Enterprise User Experience 
the current situation 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 1
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 2 
where we were? 
NO FOCUS 
http://youtu.be/ 
nyCtaciiM8Y
EC 
Experience through 
infrastructure, logic, 
data, interface at 
program level 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 3 
ux / ui 
A LOSS OF FOCUS 
HOW 
IT 
WORKS 
HOW 
IT 
WORKS 
HOW 
IT 
LOOKS 
WHAT 
IT 
DOES 
UI 
Visual interface design, 
page level interactions 
at interface level 
IxD 
Interactions through 
logic, data, interface 
at product level 
IA – UX 
Experience through 
infrastructure, logic, 
data, interface at 
program level
HOW 
IT 
WORKS 
engages with systems and services 
Governance 
Critical Thinking 
KIM = Service Design 
CS = Integration 
QR1 = CX 
QR2 = UX Research 
Innovation and Interaction 
NOW FOR THOSE WHO CAN 
EXPERIENCE CONSULTANCY 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
HOW 
IT 
LOOKS 
engages with UI 
Personas 
User Journeys 
Low Fidelity Wireframes 
Visual Design 
Interactive Models 
Asset Libraries 
5 YEARS AGO 
UX DESIGN 
+ 
+ 
+ 
+ 
+ 
+ 
people as a commodity 
LIMITING INFLUENCE 
engages where invited 
Qualitative Research / Audits 
Personas / Scenarios 
User Journeys / Task Flows 
Site Maps / Key Wireframes 
Functional Specification 
Usability & Experience Testing 
Feedback Loop 
INTERACTION DESIGN 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 4 
10 YEARS AGO 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
HOW 
IT 
WORKS 
engages with systems and services 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
IA = UX ARCHITECTURE 
WHAT 
IT 
DOES 
Governance 
Critical Thinking 
Key Interaction Model 
Core Standards 
Quantitative Research 
Qualitative Research 
Productization and Interaction 
15 YEARS AGO
HOW 
IT 
WORKS 
engages with systems and services 
Combined Project Requirements 
Program Standards and KM 
Service Model 
Research Reports & Films 
Audience Definitions 
Opportunities 
Productization and Interaction 
NOW FOR THOSE WHO CAN 
EXPERIENCE CONSULTANCY 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
HOW 
IT 
LOOKS 
engages with UI 
Personas / User Journeys 
Visual Design 
Interactive Models 
5 YEARS AGO 
UX DESIGN 
+ 
+ 
+ 
people as a commodity 
LIMITING OUTCOMES 
engages where invited 
Research Report 
Personas / User Journeys 
Wireframes 
Functional Specification 
Testing Reports 
INTERACTION DESIGN 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 5 
10 YEARS AGO 
+ 
+ 
+ 
+ 
+ 
HOW 
IT 
WORKS 
engages with systems and services 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
IA = UX ARCHITECTURE 
WHAT 
IT 
DOES 
UCD Business Requirements 
UCD Customer Requirements 
Business Process Map 
Legacy System Map 
Risks and Opportunities 
Master Plan 
Productization and Interaction 
15 YEARS AGO
global availability of resources 
ONSHORE, NEAR SHORE, OFFSHORE 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 6
Enterprise UCD 
building from the framework 
© 2014 W©IP 2R0O14 L T WD I P| R WOW LTWD.W | I PWRWOWDI.GWIITPARLO.CDOIGMIT A| LC.COONMFI D ENTIAL 7
by bringing capabilities 
AT THE CONVERGENCE OF 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 8 
strategy 
design 
technology
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 9 
by focusing on 
ON THE BITS THAT MATTER 
interaction 
integration 
insight 
strategy 
design 
technology
with solutions and services 
THAT LEAD TO DIGITAL INNOVATIONS 
digital maturity 
assessment 
digital 
strategy 
digital 
organisation 
design 
service design 
interaction 
design 
user centred 
design 
innovation 
customer 
journey 
design 
digital platforms 
& solutions 
digital 
architecture & 
customer journey 
engineering digitized shared 
services & 
optimisation 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 10
UCD Design Thinking 
© 2014 W©IP 2R0O14 L T WD I P| R WOW LTWD.W | I PWRWOWDI.GWIITPARLO.CDOIGMIT A| LC.COONMFI D ENTIAL 11
“lets not; 
just, make things 
change, 
lets make things 
better” ! 
