The document discusses research on understanding mobile application usage based on data collected from over 4,000 users and 22,000 apps over 127 days. Some key findings include:
- App usage varies throughout the day and correlates with people's daily schedules.
- Users frequently switch between different app categories for various tasks and activities.
- There are patterns in the sequences ("chains") that users launch different apps.
Understanding and Supporting Mobile Application UsageMatthias Böhmer
Abstract (Dissertation defense talk)
In recent years mobile phones have evolved significantly. While the very first cellular phones only provided functionality for conducting phone calls, smartphones nowadays provide a rich variety of functionalities. Additional hardware capabilities like new sensors (e.g. for location) and touch screens as new input devices gave rise to new use cases for mobile phones, such as navigation support, taking pictures or making payments. Mobile phones not only evolved with regard to technology, they also became ubiquitous and pervasive in people’s daily lives by becoming capable of supporting them in various tasks. Eventually, the advent of mobile application stores for the distribution of mobile software enabled the end-users themselves to functionally customize their mobile phones for their personal purposes and needs.
So far, little is known about how people make use of the large variety of applications that are available. Thus, little support exists for end-users to make effective and efficient use of their smartphones given the huge numbers of applications that are available. This dissertation is motivated by the evolution of mobile phones from mere communication devices to multi-functional tool sets, and the challenges that have arisen as a result. The goal of this thesis is to contribute systems that support the use of mobile applications and to ground these systems’ designs in an understanding of user behavior gained through empirical observations.
The contribution of this dissertation is twofold: First, this work aims to understand how people make use of, organize, discover and multitask between the various functionalities that are available for their smartphones. Findings are based on observations of user behavior by conducting studies in the wild. Second, this work aims to assist people in leveraging their smartphones and the functionality that is available in a more effective and efficient way. This results in tools and improved user interfaces for end-users. Given that the number of available applications for smartphones is rapidly increasing, it is crucial to understand how people make use of such applications to support smartphone use in everyday life with better designs for smartphone user interfaces.
Back to the App: The Costs of Mobile Application InterruptionsMatthias Böhmer
This document summarizes a study on the costs of interruptions from mobile application usage. The study analyzed logs from 3,600 users and 15,700 apps over 1.5 years, detecting 5.5 million interruptions. Internal interruptions from switching between apps were more frequent than external interruptions from incoming phone calls. While interruptions did not occur as often as expected, taking longer than typical app sessions when they did happen. The findings suggest strategies are needed to help users regain context after interruptions to reduce overhead.
A Study on Icon Arrangement by Smartphone Users (Full paper at CHI 2013)Matthias Böhmer
The number of available mobile applications is steadily increasing. People have rapidly adopted application stores as means to customize their devices with various functionalities that go beyond communication. Understanding the principles of mobile application usage is crucial for supporting users within this new ecosystem. In this paper, we investigate how people organize applications they have installed on their devices. We asked more than 130 participants for their habits for icon arrangement and collected more than 1,400 screenshots of their devices’ menus to further ground our findings. Based on this data we can distinguish five different concepts for arranging icons on smartphone menus, e.g. based on application usage frequency and applications’ functional relatedness. Additionally, we investigated how these concepts emerge in relation to frequency of application installations, removals and icon rearrangements, as well as users’ experience levels. Finally we discuss implications for the design of smartphone launchers, and highlight differences to icon arrangement on stationary computers.
Revisiting Phone Call UIs for Multipurpose Mobile PhonesMatthias Böhmer
While mobile phones made a significant evolution in recent years from single-purpose communication devices to multi-purpose devices, the fundamental design of phone call applications did not evolve accordingly. While its implementation leveraged from new hardware and software capabilities, the fundamental decisions people are able to make when they receive a call did not change. Currently, when a call comes in, a modal dialog opens where the callee can either decline or accept the call. A recent study found that the current user interfaces of phone call applications (phone UIs) often lead to an increased overhead when application usage is being interrupted by phone calls. In this paper, we revisit phone call UIs for multipurpose smartphones. We contribute a new design space for mobile phone call UIs, going beyond the simple accept-or-decline dilemma. We present a prototype implementation and discuss open challenges.
The document contained a countdown from 10 minutes to 1 minute in 5 minute increments, concluding with "FIN ;-)" indicating the countdown had reached its end.
Mobile phones became multi-purpose devices supporting their users with large variety of applications for various tasks. Not only the number of available applications is increasing, also the number of applications people are using on their devices is growing, as well as the amount of time people spent on their smartphones daily is getting bigger. In this workshop paper, we briefly describe our past work on understanding mobile application usage. We explain our research tool for measuring mobile application usage, called AppSensor, and discuss possibilities to exploit the information of mobile application usage to inform the reasoning about users’ contexts. We contribute our source code to the workshop for a discussion and prototyping of use cases leveraging the information of which application a user is currently using.
