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Unit 8: Creative Media Industry Awareness 
1.1 Describe the industries within the Creative Media sector 
There are 12 different industries within the Creative Media Sector. These are: 
 Advertising - Marketing a products 
 Architecture – Construction of buildings 
 Arts – Drawing/painting of images 
 Crafts – Using fabric to make 
 Design – Designing products 
 Designer fashion – Designing clothing 
 Film, video and photography – Using cameras to take video or images 
 Software, computer games and electronic publishing – Programming 
and designing computer software 
 Music and performing arts – Performing music and acting 
 Publishing – Production of magazines and newspapers 
 Television 
 Radio 
1.2 Describe cross-industry ownership in the Creative Media sector 
Cross-industry ownership refers to one company owning multiple branches in different 
Creative Media sectors. 
An example of this is Sony as they release game consoles, speakers/headphones, 
Televisions and cameras, as well as having their own record label and online music 
service. 
1.3 Explain the relevant relationships between a range of industries within the 
Creative Media sector 
Many industries within the creative media sector often interact with each other to 
create a better effect on the audience. 
For example, a film company will work alongside a sound company in order to record 
a soundtrack and any over-dubbing and Foley sounds. They will also work alongside 
advertising companies in order to advertise their product, who will also work 
alongside television, radio and publishing companies in order to get the advertisement 
out. A film company may also work with a computer game company to make a game 
of the film to create more hype. 
For points 2.1 and 2.2 I will be using the example of the task to create videos 
for a WW1 event 
2.1 Describe the stages of a specific Creative Media project life cycle 
In the case of the WW1 videos, the stages are as followed: 
 Initiation – The project is defined and ideas for the project start to emerge 
 Planning – The ideas for the project are given in detail. The project is then 
split up into the different things needed to be done for the project 
 Execution – The project and all tasks needed are carried out. Any final 
changes to ideas may be done here if circumstance changes. 
 Closure – The project is finished and the videos are released.
2.2 Explain and justify resources required for a specific project 
The following resources are needed for the WW1 videos: 
 Editing software to create the videos 
 Research/information about WW1 
 Images/videos of WW1 
 Filmmakers to create the videos 
 Sound technicians to record voice-overs 
3.1 Describe the vision, mission and values of a specific Creative Media 
organisation 
Red Dreams is a charity based in Hartlepool that works with and supports 
disadvantaged young people aged 11-19 through the creative arts and media. They 
work across a number of creative sectors, which includes film, photography, sound 
and performing arts. Their mission is to give these disadvantaged young people the 
skills and confidence to go ahead in the creative industry, e.g. giving someone the 
confidence to perform in front of people. They value hard work and the commitment 
to the young people who are looking for help in the creative media industry, all while 
offering it for a cheap price for anybody to access. 
3.2 Describe how a specific Creative Media organisation is funded, governed and 
regulated 
Red Dreams are funded in several ways: 
 Fundraising 
 Charitable donations 
 Government Funding 
 Offering paid services 
This is also the case for the majority of other companies. 
Being a charity, Red Dreams are governed by a charity commission, who make sure 
that the charity are abiding by law and are dealing with any problems appropriately. 
The charity commission will also be responsible for regulations within Red Dreams. 
3.3 Explain the role of a specific team within the organisation 
Red Dreams have multiples teams within the organisation, such as film makers, sound 
technicians, marketers and events planners. The role of the film makers is to produce 
any films that the charity may need, whether these are videos for clients or marketing 
tools. The film makers will be responsible for all aspects of the production of films, 
including gathering research, filming and editing. 
3.4 Explain the relationship between the specific team and others within the 
organisation 
The film makers in Red Dreams work alongside pretty much all of the other teams. 
They will work with sound technicians to get better sound for a video (e.g. high 
quality voice-overs). They will work with marketers to get any information needed 
when creating an advert. They will work with events planners if videos are needed for 
events.
For the next few points I will be using the example of some WW1 videos that I have been 
producing. 
4.1 + 4.2 Explain the individual roles within a specific team 
For the WW1 videos I have hard to work as part of a team with another film-maker, 
as well as working with a sound technician. The other film-maker and I are 
responsible for the production of 4 videos based around WW1. We decided to split the 
4 videos amongst us, meaning we do 2 each. However, we did work together to 
produce scripts for the videos and come up for ideas for them. 
It then came to recording a voice-over for the videos, which is when we had to work 
with a sound technician. He set up the recording for us and mixed it. 
4.3 Describe examples of interdependence between team members 
For this task, we are very dependent on each other. If one person messes up, it will 
have a drastic effect on the rest of the team. If I or the other film-maker don’t meet 
deadlines or do tasks that we ask each other it will stunt the production badly. For 
example, if one of us is asked to create a script and it isn’t done, the rest of the team 
won’t be able to do anything that relies on the script, such as recording it. 
