Simplify VR
 Sébastien Kuntz
 President
Thursday, August 30, 12
Plan

                          • What is VR ?
                           • Hardware
                           • Applications
                          • Challenges of creating a VR application
                          • MiddleVR for Unity


Thursday, August 30, 12
WHY NOW ?




Thursday, August 30, 12
WHY NOW ?
• Already                 changing the world




Thursday, August 30, 12
WHY NOW ?
• Already                 changing the world

• Democratization




Thursday, August 30, 12
WHY NOW ?
• Already                 changing the world

• Democratization

• Are           we in the future ? No ! We’re still in prehistory !


Thursday, August 30, 12
WHY NOW ?
• Already                 changing the world

• Democratization

• Are           we in the future ? No ! We’re still in prehistory !

• WE            can make a difference !
Thursday, August 30, 12
Virtual reality
                              Presence in a virtual world




                                      (c) Barco
                 (c) eMagin




Thursday, August 30, 12
Virtual reality
                              Presence in a virtual world




                                      (c) Barco
                 (c) eMagin




Thursday, August 30, 12
i’m in!


Thursday, August 30, 12
Thursday, August 30, 12
Thursday, August 30, 12
mersion
                          teraction




Thursday, August 30, 12
mersion
                            teraction


                          Presence


Thursday, August 30, 12
Plan

                          • What is VR ?
                           • Hardware
                           • Applications
                          • Challenges of creating a VR application
                          • MiddleVR for Unity


Thursday, August 30, 12
PROJECTOR BASED
                             VR SYSTEMS


Thursday, August 30, 12
CAVE




Thursday, August 30, 12
http://www.youtube.com/watch?v=Hb29bLHEjUg
                             Clarte - SAS Cube
Thursday, August 30, 12
REALITY CENTER -
                            HOLOSTAGE




                                     (c) Arnaud Muthelet
Thursday, August 30, 12
PROJECTOR BASED -
                            WORKBENCH




Thursday, August 30, 12
PROJECTOR BASED VR
                               SYSTEMS
          •   Cons

               •   (Very) expensive !

               •   Lots of space ! ( front and behind, AC... )

               •   Not 360°

               •   Cluster hard to program !

          •   Pros

               •   +/- Collaborative

               •   Not much to wear

               •   High resolution, big FOV

Thursday, August 30, 12
HMD
                          HEAD MOUNTED DISPLAYS




Thursday, August 30, 12
VUZIX
          •640x480
          •32° FOV




          •852x480
          •32° FOV




Thursday, August 30, 12
EMAGIN Z800



    • 800x600

    • 40°          FOV




Thursday, August 30, 12
SONY


    • HMZ-T1

         • 1280x720       (720p)

         • 45°




Thursday, August 30, 12
SENSICS

    • piSight

         • Multiple         screens

    • zSight

         • 1280x1024

         • 70°            FOV


Thursday, August 30, 12
NVIS
                  • nVisor         SX60

                          • 1280x1024

                          • 60°   FOV

                  • nVisor         SX111

                          • 1280x1024

                          • 111°   FOV


Thursday, August 30, 12
FAKESPACE LABS


    • Wide5

         • 150°           horizontal FOV

         • 1600x1200

         • Progressive




Thursday, August 30, 12
OCULUS
                               • Rift   (DevKit)