Smartphone Use Does Not Have to Be Rude: Making Phones a Collaborative Presen...Matthias Böhmer
Our personal smartphones are our daily companions, coming with us everywhere, including into enterprise meetings. This paper looks at smartphone use in meetings. Via a survey of 398 enterprise workers, we find that people believe phone use interferes with meeting productivity and collaboration. While individuals tend to think that they make productive use of their own phones in meetings, they perceive others as using their phones for unrelated tasks. To help smartphones create a more collaborative meeting environment, we present an application that identifies and describes meeting attendees. We deploy the application to 114 people at real meetings, and find that users value being able to access information about the other people in the room, particularly when those people are unfamiliar. To prevent users from disengaging from the meeting while using their phones, we employ a gaming approach that asks trivia questions about the other attendees. We observe that gameplay focuses attention within the meeting context and sparks conversations. These findings suggest ways smartphone applications might help users engage with the people around them in enterprise environments, rather than removing them from their immediate social context.
The document outlines lessons learned from community museum projects. It emphasizes the importance of understanding community needs and existing local resources. Partnerships across different organizations can help museums be sustainable and give communities ownership. Projects should be realistic in scope and adapt flexibly based on partner priorities and changing circumstances. The takeaway is to build on what already exists, work collaboratively, and regularly review approaches to maintain relevance.
Understanding and Supporting Mobile Application UsageMatthias Böhmer
Abstract (Dissertation defense talk)
In recent years mobile phones have evolved significantly. While the very first cellular phones only provided functionality for conducting phone calls, smartphones nowadays provide a rich variety of functionalities. Additional hardware capabilities like new sensors (e.g. for location) and touch screens as new input devices gave rise to new use cases for mobile phones, such as navigation support, taking pictures or making payments. Mobile phones not only evolved with regard to technology, they also became ubiquitous and pervasive in people’s daily lives by becoming capable of supporting them in various tasks. Eventually, the advent of mobile application stores for the distribution of mobile software enabled the end-users themselves to functionally customize their mobile phones for their personal purposes and needs.
So far, little is known about how people make use of the large variety of applications that are available. Thus, little support exists for end-users to make effective and efficient use of their smartphones given the huge numbers of applications that are available. This dissertation is motivated by the evolution of mobile phones from mere communication devices to multi-functional tool sets, and the challenges that have arisen as a result. The goal of this thesis is to contribute systems that support the use of mobile applications and to ground these systems’ designs in an understanding of user behavior gained through empirical observations.
The contribution of this dissertation is twofold: First, this work aims to understand how people make use of, organize, discover and multitask between the various functionalities that are available for their smartphones. Findings are based on observations of user behavior by conducting studies in the wild. Second, this work aims to assist people in leveraging their smartphones and the functionality that is available in a more effective and efficient way. This results in tools and improved user interfaces for end-users. Given that the number of available applications for smartphones is rapidly increasing, it is crucial to understand how people make use of such applications to support smartphone use in everyday life with better designs for smartphone user interfaces.
Back to the App: The Costs of Mobile Application InterruptionsMatthias Böhmer
This document summarizes a study on the costs of interruptions from mobile application usage. The study analyzed logs from 3,600 users and 15,700 apps over 1.5 years, detecting 5.5 million interruptions. Internal interruptions from switching between apps were more frequent than external interruptions from incoming phone calls. While interruptions did not occur as often as expected, taking longer than typical app sessions when they did happen. The findings suggest strategies are needed to help users regain context after interruptions to reduce overhead.
A Study on Icon Arrangement by Smartphone Users (Full paper at CHI 2013)Matthias Böhmer
The number of available mobile applications is steadily increasing. People have rapidly adopted application stores as means to customize their devices with various functionalities that go beyond communication. Understanding the principles of mobile application usage is crucial for supporting users within this new ecosystem. In this paper, we investigate how people organize applications they have installed on their devices. We asked more than 130 participants for their habits for icon arrangement and collected more than 1,400 screenshots of their devices’ menus to further ground our findings. Based on this data we can distinguish five different concepts for arranging icons on smartphone menus, e.g. based on application usage frequency and applications’ functional relatedness. Additionally, we investigated how these concepts emerge in relation to frequency of application installations, removals and icon rearrangements, as well as users’ experience levels. Finally we discuss implications for the design of smartphone launchers, and highlight differences to icon arrangement on stationary computers.
Revisiting Phone Call UIs for Multipurpose Mobile PhonesMatthias Böhmer
While mobile phones made a significant evolution in recent years from single-purpose communication devices to multi-purpose devices, the fundamental design of phone call applications did not evolve accordingly. While its implementation leveraged from new hardware and software capabilities, the fundamental decisions people are able to make when they receive a call did not change. Currently, when a call comes in, a modal dialog opens where the callee can either decline or accept the call. A recent study found that the current user interfaces of phone call applications (phone UIs) often lead to an increased overhead when application usage is being interrupted by phone calls. In this paper, we revisit phone call UIs for multipurpose smartphones. We contribute a new design space for mobile phone call UIs, going beyond the simple accept-or-decline dilemma. We present a prototype implementation and discuss open challenges.
