> Baixe nossa apostila gratuitamente:
https://acasadoconcurseiro.com.br/download/banrisul-2015/apostila
> Saiba mais sobre o curso do concurso para o Banrisul: https://goo.gl/izaVPg
> Contato: atendimento@acasadoconcurseiro.com.br
> www.acasadoconcurseiro.com.br
> Baixe nossa apostila gratuitamente:
https://acasadoconcurseiro.com.br/download/banrisul-2015/apostila
> Saiba mais sobre o curso do concurso para o Banrisul: https://goo.gl/izaVPg
> Contato: atendimento@acasadoconcurseiro.com.br
> www.acasadoconcurseiro.com.br
Homework offers comfortable and equipped workspaces, high speed internet, complimentary coffee and drinks, networking, entrepreneurship events, and amazing amenities. Contact us and save with our launching prices.
Mexico city Spring 2016
Homework ofrece espacios de trabajo cómodos y con todo el equipamiento que necesitas, internet de alta velocidad, café y bebidas complementarias, networking, eventos de emprendimiento, y mas. Conócennos y aprovecha nuestros planes por lanzamiento.
Ciudad de México Primavera 2016
Quais São Os Principais Programas De Fidelidade Nacionais E Seus BenefíciosViaje Mais Pagando Menos
Quais são os programas de fidelidade que você conhece? Conheça todos que temos no Brasil e seus benefícios para assim você acumular o máximo de milhas possível!
Adaptarse a las nuevas formas de crear y compartir contenidos digitales constituye un reto para la preparación de profesionales en los perfiles emergentes de disciplinas ajenas a la informática y la computación. Los lenguajes y las herramientas de creación digital no están muchas veces pensados para su utilización por parte de usuarios de estos campos. Un reto en el campo de la computación creativa es la posibilidad de incorporar capacidades interactivas multimodales, junto con realidad virtual y realidad aumentada, en las herramientas de autoría con las que se elaboran los materiales y diseños de aprendizaje. El objetivo general de la charla es motivar la investigación sobre la computación creativa, así como mostrar desarrollos diversos alrededor de un marco de trabajo que aspira a fomentar las habilidades de diseño, creación y despliegue de experiencias educativas con capacidades analíticas para el aprendizaje y la evaluación en un contexto multidisciplinar.
Extended Reality for Virtual Social LearningZi Siang See
Digital technological advancement and abundance have transformed the world, without exemption to the education. The keynote workshop focuses on the emerging development of various extended reality (AR/VR) and practical applications for education and training. The workshop content is anchored based on digital technology related Massive Open Online Courses (MOOC) on Openlearning including "MOOC for AR VR: Obstacles, Challenges and Usability" and "Building Information Modelling 101 and 202", simulating technology driven virtual teaching and learning. The workshop will also contextualize the integration of extended reality and pedagogy theories such as Kolb's experiential learning theory, Bloom's taxonomy, social learning etc. The main goal of this workshop is to introduce and support the adoption of extended reality (AR/VR) approaches for virtual social learning.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
3D Printing and 3D Scanning: From Digital Data Capture to Physical Object by ...Melissa Tiffany
This technical session will demonstrate how you can utilize 3D data collected from longer range laser scanners, to produce models of objects, architecture, and even landscapes. Using examples from archaeological projects around the world and from their museum exhibit featuring 3D printing and 3D laser scanning, University of South Florida scientists will demonstrate workflows they are using for World Heritage preservation projects, and show how they are using these 3D data and objects to enhance and improve education and interaction. Learn how 3D printing is
providing exciting new deliverables and the possibilities for added value on a variety of projects.
Homework offers comfortable and equipped workspaces, high speed internet, complimentary coffee and drinks, networking, entrepreneurship events, and amazing amenities. Contact us and save with our launching prices.
Mexico city Spring 2016
Homework ofrece espacios de trabajo cómodos y con todo el equipamiento que necesitas, internet de alta velocidad, café y bebidas complementarias, networking, eventos de emprendimiento, y mas. Conócennos y aprovecha nuestros planes por lanzamiento.
Ciudad de México Primavera 2016
Quais São Os Principais Programas De Fidelidade Nacionais E Seus BenefíciosViaje Mais Pagando Menos
Quais são os programas de fidelidade que você conhece? Conheça todos que temos no Brasil e seus benefícios para assim você acumular o máximo de milhas possível!