WIPRO DIGITAL 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 12
design is not just different 
© 2014 WIP©RO 20 L1T4D W | I PWROW LWTD.W | I PWRWOWD.WIGIIPTRAOLD.CIGOITMAL .|C COOM N FIDENTIAL 13
design is better 
THINKING, BEHAVIOUR, INVENTION, GOVERNANCE 
© 2014 WIP©RO 20 L1T4D W | I PWROW LWTD.W | I PWRWOWD.WIGIIPTRAOLD.CIGOITMAL .|C COOM N FIDENTIAL 14
design thinking 
reduces risk, 
increases adoption. 
© 2014 WIP©RO 20 L1T4D W | I PWROW LWTD.W | I PWRWOWD.WIGIIPTRAOLD.CIGOITMAL .|C COOM N FIDENTIAL 15
design thinking = better = 
rapid smarter people 
UNIQUE PERSPECTIVES, 
UNIQUE OPPORTUNITIES, 
UNIQUE PEOPLE 
LEARNING FROM 
THE PAST AND PRESENT, 
BUILDING THE FUTURE 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 16 9 
TAKING RISKS 
EARLY TO AVOID 
RISKS LATER
design thinking = better = 
benefits dramatic win 
CHANGES THE 
RULES AND 
JUMPS AHEAD 
DISRUPTIVE, 
ENGAGING, VIRAL, 
AGGRESSIVE CHANGE 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 17 9 
FOR CUSTOMERS, FOR 
BUSINESS, FOR SOCIETY, 
FOR THE FUTURE
design thinking = better = 
value measure experts 
ENTREPRENEURS, 
MARKETERS, CREATIVE 
SCIENTISTS, DESIGNERS 
CHANGE FROM, 
CHANGE TO, CHANGE FOR, 
CHANGES TO BECOME XX 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 18 9 
DO IT RIGHT 
ONCE AND 
IT WORKS
TO MAKE BETTER, A DESIGN STANDARD 
REFINE 
KNOWLEDGE 
program 
enterprise project 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 19 
think big 
Refine Requirement 
Create UX / Visual Concepts 
Create UX / Visual Designs 
Combine UX / Visual into Models 
+ 
+ 
+ 
+ 
DIGITAL EXCELLENCE 
Target Audience 
Voice of the Customer 
Design Process 
Style Guides 
Assets 
+ Governance 
Design Thinking 
Service Design 
Core Standards 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
+ 
EVOLVE EVOLVE EVOLVE 
DIGITAL BUSINESS DIGITAL MANAGEMENT 
REFINE 
KNOWLEDGE
model 
INTERACTIVE WIREFRAMES 
deliver 
INTO BACKLOG / REVIEW 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 20 
think process 
TO MAKE BETTER, A REAL OPTION 
refine 
REQUIREMENTS 
User stories 
User ecosystem 
User workflow 
Holistic Customer 
Journeys 
Mood board 
Information audit 
Market research 
Experience 
framework 
Phased thinking 
Brand values 
Visual thematics 
Show and tell 
User journeys 
Map paths 
Contextual 
support points 
Information 
architecture 
Show and tell 
Interactive library 
Logical ergonomics 
Style guides 
Asset index 
Show and tell / 
socialization 
Interactions 
(wireframes or 
models) 
Assets 
Customer 
Experience 
Deviations 
design 
STATIC WIREFRAMES 
concept 
SKETCHES
TO MAKE BETTER, A CONSTANT BEHAVIOR 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 21 
think people 
design studio 
Digital Visual 
Designer 
Digital Content 
Author 
Creative 
Technologist 
Digital 
Producer 
Experience 
Consultant 
Studio 
Director 
425 Roles Available 
London 
NYC 
Bay Area 
Bombay 
Bangalore 
plus other countries!
thank you 
WE WELCOME YOUR 
COMMENTS & FEEDBACK 
wiprodigital.com 
KARL SMITH 
PARTNER, GLOBAL HEAD OF DESIGN 
Wipro Digital 
karl.smith@wiprodigital.com 
@userexperienceu 
© 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 22

Karl Smith UCD14 Conference Presentation

  • 1.
    Enterprise User Experience the current situation © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 1
  • 2.
    © 2014 WIPROLTD | WWW.WIPRODIGITAL.COM 2 where we were? NO FOCUS http://youtu.be/ nyCtaciiM8Y
  • 3.
    EC Experience through infrastructure, logic, data, interface at program level © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 3 ux / ui A LOSS OF FOCUS HOW IT WORKS HOW IT WORKS HOW IT LOOKS WHAT IT DOES UI Visual interface design, page level interactions at interface level IxD Interactions through logic, data, interface at product level IA – UX Experience through infrastructure, logic, data, interface at program level
  • 4.