The document contained a countdown from 10 minutes to 1 minute in 5 minute increments, concluding with "FIN ;-)" indicating the countdown had reached its end.
Mobile phones became multi-purpose devices supporting their users with large variety of applications for various tasks. Not only the number of available applications is increasing, also the number of applications people are using on their devices is growing, as well as the amount of time people spent on their smartphones daily is getting bigger. In this workshop paper, we briefly describe our past work on understanding mobile application usage. We explain our research tool for measuring mobile application usage, called AppSensor, and discuss possibilities to exploit the information of mobile application usage to inform the reasoning about users’ contexts. We contribute our source code to the workshop for a discussion and prototyping of use cases leveraging the information of which application a user is currently using.
Smartphone Use Does Not Have to Be Rude: Making Phones a Collaborative Presen...Matthias Böhmer
Our personal smartphones are our daily companions, coming with us everywhere, including into enterprise meetings. This paper looks at smartphone use in meetings. Via a survey of 398 enterprise workers, we find that people believe phone use interferes with meeting productivity and collaboration. While individuals tend to think that they make productive use of their own phones in meetings, they perceive others as using their phones for unrelated tasks. To help smartphones create a more collaborative meeting environment, we present an application that identifies and describes meeting attendees. We deploy the application to 114 people at real meetings, and find that users value being able to access information about the other people in the room, particularly when those people are unfamiliar. To prevent users from disengaging from the meeting while using their phones, we employ a gaming approach that asks trivia questions about the other attendees. We observe that gameplay focuses attention within the meeting context and sparks conversations. These findings suggest ways smartphone applications might help users engage with the people around them in enterprise environments, rather than removing them from their immediate social context.
The document outlines lessons learned from community museum projects. It emphasizes the importance of understanding community needs and existing local resources. Partnerships across different organizations can help museums be sustainable and give communities ownership. Projects should be realistic in scope and adapt flexibly based on partner priorities and changing circumstances. The takeaway is to build on what already exists, work collaboratively, and regularly review approaches to maintain relevance.
This document discusses the shift from desktop to mobile media consumption. It notes that mobile media usage has grown significantly in recent years, with mobile expected to overtake desktop usage by 2014. The document also discusses how apps have come to dominate mobile media consumption over the mobile web. It suggests publishers focus on article-centric and frequent publishing to increase user engagement on mobile.
Importance of Programming Language in Day to Day Lifeijtsrd
Because so many people have mobile devices today, there is an increased focus on developing mobile applications. Since there is a high demand for excellent mobile apps, they must be checked. Some businesses experience consumer and financial losses as a result of subpar mobile applications. Due to their variety and complexity, testing mobile apps is the most challenging assignment a variety of operating systems. Although there are emulators and simulators available, they can only test the operating system and not the mobile devices basic functions. Three of the most well known open source mobile app testing frameworks Appium, Robotium, and Solendroid will be discussed in this article. The benefits and drawbacks of these tools, as well as their compatibility with various systems, are listed here. The testing framework that is used will rely on the complexity and use of mobile applications. Madhuri Ratanlal Bohare | Sonal Santosh Harmalkar "Importance of Programming Language in Day to Day Life" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-7 | Issue-3 , June 2023, URL: https://www.ijtsrd.com.com/papers/ijtsrd57547.pdf Paper URL: https://www.ijtsrd.com.com/computer-science/programming-language/57547/importance-of-programming-language-in-day-to-day-life/madhuri-ratanlal-bohare
This document summarizes several projects completed by the individual. It includes:
1) A password saving iOS application developed using Swift that stores all data locally without internet connectivity.
2) Several POS terminal applications, barcode generators, and a loyalty program website, mobile app, and POS app developed using languages like C, C#, Java, PHP, and Android.
3) Additional projects completed including SMS applications, a social security model, and more developed using technologies such as Asp.NET, Oracle, PHP, and Java.
Sumit Kumar Singh has over 6 years of experience developing mobile applications for iOS. He has expertise in iOS development, designing and developing enterprise applications, and leading teams of developers. He is skilled in technologies like Xcode, Core Data, networking APIs, and integrating features such as push notifications and in-app purchases. He has worked on a variety of projects for banking, healthcare, and other industries.
This document contains the personal and professional details of Supriya Pandey. She has over 3 years of experience as a mobile app developer using hybrid technologies like PhoneGap and Titanium. Some of her key projects include developing a real estate app, a social networking app, and several apps for Gas Agency India Limited. She is currently working as a mobile developer at TCS and aims to succeed in a growth environment while helping organizations achieve their goals.