                                 • 90°    horizontal FOV

                                 • 1280x800

                                   • 640x800       per eye




Thursday, August 30, 12
HMD
          •   Cons

               •   Low resolution, low FOV

               •   Must wear, adjust

               •   No peripheral vision

          •   Pros

               •   Lightweight

               •   Compact

               •   Easier to program

               •   360° tracking

Thursday, August 30, 12
LOCOMOTION




       •   Virtusphere

            •   http://www.youtube.com/watch?v=qTnnJR-hS7k

       •   CirculaFloor

            •   http://www.youtube.com/watch?v=rYsvB2y2Ero

       •   OmniDirectionnal Treadmill

            •   http://www.youtube.com/watch?v=BQw1tsgrJOs

Thursday, August 30, 12
LOCOMOTION




       •   Virtusphere

            •   http://www.youtube.com/watch?v=qTnnJR-hS7k

       •   CirculaFloor

            •   http://www.youtube.com/watch?v=rYsvB2y2Ero

       •   OmniDirectionnal Treadmill

            •   http://www.youtube.com/watch?v=BQw1tsgrJOs

Thursday, August 30, 12
LOCOMOTION




       •   Virtusphere

            •   http://www.youtube.com/watch?v=qTnnJR-hS7k

       •   CirculaFloor

            •   http://www.youtube.com/watch?v=rYsvB2y2Ero

       •   OmniDirectionnal Treadmill

            •   http://www.youtube.com/watch?v=BQw1tsgrJOs

Thursday, August 30, 12
LOCOMOTION




       •   Virtusphere

            •   http://www.youtube.com/watch?v=qTnnJR-hS7k

       •   CirculaFloor

            •   http://www.youtube.com/watch?v=rYsvB2y2Ero

       •   OmniDirectionnal Treadmill

            •   http://www.youtube.com/watch?v=BQw1tsgrJOs

Thursday, August 30, 12
Plan

                          • What is VR ?
                           • Hardware
                           • Applications
                          • Challenges of creating a VR application
                          • MiddleVR for Unity


Thursday, August 30, 12
IVR APPLICATIONS
                            DESIGN, PROTOTYPING




               (c) Peugeot PSA                    (c) Miele
Thursday, August 30, 12
IVR APPLICATIONS
                            MARKETING RESEARCH




                                       (c) Virtools



Thursday, August 30, 12
IVR APPLICATIONS
                               TRAINING




                                                     (c) SNCF
                                Fiacre (c)- Fiacre
                                   (c) SNCF SNCF
Thursday, August 30, 12
RE-LION




                          http://vimeo.com/25032061
Thursday, August 30, 12
IVR APPLICATIONS
                                          RESEARCH



     • Research           on perception




Thursday, August 30, 12
IVR APPLICATIONS
                               RESEARCH



     • Phobias




Thursday, August 30, 12
IVR APPLICATIONS
                               RESEARCH



     • Phobias




Thursday, August 30, 12
Art ? Games ?




Thursday, August 30, 12
CAVE




                  http://www.youtube.com/watch?v=pagVgeFaR5Q
                               Clarte - Atrium
Thursday, August 30, 12
BATTLEFIELD 3 SIMULATOR




                          •   www.youtube.com/watch?v=nQR49JGySTM


Thursday, August 30, 12
Plan

                          • What is VR ?
                           • Hardware
                           • Applications
                          • Challenges of creating a VR application
                          • MiddleVR for Unity


Thursday, August 30, 12
“VR is mainly a software problem”
                                               Jaron Lanier




Thursday, August 30, 12
Regular 3D application


                                                   2D Screen
    Keyboard / Mouse
                                  3D Application




Thursday, August 30, 12
Requirements for a
                            VR application

    3D Trackers                         3D Application         3D Screen




                           (c) eMagin



                                                   (c) Barco



Thursday, August 30, 12
Thursday, August 30, 12
Correct perspective




                 http://www.youtube.com/watch?v=Jd3-eiid-Uw
                                                  (c) Johnny Lee


Thursday, August 30, 12
Correct perspective




Thursday, August 30, 12
Stereoscopy




Thursday, August 30, 12
VR application
                                                3D Screen



 3D Trackers                   3D Application   3D Screen



                                                3D Screen




Thursday, August 30, 12
Multi-pipe




Thursday, August 30, 12
Cluster




Thursday, August 30, 12
Cluster



                     • Scenelock
                     • Swaplock
                     • Genlock




Thursday, August 30, 12
Warping




Thursday, August 30, 12
Blending




                                 (c) Scalable Display
Thursday, August 30, 12
Deployment




                          (c) eMagin



                                             (c) Barco




Thursday, August 30, 12
Thursday, August 30, 12
To achieve a good iVR experience, you need to ...




Thursday, August 30, 12
To achieve a good iVR experience, you need to ...



                          • Build hardware




Thursday, August 30, 12
To achieve a good iVR experience, you need to ...



                          • Build hardware
                          • Build software




Thursday, August 30, 12
To achieve a good iVR experience, you need to ...



                          • Build hardware
                          • Build software
                          • Build experience




Thursday, August 30, 12
To achieve a good iVR experience, you need to ...



