SlideShare a Scribd company logo
||
Christian Sailer, David Rudi, Kuno Kurzhals, Martin Raubal (ETH Zurich GIS, Switzerland)
mLearn19 September 16.- 18. 2019, Delft (NL)
Towards Seamless Mobile Learning with
Mixed Reality on Head-Mounted Displays
||
Christian Sailer, David Rudi, Kuno Kurzhals, Martin Raubal (ETH Zurich GIS, Switzerland)
mLearn19 September 16.- 18. 2019, Delft (NL)
Towards Seamless Mobile Learning with
Mixed Reality on Head-Mounted Displays
|| 13.06.2019
34
Fish
AR Delft
#mlearn19
DISTRACTION by centering the
gaze on the SMALL DISPLAY
|| 13.06.2019
https://iveybusinessjournal.com/the-real-story-about-augmented-reality/
GAME LIMITATIONS due the
SMALL VIEWING FRUSTUM
|| 13.06.2019
https://medicalxpress.com/news/2018-02-addicted-smartphones-social-interaction.html
INTERACTION LIMITATIONS due the
hands are HOLDING the device
||
Defiences in self-regulated and seamless
mobile learning on hand-held devices
Screen
Size
Field of
View
Human-Computer
Interaction
13.06.2019Towards Seamless Mobile Learning with Mixed Reality on HMDs
||
210°
Hand-held vs. Head-Mounted
50°
13.06.2019Towards Seamless Mobile Learning with Mixed Reality on HMDs
AR Display Idea:
AR Device that is CLOSE to human’s eye (head-mounted)
and covers user field-of-view ENTIRELY
||
 Contextual support  Peer-to-peer communication
Inquiry-based learning activities (Suàrez et al. 2018)
13.06.2019Towards Seamless Mobile Learning with Mixed Reality on HMDs
Suárez,Á.,Specht,M.,Prinsen,F.,Kalz,M.,&Ternier,S.(2018).Areviewofthetypesofmobile
activitiesinmobileinquiry-basedlearning.Computers&Education,118,38–55.
||
for Seamless Mobile Learning Scenarios with
Mixed Reality on Head-Mounted Displays
A set of design examples and research directions
A set of design examples and research directions
||
A set of design examples and research directions for
Seamless Mobile Learning Scenarios
GIS Interactions
(Contextual Support)
 Immersive simulations
 Geographical modeling
 Geospatial analysis
Human Interactions
(Peer-to-Peer Communication)
 Gaze-based interaction
 Close Collaboration
 Remote Collaboration
|| 13.06.2019
GIS Interactions
Delft 3d
||
3D simulations of past and future scenarios
Immersivesimulations
Top:
ArcGISWebScene
https://arcg.is/1rHei4
Data:https://www.kadaster.nl/producten/woning/kadastrale-kaart
Bottom:
GoogleStreetView
https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg-
wKiQ!2e0!7i13312!8i6656
||
Construction of physical and abstract models
Geographicalmodeling
Top:
ArcGISWebScene
https://arcg.is/1rHei4
Data:https://www.kadaster.nl/producten/woning/kadastrale-kaart
Bottom:
GoogleStreetView
https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg-
wKiQ!2e0!7i13312!8i6656
||
Shadow or sight calculations
Geospatialanalysis
Top:
ArcGISWebScene
https://arcg.is/1rHei4
Data:https://www.kadaster.nl/producten/woning/kadastrale-kaart
Bottom:
GoogleStreetView
https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg-
wKiQ!2e0!7i13312!8i6656
|| 13.06.2019
Human Interactions
||
Visual and tactile examination, voice feedback
Gaze-basedInteraction
GoogleStreetView
https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg-
wKiQ!2e0!7i13312!8i6656
||
Recording and playback of face-to-face events
CloseCollabarotion
OMLETHFieldtripTecDayChurOMLETH:
https://www.satw.ch/fileadmin/user_upload/documents/03_Dialog/02_TecDays_TecNights/TecDay_Chur_2016.pdf
10:25
AM
||
Holographic telepresence and remote inquiries
RemoteCollabarotion
Top:
OMLETHFieldtripTecDayChurOMLETH:
https://www.satw.ch/fileadmin/user_upload/documents/03_Dialog/02_TecDays_TecNights/TecDay_Chur_2016.pdf
ttps://www.satw.ch/fileadmin/user_upload/documents/03_Dialog/02_TecDays_TecNights/TecDay_Chur_2016.pdf
Bottom
GoogleStreetView
https://www.google.com/maps/place/Chur,+Switzerland/@46.8507835,9.5319859,3a,75y,90t/data=!3m8!1e2!3m6!1sAF1QipMqqPkMU
oELq6A6u9dysY6U7CWLlawWrzomVX1F!2e10!3e12!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipMqqPkMUoELq6A
6u9dysY6U7CWLlawWrzomVX1F%3Dw203-h270-k-
no!7i3036!8i4048!4m5!3m4!1s0x4784c7768af75b55:0x2b4f78a6d7011f30!8m2!3d46.8507835!4d9.531985
R: Hello!