The document provides information about mobile applications and enterprise mobility. It discusses the differences between basic mobile phones and smartphones, and explains why smartphones are increasingly popular. It notes that smartphones can run mobile apps, provide GPS navigation, take photos, play music, and track contacts/appointments. The document also discusses the growth of mobile users and mobile apps. It provides information on Android and iOS mobile operating systems, and explains why learning to develop apps for these platforms is important. Finally, it discusses some enterprise mobility initiatives like deploying mobile apps to improve productivity and benefit business processes.
How Much Does it Cost to Build a Mobile App for iPhone & Android?Alex Sam
Are you up for the estimate of cost to build a mobile app? Well, then you have landed in the right place. This post informs about the various stages of app development that cumulatively contribute to the app development cost.
To answer the question of “How much does it cost to develop a mobile app?” at one go is certainly not possible as it involves a lot of pricing models for developing various parts of an app. Additionally there is custom development and readymade solution route to develop an app.
So this slideshow breaks down the cost factors and shows how much does it cost to create a mobile application from the scratch and through custom development.
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Everything You Need To Know About Costing Of Mobile App
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Using smartphones in humanitarian mappingChris Ewing
Using smartphones in humanitarian mapping provides several benefits: smartphones are nearly ubiquitous, making data collection easier and faster; they have integrated cameras, GPS, and forms for collecting multimedia data; and they can reduce data entry errors and environmental impact. However, there is no single common smartphone platform, operating system, or mapping tools, and data collection depends on mobile network coverage and may incur costs. A variety of mapping applications exist for Android, iPhone, and Blackberry to facilitate crowd-sourced data collection and sharing through platforms like Ushahidi and OpenDataKit.
This document contains a summary and details of Sarvesh Upadhyay's work experience and qualifications. It summarizes his experience as a mobile application developer with over 4 years of experience developing Android applications. It lists several projects he worked on, including applications for Avon Sales, Essar Oil, OCSbox Biometric, ZenCare, and PumpKart. It also provides his educational background, personal details, and declares that all information provided is true.
Augmented Reality Design of Indonesia Fruit Recognition IJECEIAES
Augmented Reality (AR) is one of the popular technologies nowadays. Along with the technological advances, Augmented Reality is an effort to combine the real world and virtual worlds created through computers so that the boundary between the two becomes very thin because Augmented Reality allows users to interact in real-time with the system. Augmented Reality can be applied in various fields according to the needs of each user. One application is on Android-based mobile hardware applications. This research developed the Augmented Reality battle with some of the features more interactive, interesting and clearer information to facilitate the user in its operation. This Augmented Reality is applied to the Android mobile device with the name of FruitGarden. This paper presented of designing Augmented Reality for recognizing the fruit of Indonesia archipelago which will give a different view of performing the fruit image and information.
Ramesh Surpur is an iOS Application Developer with over 3 years of experience developing native iOS apps using Swift and Objective-C. He has extensive experience with iOS frameworks like Core Bluetooth, Core Data, Core Animation and Core Graphics. He has worked on projects across various domains including entertainment, business and enterprise.
Leveraging the Power of Smartphones: Real Time Monitoring of Water PointsIJERA Editor
In recent years, the world has become more sophisticated. Different aspects of today’s life has been digitized, this include; business, education, health, communication and numerous community services. With the existing extended coverage of cellular networks, most services are constantly deployed to be accessed via mobile phones, as they are also the most pervasive pocket carried devices. Though, both regular and smartphone can be used to convey the basics of mobile based services such as mobile banking, calling and text messaging, smartphone goes extra mile. While regular phones are still the better choice for some, smartphones are tremendously taking over the cellphone market. Smartphones are powered by the vast amount of mobile apps available today which offer unprecedented features and functionalities and as well more advanced internet connectivity. To ensure reliable, sufficient and safe water supply to public, the installed water points need to be well monitored. Quality and quantity parameters of water produced from the water points are constantly tracked to determine if they are within the acceptable range. In case of acute condition, the identified parameters need to be instantly communicated to the District Water Engineer (DWE) for prompt intervention. In this paper we explore the popularity and advantages of smartphones and present a proposed prototype that exploit the power of smartphones in real time monitoring of water points.
The document describes a proposed mobile application to assist visually impaired users. The application would allow users to perform basic phone functions like reading messages, making calls, checking the time and date, and battery level through touch and voice inputs. It aims to provide these core capabilities through a single application, as most existing apps only focus on navigation. The system would use tap gestures as inputs and speech outputs to make smartphone usage easier for the visually impaired.