    HOW IT WORKS engages with systems and services Governance Critical Thinking KIM = Service Design CS = Integration QR1 = CX QR2 = UX Research Innovation and Interaction NOW FOR THOSE WHO CAN EXPERIENCE CONSULTANCY + + + + + + + HOW IT LOOKS engages with UI Personas User Journeys Low Fidelity Wireframes Visual Design Interactive Models Asset Libraries 5 YEARS AGO UX DESIGN + + + + + + people as a commodity LIMITING INFLUENCE engages where invited Qualitative Research / Audits Personas / Scenarios User Journeys / Task Flows Site Maps / Key Wireframes Functional Specification Usability & Experience Testing Feedback Loop INTERACTION DESIGN © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 4 10 YEARS AGO + + + + + + + HOW IT WORKS engages with systems and services + + + + + + + IA = UX ARCHITECTURE WHAT IT DOES Governance Critical Thinking Key Interaction Model Core Standards Quantitative Research Qualitative Research Productization and Interaction 15 YEARS AGO
  • 5.
    HOW IT WORKS engages with systems and services Combined Project Requirements Program Standards and KM Service Model Research Reports & Films Audience Definitions Opportunities Productization and Interaction NOW FOR THOSE WHO CAN EXPERIENCE CONSULTANCY + + + + + + + HOW IT LOOKS engages with UI Personas / User Journeys Visual Design Interactive Models 5 YEARS AGO UX DESIGN + + + people as a commodity LIMITING OUTCOMES engages where invited Research Report Personas / User Journeys Wireframes Functional Specification Testing Reports INTERACTION DESIGN © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 5 10 YEARS AGO + + + + + HOW IT WORKS engages with systems and services + + + + + + + IA = UX ARCHITECTURE WHAT IT DOES UCD Business Requirements UCD Customer Requirements Business Process Map Legacy System Map Risks and Opportunities Master Plan Productization and Interaction 15 YEARS AGO
  • 6.
    global availability ofresources ONSHORE, NEAR SHORE, OFFSHORE © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 6
  • 7.
    Enterprise UCD buildingfrom the framework © 2014 W©IP 2R0O14 L T WD I P| R WOW LTWD.W | I PWRWOWDI.GWIITPARLO.CDOIGMIT A| LC.COONMFI D ENTIAL 7
  • 8.
    by bringing capabilities AT THE CONVERGENCE OF © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 8 strategy design technology
  • 9.
    © 2014 WIPROLTD | WWW.WIPRODIGITAL.COM 9 by focusing on ON THE BITS THAT MATTER interaction integration insight strategy design technology
  • 10.
    with solutions andservices THAT LEAD TO DIGITAL INNOVATIONS digital maturity assessment digital strategy digital organisation design service design interaction design user centred design innovation customer journey design digital platforms & solutions digital architecture & customer journey engineering digitized shared services & optimisation © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 10
  • 11.
    UCD Design Thinking © 2014 W©IP 2R0O14 L T WD I P| R WOW LTWD.W | I PWRWOWDI.GWIITPARLO.CDOIGMIT A| LC.COONMFI D ENTIAL 11
  • 12.
    “lets not; just,make things change, lets make things better” ! WIPRO DIGITAL © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 12
  • 13.
    design is notjust different © 2014 WIP©RO 20 L1T4D W | I PWROW LWTD.W | I PWRWOWD.WIGIIPTRAOLD.CIGOITMAL .|C COOM N FIDENTIAL 13
  • 14.
    design is better THINKING, BEHAVIOUR, INVENTION, GOVERNANCE © 2014 WIP©RO 20 L1T4D W | I PWROW LWTD.W | I PWRWOWD.WIGIIPTRAOLD.CIGOITMAL .|C COOM N FIDENTIAL 14
  • 15.
    design thinking reducesrisk, increases adoption. © 2014 WIP©RO 20 L1T4D W | I PWROW LWTD.W | I PWRWOWD.WIGIIPTRAOLD.CIGOITMAL .|C COOM N FIDENTIAL 15
  • 16.
    design thinking =better = rapid smarter people UNIQUE PERSPECTIVES, UNIQUE OPPORTUNITIES, UNIQUE PEOPLE LEARNING FROM THE PAST AND PRESENT, BUILDING THE FUTURE © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 16 9 TAKING RISKS EARLY TO AVOID RISKS LATER
  • 17.
    design thinking =better = benefits dramatic win CHANGES THE RULES AND JUMPS AHEAD DISRUPTIVE, ENGAGING, VIRAL, AGGRESSIVE CHANGE © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 17 9 FOR CUSTOMERS, FOR BUSINESS, FOR SOCIETY, FOR THE FUTURE
  • 18.
    design thinking =better = value measure experts ENTREPRENEURS, MARKETERS, CREATIVE SCIENTISTS, DESIGNERS CHANGE FROM, CHANGE TO, CHANGE FOR, CHANGES TO BECOME XX © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 18 9 DO IT RIGHT ONCE AND IT WORKS
  • 19.
