A presentation going into the details surrounding the gamification player and user types HEXAD from Andrzej Marczewski at Gamified UK.
This is aimed at game and gamification designers as a tool for helping design better solutions that focus on the wants and needs of the users.
The original artical can be found at http://www.gamified.uk/user-types/
A presentation going into the details surrounding the gamification player and user types HEXAD from Andrzej Marczewski at Gamified UK.
This is aimed at game and gamification designers as a tool for helping design better solutions that focus on the wants and needs of the users.
The original artical can be found at http://www.gamified.uk/user-types/
IGC 2017과 시작해요 언리얼 2017에서 발표를 한 '오버턴 VR 개발기 - 1인 개발 3년차 리포트' 입니다.
오버턴을 개발하면서 있었던 이야기를 담고 있고
VR 게임을 개발하기 위한 노하우를 최대한 이야기하였습니다.
그러면서 1인 독립 개발을 하면서 느꼈던 점들을
발표하였으니 도움이 되셨으면 좋겠습니다.
피드백은 아래 SNS로 부탁드립니다.
https://twitter.com/Hanguny
The fourth part of my Core Principles of Gamification, Rewards and Feedback. You can now get all four of the principles in a handy book from amazon - https://www.amazon.co.uk/Marczewskis-Principles-Gamification-Chirstopher-Marczewski/dp/1974598306/
Review of the most important topics of an online business: Acquisition, how to improve targeting new users,
Retention, how to make them stay the most,
Monetization, how to earn money from them to feed the funnel
***First Half***
Introduction to Oracle Fusion Middleware and Oracle ADF
Getting started with JDeveloper
Building a Business Model with ADF Business Components
Querying and persisting data
Exposing Data
Declaratively Customizing Data Services
Programmatically Customizing Data Services
Validating User Inputs
***Second Half***
Understanding UI Technology
Binding UI Components to Data
Planning the User Interface
Passing values between UI Elements
Responding to Application Events
Implementing Transactional Capabilities
IGC 2017과 시작해요 언리얼 2017에서 발표를 한 '오버턴 VR 개발기 - 1인 개발 3년차 리포트' 입니다.
오버턴을 개발하면서 있었던 이야기를 담고 있고
VR 게임을 개발하기 위한 노하우를 최대한 이야기하였습니다.
그러면서 1인 독립 개발을 하면서 느꼈던 점들을
발표하였으니 도움이 되셨으면 좋겠습니다.
피드백은 아래 SNS로 부탁드립니다.
https://twitter.com/Hanguny
The fourth part of my Core Principles of Gamification, Rewards and Feedback. You can now get all four of the principles in a handy book from amazon - https://www.amazon.co.uk/Marczewskis-Principles-Gamification-Chirstopher-Marczewski/dp/1974598306/
Review of the most important topics of an online business: Acquisition, how to improve targeting new users,
Retention, how to make them stay the most,
Monetization, how to earn money from them to feed the funnel
***First Half***
Introduction to Oracle Fusion Middleware and Oracle ADF
Getting started with JDeveloper
Building a Business Model with ADF Business Components
Querying and persisting data
Exposing Data
Declaratively Customizing Data Services
Programmatically Customizing Data Services
Validating User Inputs
***Second Half***
Understanding UI Technology
Binding UI Components to Data
Planning the User Interface
Passing values between UI Elements
Responding to Application Events
Implementing Transactional Capabilities
Playful Design, Fun Products & Gamification for Startupsgbanga
This is a short workshop about how to turn your startup service into a playful and fun experience.
It was set up in a few minutes to be hold at the Startupcamp.ch 2013 in Basel, Switzerland.
Gbanga creates mixed-reality games to entertain players in a new and fun way.
الإرهاب وحجم الخسائر بمصر - المركز المصرى لمكافحة الارهاب
====================================
في السابق،كانت حوادث الارهاب فردية تتلقى دعما غير منتظم من جهات متفرقة.
اليوم ، ثبت تورط أجهزة مخابرات ومؤسســات وهيئات ســـرية وعلنية في تقديــــم دعم يصل الى تمويــل ثابت لجماعات ارهـابية بهدف تحقيــق مصالحها تتســبب في الفوضى التي اجتاحت المنطقة لاعادة تقســـيمها والتي عرفت بالفوضى الخلاقة .
TOY - Gamification Decards - Oyunlastirma Kart Örnekleri.pdfErcan Altuğ YILMAZ
Türkiye'nin ilk Oyunlaştırma Kartları
Geleceğin iş modeli oyunların motivasyonlarını iş süreçlerine entegre etmek olan oyunlaştırma için tümüyle bizzat ülkemizin dünyadaki oyunlaştırma lideri Ercan Altuğ Yılmaz ve Gamfed Türkiye ekibi ile geliştirilen ve tümüyle ücretsiz olan oyunlaştırma modeli TOY ve oyunlaştırma kartları Gamification Decards ile siz de keşfedin ve işinize uygulayın.Oyun başlasın!