Going Mobile First: a future-friendly approach to digital product designEzekiel Binion
This document discusses the growing dominance of mobile devices and adoption of mobile-first design approaches. It notes that in 2015, more Google searches took place on mobile devices than computers in 10 countries. It also reviews market share statistics showing Android and Apple's dominance in the smartphone market. The document then examines how consumers are using mobile devices more, spending over 3 hours per day on them compared to 5 hours watching TV. It also explores how larger smartphones are reducing tablet usage. The document advocates for mobile-first design, noting users want fast, appropriate, and engaging mobile experiences. It provides examples of how MTV improved mobile metrics using responsive design. Finally, it compares mobile apps to responsive design, outlining 10 questions to determine the best approach
Vertex – The All in one Web ApplicationIRJET Journal
The document discusses the development of Vertex, an all-in-one web application that integrates social media, music streaming, video streaming, and other applications into a single platform. It aims to improve the user experience by reducing the need to switch between multiple individual applications. The key components of Vertex include a social media app for profiles, posts and messaging, face filters, media playback and controls, and a video streaming app. The integration of these features into one application provides a more seamless experience for users.
DF14: Drive Salesforce User Productivity with the Pebble SmartWatchjayvinarora
The Pebble Smart Watch combines with Salesforce to create a great user experience. Join us as we show you how to connect to the watch, display critical information on it, and communicate back to Salesforce in real time. You will experience a deep dive into the Pebble SDK and powerful platform technologies like the Streaming API.
Fitness Activity Recognition for SmartphoneIRJET Journal
This document summarizes a research paper on developing a mobile application to promote fitness activities and water intake. The application tracks step count and converts it to activity time to quantify daily exercise. It also tracks water intake and provides reminders to stay hydrated. The applications were created using Flutter and Firebase for step counting and water tracking. The goal is to motivate adults to be more active and drink enough water through interactive tracking and reminders on their mobile phones.
Speech recognition is an advanced technology that uses desired equipment and a service which can be controlled through voice without touching the screen of the smart phone. In current century, there are many researches with the help of speech recognition on mobile devices. In this system, mobile phone users can command with their voice to easily make phone call. Google's cloud speech API is used to recognize the incoming user voice. The speech API recognizes over 120 languages but it cannot correctly provide Myanmar Language still now. The system will classify the Myanmar proper name recognized by the Googles speech API to get the correct name with the help of Naïve Bayesian Classifier. The contact name classified by Naive Bayes can only meet user's desired one just written in English script and it cannot provide the name written in Myanmar script. This system uses hybrid transliteration approach to solve the contact name recorded by Myanmar script. Therefore the system can make phone call to the contact name typed with not only English script but also Myanmar script. The system applies Jaro Winker distance measure to outperform the accuracy of system output. Success rate is used to measure the performance of each process contained in the system. This system is implemented with Android programming language. Aye Thida | Yee Wai Khaing "Voice Command Mobile Phone Dialer" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-5 , August 2019, URL: https://www.ijtsrd.com/papers/ijtsrd26814.pdfPaper URL: https://www.ijtsrd.com/computer-science/artificial-intelligence/26814/voice-command-mobile-phone-dialer/aye-thida
Although Engineering was and is a demanding career for a decade there are lots of engineers today who are facing lots of work pressure and need to upgrade themselves with the fast developing technology.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
This document discusses the shift from desktop to mobile media consumption. It notes that mobile media usage has grown significantly in recent years, with mobile expected to overtake desktop usage by 2014. The document also discusses how apps have come to dominate mobile media consumption over the mobile web. It suggests publishers focus on article-centric and frequent publishing to increase user engagement on mobile.
Importance of Programming Language in Day to Day Lifeijtsrd
Because so many people have mobile devices today, there is an increased focus on developing mobile applications. Since there is a high demand for excellent mobile apps, they must be checked. Some businesses experience consumer and financial losses as a result of subpar mobile applications. Due to their variety and complexity, testing mobile apps is the most challenging assignment a variety of operating systems. Although there are emulators and simulators available, they can only test the operating system and not the mobile devices basic functions. Three of the most well known open source mobile app testing frameworks Appium, Robotium, and Solendroid will be discussed in this article. The benefits and drawbacks of these tools, as well as their compatibility with various systems, are listed here. The testing framework that is used will rely on the complexity and use of mobile applications. Madhuri Ratanlal Bohare | Sonal Santosh Harmalkar "Importance of Programming Language in Day to Day Life" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-7 | Issue-3 , June 2023, URL: https://www.ijtsrd.com.com/papers/ijtsrd57547.pdf Paper URL: https://www.ijtsrd.com.com/computer-science/programming-language/57547/importance-of-programming-language-in-day-to-day-life/madhuri-ratanlal-bohare
This document summarizes several projects completed by the individual. It includes:
1) A password saving iOS application developed using Swift that stores all data locally without internet connectivity.
2) Several POS terminal applications, barcode generators, and a loyalty program website, mobile app, and POS app developed using languages like C, C#, Java, PHP, and Android.