Adaptarse a las nuevas formas de crear y compartir contenidos digitales constituye un reto para la preparación de profesionales en los perfiles emergentes de disciplinas ajenas a la informática y la computación. Los lenguajes y las herramientas de creación digital no están muchas veces pensados para su utilización por parte de usuarios de estos campos. Un reto en el campo de la computación creativa es la posibilidad de incorporar capacidades interactivas multimodales, junto con realidad virtual y realidad aumentada, en las herramientas de autoría con las que se elaboran los materiales y diseños de aprendizaje. El objetivo general de la charla es motivar la investigación sobre la computación creativa, así como mostrar desarrollos diversos alrededor de un marco de trabajo que aspira a fomentar las habilidades de diseño, creación y despliegue de experiencias educativas con capacidades analíticas para el aprendizaje y la evaluación en un contexto multidisciplinar.
Extended Reality for Virtual Social LearningZi Siang See
Digital technological advancement and abundance have transformed the world, without exemption to the education. The keynote workshop focuses on the emerging development of various extended reality (AR/VR) and practical applications for education and training. The workshop content is anchored based on digital technology related Massive Open Online Courses (MOOC) on Openlearning including "MOOC for AR VR: Obstacles, Challenges and Usability" and "Building Information Modelling 101 and 202", simulating technology driven virtual teaching and learning. The workshop will also contextualize the integration of extended reality and pedagogy theories such as Kolb's experiential learning theory, Bloom's taxonomy, social learning etc. The main goal of this workshop is to introduce and support the adoption of extended reality (AR/VR) approaches for virtual social learning.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
3D Printing and 3D Scanning: From Digital Data Capture to Physical Object by ...Melissa Tiffany
This technical session will demonstrate how you can utilize 3D data collected from longer range laser scanners, to produce models of objects, architecture, and even landscapes. Using examples from archaeological projects around the world and from their museum exhibit featuring 3D printing and 3D laser scanning, University of South Florida scientists will demonstrate workflows they are using for World Heritage preservation projects, and show how they are using these 3D data and objects to enhance and improve education and interaction. Learn how 3D printing is
providing exciting new deliverables and the possibilities for added value on a variety of projects.
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Khalid Md Saifuddin
The integration of virtual reality (VR) in education, particularly for collaborative activities and feedback, is recently trending with the continuous development of technologies. So, this paper reports a pilot study as part of an ongoing E-learning project for address the questions: 1. how can tertiary education design courses adopt VR systems in student projects in collaboration with external organizations, and 2. what are the perceptions of the students and external organization regarding the use of VR systems for cross-discipline and cross-location collaborative prototyping? The process of VR use for the learning activities are grouped into four categories: 1) introduction of basic features of VR tools (two hours), 2) self-learning/experiencing the tools — HTC Vive headsets with Masterpiece VR, SculptrVR, Google Blocks, and Sketchbox (15-20 hours), 3) co-creating design objects by adopting the selected VR tools — ScuptrVR and Google Blocks (two to four hours), and 4) presentation and get feedback in live VR space — Sketchbox with import models (2X30 min). The students responded that, for the collaborated project with a company based in another city, the VR setup is a great tool for demonstrating 3D models of the designed objects. It shows the detailed view of a product or a concept, it creates useful space for creativity, and it saves time. On the contrary, the technology is still in the early phase for the modelling purpose, still too cartoonish, lacks functions for engineering design, and gives dizzy feeling. This study involved collocated student teams of engineers and future study should include students of different study programs and campuses working for the same client as part of their respective courses.
Designing Augmented Reality Experiences for MobileTryMyUI
In this webinar, Professor Ed Johnston of Kean University shares best practices in creating augmented reality experiences and 360-degree imaging content for mobile. Ed and his research team at Kean University have created interactive posters and 360-degree images at Liberty Hall Museum, NJ, and he has had his creative works presented in Hong Kong, NY, and LA. Here, he talks about the process in the making and answers audience's questions on AR, VR, and 3D media.
Access the full webinar video here: http://goo.gl/UpfMiq
Believe Me or Your Own Eyes: Eye Tracking Entertainmentkeylimeinteractive
This is subset of the slides presented at the 2011 SXSW conference that highlights the pros and cons of eye tracking for user research. Key Lime Interactive moderated and participated as a panelist for this session.