Also, if the sound technician fails to mix the voice-over in time for us to have a 
sufficient amount of time to work with it in the video, we will struggle to meet the 
deadlines for the videos.

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Unit 8

  • 1. Unit 8: Creative Media Industry Awareness 1.1 Describe the industries within the Creative Media sector There are 12 different industries within the Creative Media Sector. These are:  Advertising - Marketing a products  Architecture – Construction of buildings  Arts – Drawing/painting of images  Crafts – Using fabric to make  Design – Designing products  Designer fashion – Designing clothing  Film, video and photography – Using cameras to take video or images  Software, computer games and electronic publishing – Programming and designing computer software  Music and performing arts – Performing music and acting  Publishing – Production of magazines and newspapers  Television  Radio 1.2 Describe cross-industry ownership in the Creative Media sector Cross-industry ownership refers to one company owning multiple branches in different Creative Media sectors. An example of this is Sony as they release game consoles, speakers/headphones, Televisions and cameras, as well as having their own record label and online music service. 1.3 Explain the relevant relationships between a range of industries within the Creative Media sector Many industries within the creative media sector often interact with each other to create a better effect on the audience. For example, a film company will work alongside a sound company in order to record a soundtrack and any over-dubbing and Foley sounds. They will also work alongside advertising companies in order to advertise their product, who will also work alongside television, radio and publishing companies in order to get the advertisement out. A film company may also work with a computer game company to make a game of the film to create more hype. For points 2.1 and 2.2 I will be using the example of the task to create videos for a WW1 event 2.1 Describe the stages of a specific Creative Media project life cycle In the case of the WW1 videos, the stages are as followed:  Initiation – The project is defined and ideas for the project start to emerge  Planning – The ideas for the project are given in detail. The project is then split up into the different things needed to be done for the project  Execution – The project and all tasks needed are carried out. Any final changes to ideas may be done here if circumstance changes.  Closure – The project is finished and the videos are released.
  • 2. 2.2 Explain and justify resources required for a specific project The following resources are needed for the WW1 videos:  Editing software to create the videos  Research/information about WW1  Images/videos of WW1  Filmmakers to create the videos  Sound technicians to record voice-overs 3.1 Describe the vision, mission and values of a specific Creative Media organisation Red Dreams is a charity based in Hartlepool that works with and supports disadvantaged young people aged 11-19 through the creative arts and media. They work across a number of creative sectors, which includes film, photography, sound and performing arts. Their mission is to give these disadvantaged young people the skills and confidence to go ahead in the creative industry, e.g. giving someone the confidence to perform in front of people. They value hard work and the commitment to the young people who are looking for help in the creative media industry, all while offering it for a cheap price for anybody to access. 3.2 Describe how a specific Creative Media organisation is funded, governed and regulated Red Dreams are funded in several ways:  Fundraising  Charitable donations  Government Funding  Offering paid services This is also the case for the majority of other companies. Being a charity, Red Dreams are governed by a charity commission, who make sure that the charity are abiding by law and are dealing with any problems appropriately. The charity commission will also be responsible for regulations within Red Dreams. 3.3 Explain the role of a specific team within the organisation Red Dreams have multiples teams within the organisation, such as film makers, sound technicians, marketers and events planners. The role of the film makers is to produce any films that the charity may need, whether these are videos for clients or marketing tools. The film makers will be responsible for all aspects of the production of films, including gathering research, filming and editing. 3.4 Explain the relationship between the specific team and others within the organisation The film makers in Red Dreams work alongside pretty much all of the other teams. They will work with sound technicians to get better sound for a video (e.g. high quality voice-overs). They will work with marketers to get any information needed when creating an advert. They will work with events planners if videos are needed for events.
  • 3. For the next few points I will be using the example of some WW1 videos that I have been producing. 4.1 + 4.2 Explain the individual roles within a specific team For the WW1 videos I have hard to work as part of a team with another film-maker, as well as working with a sound technician. The other film-maker and I are responsible for the production of 4 videos based around WW1. We decided to split the 4 videos amongst us, meaning we do 2 each. However, we did work together to produce scripts for the videos and come up for ideas for them. It then came to recording a voice-over for the videos, which is when we had to work with a sound technician. He set up the recording for us and mixed it. 4.3 Describe examples of interdependence between team members For this task, we are very dependent on each other. If one person messes up, it will have a drastic effect on the rest of the team. If I or the other film-maker don’t meet deadlines or do tasks that we ask each other it will stunt the production badly. For example, if one of us is asked to create a script and it isn’t done, the rest of the team won’t be able to do anything that relies on the script, such as recording it. Also, if the sound technician fails to mix the voice-over in time for us to have a sufficient amount of time to work with it in the video, we will struggle to meet the deadlines for the videos.