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Unit 75 - HCI
Intro To HCI
• HCI is the study of computer/device interface
i.e. user interaction with computer/devices.
Example : Screen, Keyboard, Headsets.
• In Other Words, Output of feedback or user
input.
Principles of HCI
• Learnability – Easy to remember in entire the game
• Simplicity – Ease to understand.
• Visibility – Able to see the targeted/important area.
• User Control – Manage the flow of execution
• Error Handling – Confirmation boxes.
• Minimalistic Design.
• Efficiency
Illustration of Two Principles
• Learnability
• The Icon within the game.
• Scrolling icon.
• Visibility
• Each icon and clickable button is clear enough to click.
• Score within the game.
Heuristic Evaluation – Pause Menu
Compare with all principles.
• Learnability – Yes, All icons were used within
game.
• Simplicity – Easily Understandable menu.
• Visibility – Complete menu is visible.
• User Control – Player can resume game and
control other options.
• Error Handling – Confirmation box when exit.
• Minimalistic Design – Menu designed within
minimum screen space.
• Efficiency – All options are required and work
well.
Intro to HCI Principles and Pause Menu Evaluation
Intro to HCI Principles and Pause Menu Evaluation

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Intro to HCI Principles and Pause Menu Evaluation

  • 1. Unit 75 - HCI
  • 2. Intro To HCI • HCI is the study of computer/device interface i.e. user interaction with computer/devices. Example : Screen, Keyboard, Headsets. • In Other Words, Output of feedback or user input.
  • 3. Principles of HCI • Learnability – Easy to remember in entire the game • Simplicity – Ease to understand. • Visibility – Able to see the targeted/important area. • User Control – Manage the flow of execution • Error Handling – Confirmation boxes. • Minimalistic Design. • Efficiency
  • 4. Illustration of Two Principles • Learnability • The Icon within the game. • Scrolling icon.
  • 5. • Visibility • Each icon and clickable button is clear enough to click. • Score within the game.
  • 7. Compare with all principles. • Learnability – Yes, All icons were used within game. • Simplicity – Easily Understandable menu. • Visibility – Complete menu is visible. • User Control – Player can resume game and control other options. • Error Handling – Confirmation box when exit. • Minimalistic Design – Menu designed within minimum screen space. • Efficiency – All options are required and work well.