The document discusses how Daden, an immersive technology company, uses virtual reality and 3D simulations to help organizations with infrastructure stress testing, emergency preparedness, and security operations. Specifically, it provides examples of how they have created virtual simulations to help train New York City's emergency responders, plan the layout of the new Library of Birmingham, and allow airport security staff and emergency planners to rehearse scenarios. The document also describes how Daden uses immersive data visualization and links real-time sensor data to their virtual models to help organizations with tasks like social media monitoring, identifying cyber threats, and enhancing security operations.
With our Summer Special Edition Comic you can see and read more about Trainingscapes - our immersive 3D training environments where you can learn by doing.
Training and Education in a Virtual WorldDaden Limited
Daden Emerging Technology Seminar - Training and Education in a Virtual Environment - Guest Speakers, Luke Woodham & Sheetal Kavia from St Georges, University of London talking about their experiences with virtual worlds.
Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Who by: Soulla Stylianou, Client Director, Daden Ltd
Date: 13th April 2010
Where: Be2Camp Fringe Event at BIFM annual conference, London
Description: How virtual worlds like Second Life could be used within the FM industry for training
With our Summer Special Edition Comic you can see and read more about Trainingscapes - our immersive 3D training environments where you can learn by doing.
Training and Education in a Virtual WorldDaden Limited
Daden Emerging Technology Seminar - Training and Education in a Virtual Environment - Guest Speakers, Luke Woodham & Sheetal Kavia from St Georges, University of London talking about their experiences with virtual worlds.
Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Who by: Soulla Stylianou, Client Director, Daden Ltd
Date: 13th April 2010
Where: Be2Camp Fringe Event at BIFM annual conference, London
Description: How virtual worlds like Second Life could be used within the FM industry for training
Sampling of a wide variety of e-learning developed by CGS Learning. Includes mobile learning, augment reality, gamification, templates, hardware, simulations and more. For additional information, contact us.
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
Creating Digital Twins Using Rapid Development Techniques.pdfICS
In this webinar, we will walk you through ICS’ well-defined process for quickly creating medical device digital twins, including exploring the benefits of a layered architecture approach and examining appropriate use cases for our rapid development technique.
Virtual reality in e learning – redefining the learning experienceRapidValue
With the advent of technology, the education sector has revolutionized. From print media to the web, we
have seen information getting richer and easily accessible. Thus, it has always made sense to bring web-based learning systems that is inundated with information.
Virtual Reality, a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment, is another such technology, which has contributed to big change in the education system.
E-Learning (eLearning) has become a popular method of sharing materials in various formats including videos and webinars. The benefit of providing continuous learning anywhere, and being cost effective at the same time, has made the adoption of eLearning grow at a staggering rate of over 40% in some countries.
In a research by Ambient Insight, Laos tops the list of such countries with the adoption growth rate as high as 49%. Considering the five-year compounded annual growth rate of 0.4%, the revenues for the eLearning industry are expected to reach $47.9 billion by 2020 from $46.9 in 2015.
This paper explains the importance of Virtual Reality in eLearning and how it can be incorporated into
existing mobile learning applications to redefine the learning experience.
TSL Flash Call 2021-09
Discover how new usages based on Augmented Reality and Virtual Reality can boost customers & employees interactions and efficiency
Simulating Presence: BIM to Virtual RealityJason Halaby
Virtual Reality is becoming a powerful tool for architects to validate and communicate their designs. Jason Halaby presents recent experimentation and implementation of VR at WRNS Studio. This presentation was given in San Francisco on February 13, 2015 at an AIA event on "Emerging Technology in Architecture" sponsored by the Bay Area Young Architects (BAYA) group.
www.wrnsstudio.com
Using Securescape you can provide 360 and 720 degree security for your key installations, sites, premises and locations. For more information:- www.daden.co.uk/securescape
Owned by me. You may use this as reference for assignment purpose. Credit is appreciated.
*You will need to change this assignment a bit and don't copy it 100% or it will be termed as plagiarism and plagiarism is utterly wrong.
Virtual Reality Training - 3D based VR, VR e-learning and VR SimulatorsSzymon Wegner
A presentation covering the topic of VR training and education, describing the benefits and use cases of using the virtual reality technology within this sectors. Presentation shows three types of training/education concepts - VR e-learning, 3D based VR applications and VR Simulators.
Making Observability Actionable At Scale - DBS DevConnect 2019Squadcast Inc
Many organisations already possess a vast amount of existing data about production systems. As customer expectations evolve, organisations are often challenged to find more proactive ways of dealing with traditionally reactive incident response activity. In this talk, we discuss approaches to unlock value from this data by making it truly actionable. Understanding production failure modes better, enriching technical and business context effectively, decomposing response activity into shared primitives, actions and workflows, and overall, sharing and augmenting this active knowledge repository on a continuous basis are key takeaways. Through case studies, we'll discuss how we can accomplish this by engineering your observability processes and tooling to work for human-in-the-loop interpretation and response rather than a purely human-reliant strategy.
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity
These posters describe the AHRC funded project carried out by Bournemouth University, the National Trust, Daden Limited and Satsymph to investigate the use of VR to support heritage interpretation and communication.