3) Additional projects completed including SMS applications, a social security model, and more developed using technologies such as Asp.NET, Oracle, PHP, and Java.
Sumit Kumar Singh has over 6 years of experience developing mobile applications for iOS. He has expertise in iOS development, designing and developing enterprise applications, and leading teams of developers. He is skilled in technologies like Xcode, Core Data, networking APIs, and integrating features such as push notifications and in-app purchases. He has worked on a variety of projects for banking, healthcare, and other industries.
This document contains the personal and professional details of Supriya Pandey. She has over 3 years of experience as a mobile app developer using hybrid technologies like PhoneGap and Titanium. Some of her key projects include developing a real estate app, a social networking app, and several apps for Gas Agency India Limited. She is currently working as a mobile developer at TCS and aims to succeed in a growth environment while helping organizations achieve their goals.
The document provides information about mobile applications and enterprise mobility. It discusses the differences between basic mobile phones and smartphones, and explains why smartphones are increasingly popular. It notes that smartphones can run mobile apps, provide GPS navigation, take photos, play music, and track contacts/appointments. The document also discusses the growth of mobile users and mobile apps. It provides information on Android and iOS mobile operating systems, and explains why learning to develop apps for these platforms is important. Finally, it discusses some enterprise mobility initiatives like deploying mobile apps to improve productivity and benefit business processes.
How Much Does it Cost to Build a Mobile App for iPhone & Android?Alex Sam
Are you up for the estimate of cost to build a mobile app? Well, then you have landed in the right place. This post informs about the various stages of app development that cumulatively contribute to the app development cost.
To answer the question of “How much does it cost to develop a mobile app?” at one go is certainly not possible as it involves a lot of pricing models for developing various parts of an app. Additionally there is custom development and readymade solution route to develop an app.
So this slideshow breaks down the cost factors and shows how much does it cost to create a mobile application from the scratch and through custom development.
--Extra Tags--
cost to build a mobile app
app development cost india
how much does it cost to make an app for your business
how much does it cost to develop an app the true price of starting from scratch
how much does it cost to make a mobile app
how much does it cost to make an app in india
mobile app development cost estimate
how much does it cost to create a mobile application
how much does it cost to develop a mobile app
how much does it cost to make a iphone app
how much does it cost to make a android app
how much does it cost to create a android app
how much does it cost to create a iphone app
how much does it cost to make a iphone app
how much does it cost to make a android app
Everything You Need To Know About Costing Of Mobile App
how much does it cost to build a mobile app
how much does it cost to build a mobile app for android
how much does it cost to build a mobile app for ios
how much does it cost to build a iphone app
how much does it cost to build a android app
how much does it cost to build a simple android app
how much does it cost to make an app for your business
Using smartphones in humanitarian mappingChris Ewing
Using smartphones in humanitarian mapping provides several benefits: smartphones are nearly ubiquitous, making data collection easier and faster; they have integrated cameras, GPS, and forms for collecting multimedia data; and they can reduce data entry errors and environmental impact. However, there is no single common smartphone platform, operating system, or mapping tools, and data collection depends on mobile network coverage and may incur costs. A variety of mapping applications exist for Android, iPhone, and Blackberry to facilitate crowd-sourced data collection and sharing through platforms like Ushahidi and OpenDataKit.
This document contains a summary and details of Sarvesh Upadhyay's work experience and qualifications. It summarizes his experience as a mobile application developer with over 4 years of experience developing Android applications. It lists several projects he worked on, including applications for Avon Sales, Essar Oil, OCSbox Biometric, ZenCare, and PumpKart. It also provides his educational background, personal details, and declares that all information provided is true.
Augmented Reality Design of Indonesia Fruit Recognition IJECEIAES
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5. Growth of Mobile Ecosystem
1.1.3 The Age of Application Stores
7
Apple AppStore
Jan-13
Aug-12
Mar-12
Oct-11
May-11
Dec-10
Jul-10
Feb-10
Sep-09
Apr-09
Nov-08
1,000,000
900,000
800,000
700,000
600,000
500,000
400,000
300,000
200,000
100,000
0
Jun-08
Available Applications
Google Play Market
Figure 1.3: Number of applications available per application stores between June 2008 to
June 2013.14
- Number of available mobile apps is increasing
providers to of app and distribute their applications [7], and for rapidly
is growing
- Numberdevelop, marketdownloads applications since the end-users
such platforms provide a convenient way to access
end-users
do not time spent with
any technical details [124]. While increases
customization
- Dailyhave to handleand audio profilesapps also the feature of first of a
phone’s look and feel
was a very important
mobile phones [109], being able to also customize phone’s functionality in terms of
10. Data from Deployment
- 4,125 users (from various countries)
- 22,626 apps (from 20 categories)
- 4.92 million data points (launches)
- 127 days (approx. 4 month of data)
11. 200,000
175,000
150,000
125,000
100,000
75,000
50,000
25,000
12 am
1 am
2 am
3 am
4 am
5 am
6 am
7 am
8 am
9 am
10 am
11 am
12 pm
1 pm
2 pm
3 pm
4 pm
5 pm
6 pm
7 pm
8 pm
9 pm
10 pm
11 pm
Application launches
During Course of a Day
- App usage correlates with circadian circle
- Type of apps used changes during the day
15. Support for App Launching
- Adaptive launcher menu
-
Support visual search for apps
Presenting 5 icons for next app
- Implements different models
-
Most frequently used apps
Most recently used apps
Sequentially used apps
Locally most used apps
Context-aware prediction model
- Android app AppKicker
20. template matching
1
Screenshot Study
2
„most-used items should
be on the first page,
otherwise I try to group
items (e.g., news outlets
together)“
„most used apps first
page, groups of apps 2nd
space, then games“
...