                          • Build hardware
                          • Build software
                          • Build experience




Thursday, August 30, 12
Desktop



Thursday, August 30, 12
What is MiddleVR ?


            ○Manage input devices
             •3D trackers, keyboard, mouse, joystick

            ○Manage displays
             •Viewports, cameras, stereoscopy, cluster


Thursday, August 30, 12
What is MiddleVR ?
                • C++ Interface (SDK)
                  ○Designed to be used in many 3D
                   applications

                • C# Interface
                  ○Unity3D integration

                • Graphical User Interface Configurator

                • Possible interfaces for Python, Lua, …

Thursday, August 30, 12
Simply configure your system




Thursday, August 30, 12
Devices management




Thursday, August 30, 12
Devices management




Thursday, August 30, 12
Supported Devices
      • Via VRPN :
        • A.R.T
        • Vicon
        • Optitrack                                            • Direct drivers
        • Wiimote                                                • Kinect (Microsoft SDK)
                                                                 • PNI SpacePoint
            • Polhemus Fastrak Tracker, 3Space Tracker,
              Patriot Trackers,                                    Fusion
            •    Ascension Flock of Bird
            •    Intersense IS600, IS900
                                                                 • GameTrak
            •    3dTech HiBall-3000 Wide Area Tracker,           • Razer Hydra
            •    Advanced Realtime Tracking Gmbh DTrack
                 Client,                                         • Motion Analysis (beta)
            •    World Viz Precision Position Tracker PPT
                 1.2,
            •    Natural Point Optitrack Rigid Body Toolkit,
            •    Phasespace optical tracking OWL,
            •    ...
Thursday, August 30, 12
VR Camera

    • MiddleVR computes all the cameras’ parameters
      automatically
          • Projection Matrix




Thursday, August 30, 12
Stereoscopy




     • Active stereoscopy
     • Passive stereoscopy
     • 3D TVs



Thursday, August 30, 12
Cluster




Thursday, August 30, 12
Supported displays

                •    Virtually any HMD
                •    VR-Wall, Powerwall
                •    Workbench, Holobench
                •    HoloStage
                •    Caves (beta)
                •    3D TVs

                • Active stereoscopy
                • Passive stereoscopy


Thursday, August 30, 12
MiddleVR - Tutorial 1




                      http://www.youtube.com/watch?v=EEKH-1EilXs&feature=youtu.be
Thursday, August 30, 12
• Free 30 days trial
          • http://www.imin-vr.com/download
    • Documentation
          • User Guide
          • Class references




Thursday, August 30, 12
Requirements




Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !




Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7




Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7
                     • Active stereo




Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7
                     • Active stereo
                          • Unity Pro




Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7
                     • Active stereo
                          • Unity Pro
                          • NVidia Quadro (GPU > G80)




Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7
                     • Active stereo
                          • Unity Pro
                          • NVidia Quadro (GPU > G80)
                           • Quadro FX 2700M, FX 3700, FX 3800, FX 4600,
                             FX 4700, FX 4800, FX 5600



Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7
                     • Active stereo
                          • Unity Pro
                          • NVidia Quadro (GPU > G80)
                           • Quadro FX 2700M, FX 3700, FX 3800, FX 4600,
                             FX 4700, FX 4800, FX 5600
                           • Quadro 4000, 5000, 6000


Thursday, August 30, 12
Requirements
                     • Unity 3.4 / 3.5 free !
                     • Windows 7
                     • Active stereo
                          • Unity Pro
                          • NVidia Quadro (GPU > G80)
                            • Quadro FX 2700M, FX 3700, FX 3800, FX 4600,
                              FX 4700, FX 4800, FX 5600
                            • Quadro 4000, 5000, 6000
                          • Drivers version > 265
Thursday, August 30, 12
Thursday, August 30, 12
Thursday, August 30, 12
• Adaptability




Thursday, August 30, 12
• Adaptability
                  • Software




Thursday, August 30, 12
• Adaptability
                  • Software
                  • Hardware




Thursday, August 30, 12
• Adaptability
                  • Software
                  • Hardware
               • Simplicity




Thursday, August 30, 12
• Adaptability
                  • Software
                  • Hardware
               • Simplicity
                  • Creation



Thursday, August 30, 12
• Adaptability
                  • Software
                  • Hardware
               • Simplicity
                  • Creation
                  • Deployment

Thursday, August 30, 12
Conclusion



Thursday, August 30, 12
http://www.slideshare.net/SebKuntz




Thursday, August 30, 12
Thank you !
                                                Questions ?