N: Could you..
R: Wait..
||
Current shortcoming
Image: HYPER-REALITY
A provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media…
13.06.2019
Hardware Limitations
Notification Terror
Misconceptions Real-World Problems ?
||
 We identify several opportunities for seamless mobile learning activities
concerning contextual support and peer-to-peer interactions presented in
Suárez et al. (2018).
 We state challenges (e.g., hardware limitations, cognitive overload, situational
awareness distractions).
 We believe AR technology will built into normal glasses, or even into contact
lenses.
13.06.2019
Conclusion
||
We extracted six research directions
for Seamless Mobile Learning Scenarios
with Mixed Reality on Head-Mounted Displays
• Immersive simulations
(3D simulations of past and
future scenarios)
• Geographical modeling
(Construction of physical and
abstract models)
• Geospatial analysis
(Shadow calculations)
 Gaze-based interaction
(Visual and tactile examination,
voice feedback)
 Close Collaboration
(Recording and playback of face-
to-face events)
 Remote Collaboration
(Holographic telepresence and
remote inquiries)
Future Work

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Towards Seamless Mobile Learning with Mixed Reality on Head-Mounted Displays

  • 1. || Christian Sailer, David Rudi, Kuno Kurzhals, Martin Raubal (ETH Zurich GIS, Switzerland) mLearn19 September 16.- 18. 2019, Delft (NL) Towards Seamless Mobile Learning with Mixed Reality on Head-Mounted Displays
  • 2. || Christian Sailer, David Rudi, Kuno Kurzhals, Martin Raubal (ETH Zurich GIS, Switzerland) mLearn19 September 16.- 18. 2019, Delft (NL) Towards Seamless Mobile Learning with Mixed Reality on Head-Mounted Displays
  • 3. || 13.06.2019 34 Fish AR Delft #mlearn19 DISTRACTION by centering the gaze on the SMALL DISPLAY
  • 6. || Defiences in self-regulated and seamless mobile learning on hand-held devices Screen Size Field of View Human-Computer Interaction 13.06.2019Towards Seamless Mobile Learning with Mixed Reality on HMDs
  • 7. || 210° Hand-held vs. Head-Mounted 50° 13.06.2019Towards Seamless Mobile Learning with Mixed Reality on HMDs AR Display Idea: AR Device that is CLOSE to human’s eye (head-mounted) and covers user field-of-view ENTIRELY
  • 8. ||  Contextual support  Peer-to-peer communication Inquiry-based learning activities (Suàrez et al. 2018) 13.06.2019Towards Seamless Mobile Learning with Mixed Reality on HMDs Suárez,Á.,Specht,M.,Prinsen,F.,Kalz,M.,&Ternier,S.(2018).Areviewofthetypesofmobile activitiesinmobileinquiry-basedlearning.Computers&Education,118,38–55.
