An introduction to training and learning in immersive 3D and VR, and Daden projects in this space. As used at the Nov 18 ImmerseUK event in Birmingham.
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
29 March 2019 Presentation on the relation of digital and virtual heritage to digital humanities, issues, some projects..at Curtin University Perth Australia
A Journey into Online Qualitative Research - Abbott ResearchMerlien Institute
at Qualitative360 North America 2014
1-3 April 2014, Toronto, Canada
This event is proudly organised by Merlien Live
Check out our upcoming events by visiting http://qual360.com/
Designing Augmented Reality Experiences for MobileTryMyUI
In this webinar, Professor Ed Johnston of Kean University shares best practices in creating augmented reality experiences and 360-degree imaging content for mobile. Ed and his research team at Kean University have created interactive posters and 360-degree images at Liberty Hall Museum, NJ, and he has had his creative works presented in Hong Kong, NY, and LA. Here, he talks about the process in the making and answers audience's questions on AR, VR, and 3D media.
Access the full webinar video here: http://goo.gl/UpfMiq
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
29 March 2019 Presentation on the relation of digital and virtual heritage to digital humanities, issues, some projects..at Curtin University Perth Australia
A Journey into Online Qualitative Research - Abbott ResearchMerlien Institute
at Qualitative360 North America 2014
1-3 April 2014, Toronto, Canada
This event is proudly organised by Merlien Live
Check out our upcoming events by visiting http://qual360.com/
Designing Augmented Reality Experiences for MobileTryMyUI
In this webinar, Professor Ed Johnston of Kean University shares best practices in creating augmented reality experiences and 360-degree imaging content for mobile. Ed and his research team at Kean University have created interactive posters and 360-degree images at Liberty Hall Museum, NJ, and he has had his creative works presented in Hong Kong, NY, and LA. Here, he talks about the process in the making and answers audience's questions on AR, VR, and 3D media.
Access the full webinar video here: http://goo.gl/UpfMiq
Warren Brush
from his IPC10 Conference Talk: Permaculture & Peace (17 sept 2011, Amman, Jordan)
"We have gotten really good at designing on the landscape
but .. we still need to be doing work for the people-care ethic
It's something we have to really look at in depth in these
next 30yrs of the PC movement
& it's at the root of peace-making
I've seen so many good designs on the ground, all around the world,
that were abandoned because the people could not work it out any longer
they couldn't figure out how to work with the diversities within their group
The People-Care ethic is crucial
in how are we going to move forward as a group
How do we translate the People-Care ethic into practice,
to be most effective?
Warren Brush
from his IPC10 Conference Talk: Permaculture & Peace (17 sept 2011, Amman, Jordan)
"We have gotten really good at designing on the landscape
but .. we still need to be doing work for the people-care ethic
It's something we have to really look at in depth in these
next 30yrs of the PC movement
& it's at the root of peace-making
I've seen so many good designs on the ground, all around the world,
that were abandoned because the people could not work it out any longer
they couldn't figure out how to work with the diversities within their group
The People-Care ethic is crucial
in how are we going to move forward as a group
How do we translate the People-Care ethic into practice,
to be most effective?
Create, Share, Inspire: exploring the possibilities of global collaborations. debbieholley1
How can we break down barriers and encourage and inspire our students to communicate, collaborate and create together? At time when the ‘global’ is offering ever more affordances to learners, how can we as educators respond to the challenges posed by a fast moving technology sector, yet ensuring that we are delivering robust, evidence based teaching? At Bournemouth University we are exploring some of the opportunities and challenges and this talk will offer some insights as what may be possible, and some strategies for overcoming the barriers we face to make the possible happen in our own classrooms.
This presentation explores our collaborative strategies and work for designing and building OVAL (Oklahoma Virtual Academic Laboratory), a multi-disciplinary, multi-user academic virtual reality (VR) system.
For more information:
https://github.com/OUETL/OVAL
bill.endres@ou.edu
What is user experience and why does it matterSarah Horton
Many factors influence decision-making when producing websites, applications, and apps. In many cases, decision-making is focused on addressing the values of the producer, and the most important factor is overlooked: the consumer. People are loyal to products and services that satisfy their needs and provide content and features that they value. Providing a good user experience benefits both consumer and producer.