Training and Learning in Virtual EnvironmentsDaden Limited
An introduction to training and learning in immersive 3D and VR, and Daden projects in this space. As used at the Nov 18 ImmerseUK event in Birmingham.
More Related Content
Similar to Using 3D visualisations for exercising and infrastructure stress testing
Sampling of a wide variety of e-learning developed by CGS Learning. Includes mobile learning, augment reality, gamification, templates, hardware, simulations and more. For additional information, contact us.
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
Creating Digital Twins Using Rapid Development Techniques.pdfICS
In this webinar, we will walk you through ICS’ well-defined process for quickly creating medical device digital twins, including exploring the benefits of a layered architecture approach and examining appropriate use cases for our rapid development technique.
Virtual reality in e learning – redefining the learning experienceRapidValue
With the advent of technology, the education sector has revolutionized. From print media to the web, we
have seen information getting richer and easily accessible. Thus, it has always made sense to bring web-based learning systems that is inundated with information.
Virtual Reality, a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment, is another such technology, which has contributed to big change in the education system.
E-Learning (eLearning) has become a popular method of sharing materials in various formats including videos and webinars. The benefit of providing continuous learning anywhere, and being cost effective at the same time, has made the adoption of eLearning grow at a staggering rate of over 40% in some countries.
In a research by Ambient Insight, Laos tops the list of such countries with the adoption growth rate as high as 49%. Considering the five-year compounded annual growth rate of 0.4%, the revenues for the eLearning industry are expected to reach $47.9 billion by 2020 from $46.9 in 2015.
This paper explains the importance of Virtual Reality in eLearning and how it can be incorporated into
existing mobile learning applications to redefine the learning experience.
TSL Flash Call 2021-09
Discover how new usages based on Augmented Reality and Virtual Reality can boost customers & employees interactions and efficiency
Simulating Presence: BIM to Virtual RealityJason Halaby
Virtual Reality is becoming a powerful tool for architects to validate and communicate their designs. Jason Halaby presents recent experimentation and implementation of VR at WRNS Studio. This presentation was given in San Francisco on February 13, 2015 at an AIA event on "Emerging Technology in Architecture" sponsored by the Bay Area Young Architects (BAYA) group.
www.wrnsstudio.com
Using Securescape you can provide 360 and 720 degree security for your key installations, sites, premises and locations. For more information:- www.daden.co.uk/securescape
Owned by me. You may use this as reference for assignment purpose. Credit is appreciated.
*You will need to change this assignment a bit and don't copy it 100% or it will be termed as plagiarism and plagiarism is utterly wrong.
Virtual Reality Training - 3D based VR, VR e-learning and VR SimulatorsSzymon Wegner
A presentation covering the topic of VR training and education, describing the benefits and use cases of using the virtual reality technology within this sectors. Presentation shows three types of training/education concepts - VR e-learning, 3D based VR applications and VR Simulators.
Making Observability Actionable At Scale - DBS DevConnect 2019Squadcast Inc
Many organisations already possess a vast amount of existing data about production systems. As customer expectations evolve, organisations are often challenged to find more proactive ways of dealing with traditionally reactive incident response activity. In this talk, we discuss approaches to unlock value from this data by making it truly actionable. Understanding production failure modes better, enriching technical and business context effectively, decomposing response activity into shared primitives, actions and workflows, and overall, sharing and augmenting this active knowledge repository on a continuous basis are key takeaways. Through case studies, we'll discuss how we can accomplish this by engineering your observability processes and tooling to work for human-in-the-loop interpretation and response rather than a purely human-reliant strategy.
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity
Similar to Using 3D visualisations for exercising and infrastructure stress testing (20)
These posters describe the AHRC funded project carried out by Bournemouth University, the National Trust, Daden Limited and Satsymph to investigate the use of VR to support heritage interpretation and communication.
Training and Learning in Virtual EnvironmentsDaden Limited
An introduction to training and learning in immersive 3D and VR, and Daden projects in this space. As used at the Nov 18 ImmerseUK event in Birmingham.
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
A presentation version of our Virtual Reality white paper taking a balanced look at the use of Virtual Reality in support of training, and some of the issues that need to be considered.
Immersive Learning - A White Paper PresentationDaden Limited
This is a presentation version of our Immersive Learning White Paper, better suited to a quick browse or to share with colleagues with less time on their hands.
Buildingscapes - Immersive Worlds and the Built EnvironmentDaden Limited
This is a presentation version of our white paper on Buildingscapes, - Immersive Worlds for the Built Environment. Working form the specifics of our work on the Library of Birmingham it looks at how immersive models can bring benefits to almost any building project - and save costs.
Library of Birmingham Case Study PresentationDaden Limited
The Library of Birmingham was a £188.8m project to build an iconic new Central Library of Birmingham. In 2010, Daden developed an immersive model - working from architects plans - for use by Library staff to plan the use of the new building and to engage with the community. Daden delivered the immersive build in Dec 2010 and then opened to the public to explore in April 2011, 2 years before the real build was complete.