  • 9. || for Seamless Mobile Learning Scenarios with Mixed Reality on Head-Mounted Displays A set of design examples and research directions A set of design examples and research directions
  • 10. || A set of design examples and research directions for Seamless Mobile Learning Scenarios GIS Interactions (Contextual Support)  Immersive simulations  Geographical modeling  Geospatial analysis Human Interactions (Peer-to-Peer Communication)  Gaze-based interaction  Close Collaboration  Remote Collaboration
  • 12. || 3D simulations of past and future scenarios Immersivesimulations Top: ArcGISWebScene https://arcg.is/1rHei4 Data:https://www.kadaster.nl/producten/woning/kadastrale-kaart Bottom: GoogleStreetView https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg- wKiQ!2e0!7i13312!8i6656
  • 13. || Construction of physical and abstract models Geographicalmodeling Top: ArcGISWebScene https://arcg.is/1rHei4 Data:https://www.kadaster.nl/producten/woning/kadastrale-kaart Bottom: GoogleStreetView https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg- wKiQ!2e0!7i13312!8i6656
  • 14. || Shadow or sight calculations Geospatialanalysis Top: ArcGISWebScene https://arcg.is/1rHei4 Data:https://www.kadaster.nl/producten/woning/kadastrale-kaart Bottom: GoogleStreetView https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg- wKiQ!2e0!7i13312!8i6656
  • 16. || Visual and tactile examination, voice feedback Gaze-basedInteraction GoogleStreetView https://www.google.ch/maps/@52.0042625,4.3615689,3a,75y,139.18h,89.57t/data=!3m6!1e1!3m4!1s1s_Wpx8pnZQ38OLQg- wKiQ!2e0!7i13312!8i6656
  • 17. || Recording and playback of face-to-face events CloseCollabarotion OMLETHFieldtripTecDayChurOMLETH: https://www.satw.ch/fileadmin/user_upload/documents/03_Dialog/02_TecDays_TecNights/TecDay_Chur_2016.pdf 10:25 AM
  • 18. || Holographic telepresence and remote inquiries RemoteCollabarotion Top: OMLETHFieldtripTecDayChurOMLETH: https://www.satw.ch/fileadmin/user_upload/documents/03_Dialog/02_TecDays_TecNights/TecDay_Chur_2016.pdf ttps://www.satw.ch/fileadmin/user_upload/documents/03_Dialog/02_TecDays_TecNights/TecDay_Chur_2016.pdf Bottom GoogleStreetView https://www.google.com/maps/place/Chur,+Switzerland/@46.8507835,9.5319859,3a,75y,90t/data=!3m8!1e2!3m6!1sAF1QipMqqPkMU oELq6A6u9dysY6U7CWLlawWrzomVX1F!2e10!3e12!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipMqqPkMUoELq6A 6u9dysY6U7CWLlawWrzomVX1F%3Dw203-h270-k- no!7i3036!8i4048!4m5!3m4!1s0x4784c7768af75b55:0x2b4f78a6d7011f30!8m2!3d46.8507835!4d9.531985 R: Hello! N: Could you.. R: Wait..
  • 19. || Current shortcoming Image: HYPER-REALITY A provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media… 13.06.2019 Hardware Limitations Notification Terror Misconceptions Real-World Problems ?
  • 20. ||  We identify several opportunities for seamless mobile learning activities concerning contextual support and peer-to-peer interactions presented in Suárez et al. (2018).  We state challenges (e.g., hardware limitations, cognitive overload, situational awareness distractions).  We believe AR technology will built into normal glasses, or even into contact lenses. 13.06.2019 Conclusion
  • 21. || We extracted six research directions for Seamless Mobile Learning Scenarios with Mixed Reality on Head-Mounted Displays • Immersive simulations (3D simulations of past and future scenarios) • Geographical modeling (Construction of physical and abstract models) • Geospatial analysis (Shadow calculations)  Gaze-based interaction (Visual and tactile examination, voice feedback)  Close Collaboration (Recording and playback of face- to-face events)  Remote Collaboration (Holographic telepresence and remote inquiries) Future Work