In this session we will look at user experience broadly, and then through the lens of accessibility, as a way of bringing into focus the value of providing accessible and enjoyable user experiences.
Presented as part of Harvard's Digital Content Connect, June 12, 2014: http://hwpi.harvard.edu/digital-content-connect
Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface
Learn how we saved 76% to 81% of our event costs by using virtual worlds, and how they can be used to do agile project management with distributed teams. Presented at the Agile2010 conference in Orlando.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
Introduction to KERIS Issue Report about prospects for educational purposes of Virtual Reality and Mixed Reality pertaining to Augmented Reality. This material was used at the JTC1/SC24 WG9 Seoul meeting.
KERIS 이슈리포트: 가상현실 및 혼합현실 활용 가능성 및 전망을 소개하는 슬라이드입니다. JTC1/SC24 WG9 서울 회의에서 소개된 자료입니다.
Checking Our Footing: 16 Modern Accessibility Myths DebunkedJonathan Hassell
Many of the things accessibility advocates believe are out of date. Yes, the web industry has loads of myths about accessibility which we constantly need to battle. But some of the understanding of accessibility advocates is equally flawed.
In this talk to a11yLDN 2012 I challenge some of the accepted assumptions many of us hold that I believe are really not serving us, or the disabled and elderly people we are trying to help, well at all. In their place I detail some more researched, more effective findings from which to continue to grow our influence in the web community.
Find the original blog, and join in the discussion at: http://www.hassellinclusion.com/2011/12/accessibility-myths-2011/
Lecture 11 from the 2017 COMP 4010 course on AR and VR at the University of South Australia. This lecture was on AR applications and was taught by Mark Billinghurst on October 26th 2017.
These posters describe the AHRC funded project carried out by Bournemouth University, the National Trust, Daden Limited and Satsymph to investigate the use of VR to support heritage interpretation and communication.
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
A presentation version of our Virtual Reality white paper taking a balanced look at the use of Virtual Reality in support of training, and some of the issues that need to be considered.
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Warren Brush
from his IPC10 Conference Talk: Permaculture & Peace (17 sept 2011, Amman, Jordan)
"We have gotten really good at designing on the landscape
but .. we still need to be doing work for the people-care ethic
It's something we have to really look at in depth in these
next 30yrs of the PC movement
& it's at the root of peace-making
I've seen so many good designs on the ground, all around the world,
that were abandoned because the people could not work it out any longer
they couldn't figure out how to work with the diversities within their group
The People-Care ethic is crucial
in how are we going to move forward as a group
How do we translate the People-Care ethic into practice,
to be most effective?
Warren Brush
from his IPC10 Conference Talk: Permaculture & Peace (17 sept 2011, Amman, Jordan)
"We have gotten really good at designing on the landscape
but .. we still need to be doing work for the people-care ethic
It's something we have to really look at in depth in these
next 30yrs of the PC movement
& it's at the root of peace-making
I've seen so many good designs on the ground, all around the world,
that were abandoned because the people could not work it out any longer
they couldn't figure out how to work with the diversities within their group
The People-Care ethic is crucial
in how are we going to move forward as a group
How do we translate the People-Care ethic into practice,
to be most effective?
Create, Share, Inspire: exploring the possibilities of global collaborations. debbieholley1
How can we break down barriers and encourage and inspire our students to communicate, collaborate and create together? At time when the ‘global’ is offering ever more affordances to learners, how can we as educators respond to the challenges posed by a fast moving technology sector, yet ensuring that we are delivering robust, evidence based teaching? At Bournemouth University we are exploring some of the opportunities and challenges and this talk will offer some insights as what may be possible, and some strategies for overcoming the barriers we face to make the possible happen in our own classrooms.
This presentation explores our collaborative strategies and work for designing and building OVAL (Oklahoma Virtual Academic Laboratory), a multi-disciplinary, multi-user academic virtual reality (VR) system.