    TO MAKE BETTER,A DESIGN STANDARD REFINE KNOWLEDGE program enterprise project © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 19 think big Refine Requirement Create UX / Visual Concepts Create UX / Visual Designs Combine UX / Visual into Models + + + + DIGITAL EXCELLENCE Target Audience Voice of the Customer Design Process Style Guides Assets + Governance Design Thinking Service Design Core Standards + + + + + + + + EVOLVE EVOLVE EVOLVE DIGITAL BUSINESS DIGITAL MANAGEMENT REFINE KNOWLEDGE
  • 20.
    model INTERACTIVE WIREFRAMES deliver INTO BACKLOG / REVIEW © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 20 think process TO MAKE BETTER, A REAL OPTION refine REQUIREMENTS User stories User ecosystem User workflow Holistic Customer Journeys Mood board Information audit Market research Experience framework Phased thinking Brand values Visual thematics Show and tell User journeys Map paths Contextual support points Information architecture Show and tell Interactive library Logical ergonomics Style guides Asset index Show and tell / socialization Interactions (wireframes or models) Assets Customer Experience Deviations design STATIC WIREFRAMES concept SKETCHES
  • 21.
    TO MAKE BETTER,A CONSTANT BEHAVIOR © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 21 think people design studio Digital Visual Designer Digital Content Author Creative Technologist Digital Producer Experience Consultant Studio Director 425 Roles Available London NYC Bay Area Bombay Bangalore plus other countries!
  • 22.
    thank you WEWELCOME YOUR COMMENTS & FEEDBACK wiprodigital.com KARL SMITH PARTNER, GLOBAL HEAD OF DESIGN Wipro Digital karl.smith@wiprodigital.com @userexperienceu © 2014 WIPRO LTD | WWW.WIPRODIGITAL.COM 22

Editor's Notes

  • #17 APPLICATIONS & SYSTEMS *Search Optimization, *Business Intelligence, *Campaign Management, *AB/MVT, *Media Optimization, *Customer relationship management, *Sales Automation, *Digital Asset Management, *Web Content Management, *Social, *eCommerce, *Product Information Management, *Insight PROCESSES * Limited Collaboration * Limited / no optimization of end-to-end activities Sub Optimal Reuse of Assets Decentralized Digital Asset Mgmt. ASSETS *Banner / Poster, •Signage, •Flyers /Brochures Graphics, •Print Catalogue, •Video, *Narratives, *Product Specifications, *Legal / Compliance Content, *User Manual, *Packaging Guide, *Layout / Font, *Still Pics /Photos, *Web Template, *Campaign Mailers, *Campaign Brief, *Branding Guideline, Musical / Jingle
  • #18 APPLICATIONS & SYSTEMS *Search Optimization, *Business Intelligence, *Campaign Management, *AB/MVT, *Media Optimization, *Customer relationship management, *Sales Automation, *Digital Asset Management, *Web Content Management, *Social, *eCommerce, *Product Information Management, *Insight PROCESSES * Limited Collaboration * Limited / no optimization of end-to-end activities Sub Optimal Reuse of Assets Decentralized Digital Asset Mgmt. ASSETS *Banner / Poster, •Signage, •Flyers /Brochures Graphics, •Print Catalogue, •Video, *Narratives, *Product Specifications, *Legal / Compliance Content, *User Manual, *Packaging Guide, *Layout / Font, *Still Pics /Photos, *Web Template, *Campaign Mailers, *Campaign Brief, *Branding Guideline, Musical / Jingle
  • #19 APPLICATIONS & SYSTEMS *Search Optimization, *Business Intelligence, *Campaign Management, *AB/MVT, *Media Optimization, *Customer relationship management, *Sales Automation, *Digital Asset Management, *Web Content Management, *Social, *eCommerce, *Product Information Management, *Insight PROCESSES * Limited Collaboration * Limited / no optimization of end-to-end activities Sub Optimal Reuse of Assets Decentralized Digital Asset Mgmt. ASSETS *Banner / Poster, •Signage, •Flyers /Brochures Graphics, •Print Catalogue, •Video, *Narratives, *Product Specifications, *Legal / Compliance Content, *User Manual, *Packaging Guide, *Layout / Font, *Still Pics /Photos, *Web Template, *Campaign Mailers, *Campaign Brief, *Branding Guideline, Musical / Jingle