The document discusses ways that technology can be used to engage students in learning. It provides examples of how technology can be used to gain students' attention through visual and interactive presentations, illustrate real-world relevance, and engage students through hands-on production work. The document also lists specific technological tools that can be used, such as virtual manipulatives, online music programs, and interactive whiteboard games, as well as math-related activities using tools like Geogebra and Google Earth.