For more information:
https://github.com/OUETL/OVAL
bill.endres@ou.edu
What is user experience and why does it matterSarah Horton
Many factors influence decision-making when producing websites, applications, and apps. In many cases, decision-making is focused on addressing the values of the producer, and the most important factor is overlooked: the consumer. People are loyal to products and services that satisfy their needs and provide content and features that they value. Providing a good user experience benefits both consumer and producer.
In this session we will look at user experience broadly, and then through the lens of accessibility, as a way of bringing into focus the value of providing accessible and enjoyable user experiences.
Presented as part of Harvard's Digital Content Connect, June 12, 2014: http://hwpi.harvard.edu/digital-content-connect
Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface
Learn how we saved 76% to 81% of our event costs by using virtual worlds, and how they can be used to do agile project management with distributed teams. Presented at the Agile2010 conference in Orlando.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
Introduction to KERIS Issue Report about prospects for educational purposes of Virtual Reality and Mixed Reality pertaining to Augmented Reality. This material was used at the JTC1/SC24 WG9 Seoul meeting.
KERIS 이슈리포트: 가상현실 및 혼합현실 활용 가능성 및 전망을 소개하는 슬라이드입니다. JTC1/SC24 WG9 서울 회의에서 소개된 자료입니다.
Checking Our Footing: 16 Modern Accessibility Myths DebunkedJonathan Hassell
Many of the things accessibility advocates believe are out of date. Yes, the web industry has loads of myths about accessibility which we constantly need to battle. But some of the understanding of accessibility advocates is equally flawed.
In this talk to a11yLDN 2012 I challenge some of the accepted assumptions many of us hold that I believe are really not serving us, or the disabled and elderly people we are trying to help, well at all. In their place I detail some more researched, more effective findings from which to continue to grow our influence in the web community.
Find the original blog, and join in the discussion at: http://www.hassellinclusion.com/2011/12/accessibility-myths-2011/
Lecture 11 from the 2017 COMP 4010 course on AR and VR at the University of South Australia. This lecture was on AR applications and was taught by Mark Billinghurst on October 26th 2017.
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https://alandix.com/academic/papers/synergy2024-epistemic/
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https://arxiv.org/abs/2306.08302
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2. Who Are We?
◼ Specialists in:
◼ Immersive 3D training and learning (software and
hardware based immersion)
◼ Chatbots and conversational Artificial Intelligence
◼ Founded 2004, but 3D and chatbot experience since late
1990s
◼ Award-winning:
◼ US Federal Virtual Worlds Challenge winner 2010
◼ Finalist 2013 Global Unity3D Awards
◼ Times Higher Education Winning Projects 2009 & 2013
◼ Research-inspired – over a dozen R&D funded projects
◼ Based in Birmingham UK
5. Why 3D/VR Training?
◼ Save travel time and site costs
◼ Instant reset, high repetition
◼ Fast failure
◼ Wide variety of scenarios/problems
◼ Do things not possible/too dangerous/too
uneconomic in real life
◼ 100% consistent – esp. for reg. & assessment
◼ Asynchronous as well as synchronous
◼ Train or revise 24/7
◼ Less judgemental
◼ See “hidden” elements – e.g. emotional states
vs Physical Training
◼ Higher agency -> higher engagement
◼ Wider/unprompted range of actions
◼ Better understand context
◼ Encoding specificity
◼ Multi-user exercises
◼ Instant amendments c.f. video
◼ Better incorporate social and cross-cultural
skills
◼ Build virtual muscle memory of task/location
vs eLearning
6. 3D/VR in Training and Learning
Onboarder
&
Site
Familiarisation
Business
Continuity
& Emergency
Inter-cultural &
language
Training
Management,
Leadership and
Team Skills
Customer
Relationships
“training what you can’t
teach well in the
classroom
… or which is inefficient,
dangerous or too costly
on site”
7. 3D vs VR
◼ Use any computer/tablet/handheld
◼ 1st or 3rd Person
◼ Minimal nausea issues
◼ Easy text input/output
◼ Link out to web/2D
◼ No Health & Safety issues
◼ Can do very long exercises (~5hrs)
Immersive 3D
(on 2D)
Headset-based
VR
◼ Need a VR Headset (£10-£400-£1k+)
◼ Locked 1st person
◼ Possible nausea and H&S issues
◼ Poor for text (input & output)
◼ More “immersive”/flow
◼ Isolating (good/bad)
◼ Sense of size/space
◼ Need to keep to short exercises (10s of mins?)
