Unite 2010 Shawn Henry Adams Jordan Ajlouni Jonathan Moore
What's Unite? Unity Technology's Annual Conference Unity announcements Several days of Technical Presentations One on one time with Unity staff members Business networking events Unity community UNITE!!!
Announcements : Asset Store New with Unity 3.1 Window within the editor (much like iTunes store) Sells anything that can be used in Unity Models Editor Tools Script packages Etc. Will sell your content for a cut (70/30)
Announcements : Union Mediator between you, Unity and companies that may want your game Unity will port your game to unbuildable platforms Unity does the work but takes a cut (80/20)
Presentations Lots of programming talks Postmortems by several Unity developers Updates/Demos on Unity for Mobile and Unity for Consoles An off the books look ahead into what Unity Technologies is planning for the future
Presentation Highlights Tools Lots of people making their own features Many of these now up in the Asset Store
Presentation Highlights Cool “Fringe” Topics Serialization: saving data with Unity Had iTunes imported into an editor window Meta-programming: programs that modify programs Example: replacing division with equivalent multiplication for optimization Model Importing Translating MEL script  into Unity Scripts automatically with the Asset Pipeline
Presentation Highlights Mainstream talks Surface Shader tutorial Very easy to use compared to traditional shaders Unity for Mobile Differences between platforms Android vs. iPhone Unity for Consoles Now available for both Xbox 360 and PS3
Presentation Highlights Postmortems: Bootcamp Clever Level Design Sense of scale Defining a Lighting palette Art Presentation: Battle Star Galactica Smart use of Art/level design tools Incorporating physics into Animation IK Handle Walk Animations Animating through physics: Jellyfish
Other Fun 1-on-1 time with Unity devs to discuss problems Awesome Conference Party Montreal! (lots of French)
Questions?

Unite 2010

  • 1.
    Unite 2010 ShawnHenry Adams Jordan Ajlouni Jonathan Moore
  • 2.
    What's Unite? UnityTechnology's Annual Conference Unity announcements Several days of Technical Presentations One on one time with Unity staff members Business networking events Unity community UNITE!!!
  • 3.
    Announcements : AssetStore New with Unity 3.1 Window within the editor (much like iTunes store) Sells anything that can be used in Unity Models Editor Tools Script packages Etc. Will sell your content for a cut (70/30)
  • 4.
    Announcements : UnionMediator between you, Unity and companies that may want your game Unity will port your game to unbuildable platforms Unity does the work but takes a cut (80/20)
  • 5.
    Presentations Lots ofprogramming talks Postmortems by several Unity developers Updates/Demos on Unity for Mobile and Unity for Consoles An off the books look ahead into what Unity Technologies is planning for the future
  • 6.
    Presentation Highlights ToolsLots of people making their own features Many of these now up in the Asset Store
  • 7.
    Presentation Highlights Cool“Fringe” Topics Serialization: saving data with Unity Had iTunes imported into an editor window Meta-programming: programs that modify programs Example: replacing division with equivalent multiplication for optimization Model Importing Translating MEL script into Unity Scripts automatically with the Asset Pipeline
  • 8.
    Presentation Highlights Mainstreamtalks Surface Shader tutorial Very easy to use compared to traditional shaders Unity for Mobile Differences between platforms Android vs. iPhone Unity for Consoles Now available for both Xbox 360 and PS3
  • 9.
    Presentation Highlights Postmortems:Bootcamp Clever Level Design Sense of scale Defining a Lighting palette Art Presentation: Battle Star Galactica Smart use of Art/level design tools Incorporating physics into Animation IK Handle Walk Animations Animating through physics: Jellyfish
  • 10.
    Other Fun 1-on-1time with Unity devs to discuss problems Awesome Conference Party Montreal! (lots of French)
  • 11.