                                        Sebastien.Kuntz@imin-vr.com
                             http://www.imin-vr.com/download
                          http://www.slideshare.net/SebKuntz
Thursday, August 30, 12

Unite 2012: MiddleVR

  • 1.
    Simplify VR SébastienKuntz President Thursday, August 30, 12
  • 2.
    Plan • What is VR ? • Hardware • Applications • Challenges of creating a VR application • MiddleVR for Unity Thursday, August 30, 12
  • 3.
    WHY NOW ? Thursday,August 30, 12
  • 4.
    WHY NOW ? •Already changing the world Thursday, August 30, 12
  • 5.
    WHY NOW ? •Already changing the world • Democratization Thursday, August 30, 12
  • 6.
    WHY NOW ? •Already changing the world • Democratization • Are we in the future ? No ! We’re still in prehistory ! Thursday, August 30, 12
  • 7.
    WHY NOW ? •Already changing the world • Democratization • Are we in the future ? No ! We’re still in prehistory ! • WE can make a difference ! Thursday, August 30, 12
  • 8.
    Virtual reality Presence in a virtual world (c) Barco (c) eMagin Thursday, August 30, 12
  • 9.
    Virtual reality Presence in a virtual world (c) Barco (c) eMagin Thursday, August 30, 12
  • 10.
  • 11.
  • 12.
  • 13.
    mersion teraction Thursday, August 30, 12
  • 14.
    mersion teraction Presence Thursday, August 30, 12
  • 15.
    Plan • What is VR ? • Hardware • Applications • Challenges of creating a VR application • MiddleVR for Unity Thursday, August 30, 12
  • 16.
    PROJECTOR BASED VR SYSTEMS Thursday, August 30, 12
  • 17.
  • 18.
    http://www.youtube.com/watch?v=Hb29bLHEjUg Clarte - SAS Cube Thursday, August 30, 12
  • 19.
    REALITY CENTER - HOLOSTAGE (c) Arnaud Muthelet Thursday, August 30, 12
  • 20.
    PROJECTOR BASED - WORKBENCH Thursday, August 30, 12
  • 21.
    PROJECTOR BASED VR SYSTEMS • Cons • (Very) expensive ! • Lots of space ! ( front and behind, AC... ) • Not 360° • Cluster hard to program ! • Pros • +/- Collaborative • Not much to wear • High resolution, big FOV Thursday, August 30, 12
  • 22.
    HMD HEAD MOUNTED DISPLAYS Thursday, August 30, 12
  • 23.
    VUZIX •640x480 •32° FOV •852x480 •32° FOV Thursday, August 30, 12
  • 24.
    EMAGIN Z800 • 800x600 • 40° FOV Thursday, August 30, 12
  • 25.
    SONY • HMZ-T1 • 1280x720 (720p) • 45° Thursday, August 30, 12
  • 26.
    SENSICS • piSight • Multiple screens • zSight • 1280x1024 • 70° FOV Thursday, August 30, 12
  • 27.
    NVIS • nVisor SX60 • 1280x1024 • 60° FOV • nVisor SX111 • 1280x1024 • 111° FOV Thursday, August 30, 12
  • 28.
    FAKESPACE LABS • Wide5 • 150° horizontal FOV • 1600x1200 • Progressive Thursday, August 30, 12
  • 29.
    OCULUS • Rift (DevKit) • 90° horizontal FOV • 1280x800 • 640x800 per eye Thursday, August 30, 12
  • 30.
    HMD • Cons • Low resolution, low FOV • Must wear, adjust • No peripheral vision • Pros • Lightweight • Compact • Easier to program • 360° tracking Thursday, August 30, 12
  • 31.
    LOCOMOTION • Virtusphere • http://www.youtube.com/watch?v=qTnnJR-hS7k • CirculaFloor • http://www.youtube.com/watch?v=rYsvB2y2Ero • OmniDirectionnal Treadmill • http://www.youtube.com/watch?v=BQw1tsgrJOs Thursday, August 30, 12
  • 32.
    LOCOMOTION • Virtusphere • http://www.youtube.com/watch?v=qTnnJR-hS7k • CirculaFloor • http://www.youtube.com/watch?v=rYsvB2y2Ero • OmniDirectionnal Treadmill • http://www.youtube.com/watch?v=BQw1tsgrJOs Thursday, August 30, 12