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2. Objectives
Future proofing
Interpretive value
Brief overview of interactions on tours
Brief overview of interactions in Ed Shed
Lessons Learned
4. Examples
FFF vs. SLA 3D Printers
Google Cardboard vs. Oculus, Microsoft, etc.
Virtual/3D modeling software vs.
BYOD vs. provided device
Specified app development vs. generic content distribution
tools
5.
6. Pros:
Established technology with over 30 years of development
Provides ability to fabricate objects that are otherwise
uncreatable
Provides cost efficient means of rapid prototyping
Cons:
Price
Learning Curve
Maintenance
7. Pros:
Provides ability to capture 3d model of some real world
objects
Captures detail such as geometry, color, size etc.
Model can be 3D printed or used in virtual environment
Cons:
Limited use
Reliability issues
Rapid technology development
8. Pros:
Creates virtual space allowing for immersive visualization
Easy to operate
Cheap
Cons:
Rapidly advancing technology
No established format
Dizziness/sickness
Isolated experience
9. Pros
Immersive photo and video capture
Easy to capture environment for use in AR and VR applications
“Wow” factor
Rapid pace of support
Cons
Low quality resolution
Currently complicated to render imagery
No universal format
Rapidly advancing technology
11. Touching the Past
Active learning strategies result
in stronger comprehension of
subjects, and haptics provides a
mechanism through which
students can actively engage in
learning a range of ideas and
skills, putting control of learning
literally into their hands.
-Educase Learning Initiative
12. Interpretive value
The extent to which the object relates to programming
objectives and enhances the learning experience
13. Examples
Butchered dog
mandible (jaw) vs.
butchered dolphin
“Arrow Boy” point
vs. Morrow
Mountain Point
Sundial/compass vs.
Jack of Plate
14. Discovering the interpretive value
of the object
What story do I want to tell?
How will this object enhance that story?
How can I reproduce the object?
How can I teach my staff to use the object?
16. Why did we do it?
NMC Horizon 2015 Report Museum Edition Wiki
Key trends
Expanding concept of Museum Visitors
Increasing focus on participatory experiences
Growth of cross-institution collaboration
Pushing boundaries of creativity
Developments
BYOD (Bring Your Own Device)
Makerspaces
3D Scanning
Augmented and Virtual Reality
Challenges
Developing comprehensive digital strategies
Low digital fluency of museum professionals
Balancing connected and unconnected lives
Measuring impact of new technologies
17. If you build it…they will come
Over 10K visitors from June 22nd-September 6th
National press
Multiple mentions on TripAdvisor and visitors surveys
Over 500 scans sent to visitors
Universal praise from visitors of all ages
18. Press
Makezine.com
Recreating the Past with Archeological 3D Printing
3DPrint.com
Historic Jamestown’s 3D Printing ‘Ed Shed’ Puts the Past at Visitors’
Fingertips
Richmond Magazine
Making History
Wydaily.com
Jamestown Unearthed: 3-D Printing Technology Brings Artifacts to Life
Jamestown Unearthed: Historic Jamestowne Opens Hands-On Archaeology to
Guests
The Yorktown Crier
Jamestowne Ed Shed
19. Many visitors are “kids” at heart
Our effort to market the space as the JR “Kids” Ed Shed was a
failure…
and that’s a GOOD thing!
20. Technology is tough
Technical challenges and training lapses became apparent
only through operations
21. 3D printer
Six different printers and three different brands
Don’t be an early adopter
Spend more
Keep it simple
Virtual Viewers
Get Insurance on the phone
Cardboard gets dirty…fast
People want to walk around. Don’t let them.
Put the device in airplane mode
22. 3D Scanner
Keep it charged
Determine your
demo objectives
Create a space as
you prep the demo
Use Apple TV
3D Prints
Identification Key
Variety
Discovery Boxes vs.
Matching Game
23. Sorting and Picking
Not productive without dedicated staff
Great bridge to the tech
Extended engagement opportunities
Out of Context Artifacts
Get rid of the sharp stuff
Put it in their hands
Visuals needed
24. Other observations
Keeping pace should be
part of your budget
Let staff play
Partnership drastically
enhanced the value of the
space