This assignment brief asks students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and create a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. The assignment aims to develop students' understanding of sound design principles and their ability to create game audio assets according to industry standards. Students will be graded based on their demonstration of terminology, examples, technical skills, imagination, and independence in both their glossary and sample library productions.