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
Daden Emerging Technology Seminar - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Daden Emerging Technology Seminars - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Daden Emerging Technology Seminars - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Daden Emerging Technology Seminar - Introduction to Chatbots & their uses within a business - Guest Speaker John Dowd from University of Wolverhampton talks about Chatbots.
University Collaboration on AI and Virtual WorldsDaden Limited
Slides given as part of the British Science Festival 2010 about Daden's collaboration with West Midlands universities on virtual worlds and AI research
2. About Daden
Immersive learning and visualisation specialists
Founded 2004, with immersive technology experience since 1990s
Times Higher Education Winner 2009
US Federal Virtual Worlds Challenge winner 2010
Member of BAE Systems' Investment in Innovation Programme
Based in Birmingham UK
3. Immersive Learning
Simulations of real-world tasks BENEFITS
and environments
Learn, test and improve through Better retention from doing
repetition rather than listening
Doing things just “not possible in
Better understanding and
real life”, or not economic! recall from simulation of
working environment
Support a variety of Access unsafe and
learning/teaching styles and
impractical scenarios
experience levels
Reduce physical world
Ideal where task has spatial and training – saving cost/risk
social/collaborative components
Remote learning and
collaboration – saving time,
money and CO2
4. New York City OEM
A 6 hour simulation of the setting up and running of a Hurricane
Shelter developed for the Office of Emergency Management of
New York City
5. Library of Birmingham
The Library took delivery of the immersive model 2 years
before the physical building, so they could optimise layout,
practice procedures and ensure a “soft landing”
6. Airport Visualisation
Since we are working with generic tools models can become
multi-purpose, so this one developed for marketing planning
could also be used for counter-terrorism training
7. Immersive Data Visualisation
Putting you “inside” the data
BENEFITS
Data stands still whilst you move
through it Better analysis
Plays to the brains strengths at
spotting patterns and anomalies Better understanding
in 3D scenes Better recall
More visual and spatial cues to
aid recall
Large subjective area – so can
spread data out and make full use
of shape, size and colour Datascape – Daden's
Lay out multiple plots within the
desktop immersive 3D
same space – even if no common visual analytics application -
variables is available to buy now from
www.daden.co.uk
8. Datascape – GPS Tracking
An immersive “time on a stick” plot showing two vehicles with GPS
tracking and height in the vertical domain. This display makes it easy
to see when the vehicles are at the same place at the same time.
9. Datascape – Social Media
We can also use the system for social media monitoring,
identify activity around a key site, and here pulling out a person
of interest's route through time and space
10. Datascape – Firewall Activity
Immersive visualisations are not limited to geo-spatial data.
Here we visualise firewall activity to help identify cyber-threats,
each point being a PC sending or receiving a packet of data.
11. Immersive 3D Security
What happens if we combine the technologies?
Immersive 3D spaces for training
Immersive displays of real-time data feeds
from sensors
To create immersive 3D Security environments with:
Augmented virtual spaces for training and
mission rehearsal
Immersive command and control spaces for
live operations
12. Embedded CCTV
Here we embed real-time CCTV footage into a virtual model of an
airfield. As the subject walks off the CCTV field of view we can use
the model to get a better idea of where he might be headed
13. GPS and Vertical Reference
We can also use a GPS feed to show us where our security team is,
and even their wireless CCTV. We can also give the team good
direction since the model gives us the vertical reference points
(windows, lamp-posts etc) which are obvious to the team on the
ground but usually invisible on a plan or map.
14. Sensors & Zoning
Sterile
Zone
CCTV
Arc
FaceRec
ANPR
We can embed a wide variety of live sensors into the environment,
allowing the operator to ride “cyber-shotgun”, providing a “synthetic-
wrap” for the security team on the ground,
15. Real-Time Social Media
We can even embed live social media and other open-source data
into the model, letting the operators know what else is going on
around them
16. Immersive Training
Since we are working on a multi-purpose platform, a copy of the
model can also be cloned for use in training, planning, rehearsal
and after-action review. We can also change visibility levels,
introduce crowd simulation, and even different attacks.
17. Linking to Live Exercises
As an example of multi-use, in 2011 we attended the Op Shield
Resilience Exercise in Birmingham. We were able to build a copy of
the exercise in a morning, using the Library model shown earlier since
the exercise took place on the square outside. The model could be
used for rehearsing the LiveEx, or for an after-action review.
18. Rapid Build – 30 mins
We are often asked how long a build takes. It depends on the detail
you need – far more than the size. This hotel floor we created from
a simple 2D plan in 30 minutes, but its good enough to rehearse
and train in.
19. Rapid Build – 3 hrs
20 mins 40 mins 120 mins
3 hrs
Here we built a 250m x 250m area of a London suburb in 3 hours
from open information sources. Not particularly beautiful but usable,
and in a time-scale where it could support a live incident.
20. Virtual Command & Control
And you don't have to build at 1:1 scale. Here we have a virtual
command centre with a scale model, also fed by live data, and wall
screens showing a variety of external feeds. You could have 20-30
people working in here, virtually co-located.
21. Video Demos
Video demos of many of these examples are available on our web
site, although some will need a password from us to view.