  • 33.
    LOCOMOTION • Virtusphere • http://www.youtube.com/watch?v=qTnnJR-hS7k • CirculaFloor • http://www.youtube.com/watch?v=rYsvB2y2Ero • OmniDirectionnal Treadmill • http://www.youtube.com/watch?v=BQw1tsgrJOs Thursday, August 30, 12
  • 34.
    LOCOMOTION • Virtusphere • http://www.youtube.com/watch?v=qTnnJR-hS7k • CirculaFloor • http://www.youtube.com/watch?v=rYsvB2y2Ero • OmniDirectionnal Treadmill • http://www.youtube.com/watch?v=BQw1tsgrJOs Thursday, August 30, 12
  • 35.
    Plan • What is VR ? • Hardware • Applications • Challenges of creating a VR application • MiddleVR for Unity Thursday, August 30, 12
  • 36.
    IVR APPLICATIONS DESIGN, PROTOTYPING (c) Peugeot PSA (c) Miele Thursday, August 30, 12
  • 37.
    IVR APPLICATIONS MARKETING RESEARCH (c) Virtools Thursday, August 30, 12
  • 38.
    IVR APPLICATIONS TRAINING (c) SNCF Fiacre (c)- Fiacre (c) SNCF SNCF Thursday, August 30, 12
  • 39.
    RE-LION http://vimeo.com/25032061 Thursday, August 30, 12
  • 40.
    IVR APPLICATIONS RESEARCH • Research on perception Thursday, August 30, 12
  • 41.
    IVR APPLICATIONS RESEARCH • Phobias Thursday, August 30, 12
  • 42.
    IVR APPLICATIONS RESEARCH • Phobias Thursday, August 30, 12
  • 43.
    Art ? Games? Thursday, August 30, 12
  • 44.
    CAVE http://www.youtube.com/watch?v=pagVgeFaR5Q Clarte - Atrium Thursday, August 30, 12
  • 45.
    BATTLEFIELD 3 SIMULATOR • www.youtube.com/watch?v=nQR49JGySTM Thursday, August 30, 12
  • 46.
    Plan • What is VR ? • Hardware • Applications • Challenges of creating a VR application • MiddleVR for Unity Thursday, August 30, 12
  • 47.
    “VR is mainlya software problem” Jaron Lanier Thursday, August 30, 12
  • 48.
    Regular 3D application 2D Screen Keyboard / Mouse 3D Application Thursday, August 30, 12
  • 49.
    Requirements for a VR application 3D Trackers 3D Application 3D Screen (c) eMagin (c) Barco Thursday, August 30, 12
  • 50.
  • 51.
    Correct perspective http://www.youtube.com/watch?v=Jd3-eiid-Uw (c) Johnny Lee Thursday, August 30, 12
  • 52.
  • 53.
  • 54.
    VR application 3D Screen 3D Trackers 3D Application 3D Screen 3D Screen Thursday, August 30, 12
  • 55.
  • 56.
  • 57.
    Cluster • Scenelock • Swaplock • Genlock Thursday, August 30, 12
  • 58.
  • 59.
    Blending (c) Scalable Display Thursday, August 30, 12
  • 60.
    Deployment (c) eMagin (c) Barco Thursday, August 30, 12
  • 61.
  • 62.
    To achieve agood iVR experience, you need to ... Thursday, August 30, 12
  • 63.
    To achieve agood iVR experience, you need to ... • Build hardware Thursday, August 30, 12
  • 64.
    To achieve agood iVR experience, you need to ... • Build hardware • Build software Thursday, August 30, 12
  • 65.
    To achieve agood iVR experience, you need to ... • Build hardware • Build software • Build experience Thursday, August 30, 12
  • 66.
    To achieve agood iVR experience, you need to ... • Build hardware • Build software • Build experience Thursday, August 30, 12
  • 67.
  • 68.
    What is MiddleVR? ○Manage input devices •3D trackers, keyboard, mouse, joystick ○Manage displays •Viewports, cameras, stereoscopy, cluster Thursday, August 30, 12
  • 69.
