Vipul Divyanshu completed an internship exploring tools for skeletal tracking, facial tracking, and animation using the Microsoft Kinect. He analyzed OpenNI, Microsoft Kinect SDK, Ogre 3D, Unity, and Blender. He found Kinect SDK easiest for full-body skeletal tracking in C#. He tracked a skeleton and animated a 3D character model. For facial tracking, Kinect SDK detected features but could not determine if eyes were open. Ogre showed potential for facial animation but required more study. Overall, the internship provided experience with sensor APIs, skeletal data extraction, and character animation.