grounded theory
majority rule
Quantitative data, e.g.
- number of apps
- number of folders
- number of icons on page
- x/y position of icons
-
132 participants
1,486 screenshots
Qualitative data
- participants‘ experience levels
- concepts of icon arrangement
- participants labeled with
concepts
21. 5 Concepts for Arranging Icons
4.3.2 Results of Scree
l l
l l
llll ll
llll
lll
Usage-based icon arrangement
=? Relatedness-based icon arrangement
Usability-based icon arrangement
ABC
123
...
(a) Usage-based
Figure 4.5: Example sc
their icons: (a) one part
Aesthetics-based icon arrangement
on the first screen”; (b
[applications] by what
would “keep third row a
has created a checkerbo
External concepts for icon arrangement
alternates between blue
22. 5 Concepts for Arranging Icons
4.3.2 Results of Screenshot Study
l l
l l
llll ll
llll
lll
Usage-based icon arrangement
=? Relatedness-based icon arrangement
Usability-based icon arrangement
(a) Usage-based
Aesthetics-based icon arrangement
ABC
123
...
External concepts for
(b) Relatedness-based
Figure 4.5: Example screenshots of participa
their icons: (a) one participant who reports to
on the first screen”; (b) a user with five fol
icon arrangement they do or what I us
[applications] by what
would “keep third row available for easy swip
has created a checkerboard pattern: “most ico
23. 5 Concepts for Arranging Icons
l l
l l
llll ll
llll
lll
4.3.2 Results of Screenshot Study
Usage-based icon arrangement
=? Relatedness-based icon arrangement
Usability-based icon arrangement
Aesthetics-based icon arrangement
(a) Usage-based
ABC
123
...
External
(b) Relatedness-based
(c) Usability-based
Figure 4.5: Example screenshots of participants who used certain c
concepts for icon arrangement “put the most freque
their icons: (a) one participant who reports to
on the first screen”; (b) a user with five folders on his first page
[applications] by what they do or what I use them for”; (c) a pa
24. 5 Concepts for Arranging Icons
l l
l l
llll ll
Usage-based icon arrangement
llll
4.3.2 Results of Screenshot Study
lll
117
=? Relatedness-based icon arrangement
Usability-based icon arrangement
Aesthetics-based icon arrangement
(a) Usage-based
(b) Relatedness-based
(c) Usability-based
(d) Aesthetic-based
ABC
123 External concepts for icon arrangement
Figure 4.5: Example screenshots of participants who used certain concepts for arranging
...
their icons: (a) one participant who reports to “put the most frequently used applications
on the first screen”; (b) a user with five folders on his first page who tries “to group
25. Occurrences of Concepts
(2)
(3)
(4)
(5)
(1) usage-based
62 %
28 %
6 %
2 %
4 %
(2) relatedness-based
28 %
60 %
6 %
3 %
3 %
(3) usability based
6 %
6 %
9 %
2 %
0 %
(4) aesthetic-based
2 %
3 %
2 %
5 %
0 %
(5) external concepts
4 %
3 %
0 %
0 %
9 %
% of participants using concepts
(1)
- Usage-based and relatedness-based most popular
- People also apply hybrid concepts
- Concept impacts icon layout
-
More apps on first page if usage-based
More folders on first page if relatedness-based
26. Grouping of Apps into Folders
People cluster similar apps
-
Apps for sending text messages
Dictionaries
Music
Games
People cluster follow-up apps
-
Camera apps w/ photo editing apps
Shopping apps w/ payment apps
28. Detecting Interruptions
- Study based on data set of mobile app usage
- Mining for interruptions within data set
-
Another application (self interruption)
Incoming phone call (external interruption)
...
time
time
app use
...
!
!
...
!
app use
interruption
app use cont‘d
...