    What is MiddleVR? • C++ Interface (SDK) ○Designed to be used in many 3D applications • C# Interface ○Unity3D integration • Graphical User Interface Configurator • Possible interfaces for Python, Lua, … Thursday, August 30, 12
  • 70.
    Simply configure yoursystem Thursday, August 30, 12
  • 71.
  • 72.
  • 73.
    Supported Devices • Via VRPN : • A.R.T • Vicon • Optitrack • Direct drivers • Wiimote • Kinect (Microsoft SDK) • PNI SpacePoint • Polhemus Fastrak Tracker, 3Space Tracker, Patriot Trackers, Fusion • Ascension Flock of Bird • Intersense IS600, IS900 • GameTrak • 3dTech HiBall-3000 Wide Area Tracker, • Razer Hydra • Advanced Realtime Tracking Gmbh DTrack Client, • Motion Analysis (beta) • World Viz Precision Position Tracker PPT 1.2, • Natural Point Optitrack Rigid Body Toolkit, • Phasespace optical tracking OWL, • ... Thursday, August 30, 12
  • 74.
    VR Camera • MiddleVR computes all the cameras’ parameters automatically • Projection Matrix Thursday, August 30, 12
  • 75.
    Stereoscopy • Active stereoscopy • Passive stereoscopy • 3D TVs Thursday, August 30, 12
  • 76.
  • 77.
    Supported displays • Virtually any HMD • VR-Wall, Powerwall • Workbench, Holobench • HoloStage • Caves (beta) • 3D TVs • Active stereoscopy • Passive stereoscopy Thursday, August 30, 12
  • 78.
    MiddleVR - Tutorial1 http://www.youtube.com/watch?v=EEKH-1EilXs&feature=youtu.be Thursday, August 30, 12
  • 79.
    • Free 30days trial • http://www.imin-vr.com/download • Documentation • User Guide • Class references Thursday, August 30, 12
  • 80.
  • 81.
    Requirements • Unity 3.4 / 3.5 free ! Thursday, August 30, 12
  • 82.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 Thursday, August 30, 12
  • 83.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 • Active stereo Thursday, August 30, 12
  • 84.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 • Active stereo • Unity Pro Thursday, August 30, 12
  • 85.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 • Active stereo • Unity Pro • NVidia Quadro (GPU > G80) Thursday, August 30, 12
  • 86.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 • Active stereo • Unity Pro • NVidia Quadro (GPU > G80) • Quadro FX 2700M, FX 3700, FX 3800, FX 4600, FX 4700, FX 4800, FX 5600 Thursday, August 30, 12
  • 87.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 • Active stereo • Unity Pro • NVidia Quadro (GPU > G80) • Quadro FX 2700M, FX 3700, FX 3800, FX 4600, FX 4700, FX 4800, FX 5600 • Quadro 4000, 5000, 6000 Thursday, August 30, 12
  • 88.
    Requirements • Unity 3.4 / 3.5 free ! • Windows 7 • Active stereo • Unity Pro • NVidia Quadro (GPU > G80) • Quadro FX 2700M, FX 3700, FX 3800, FX 4600, FX 4700, FX 4800, FX 5600 • Quadro 4000, 5000, 6000 • Drivers version > 265 Thursday, August 30, 12
  • 89.
  • 90.
  • 91.
  • 92.
    • Adaptability • Software Thursday, August 30, 12
  • 93.
    • Adaptability • Software • Hardware Thursday, August 30, 12
  • 94.
    • Adaptability • Software • Hardware • Simplicity Thursday, August 30, 12
  • 95.
    • Adaptability • Software • Hardware • Simplicity • Creation Thursday, August 30, 12
  • 96.
    • Adaptability • Software • Hardware • Simplicity • Creation • Deployment Thursday, August 30, 12
  • 97.
  • 98.
  • 99.
    Thank you ! Questions ? Sebastien.Kuntz@imin-vr.com http://www.imin-vr.com/download http://www.slideshare.net/SebKuntz Thursday, August 30, 12