This document discusses using games to replace traditional meetings for user experience design. It describes several design games that can be used at different stages of the design process, including system mapping, priority poker, pass the idea parcel, snakes and ladders, top trumps, and fantasy feature list. Each game is explained with the goals, when to play, number of players, how to play, and benefits. The document encourages using games to generate ideas, prioritize items, map out customer journeys, evaluate options, and focus on features in a fun and engaging way for teams.