!
app use
- Duration of overhead
app use
overhead
app use cont‘d
time
41
29. Findings
phone call
Daily interruptions (% usage)
app switch
3.2 (2.2)
8.3 (5.3)
Regular app runtime (s) 24.8 (31.8)
per user
18.9 (24.4)
per app
Overhead duration (s) 43.2 (65.9)
34.4 (40.7)
mean (SD)
- Interruptions do not happen as often as expected
-
8% of app use is interrupted by app switching
3% of app use is interrupted by phone calls
- If interruptions happen, overhead may be
exceedingly high
30. No Evolution of Phone UIs
- When phones became computers the design of
phone UI did not change accordingly
- Still only accept and decline button
- Call application has superior status
31. e calls can interrupt concurrent application use
esign of call applications to allow for higher degree of multitasking
ME
esign
Re-Design of Phone UIs
CALLER NAME
CALLER NAME
b) Postponing calls
c) Multiplexing
d) Background notification
- Extending the design space for phone call UIs
Phone Call Applications
- New interaction design for phone call handling
- Support for better multitasking with call notifications
Full-screen modal dialogs providing only options to accept or decline call
s: Additional third option besides accept/decline to allow user to return to previous application
lows user to keep attention in previous application while call is pending
tifications: Puts incoming call into background for user to pickup call at will
pp completion: Wait until task is done and display call when user leaves previous app
Interruptions do not happen as often as expected!
32. User using Maps app when call comes in
Novel Phone Call Design
- Application CallHeads
- Extension of standard call app
- Available on Google Play store
- 45k users worldwide
- Very positive feedback
- People do passive decline
33. Starting Points
- Funf
- Context logging framework
- Easy to use with support for dropbox
- http://www.funf.org
!
- AWARE Framework
- Standalone app and library
- Open architecture, awesome team, good support!
- http://www.awareframework.com
!
- AppSensor (our project)
- Focus on tracing mobile app usage
- Basic code for building your own app
- https://github.com/matboehmer/appsensor
34. Conclusion
- Insights from app usage sequences
- Supporting people for finding icons
Launching
- Five concepts for arranging icons
- Where do users place your app icon?
Housekeeping
- Attention to apps is highly fragmented
- We propose novel phone call design
Multitasking
35. Helping with App Addictions
- App addictions
-
App use can become problematic
Habit forming: “Checking habit”
- Android app AppDetox
- People can set rules for app usage
- App launches will be prohibited
according to rules
36. Thank you!
Dr. Matthias Böhmer
matthias.boehmer@dfki.de
http://matthiasboehmer.de
!
Deutsches Forschungszentrum
für Künstliche Intelligenz GmbH
http://dfki.de
37. Additional material
- Böhmer, Krüger: A study on icon arrangement by smartphone users. In Proc. of CHI 2013
- Böhmer, Hecht, Schöning, Krüger, Bauer: Falling asleep with Angry Birds, Facebook and
Kindle: a large scale study on mobile application usage. In Proc. of MobileHCI 2011
- Böhmer, Ganev, Krüger: AppFunnel: A framework for usage-centric evaluation of recommender
systems that suggest mobile applications. In Proc. of IUI 2013
- Parate, Böhmer, Chu, Ganesan, Marlin: Practical prediction, prefetch, and prelaunch for faster
access to applications on mobile phones. In Proc. of UbiComp 2013
- Böhmer, Bauer: Exploiting the icon arrangement on mobile devices as information source for
context-awareness. In Proc. of MobileHCI 2010
- Leiva, Böhmer, Gehring, Krüger: Back to the app: the costs of mobile application interruptions.
In Proc. of MobileHCI 2012
- Böhmer, Bauer: Improving the recommendation of mobile services by interpreting the user’s
icon arrangement. In Proc. of MobileHCI 2009
- Böhmer, Prinz, Bauer: Contextualizing Mobile Applications for Context-aware
Recommendation. In Adjunct Proceedings of Pervasive 2010
- Böhmer, Gehring, Hempel, Krüger: Revisiting Phone Call UIs for Multipurpose Mobile Phones.
In Proc. of MobileHCI 2013
- Böhmer, Lander, Krüger. What’s in the apps for context? Extending a sensor for studying app
usage to informing context-awareness. In Proc. of UbiMI 2013
- Löchtefeld, Böhmer, Ganev: AppDetox: Helping Users with Mobile App Addiction. In Proc. of
MUM 2013.
-
!
Papers available on website: http://matthiasboehmer.de
Data partly available on website: http://matthiasboehmer.de/data/
38. Credits and icons
- Rocket designed by Cris Dobbins from The Noun Project
- Broom designed by Nick Green from The Noun Project
- Lightning Bolt designed by daisy binks from The Noun Project
- Magnifying Glass designed by Nadir Balcikli from The Noun Project
- Clock designed by Nick Green from The Noun Project
- Location designed by Ricardo Moreira from The Noun Project
- Eye designed by Sergi Delgado from The Noun Project