupal V.1chrisshattuck
The document discusses how Drupal can help power a lean startup. It suggests starting as a freelancer using Drupal to build skills and clients, then leveraging those skills and community connections when starting a business. Key advantages of Drupal include its ability to help build a website with low costs and quickly while also drawing on an existing support community to help reduce startup needs and costs.
Everything I Know About Making Money and Being Happy as a Freelancerchrisshattuck
The document discusses reasons to pursue freelancing, including job security, independence, and mobility. It raises questions one should consider like desired income, work-life balance, and retirement goals. Methods of charging clients like flat bids and hourly rates are covered. It also provides tips for freelancers such as establishing a business entity, working with an accountant, creating a dedicated work space, and using productivity tools and apps. Ways to increase income through product development and decrease expenses by buying an inexpensive house and negotiating with vendors are also mentioned.
10 reasons why Drupal kicks other CMS's (Joomla, Plone, Wordpress, custom CMSes) butts. Is directed at an CMS users with little or no experience with Drupal.
Victoria BC Drupalcamp Presentation - Drupal Development Evolved!chrisshattuck
The document describes the typical progression of Drupal deployment strategies as developers gain experience. It notes that initially, setting up each new Drupal site involved a rigorous manual process of downloading, installing, and configuring Drupal and modules. Over time, as developers took on more projects, they evolved strategies like creating reusable base site templates and integrating team development workflows to streamline the process.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
10. Berkeley Marina Adventure Playground
Boise Play Lab (Mobile Adventure Playground)
Sudbury Valley SchoolUs!
More resource-intensiveLess resource-intensive
Methods
of facilitating
unrestricted
play
12. Rope
String
Yarn
Duct tape
Masking tape
Packaging tape
Plastic tent stakes
Washable markers
Sidewalk chalk
Colored pencils / sharpener
Child scissors
Cardboard cutter
Rubber mallet
Cardboard boxes
Cardboard tubes
Construction paper
Packing paper
Tarps
Foam noodles
Foam pieces
Exercise foam rollers
Milk crates
Fabric swaths
Pop-up play tents
PVC pipe
Vacuum hoses
Hula hoops
Car tires
Bike tires
Bike inner tubes
Costume hats / clothes
Wooden / metal bowls
Garden hoses
Crutches
Wheelchairs
Skateboards
Plastic bins
Bubble wrap
Sunscreen
Water bottles
Scissors
Utility knife
First aid kit
Kleenex
Completed craft projects
Wooden structures
Pull ties
Styrofoam (peanuts or blocks)
Most metal objects
Raw materials Binding materials
Markup materials
Child tools
Playworker resources
Deconstruct-ables
Materials to avoid
1. Gather resources
Idaho Youth Ranch Distribution Center
13. Theory of Loose Parts
“In any environment, both the degree of
inventiveness and creativity, and the possibility of
discovery, are directly proportional to the number
of kind of variables in it." - Simon Nicholson
14. 2. Set up
Store in an enclosed space
(to protect against weather and liability)
Pull stuff out and experiment with placement
(Hint: Use a tarp)
15. 3. Observe and monitor (i.e. Playwork)
Risk taking
Hazard vs. Risk
1. Heights
2. Dangerous tools
3. Dangerous elements
4. Speed
5. Rough-and-tumble
6. Getting lost
When a child is taking a risk
they’re not aware of, it’s a hazard.
Observations can inform curriculum and future activities
May be only time where children have near full discretion over their activity
16. 4. Clean up
Planning for adult clean-up is
more predictable, and results
in less friction leading to the
next activity.