◼ Slow manipulation
9. Virtual Fieldtrips
◼ Initial InnovateUK project with the Open
University and the Field Studies Council
◼ ~25 sq km of The Long Mynd around
Cardingmill Valley digitised
◼ Compared 360 photosphere, immersive 3D
and “true VR” approaches
◼ Enabled students to rehearse and revisit
GCSE river measurement fieldtrip
*Quantified survey results from 18 students, from 27 forms submitted
“It was very detailed, real and
very easy to use”
“You could see where you
were going and you could find
out interesting facts about the
location”
“I loved how realistic it was and all
the sounds made it feel real”
10. STEM Engagement
◼ Built for the World Space Day event at
Worcester
◼ Continual use from 0930 to 1730
◼ Ranked by the organisers as the best
stand at the event (apart from their
own!)
◼ Previous events include the Malvern
Festival of Innovation
“There is zero chance that you
can go to the moon, but it was
really cool to learn about it and
feel it”
11. Midwifery/Nursing Training
◼ Evolving projects for Bournemouth
University Midwifery and Nursing students
◼ Two exercises so far (Urinalysis and
Diabetes) and live with students
◼ Looking at further exercises
"I had such a cool day at work recently – I got to play with
the first of my VR healthcare education environments
using Oculus Rift"
"I absolutely love this! A brilliant way to learn“- student
feedback
"So amazing to see my project becoming a reality – I
hope the students love this way of bridging the gap
between classroom theory and clinical practice"
"That was brilliant loved it! can’t wait to do more. Very
informative" - student feedback
"Delighted that the Oculus Rift dramatically altered the
look and feel of the clinical room, and that the handheld
Haptic feedback controls added to the experience"
12. Virtual Route Learning
◼ Project with Birmingham Community Healthcare Trust
◼ Over 70% of patients reported a reduction in community travel
[due to navigation issues] after brain injury and this had a
major impact on quality of life.
◼ Studying recovery of navigation skills in Acquired Brain Injury
Patients through navigation of a townscape with editable
proximal and distal landmarks
◼ Two doctoral, two MSc and two BSc students/researchers used
in research studies with 20 patients and 40 controls so far
◼ Now being used with an fMRI scanner
“[Daden] very customer centred, checking with us at each stage in the
development that it was exactly what we wanted. None of our very ‘un’
technically phrased questions were ever too much for them “
“The [evaluation] data ...was certainly more than we had expected and the
software is very easy to use for us and the participants in the study
13. Virtual Avebury – Heritage Outreach
◼ AHRC/EPSRC funded project with the National
Trust, BU and Satsymph
◼ Recreate Avebury Circle as it was ~3000 years
ago (minus the village!)
◼ Multi-user experience
◼ Over 700 users at the Avebury NT in 2-3Q18
“the short video I made for the BBC has been put on the
NT Facebook page for Avebury has had 41,000 views so
far! “
“The first thing that hits you once the experience
starts is the sheer size of the site, the immense
number of stones, the depth of the ditches and
the embankments. As you wander around there
are even Neolithic people to observe and you
are somehow drawn to the eighteen foot column
that towers above the stones and the
landscape.”
“This is a really amazing experience. To be
suddenly transported back to 4,000 years
ago with the clutter of modern life removed
from the landscape was very special and in
particular the ability to view the henge from
a height gives a real sense of perspective
and scale that you just don’t get from the
ground.’”
15. Next Steps
◼ Building some new demos – e.g. fire
training
◼ Supporting Oculus Go/Quest and other
headsets
◼ Improving analytics and integration (xAPI)
◼ Building a construction training Proof-of-
Concept
◼ Growing our public sector client base
◼ Moving more into the private sector
◼ Finding training content creation/delivery
partners